mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 01:23:49 +01:00
431 lines
15 KiB
TypeScript
431 lines
15 KiB
TypeScript
import { convertTimeMsToTimeElapsedString } from "./utils/StringHelperFunctions";
|
|
import { AugmentationName, ToastVariant } from "@enums";
|
|
import { initBitNodeMultipliers } from "./BitNode/BitNode";
|
|
import { initSourceFiles } from "./SourceFile/SourceFiles";
|
|
import { generateRandomContract } from "./CodingContractGenerator";
|
|
import { CONSTANTS } from "./Constants";
|
|
import { Factions } from "./Faction/Factions";
|
|
import { staneksGift } from "./CotMG/Helper";
|
|
import { processPassiveFactionRepGain, inviteToFaction } from "./Faction/FactionHelpers";
|
|
import { Router } from "./ui/GameRoot";
|
|
import { Page } from "./ui/Router";
|
|
import "./utils/Protections"; // Side-effect: Protect against certain unrecoverable errors
|
|
import "./PersonObjects/Player/PlayerObject"; // For side-effect of creating Player
|
|
|
|
import {
|
|
getHackingWorkRepGain,
|
|
getFactionSecurityWorkRepGain,
|
|
getFactionFieldWorkRepGain,
|
|
} from "./PersonObjects/formulas/reputation";
|
|
import { hasHacknetServers, processHacknetEarnings } from "./Hacknet/HacknetHelpers";
|
|
import { iTutorialStart } from "./InteractiveTutorial";
|
|
import { checkForMessagesToSend } from "./Message/MessageHelpers";
|
|
import { loadAllRunningScripts, updateOnlineScriptTimes } from "./NetscriptWorker";
|
|
import { Player } from "@player";
|
|
import { saveObject, loadGame } from "./SaveObject";
|
|
import { initForeignServers } from "./Server/AllServers";
|
|
import { Settings } from "./Settings/Settings";
|
|
import { FormatsNeedToChange } from "./ui/formatNumber";
|
|
import { initSymbolToStockMap, processStockPrices } from "./StockMarket/StockMarket";
|
|
import { Terminal } from "./Terminal";
|
|
|
|
import { Money } from "./ui/React/Money";
|
|
import { Hashes } from "./ui/React/Hashes";
|
|
import { Reputation } from "./ui/React/Reputation";
|
|
|
|
import { AlertEvents } from "./ui/React/AlertManager";
|
|
import { exceptionAlert } from "./utils/helpers/exceptionAlert";
|
|
|
|
import { startExploits } from "./Exploits/loops";
|
|
import { calculateAchievements } from "./Achievements/Achievements";
|
|
|
|
import React from "react";
|
|
import { setupUncaughtPromiseHandler } from "./UncaughtPromiseHandler";
|
|
import { Button, Typography } from "@mui/material";
|
|
import { SnackbarEvents } from "./ui/React/Snackbar";
|
|
|
|
/** Game engine. Handles the main game loop. */
|
|
const Engine: {
|
|
_lastUpdate: number;
|
|
updateGame: (numCycles?: number) => void;
|
|
Counters: {
|
|
[key: string]: number | undefined;
|
|
autoSaveCounter: number;
|
|
updateSkillLevelsCounter: number;
|
|
updateDisplays: number;
|
|
updateDisplaysLong: number;
|
|
updateActiveScriptsDisplay: number;
|
|
createProgramNotifications: number;
|
|
augmentationsNotifications: number;
|
|
checkFactionInvitations: number;
|
|
passiveFactionGrowth: number;
|
|
messages: number;
|
|
mechanicProcess: number;
|
|
contractGeneration: number;
|
|
achievementsCounter: number;
|
|
};
|
|
decrementAllCounters: (numCycles?: number) => void;
|
|
checkCounters: () => void;
|
|
load: (saveString: string) => void;
|
|
start: () => void;
|
|
} = {
|
|
// Time variables (milliseconds unix epoch time)
|
|
_lastUpdate: new Date().getTime(),
|
|
updateGame: function (numCycles = 1) {
|
|
const time = numCycles * CONSTANTS.MilliPerCycle;
|
|
if (Player.totalPlaytime == null) {
|
|
Player.totalPlaytime = 0;
|
|
}
|
|
if (Player.playtimeSinceLastAug == null) {
|
|
Player.playtimeSinceLastAug = 0;
|
|
}
|
|
if (Player.playtimeSinceLastBitnode == null) {
|
|
Player.playtimeSinceLastBitnode = 0;
|
|
}
|
|
Player.totalPlaytime += time;
|
|
Player.playtimeSinceLastAug += time;
|
|
Player.playtimeSinceLastBitnode += time;
|
|
|
|
Terminal.process(numCycles);
|
|
|
|
Player.processWork(numCycles);
|
|
|
|
// Update stock prices
|
|
if (Player.hasWseAccount) {
|
|
processStockPrices(numCycles);
|
|
}
|
|
|
|
// Gang
|
|
if (Player.gang) Player.gang.process(numCycles);
|
|
|
|
// Staneks gift
|
|
staneksGift.process(numCycles);
|
|
|
|
// Corporation
|
|
if (Player.corporation) {
|
|
Player.corporation.storeCycles(numCycles);
|
|
Player.corporation.process();
|
|
}
|
|
|
|
// Bladeburner
|
|
if (Player.bladeburner) Player.bladeburner.storeCycles(numCycles);
|
|
|
|
// Sleeves
|
|
Player.sleeves.forEach((sleeve) => sleeve.process(numCycles));
|
|
|
|
// Counters
|
|
Engine.decrementAllCounters(numCycles);
|
|
Engine.checkCounters();
|
|
|
|
// Update the running time of all active scripts
|
|
updateOnlineScriptTimes(numCycles);
|
|
|
|
// Hacknet Nodes
|
|
processHacknetEarnings(numCycles);
|
|
},
|
|
|
|
/**
|
|
* Counters for the main event loop. Represent the number of game cycles that
|
|
* are required for something to happen. These counters are in game cycles,
|
|
* which is once every 200ms
|
|
*/
|
|
Counters: {
|
|
autoSaveCounter: 300,
|
|
updateSkillLevelsCounter: 10,
|
|
updateDisplays: 3,
|
|
updateDisplaysLong: 15,
|
|
updateActiveScriptsDisplay: 5,
|
|
createProgramNotifications: 10,
|
|
augmentationsNotifications: 10,
|
|
checkFactionInvitations: 100,
|
|
passiveFactionGrowth: 5,
|
|
messages: 150,
|
|
mechanicProcess: 5, // Processes certain mechanics (Corporation, Bladeburner)
|
|
contractGeneration: 3000, // Generate Coding Contracts
|
|
achievementsCounter: 60, // Check if we have new achievements
|
|
},
|
|
|
|
decrementAllCounters: function (numCycles = 1) {
|
|
for (const [counterName, counter] of Object.entries(Engine.Counters)) {
|
|
if (counter === undefined) throw new Error("counter should not be undefined");
|
|
Engine.Counters[counterName] = counter - numCycles;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Checks if any counters are 0. If they are, executes whatever
|
|
* is necessary and then resets the counter
|
|
*/
|
|
checkCounters: function () {
|
|
if (Engine.Counters.autoSaveCounter <= 0) {
|
|
if (Settings.AutosaveInterval == null) {
|
|
Settings.AutosaveInterval = 60;
|
|
}
|
|
if (Settings.AutosaveInterval === 0) {
|
|
warnAutosaveDisabled();
|
|
Engine.Counters.autoSaveCounter = 60 * 5; // Let's check back in a bit
|
|
} else {
|
|
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
|
|
saveObject.saveGame(!Settings.SuppressSavedGameToast);
|
|
}
|
|
}
|
|
|
|
if (Engine.Counters.checkFactionInvitations <= 0) {
|
|
const invitedFactions = Player.checkForFactionInvitations();
|
|
if (invitedFactions.length > 0) {
|
|
const randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
|
|
inviteToFaction(randFaction);
|
|
}
|
|
Engine.Counters.checkFactionInvitations = 100;
|
|
}
|
|
|
|
if (Engine.Counters.passiveFactionGrowth <= 0) {
|
|
const adjustedCycles = Math.floor(5 - Engine.Counters.passiveFactionGrowth);
|
|
processPassiveFactionRepGain(adjustedCycles);
|
|
Engine.Counters.passiveFactionGrowth = 5;
|
|
}
|
|
|
|
if (Engine.Counters.messages <= 0) {
|
|
checkForMessagesToSend();
|
|
if (Player.hasAugmentation(AugmentationName.TheRedPill)) {
|
|
Engine.Counters.messages = 4500; // 15 minutes for Red pill message
|
|
} else {
|
|
Engine.Counters.messages = 150;
|
|
}
|
|
}
|
|
if (Engine.Counters.mechanicProcess <= 0) {
|
|
if (Player.bladeburner) {
|
|
try {
|
|
Player.bladeburner.process();
|
|
} catch (e) {
|
|
exceptionAlert("Exception caught in Bladeburner.process(): " + e);
|
|
}
|
|
}
|
|
Engine.Counters.mechanicProcess = 5;
|
|
}
|
|
|
|
if (Engine.Counters.contractGeneration <= 0) {
|
|
// X% chance of a contract being generated
|
|
if (Math.random() <= 0.25) {
|
|
generateRandomContract();
|
|
}
|
|
Engine.Counters.contractGeneration = 3000;
|
|
}
|
|
|
|
if (Engine.Counters.achievementsCounter <= 0) {
|
|
calculateAchievements();
|
|
Engine.Counters.achievementsCounter = 300;
|
|
}
|
|
},
|
|
|
|
load: function (saveString) {
|
|
startExploits();
|
|
setupUncaughtPromiseHandler();
|
|
// Source files must be initialized early because save-game translation in
|
|
// loadGame() needs them sometimes.
|
|
initSourceFiles();
|
|
// Load game from save or create new game
|
|
|
|
if (loadGame(saveString)) {
|
|
FormatsNeedToChange.emit();
|
|
initBitNodeMultipliers();
|
|
if (Player.hasWseAccount) {
|
|
initSymbolToStockMap();
|
|
}
|
|
|
|
// Apply penalty for entropy accumulation
|
|
Player.applyEntropy(Player.entropy);
|
|
|
|
// Calculate the number of cycles have elapsed while offline
|
|
Engine._lastUpdate = new Date().getTime();
|
|
const lastUpdate = Player.lastUpdate;
|
|
const timeOffline = Engine._lastUpdate - lastUpdate;
|
|
const numCyclesOffline = Math.floor(timeOffline / CONSTANTS.MilliPerCycle);
|
|
|
|
// Calculate the number of chances for a contract the player had whilst offline
|
|
const contractChancesWhileOffline = Math.floor(timeOffline / (1000 * 60 * 10));
|
|
|
|
// Generate coding contracts
|
|
let numContracts = 0;
|
|
if (contractChancesWhileOffline > 100) {
|
|
numContracts += Math.floor(contractChancesWhileOffline * 0.25);
|
|
}
|
|
if (contractChancesWhileOffline > 0 && contractChancesWhileOffline <= 100) {
|
|
for (let i = 0; i < contractChancesWhileOffline; ++i) {
|
|
if (Math.random() <= 0.25) {
|
|
numContracts++;
|
|
}
|
|
}
|
|
}
|
|
for (let i = 0; i < numContracts; i++) {
|
|
generateRandomContract();
|
|
}
|
|
|
|
let offlineReputation = 0;
|
|
const offlineHackingIncome =
|
|
(Player.moneySourceA.hacking / Player.playtimeSinceLastAug) * timeOffline * CONSTANTS.OfflineHackingIncome;
|
|
Player.gainMoney(offlineHackingIncome, "hacking");
|
|
// Process offline progress
|
|
|
|
loadAllRunningScripts(); // This also takes care of offline production for those scripts
|
|
|
|
if (Player.currentWork !== null) {
|
|
Player.focus = true;
|
|
Player.processWork(numCyclesOffline);
|
|
} else if (Player.bitNodeN !== 2) {
|
|
for (let i = 0; i < Player.factions.length; i++) {
|
|
const facName = Player.factions[i];
|
|
if (!Object.hasOwn(Factions, facName)) continue;
|
|
const faction = Factions[facName];
|
|
if (!faction.isMember) continue;
|
|
// No rep for special factions.
|
|
const info = faction.getInfo();
|
|
if (!info.offersWork()) continue;
|
|
// No rep for gangs.
|
|
if (Player.getGangName() === facName) continue;
|
|
|
|
const hRep = getHackingWorkRepGain(Player, faction.favor);
|
|
const sRep = getFactionSecurityWorkRepGain(Player, faction.favor);
|
|
const fRep = getFactionFieldWorkRepGain(Player, faction.favor);
|
|
// can be infinite, doesn't matter.
|
|
const reputationRate = Math.max(hRep, sRep, fRep) / Player.factions.length;
|
|
|
|
const rep = reputationRate * numCyclesOffline;
|
|
faction.playerReputation += rep;
|
|
offlineReputation += rep;
|
|
}
|
|
}
|
|
|
|
// Hacknet Nodes offline progress
|
|
const offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
|
|
const hacknetProdInfo = hasHacknetServers() ? (
|
|
<>
|
|
<Hashes hashes={offlineProductionFromHacknetNodes} /> hashes
|
|
</>
|
|
) : (
|
|
<Money money={offlineProductionFromHacknetNodes} />
|
|
);
|
|
|
|
// Passive faction rep gain offline
|
|
processPassiveFactionRepGain(numCyclesOffline);
|
|
|
|
// Stock Market offline progress
|
|
if (Player.hasWseAccount) {
|
|
processStockPrices(numCyclesOffline);
|
|
}
|
|
|
|
// Gang progress for BitNode 2
|
|
if (Player.gang) Player.gang.process(numCyclesOffline);
|
|
|
|
// Corporation offline progress
|
|
if (Player.corporation) Player.corporation.storeCycles(numCyclesOffline);
|
|
|
|
// Bladeburner offline progress
|
|
if (Player.bladeburner) Player.bladeburner.storeCycles(numCyclesOffline);
|
|
|
|
staneksGift.process(numCyclesOffline);
|
|
|
|
// Sleeves offline progress
|
|
Player.sleeves.forEach((sleeve) => sleeve.process(numCyclesOffline));
|
|
|
|
// Update total playtime
|
|
const time = numCyclesOffline * CONSTANTS.MilliPerCycle;
|
|
Player.totalPlaytime ??= 0;
|
|
Player.playtimeSinceLastAug ??= 0;
|
|
Player.playtimeSinceLastBitnode ??= 0;
|
|
|
|
Player.totalPlaytime += time;
|
|
Player.playtimeSinceLastAug += time;
|
|
Player.playtimeSinceLastBitnode += time;
|
|
|
|
Player.lastUpdate = Engine._lastUpdate;
|
|
Engine.start(); // Run main game loop and Scripts loop
|
|
const timeOfflineString = convertTimeMsToTimeElapsedString(time);
|
|
setTimeout(
|
|
() =>
|
|
AlertEvents.emit(
|
|
<>
|
|
<Typography>Offline for {timeOfflineString}. While you were offline:</Typography>
|
|
<ul>
|
|
<li>
|
|
<Typography>
|
|
Your scripts generated <Money money={offlineHackingIncome} />
|
|
</Typography>
|
|
</li>
|
|
<li>
|
|
<Typography>Your Hacknet Nodes generated {hacknetProdInfo}</Typography>
|
|
</li>
|
|
<li>
|
|
<Typography>
|
|
You gained <Reputation reputation={offlineReputation} /> reputation divided amongst your factions
|
|
</Typography>
|
|
</li>
|
|
</ul>
|
|
</>,
|
|
),
|
|
250,
|
|
);
|
|
} else {
|
|
// No save found, start new game
|
|
FormatsNeedToChange.emit();
|
|
initBitNodeMultipliers();
|
|
Engine.start(); // Run main game loop and Scripts loop
|
|
Player.init();
|
|
initForeignServers(Player.getHomeComputer());
|
|
Player.reapplyAllAugmentations();
|
|
|
|
// Start interactive tutorial
|
|
iTutorialStart();
|
|
}
|
|
},
|
|
|
|
start: function () {
|
|
// Get time difference
|
|
const _thisUpdate = new Date().getTime();
|
|
let diff = _thisUpdate - Engine._lastUpdate;
|
|
const offset = diff % CONSTANTS.MilliPerCycle;
|
|
|
|
// Divide this by cycle time to determine how many cycles have elapsed since last update
|
|
diff = Math.floor(diff / CONSTANTS.MilliPerCycle);
|
|
|
|
if (diff > 0) {
|
|
// Update the game engine by the calculated number of cycles
|
|
Engine._lastUpdate = _thisUpdate - offset;
|
|
Player.lastUpdate = _thisUpdate - offset;
|
|
Engine.updateGame(diff);
|
|
}
|
|
window.setTimeout(Engine.start, CONSTANTS.MilliPerCycle - offset);
|
|
},
|
|
};
|
|
|
|
/** Shows a toast warning that lets the player know that auto-saves are disabled, with an button to re-enable them. */
|
|
function warnAutosaveDisabled(): void {
|
|
// If the player has suppressed those warnings let's just exit right away.
|
|
if (Settings.SuppressAutosaveDisabledWarnings) return;
|
|
|
|
// We don't want this warning to show up on certain pages.
|
|
// When in recovery or importing we want to keep autosave disabled.
|
|
const ignoredPages = [Page.Recovery as Page, Page.ImportSave];
|
|
if (ignoredPages.includes(Router.page())) return;
|
|
|
|
const warningToast = (
|
|
<>
|
|
Auto-saves are <strong>disabled</strong>!
|
|
<Button
|
|
sx={{ ml: 1 }}
|
|
color="warning"
|
|
size="small"
|
|
onClick={() => {
|
|
// We reset the value to a default
|
|
Settings.AutosaveInterval = 60;
|
|
}}
|
|
>
|
|
Enable
|
|
</Button>
|
|
</>
|
|
);
|
|
SnackbarEvents.emit(warningToast, ToastVariant.WARNING, 5000);
|
|
}
|
|
|
|
export { Engine };
|