d035a4099f
* Functions that used GetServer and then threw an error on null now use safeGetServer to do that for them. * Parameter names for ip have been changed to hostname. * Functionality of getPurchasedServers(false) to return an array of IPs was restored (it was broken by the change to hostnames as primary key). * Dynamic ram message was updated to omit the part about modifying imported scripts, since this is no longer an issue. * Dynamic ram violation samples were updated so that they would actually avoid using the variable name 'scan' (which would not subvert ram calculations). * Included a fix for getServer to default to script's current server if no hostname is specified (per doc page). |
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cypress | ||
dist | ||
doc | ||
electron | ||
netscript_tests | ||
scripts | ||
src | ||
test | ||
.browserslistrc | ||
.dockerignore | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.js | ||
.gitattributes | ||
.gitignore | ||
.prettierignore | ||
.prettierrc | ||
babel.config.js | ||
CONTRIBUTING.md | ||
cypress.json | ||
docker-compose.yml | ||
Dockerfile | ||
favicon.ico | ||
index.html | ||
jest.config.js | ||
jest.setup.js | ||
license.txt | ||
main.bundle.js | ||
main.bundle.js.map | ||
main.css | ||
main.css.map | ||
package-lock.json | ||
package.json | ||
package.sh | ||
Quotes.txt | ||
README_contribution.md | ||
README.md | ||
stylelint.config.js | ||
tsconfig.json | ||
webpack.config-test.js | ||
webpack.config.js |
Bitburner
Bitburner is a programming-based incremental game that revolves around hacking and cyberpunk themes. The game can be played at https://danielyxie.github.io/bitburner.
Documentation
The game's official documentation can be found on Read The Docs. Please note that this is still a work-in-progress.
The documentation is created using Sphinx.
Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documentor" section of CONTRIBUTING.
Contribution
There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.
You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.
If you would like to make significant contributions to the project as a collaborator, please reach out to @danielyxie to help coordinate the effort.