mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-28 08:57:32 +01:00
ea03889082
Prevents the renderer process staying up when the user scripts are waiting for an unresolved promise.
246 lines
7.3 KiB
JavaScript
246 lines
7.3 KiB
JavaScript
/* eslint-disable no-process-exit */
|
|
/* eslint-disable @typescript-eslint/no-var-requires */
|
|
const { app, BrowserWindow, Menu, shell, dialog } = require("electron");
|
|
const log = require('electron-log');
|
|
const greenworks = require("./greenworks");
|
|
|
|
log.catchErrors();
|
|
log.info(`Started app: ${JSON.stringify(process.argv)}`);
|
|
|
|
process.on('uncaughtException', function () {
|
|
// The exception will already have been logged by electron-log
|
|
process.exit(1);
|
|
});
|
|
|
|
if (greenworks.init()) {
|
|
log.info("Steam API has been initialized.");
|
|
} else {
|
|
log.warn("Steam API has failed to initialize.");
|
|
}
|
|
|
|
const debug = false;
|
|
|
|
let win = null;
|
|
|
|
require("http")
|
|
.createServer(async function (req, res) {
|
|
let body = "";
|
|
req.on("data", (chunk) => {
|
|
body += chunk.toString(); // convert Buffer to string
|
|
});
|
|
req.on("end", () => {
|
|
const data = JSON.parse(body);
|
|
win.webContents.executeJavaScript(`document.saveFile("${data.filename}", "${data.code}")`).then((result) => {
|
|
res.write(result);
|
|
res.end();
|
|
});
|
|
});
|
|
})
|
|
.listen(9990, "127.0.0.1");
|
|
|
|
function createWindow(killall) {
|
|
win = new BrowserWindow({
|
|
show: false,
|
|
backgroundThrottling: false,
|
|
backgroundColor: "#000000",
|
|
});
|
|
|
|
win.removeMenu();
|
|
win.maximize();
|
|
noScripts = killall ? { query: { noScripts: killall } } : {};
|
|
win.loadFile("index.html", noScripts);
|
|
win.show();
|
|
if (debug) win.webContents.openDevTools();
|
|
|
|
win.webContents.on("new-window", function (e, url) {
|
|
// make sure local urls stay in electron perimeter
|
|
if (url.substr(0, "file://".length) === "file://") {
|
|
return;
|
|
}
|
|
|
|
// and open every other protocols on the browser
|
|
e.preventDefault();
|
|
shell.openExternal(url);
|
|
});
|
|
win.webContents.backgroundThrottling = false;
|
|
|
|
// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
|
|
// here. Hey if it works it works.
|
|
const achievements = greenworks.getAchievementNames();
|
|
const intervalID = setInterval(async () => {
|
|
try {
|
|
const achs = await win.webContents.executeJavaScript("document.achievements");
|
|
for (const ach of achs) {
|
|
if (!achievements.includes(ach)) continue;
|
|
greenworks.activateAchievement(ach, () => undefined);
|
|
}
|
|
} catch (error) {
|
|
// The interval properly did not properly get cleared after a window kill
|
|
log.warn('Clearing achievements timer');
|
|
clearInterval(intervalID);
|
|
return;
|
|
}
|
|
}, 1000);
|
|
win.achievementsIntervalID = intervalID;
|
|
|
|
const reloadAndKill = (killScripts = true) => {
|
|
log.info('Reloading & Killing all scripts...');
|
|
setStopProcessHandler(app, win, false);
|
|
if (intervalID) clearInterval(intervalID);
|
|
win.webContents.forcefullyCrashRenderer();
|
|
win.on('closed', () => {
|
|
// Wait for window to be closed before opening the new one to prevent race conditions
|
|
log.debug('Opening new window');
|
|
const newWindow = createWindow(killScripts);
|
|
setStopProcessHandler(app, newWindow, true);
|
|
})
|
|
win.close();
|
|
};
|
|
const promptForReload = () => {
|
|
win.off('unresponsive', promptForReload);
|
|
dialog.showMessageBox({
|
|
type: 'error',
|
|
title: 'Bitburner > Application Unresponsive',
|
|
message: 'The application is unresponsive, possibly due to an infinite loop in your scripts.',
|
|
detail:' Did you forget a ns.sleep(x)?\n\n' +
|
|
'The application will be restarted for you, do you want to kill all running scripts?',
|
|
buttons: ['Restart', 'Cancel'],
|
|
defaultId: 0,
|
|
checkboxLabel: 'Kill all running scripts',
|
|
checkboxChecked: true,
|
|
noLink: true,
|
|
}).then(({response, checkboxChecked}) => {
|
|
if (response === 0) {
|
|
reloadAndKill(checkboxChecked);
|
|
} else {
|
|
win.on('unresponsive', promptForReload)
|
|
}
|
|
});
|
|
}
|
|
win.on('unresponsive', promptForReload);
|
|
|
|
// Create the Application's main menu
|
|
Menu.setApplicationMenu(
|
|
Menu.buildFromTemplate([
|
|
{
|
|
label: "Edit",
|
|
submenu: [
|
|
{ label: "Undo", accelerator: "CmdOrCtrl+Z", selector: "undo:" },
|
|
{ label: "Redo", accelerator: "Shift+CmdOrCtrl+Z", selector: "redo:" },
|
|
{ type: "separator" },
|
|
{ label: "Cut", accelerator: "CmdOrCtrl+X", selector: "cut:" },
|
|
{ label: "Copy", accelerator: "CmdOrCtrl+C", selector: "copy:" },
|
|
{ label: "Paste", accelerator: "CmdOrCtrl+V", selector: "paste:" },
|
|
{ label: "Select All", accelerator: "CmdOrCtrl+A", selector: "selectAll:" },
|
|
],
|
|
},
|
|
{
|
|
label: "reloads",
|
|
submenu: [
|
|
{
|
|
label: "reload",
|
|
accelerator: "f5",
|
|
click: () => {
|
|
win.loadFile("index.html");
|
|
},
|
|
},
|
|
{
|
|
label: "reload & kill all scripts",
|
|
click: reloadAndKill
|
|
},
|
|
],
|
|
},
|
|
{
|
|
label: "fullscreen",
|
|
submenu: [
|
|
{
|
|
label: "toggle",
|
|
accelerator: "f9",
|
|
click: (() => {
|
|
let full = false;
|
|
return () => {
|
|
full = !full;
|
|
win.setFullScreen(full);
|
|
};
|
|
})(),
|
|
},
|
|
],
|
|
},
|
|
{
|
|
label: "debug",
|
|
submenu: [
|
|
{
|
|
label: "activate",
|
|
click: () => win.webContents.openDevTools(),
|
|
},
|
|
],
|
|
},
|
|
]),
|
|
);
|
|
|
|
return win;
|
|
}
|
|
|
|
function setStopProcessHandler(app, window, enabled) {
|
|
const closingWindowHandler = async (e) => {
|
|
// We need to prevent the default closing event to add custom logic
|
|
e.preventDefault();
|
|
|
|
// First we clear the achievement timer
|
|
if (window.achievementsIntervalID) {
|
|
clearInterval(window.achievementsIntervalID);
|
|
}
|
|
|
|
// We'll try to execute javascript on the page to see if we're stuck
|
|
let canRunJS = false;
|
|
win.webContents.executeJavaScript('window.stop(); document.close()', true)
|
|
.then(() => canRunJS = true);
|
|
setTimeout(() => {
|
|
// Wait a few milliseconds to prevent a race condition before loading the exit screen
|
|
win.webContents.stop();
|
|
win.loadFile("exit.html")
|
|
}, 20);
|
|
|
|
// Wait 200ms, if the promise has not yet resolved, let's crash the process since we're possibly in a stuck scenario
|
|
setTimeout(() => {
|
|
if (!canRunJS) {
|
|
// We're stuck, let's crash the process
|
|
log.warn('Forcefully crashing the renderer process');
|
|
win.webContents.forcefullyCrashRenderer();
|
|
}
|
|
|
|
log.debug('Destroying the window');
|
|
win.destroy();
|
|
}, 200);
|
|
}
|
|
|
|
const clearWindowHandler = () => {
|
|
window = null;
|
|
};
|
|
|
|
const stopProcessHandler = () => {
|
|
log.info('Quitting the app...');
|
|
app.isQuiting = true;
|
|
app.quit();
|
|
process.exit(0);
|
|
};
|
|
|
|
if (enabled) {
|
|
log.debug('Adding closing handlers');
|
|
window.on("closed", clearWindowHandler);
|
|
window.on("close", closingWindowHandler)
|
|
app.on("window-all-closed", stopProcessHandler);
|
|
} else {
|
|
log.debug('Removing closing handlers');
|
|
window.removeListener("closed", clearWindowHandler);
|
|
window.removeListener("close", closingWindowHandler);
|
|
app.removeListener("window-all-closed", stopProcessHandler);
|
|
}
|
|
}
|
|
|
|
app.whenReady().then(() => {
|
|
log.info('Application is ready!');
|
|
const win = createWindow(process.argv.includes("--no-scripts"));
|
|
setStopProcessHandler(app, win, true);
|
|
});
|