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6b8ae1b351
Also includes some documentation updates from a previous PR (sleeve.setToIdle)
35 lines
1.2 KiB
Markdown
35 lines
1.2 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [NS](./bitburner.ns.md) > [formatPercent](./bitburner.ns.formatpercent.md)
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## NS.formatPercent() method
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Format a number as a percentage.
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**Signature:**
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```typescript
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formatPercent(n: number, fractionalDigits?: number, multStart?: number): string;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| n | number | Number to format as a percentage. |
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| fractionalDigits | number | _(Optional)_ Number of digits to show in the fractional part of the decimal number. Optional, defaults to 2. |
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| multStart | number | _(Optional)_ |
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**Returns:**
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string
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Formatted percentage.
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## Remarks
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RAM cost: 0 GB
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Converts a number into a percentage string with the specified number of fractional digits. This is the same function that the game itself uses to display percentages. The format also depends on the Numeric Display settings (all options on the "Numeric Display" options page) To format plain numbers or ram, see [formatNumber](./bitburner.ns.formatnumber.md) and [formatRam](./bitburner.ns.formatram.md)
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