mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
e9d1ddfaf3
Storing less info in the save for Factions/Companies if it's still the default info
872 lines
28 KiB
TypeScript
872 lines
28 KiB
TypeScript
import { Skills } from "@nsdefs";
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import { loadAliases, loadGlobalAliases, Aliases, GlobalAliases } from "./Alias";
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import { getCompaniesSave, loadCompanies } from "./Company/Companies";
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import { CONSTANTS } from "./Constants";
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import { getFactionsSave, loadFactions } from "./Faction/Factions";
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import { loadAllGangs, AllGangs } from "./Gang/AllGangs";
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import { Player, setPlayer, loadPlayer } from "./Player";
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import {
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saveAllServers,
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loadAllServers,
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GetAllServers,
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createUniqueRandomIp,
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AddToAllServers,
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GetServer,
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} from "./Server/AllServers";
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import { Settings } from "./Settings/Settings";
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import { loadStockMarket, StockMarket } from "./StockMarket/StockMarket";
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import { staneksGift, loadStaneksGift } from "./CotMG/Helper";
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import { SnackbarEvents } from "./ui/React/Snackbar";
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import * as ExportBonus from "./ExportBonus";
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import { dialogBoxCreate } from "./ui/React/DialogBox";
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import { Reviver, constructorsForReviver, Generic_toJSON, Generic_fromJSON, IReviverValue } from "./utils/JSONReviver";
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import { save } from "./db";
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import { AwardNFG, v1APIBreak } from "./utils/v1APIBreak";
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import { AugmentationName, LocationName, ToastVariant } from "@enums";
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import { PlayerOwnedAugmentation } from "./Augmentation/PlayerOwnedAugmentation";
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import { pushGameSaved } from "./Electron";
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import { defaultMonacoTheme } from "./ScriptEditor/ui/themes";
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import { safelyCreateUniqueServer } from "./Server/ServerHelpers";
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import { SpecialServers } from "./Server/data/SpecialServers";
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import { v2APIBreak } from "./utils/v2APIBreak";
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import { Corporation } from "./Corporation/Corporation";
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import { Terminal } from "./Terminal";
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import { getRecordValues } from "./Types/Record";
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import { ExportMaterial } from "./Corporation/Actions";
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import { getGoSave, loadGo } from "./Go/SaveLoad";
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/* SaveObject.js
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* Defines the object used to save/load games
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*/
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export interface SaveData {
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playerIdentifier: string;
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fileName: string;
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save: string;
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savedOn: number;
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}
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export interface ImportData {
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base64: string;
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playerData?: ImportPlayerData;
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}
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export interface ImportPlayerData {
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identifier: string;
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lastSave: number;
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totalPlaytime: number;
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money: number;
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skills: Skills;
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augmentations: number;
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factions: number;
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achievements: number;
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bitNode: number;
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bitNodeLevel: number;
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sourceFiles: number;
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exploits: number;
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}
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class BitburnerSaveObject {
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PlayerSave = "";
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AllServersSave = "";
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CompaniesSave = "";
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FactionsSave = "";
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AliasesSave = "";
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GlobalAliasesSave = "";
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StockMarketSave = "";
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SettingsSave = "";
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VersionSave = "";
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AllGangsSave = "";
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LastExportBonus = "0";
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StaneksGiftSave = "";
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GoSave = "";
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getSaveString(forceExcludeRunningScripts = false): string {
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this.PlayerSave = JSON.stringify(Player);
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// For the servers save, overwrite the ExcludeRunningScripts setting if forced
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const originalExcludeSetting = Settings.ExcludeRunningScriptsFromSave;
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if (forceExcludeRunningScripts) Settings.ExcludeRunningScriptsFromSave = true;
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this.AllServersSave = saveAllServers();
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Settings.ExcludeRunningScriptsFromSave = originalExcludeSetting;
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this.CompaniesSave = JSON.stringify(getCompaniesSave());
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this.FactionsSave = JSON.stringify(getFactionsSave());
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this.AliasesSave = JSON.stringify(Object.fromEntries(Aliases.entries()));
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this.GlobalAliasesSave = JSON.stringify(Object.fromEntries(GlobalAliases.entries()));
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this.StockMarketSave = JSON.stringify(StockMarket);
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this.SettingsSave = JSON.stringify(Settings);
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this.VersionSave = JSON.stringify(CONSTANTS.VersionNumber);
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this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
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this.StaneksGiftSave = JSON.stringify(staneksGift);
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this.GoSave = JSON.stringify(getGoSave());
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if (Player.gang) this.AllGangsSave = JSON.stringify(AllGangs);
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const saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
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return saveString;
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}
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saveGame(emitToastEvent = true): Promise<void> {
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const savedOn = new Date().getTime();
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Player.lastSave = savedOn;
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const saveString = this.getSaveString();
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return new Promise((resolve, reject) => {
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save(saveString)
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.then(() => {
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const saveData: SaveData = {
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playerIdentifier: Player.identifier,
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fileName: this.getSaveFileName(),
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save: saveString,
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savedOn,
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};
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pushGameSaved(saveData);
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if (emitToastEvent) {
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SnackbarEvents.emit("Game Saved!", ToastVariant.INFO, 2000);
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}
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return resolve();
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})
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.catch((err) => {
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console.error(err);
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return reject();
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});
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});
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}
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getSaveFileName(isRecovery = false): string {
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// Save file name is based on current timestamp and BitNode
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const epochTime = Math.round(Date.now() / 1000);
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const bn = Player.bitNodeN;
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let filename = `bitburnerSave_${epochTime}_BN${bn}x${Player.sourceFileLvl(bn) + 1}.json`;
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if (isRecovery) filename = "RECOVERY" + filename;
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return filename;
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}
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exportGame(): void {
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const saveString = this.getSaveString();
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const filename = this.getSaveFileName();
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download(filename, saveString);
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}
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importGame(base64Save: string, reload = true): Promise<void> {
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if (!base64Save || base64Save === "") throw new Error("Invalid import string");
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return save(base64Save).then(() => {
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if (reload) setTimeout(() => location.reload(), 1000);
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return Promise.resolve();
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});
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}
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getImportStringFromFile(files: FileList | null): Promise<string> {
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if (files === null) return Promise.reject(new Error("No file selected"));
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const file = files[0];
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if (!file) return Promise.reject(new Error("Invalid file selected"));
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const reader = new FileReader();
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const promise = new Promise<string>((resolve, reject) => {
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reader.onload = function (this: FileReader, e: ProgressEvent<FileReader>) {
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const target = e.target;
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if (target === null) {
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return reject(new Error("Error importing file"));
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}
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const result = target.result;
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if (typeof result !== "string") {
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return reject(new Error("FileReader event was not type string"));
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}
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const contents = result;
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resolve(contents);
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};
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});
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reader.readAsText(file);
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return promise;
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}
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async getImportDataFromString(base64Save: string): Promise<ImportData> {
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if (!base64Save || base64Save === "") throw new Error("Invalid import string");
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let newSave;
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try {
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newSave = window.atob(base64Save);
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newSave = newSave.trim();
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} catch (error) {
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console.error(error); // We'll handle below
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}
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if (!newSave || newSave === "") {
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return Promise.reject(new Error("Save game had not content or was not base64 encoded"));
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}
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let parsedSave;
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try {
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parsedSave = JSON.parse(newSave);
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} catch (error) {
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console.error(error); // We'll handle below
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}
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if (!parsedSave || parsedSave.ctor !== "BitburnerSaveObject" || !parsedSave.data) {
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return Promise.reject(new Error("Save game did not seem valid"));
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}
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const data: ImportData = {
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base64: base64Save,
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};
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const importedPlayer = loadPlayer(parsedSave.data.PlayerSave);
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const playerData: ImportPlayerData = {
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identifier: importedPlayer.identifier,
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lastSave: importedPlayer.lastSave,
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totalPlaytime: importedPlayer.totalPlaytime,
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money: importedPlayer.money,
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skills: importedPlayer.skills,
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augmentations: importedPlayer.augmentations?.reduce<number>((total, current) => (total += current.level), 0) ?? 0,
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factions: importedPlayer.factions?.length ?? 0,
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achievements: importedPlayer.achievements?.length ?? 0,
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bitNode: importedPlayer.bitNodeN,
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bitNodeLevel: importedPlayer.sourceFileLvl(Player.bitNodeN) + 1,
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sourceFiles: [...importedPlayer.sourceFiles].reduce<number>((total, [__bn, lvl]) => (total += lvl), 0),
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exploits: importedPlayer.exploits.length,
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};
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data.playerData = playerData;
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return Promise.resolve(data);
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}
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toJSON(): IReviverValue {
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return Generic_toJSON("BitburnerSaveObject", this);
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}
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static fromJSON(value: IReviverValue): BitburnerSaveObject {
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return Generic_fromJSON(BitburnerSaveObject, value.data);
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}
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}
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/** Function for performing a series of defined replacements. See 0.58.0 for usage */
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function convert(code: string, changes: [RegExp, string][]): string {
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for (const change of changes) {
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code = code.replace(change[0], change[1]);
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}
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return code;
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}
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// Makes necessary changes to the loaded/imported data to ensure
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// the game stills works with new versions
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function evaluateVersionCompatibility(ver: string | number): void {
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// We have to do this because ts won't let us otherwise
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const anyPlayer = Player as any;
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if (typeof ver === "string") {
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// This version refactored the Company/job-related code
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if (ver <= "0.41.2") {
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// Player's company position is now a string
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if (anyPlayer.companyPosition != null && typeof anyPlayer.companyPosition !== "string") {
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anyPlayer.companyPosition = anyPlayer.companyPosition.data.positionName;
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if (anyPlayer.companyPosition == null) {
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anyPlayer.companyPosition = "";
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}
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}
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}
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// This version allowed players to hold multiple jobs
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if (ver < "0.43.0") {
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if (anyPlayer.companyName !== "" && anyPlayer.companyPosition != null && anyPlayer.companyPosition !== "") {
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anyPlayer.jobs[anyPlayer.companyName] = anyPlayer.companyPosition;
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}
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delete anyPlayer.companyPosition;
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}
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if (ver < "0.56.0") {
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for (const q of anyPlayer.queuedAugmentations) {
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if (q.name === "Graphene BranchiBlades Upgrade") {
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q.name = "Graphene BrachiBlades Upgrade";
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}
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}
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for (const q of anyPlayer.augmentations) {
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if (q.name === "Graphene BranchiBlades Upgrade") {
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q.name = "Graphene BrachiBlades Upgrade";
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}
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}
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}
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if (ver < "0.56.1") {
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if (anyPlayer.bladeburner === 0) {
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anyPlayer.bladeburner = null;
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}
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if (anyPlayer.gang === 0) {
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anyPlayer.gang = null;
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}
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// convert all Messages to just filename to save space.
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const home = anyPlayer.getHomeComputer();
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for (let i = 0; i < home.messages.length; i++) {
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if (home.messages[i].filename) {
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home.messages[i] = home.messages[i].filename;
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}
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}
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}
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if (ver < "0.58.0") {
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const changes: [RegExp, string][] = [
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[/getStockSymbols/g, "stock.getSymbols"],
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[/getStockPrice/g, "stock.getPrice"],
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[/getStockAskPrice/g, "stock.getAskPrice"],
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[/getStockBidPrice/g, "stock.getBidPrice"],
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[/getStockPosition/g, "stock.getPosition"],
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[/getStockMaxShares/g, "stock.getMaxShares"],
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[/getStockPurchaseCost/g, "stock.getPurchaseCost"],
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[/getStockSaleGain/g, "stock.getSaleGain"],
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[/buyStock/g, "stock.buy"],
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[/sellStock/g, "stock.sell"],
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[/shortStock/g, "stock.short"],
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[/sellShort/g, "stock.sellShort"],
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[/placeOrder/g, "stock.placeOrder"],
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[/cancelOrder/g, "stock.cancelOrder"],
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[/getOrders/g, "stock.getOrders"],
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[/getStockVolatility/g, "stock.getVolatility"],
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[/getStockForecast/g, "stock.getForecast"],
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[/purchase4SMarketData/g, "stock.purchase4SMarketData"],
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[/purchase4SMarketDataTixApi/g, "stock.purchase4SMarketDataTixApi"],
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];
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for (const server of GetAllServers()) {
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for (const script of server.scripts.values()) {
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script.content = convert(script.code, changes);
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}
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}
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}
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v1APIBreak();
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ver = 1;
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}
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if (typeof ver !== "number") return;
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if (ver < 2) {
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AwardNFG(10);
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Player.reapplyAllAugmentations();
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Player.reapplyAllSourceFiles();
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}
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if (ver < 3) {
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anyPlayer.money = parseFloat(anyPlayer.money);
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}
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if (ver < 9) {
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if (Object.hasOwn(StockMarket, "Joes Guns")) {
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const s = StockMarket["Joes Guns"];
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delete StockMarket["Joes Guns"];
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StockMarket[LocationName.Sector12JoesGuns] = s;
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}
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}
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if (ver < 10) {
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// Augmentation name was changed in 0.56.0 but sleeves aug list was missed.
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if (anyPlayer.sleeves && anyPlayer.sleeves.length > 0) {
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for (const sleeve of anyPlayer.sleeves) {
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if (!sleeve.augmentations || sleeve.augmentations.length === 0) continue;
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for (const augmentation of sleeve.augmentations) {
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if (augmentation.name !== "Graphene BranchiBlades Upgrade") continue;
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augmentation.name = "Graphene BrachiBlades Upgrade";
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}
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}
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}
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}
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if (ver < 12) {
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if (anyPlayer.resleeves !== undefined) {
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delete anyPlayer.resleeves;
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}
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}
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if (ver < 15) {
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Settings.EditorTheme = { ...defaultMonacoTheme };
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}
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//Fix contract names
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if (ver < 16) {
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//Iterate over all contracts on all servers
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for (const server of GetAllServers()) {
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for (const contract of server.contracts) {
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//Rename old "HammingCodes: Integer to encoded Binary" contracts
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//to "HammingCodes: Integer to Encoded Binary"
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if (contract.type == "HammingCodes: Integer to encoded Binary") {
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contract.type = "HammingCodes: Integer to Encoded Binary";
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}
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}
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}
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}
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const v22PlayerBreak = () => {
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// reset HP correctly to avoid crash
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anyPlayer.hp = { current: 1, max: 1 };
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for (const sleeve of anyPlayer.sleeves) {
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sleeve.hp = { current: 1, max: 1 };
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}
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// transfer over old exp to new struct
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anyPlayer.exp.hacking = anyPlayer.hacking_exp;
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anyPlayer.exp.strength = anyPlayer.strength_exp;
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anyPlayer.exp.defense = anyPlayer.defense_exp;
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anyPlayer.exp.dexterity = anyPlayer.dexterity_exp;
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anyPlayer.exp.agility = anyPlayer.agility_exp;
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anyPlayer.exp.charisma = anyPlayer.charisma_exp;
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anyPlayer.exp.intelligence = anyPlayer.intelligence_exp;
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};
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// Fix bugged NFG accumulation in owned augmentations
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if (ver < 17) {
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let ownedNFGs = [...Player.augmentations];
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ownedNFGs = ownedNFGs.filter((aug) => aug.name === AugmentationName.NeuroFluxGovernor);
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const newNFG = new PlayerOwnedAugmentation(AugmentationName.NeuroFluxGovernor);
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newNFG.level = 0;
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for (const nfg of ownedNFGs) {
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newNFG.level += nfg.level;
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}
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Player.augmentations = [
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...Player.augmentations.filter((aug) => aug.name !== AugmentationName.NeuroFluxGovernor),
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newNFG,
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];
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v22PlayerBreak();
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Player.reapplyAllAugmentations();
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Player.reapplyAllSourceFiles();
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}
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if (ver < 20) {
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// Create the darkweb for everyone but it won't be linked
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const dw = GetServer(SpecialServers.DarkWeb);
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if (!dw) {
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const darkweb = safelyCreateUniqueServer({
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ip: createUniqueRandomIp(),
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hostname: SpecialServers.DarkWeb,
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organizationName: "",
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isConnectedTo: false,
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adminRights: false,
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purchasedByPlayer: false,
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maxRam: 1,
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});
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AddToAllServers(darkweb);
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}
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}
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if (ver < 21) {
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// 2.0.0 work rework
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AwardNFG(10);
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const create = anyPlayer.createProgramName;
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if (create) Player.getHomeComputer().pushProgram(create);
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const graft = anyPlayer.graftAugmentationName;
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if (graft) Player.augmentations.push({ name: graft, level: 1 });
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}
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if (ver < 22) {
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v22PlayerBreak();
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v2APIBreak();
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}
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if (ver < 23) {
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anyPlayer.currentWork = null;
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}
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if (ver < 25) {
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const removePlayerFields = [
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"hacking_chance_mult",
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"hacking_speed_mult",
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"hacking_money_mult",
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"hacking_grow_mult",
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"hacking_mult",
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"strength_mult",
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"defense_mult",
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"dexterity_mult",
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"agility_mult",
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"charisma_mult",
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"hacking_exp_mult",
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"strength_exp_mult",
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"defense_exp_mult",
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"dexterity_exp_mult",
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"agility_exp_mult",
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"charisma_exp_mult",
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"company_rep_mult",
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"faction_rep_mult",
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"crime_money_mult",
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"crime_success_mult",
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"work_money_mult",
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"hacknet_node_money_mult",
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"hacknet_node_purchase_cost_mult",
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"hacknet_node_ram_cost_mult",
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"hacknet_node_core_cost_mult",
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"hacknet_node_level_cost_mult",
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"bladeburner_max_stamina_mult",
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"bladeburner_stamina_gain_mult",
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"bladeburner_analysis_mult",
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"bladeburner_success_chance_mult",
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|
"hacking_exp",
|
|
"strength_exp",
|
|
"defense_exp",
|
|
"dexterity_exp",
|
|
"agility_exp",
|
|
"charisma_exp",
|
|
"intelligence_exp",
|
|
"companyName",
|
|
"isWorking",
|
|
"workType",
|
|
"workCostMult",
|
|
"workExpMult",
|
|
"currentWorkFactionName",
|
|
"currentWorkFactionDescription",
|
|
"workHackExpGainRate",
|
|
"workStrExpGainRate",
|
|
"workDefExpGainRate",
|
|
"workDexExpGainRate",
|
|
"workAgiExpGainRate",
|
|
"workChaExpGainRate",
|
|
"workRepGainRate",
|
|
"workMoneyGainRate",
|
|
"workMoneyLossRate",
|
|
"workHackExpGained",
|
|
"workStrExpGained",
|
|
"workDefExpGained",
|
|
"workDexExpGained",
|
|
"workAgiExpGained",
|
|
"workChaExpGained",
|
|
"workRepGained",
|
|
"workMoneyGained",
|
|
"createProgramName",
|
|
"createProgramReqLvl",
|
|
"graftAugmentationName",
|
|
"timeWorkedGraftAugmentation",
|
|
"className",
|
|
"crimeType",
|
|
"timeWorked",
|
|
"timeWorkedCreateProgram",
|
|
"timeNeededToCompleteWork",
|
|
"factionWorkType",
|
|
"committingCrimeThruSingFn",
|
|
"singFnCrimeWorkerScript",
|
|
"hacking",
|
|
"max_hp",
|
|
"strength",
|
|
"defense",
|
|
"dexterity",
|
|
"agility",
|
|
"charisma",
|
|
"intelligence",
|
|
];
|
|
const removeSleeveFields = [
|
|
"gymStatType",
|
|
"bbAction",
|
|
"bbContract",
|
|
"hacking",
|
|
"strength",
|
|
"defense",
|
|
"dexterity",
|
|
"agility",
|
|
"charisma",
|
|
"intelligence",
|
|
"max_hp",
|
|
"hacking_exp",
|
|
"strength_exp",
|
|
"defense_exp",
|
|
"dexterity_exp",
|
|
"agility_exp",
|
|
"charisma_exp",
|
|
"intelligence_exp",
|
|
"hacking_mult",
|
|
"strength_mult",
|
|
"defense_mult",
|
|
"dexterity_mult",
|
|
"agility_mult",
|
|
"charisma_mult",
|
|
"hacking_exp_mult",
|
|
"strength_exp_mult",
|
|
"defense_exp_mult",
|
|
"dexterity_exp_mult",
|
|
"agility_exp_mult",
|
|
"charisma_exp_mult",
|
|
"hacking_chance_mult",
|
|
"hacking_speed_mult",
|
|
"hacking_money_mult",
|
|
"hacking_grow_mult",
|
|
"company_rep_mult",
|
|
"faction_rep_mult",
|
|
"crime_money_mult",
|
|
"crime_success_mult",
|
|
"work_money_mult",
|
|
"hacknet_node_money_mult",
|
|
"hacknet_node_purchase_cost_mult",
|
|
"hacknet_node_ram_cost_mult",
|
|
"hacknet_node_core_cost_mult",
|
|
"hacknet_node_level_cost_mult",
|
|
"bladeburner_max_stamina_mult",
|
|
"bladeburner_stamina_gain_mult",
|
|
"bladeburner_analysis_mult",
|
|
"bladeburner_success_chance_mult",
|
|
"className",
|
|
"crimeType",
|
|
"currentTask",
|
|
"currentTaskLocation",
|
|
"currentTaskMaxTime",
|
|
"currentTaskTime",
|
|
"earningsForSleeves",
|
|
"earningsForPlayer",
|
|
"earningsForTask",
|
|
"factionWorkType",
|
|
"gainRatesForTask",
|
|
"logs",
|
|
];
|
|
let intExp = Number(anyPlayer.intelligence_exp);
|
|
if (isNaN(intExp)) intExp = 0;
|
|
anyPlayer.exp.intelligence += intExp;
|
|
for (const field of removePlayerFields) {
|
|
delete anyPlayer[field];
|
|
}
|
|
for (const sleeve of anyPlayer.sleeves) {
|
|
const anySleeve = sleeve;
|
|
let intExp = Number(anySleeve.intelligence_exp);
|
|
if (isNaN(intExp)) intExp = 0;
|
|
anySleeve.exp.intelligence += intExp;
|
|
for (const field of removeSleeveFields) {
|
|
delete sleeve[field];
|
|
}
|
|
}
|
|
}
|
|
if (ver < 27) {
|
|
// Prior to v2.2.0, sleeve shock was 0 to 100 internally but displayed as 100 to 0. This unifies them as 100 to 0.
|
|
for (const sleeve of Player.sleeves) sleeve.shock = 100 - sleeve.shock;
|
|
}
|
|
// Some 2.3 changes are actually in BaseServer.js fromJSONBase function
|
|
if (ver < 31) {
|
|
Terminal.warn("Migrating to 2.3.0, loading with no scripts.");
|
|
for (const server of GetAllServers()) {
|
|
// Do not load any saved scripts on migration
|
|
server.savedScripts = [];
|
|
}
|
|
if (anyPlayer.hashManager?.upgrades) {
|
|
anyPlayer.hashManager.upgrades["Company Favor"] ??= 0;
|
|
}
|
|
if (!anyPlayer.lastAugReset || anyPlayer.lastAugReset === -1) {
|
|
anyPlayer.lastAugReset = anyPlayer.lastUpdate - anyPlayer.playtimeSinceLastAug;
|
|
}
|
|
if (!anyPlayer.lastNodeRest || anyPlayer.lastNodeReset === -1) {
|
|
anyPlayer.lastNodeReset = anyPlayer.lastUpdate - anyPlayer.playtimeSinceLastBitnode;
|
|
}
|
|
|
|
// Reset corporation to new format.
|
|
const oldCorp = anyPlayer.corporation as Corporation | null | 0;
|
|
if (oldCorp && Array.isArray(oldCorp.divisions)) {
|
|
// Corp needs to be reset to new format, just keep some valuation data
|
|
let valuation = oldCorp.valuation * 2 + oldCorp.revenue * 100;
|
|
if (isNaN(valuation)) valuation = 300e9;
|
|
Player.startCorporation(String(oldCorp.name), !!oldCorp.seedFunded);
|
|
Player.corporation?.gainFunds(valuation, "force majeure");
|
|
Terminal.warn("Loading corporation from version prior to 2.3. Corporation has been reset.");
|
|
}
|
|
// End 2.3 changes
|
|
}
|
|
//2.3 hotfix changes and 2.3.1 changes
|
|
if (ver < 32) {
|
|
// Sanitize corporation exports
|
|
let anyExportsFailed = false;
|
|
if (Player.corporation) {
|
|
for (const division of Player.corporation.divisions.values()) {
|
|
for (const warehouse of getRecordValues(division.warehouses)) {
|
|
for (const material of getRecordValues(warehouse.materials)) {
|
|
const originalExports = material.exports;
|
|
// Clear all exports for the material
|
|
material.exports = [];
|
|
for (const originalExport of originalExports) {
|
|
// Throw if there was a failure re-establishing an export
|
|
try {
|
|
const targetDivision = Player.corporation.divisions.get(originalExport.division);
|
|
if (!targetDivision) throw new Error(`Target division ${originalExport.division} did not exist`);
|
|
// Set the export again. ExportMaterial throws on failure
|
|
ExportMaterial(targetDivision, originalExport.city, material, originalExport.amount);
|
|
} catch (e) {
|
|
anyExportsFailed = true;
|
|
// We just need the text error, not a full stack trace
|
|
console.error(`Failed to load export of material ${material.name} (${division.name} ${warehouse.city})
|
|
Original export details: ${JSON.stringify(originalExport)}
|
|
Error: ${e}`);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (anyExportsFailed)
|
|
Terminal.error(
|
|
"Some material exports failed to validate while loading and have been removed. See console for more info.",
|
|
);
|
|
}
|
|
if (ver < 33) {
|
|
// 2.3.2 fixed what should be the last issue with scripts having the wrong server assigned..
|
|
for (const server of GetAllServers()) {
|
|
for (const script of server.scripts.values()) {
|
|
if (script.server !== server.hostname) {
|
|
console.warn(
|
|
`Detected script ${script.filename} on ${server.hostname} with incorrect server property: ${script.server}. Repairing.`,
|
|
);
|
|
script.server = server.hostname;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
v2_60: if (ver < 38 && "go" in Player) {
|
|
const goData = Player.go;
|
|
// Remove outdated savedata
|
|
delete Player.go;
|
|
// Attempt to load back in at least the stats object. The current game will not be loaded.
|
|
if (!goData || typeof goData !== "object") break v2_60;
|
|
const stats = "status" in goData ? goData.status : "stats" in goData ? goData.stats : null;
|
|
if (!stats || typeof stats !== "object") break v2_60;
|
|
const freshSaveData = getGoSave();
|
|
Object.assign(freshSaveData.stats, stats);
|
|
loadGo(JSON.stringify(freshSaveData));
|
|
}
|
|
}
|
|
|
|
function loadGame(saveString: string): boolean {
|
|
createScamUpdateText();
|
|
if (!saveString) return false;
|
|
saveString = decodeURIComponent(escape(atob(saveString)));
|
|
|
|
const saveObj = JSON.parse(saveString, Reviver);
|
|
|
|
setPlayer(loadPlayer(saveObj.PlayerSave));
|
|
loadAllServers(saveObj.AllServersSave);
|
|
loadCompanies(saveObj.CompaniesSave);
|
|
loadFactions(saveObj.FactionsSave, Player);
|
|
loadGo(saveObj.GoSave);
|
|
|
|
if (Object.hasOwn(saveObj, "StaneksGiftSave")) {
|
|
loadStaneksGift(saveObj.StaneksGiftSave);
|
|
} else {
|
|
console.warn(`Could not load Staneks Gift from save`);
|
|
loadStaneksGift("");
|
|
}
|
|
if (Object.hasOwn(saveObj, "AliasesSave")) {
|
|
try {
|
|
loadAliases(saveObj.AliasesSave);
|
|
} catch (e) {
|
|
console.warn(`Could not load Aliases from save`);
|
|
loadAliases("");
|
|
}
|
|
} else {
|
|
console.warn(`Save file did not contain an Aliases property`);
|
|
loadAliases("");
|
|
}
|
|
if (Object.hasOwn(saveObj, "GlobalAliasesSave")) {
|
|
try {
|
|
loadGlobalAliases(saveObj.GlobalAliasesSave);
|
|
} catch (e) {
|
|
console.warn(`Could not load GlobalAliases from save`);
|
|
loadGlobalAliases("");
|
|
}
|
|
} else {
|
|
console.warn(`Save file did not contain a GlobalAliases property`);
|
|
loadGlobalAliases("");
|
|
}
|
|
if (Object.hasOwn(saveObj, "StockMarketSave")) {
|
|
try {
|
|
loadStockMarket(saveObj.StockMarketSave);
|
|
} catch (e) {
|
|
console.error("Couldn't load stock market:", e);
|
|
loadStockMarket("");
|
|
}
|
|
} else {
|
|
loadStockMarket("");
|
|
}
|
|
if (Object.hasOwn(saveObj, "SettingsSave")) {
|
|
try {
|
|
// Try to set saved settings.
|
|
Settings.load(saveObj.SettingsSave);
|
|
} catch (e) {
|
|
console.error("SettingsSave was present but an error occurred while loading:");
|
|
console.error(e);
|
|
}
|
|
}
|
|
if (Object.hasOwn(saveObj, "LastExportBonus")) {
|
|
try {
|
|
ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
|
|
} catch (err) {
|
|
ExportBonus.setLastExportBonus(new Date().getTime());
|
|
console.error("ERROR: Failed to parse last export bonus Settings " + err);
|
|
}
|
|
}
|
|
if (Player.gang && Object.hasOwn(saveObj, "AllGangsSave")) {
|
|
try {
|
|
loadAllGangs(saveObj.AllGangsSave);
|
|
} catch (e) {
|
|
console.error("ERROR: Failed to parse AllGangsSave: " + e);
|
|
}
|
|
}
|
|
if (Object.hasOwn(saveObj, "VersionSave")) {
|
|
try {
|
|
const ver = JSON.parse(saveObj.VersionSave, Reviver);
|
|
evaluateVersionCompatibility(ver);
|
|
if (CONSTANTS.isDevBranch) {
|
|
// Beta branch, always show changes
|
|
createBetaUpdateText();
|
|
} else if (ver !== CONSTANTS.VersionNumber) {
|
|
createNewUpdateText();
|
|
}
|
|
} catch (e) {
|
|
console.error("Error upgrading versions:", e);
|
|
createNewUpdateText();
|
|
}
|
|
} else {
|
|
createNewUpdateText();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
function createScamUpdateText(): void {
|
|
if (navigator.userAgent.includes("wv") && navigator.userAgent.includes("Chrome/")) {
|
|
setInterval(() => {
|
|
dialogBoxCreate("SCAM ALERT. This app is not official and you should uninstall it.");
|
|
}, 1000);
|
|
}
|
|
}
|
|
|
|
function createNewUpdateText() {
|
|
setTimeout(
|
|
() =>
|
|
dialogBoxCreate(
|
|
"New update!\n" +
|
|
"Please report any bugs/issues through the GitHub repository " +
|
|
"or the Bitburner subreddit (reddit.com/r/bitburner).\n\n" +
|
|
CONSTANTS.LatestUpdate,
|
|
),
|
|
1000,
|
|
);
|
|
}
|
|
|
|
function createBetaUpdateText() {
|
|
setTimeout(
|
|
() =>
|
|
dialogBoxCreate(
|
|
"You are playing on the beta environment! This branch of the game " +
|
|
"features the latest developments in the game. This version may be unstable.\n" +
|
|
"Please report any bugs/issues through the github repository (https://github.com/bitburner-official/bitburner-src/issues) " +
|
|
"or the Bitburner subreddit (reddit.com/r/bitburner).\n\n" +
|
|
CONSTANTS.LatestUpdate,
|
|
),
|
|
1000,
|
|
);
|
|
}
|
|
|
|
function download(filename: string, content: string): void {
|
|
const file = new Blob([content], { type: "text/plain" });
|
|
|
|
const a = document.createElement("a"),
|
|
url = URL.createObjectURL(file);
|
|
a.href = url;
|
|
a.download = filename;
|
|
document.body.appendChild(a);
|
|
a.click();
|
|
setTimeout(function () {
|
|
document.body.removeChild(a);
|
|
window.URL.revokeObjectURL(url);
|
|
}, 0);
|
|
}
|
|
|
|
constructorsForReviver.BitburnerSaveObject = BitburnerSaveObject;
|
|
|
|
export { saveObject, loadGame, download };
|
|
|
|
const saveObject = new BitburnerSaveObject();
|