bitburner-src/markdown/bitburner.singularity.workforcompany.md

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Singularity](./bitburner.singularity.md) &gt; [workForCompany](./bitburner.singularity.workforcompany.md)
## Singularity.workForCompany() method
Work for a company.
**Signature:**
```typescript
workForCompany(companyName: string, focus?: boolean): boolean;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| companyName | string | Name of company to work for. Must be an exact match. Optional. If not specified, this argument defaults to the last job that you worked. |
| focus | boolean | _(Optional)_ Acquire player focus on this work operation. Optional. Defaults to true. |
**Returns:**
boolean
True if the player starts working, and false otherwise.
## Remarks
RAM cost: 3 GB \* 16/4/1
This function will set you to start working at your current job at a specified company at which you are employed. If you are already in the middle of some “working” action (such as working for a faction, training at a gym, or creating a program), then running this function will cancel that action.
This function will return true if the player starts working, and false otherwise.
## Example 1
```js
// NS1:
var COMPANY_NAME = "Noodle Bar";
var success = singularity.workForCompany(COMPANY_NAME);
if (!success) tprint("ERROR: Failed to start work at " + COMPANY_NAME + ".");
```
## Example 2
```js
// NS2:
const COMPANY_NAME = "Noodle Bar";
let success = ns.singularity.workForCompany(COMPANY_NAME);
if (!success) ns.tprint(`ERROR: Failed to start work at ${COMPANY_NAME].`);
```