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1f98eecb57
* corp overhaul: Corp production quality now depends on materials * corp overhaul: Product price can be set separately for each city * corp overhaul: export uses relatives * corp overhaul: ignore energy in quality * corp overhaul: getProduct() is city dependant * corp overhaul: bulkbuy available from start * corp overhaul: add multibuy for leveled upgrads * corp overhaul: changes to UI * corp overhaul: base quality 1, reqmat changes * corp overhaul: puchased material quality is 1 * corp overhaul: get rid of the text box from ta2 * corp overhaul: sold shares limitations * corp overhaul: coffee -> tea, training -> intern * corp overhaul: smartsupply has multiple options * corp overhaul: restart, literature, investore, ui * corp overhaul: nerf advertising * corp overhaul: bunch of stuff
4.2 KiB
4.2 KiB
Home > bitburner > CorpConstants
CorpConstants interface
Corporation related constants
Signature:
interface CorpConstants
Properties
Property | Modifiers | Type | Description |
---|---|---|---|
baseProductProfitMult | number | ||
bribeAmountPerReputation | number | ||
bribeThreshold | number | ||
dividendMaxRate | number | ||
employeeRaiseAmount | number | ||
employeeSalaryMultiplier | number | Conversion factor for employee stats to initial salary | |
gameCyclesPerCorpStateCycle | number | ||
gameCyclesPerMarketCycle | number | ||
industryNames | CorpIndustryName[] | Names of all industries | |
initialShares | number | ||
issueNewSharesCooldown | number | Cooldown for issue new shares cooldown in game cycles (1 game cycle = 200ms) | |
marketCyclesPerEmployeeRaise | number | ||
materialNames | CorpMaterialName[] | Names of all materials | |
maxProductsBase | number | Max products for a division without upgrades | |
minEmployeeDecay | number | The minimum decay value for morale/energy | |
officeInitialCost | number | ||
officeInitialSize | number | ||
officeSizeUpgradeCostBase | number | ||
researchNames | CorpResearchName[] | Names of all researches | |
researchNamesBase | CorpResearchName[] | Names of all researches common to all industries | |
researchNamesProductOnly | CorpResearchName[] | Names of all researches only available to product industries | |
secondsPerMarketCycle | number | ||
sellSharesCooldown | number | Cooldown for selling shares in game cycles (1 game cycle = 200ms) | |
sharesPerPriceUpdate | number | When selling large number of shares, price is dynamically updated for every batch of this amount | |
stateNames | CorpStateName[] | Names of all corporation game states | |
teaCostPerEmployee | number | ||
unlockNames | CorpUnlockName[] | Names of all one-time corporation-wide unlocks | |
upgradeNames | CorpUpgradeName[] | Names of all corporation-wide upgrades | |
warehouseInitialCost | number | ||
warehouseInitialSize | number | ||
warehouseSizeUpgradeCostBase | number |