bitburner-src/electron/main.js
Martin Fournier ea03889082 Crash render process when javascript won't execute
Prevents the renderer process staying up when the user scripts are
waiting for an unresolved promise.
2021-12-23 07:48:01 -05:00

246 lines
7.3 KiB
JavaScript

/* eslint-disable no-process-exit */
/* eslint-disable @typescript-eslint/no-var-requires */
const { app, BrowserWindow, Menu, shell, dialog } = require("electron");
const log = require('electron-log');
const greenworks = require("./greenworks");
log.catchErrors();
log.info(`Started app: ${JSON.stringify(process.argv)}`);
process.on('uncaughtException', function () {
// The exception will already have been logged by electron-log
process.exit(1);
});
if (greenworks.init()) {
log.info("Steam API has been initialized.");
} else {
log.warn("Steam API has failed to initialize.");
}
const debug = false;
let win = null;
require("http")
.createServer(async function (req, res) {
let body = "";
req.on("data", (chunk) => {
body += chunk.toString(); // convert Buffer to string
});
req.on("end", () => {
const data = JSON.parse(body);
win.webContents.executeJavaScript(`document.saveFile("${data.filename}", "${data.code}")`).then((result) => {
res.write(result);
res.end();
});
});
})
.listen(9990, "127.0.0.1");
function createWindow(killall) {
win = new BrowserWindow({
show: false,
backgroundThrottling: false,
backgroundColor: "#000000",
});
win.removeMenu();
win.maximize();
noScripts = killall ? { query: { noScripts: killall } } : {};
win.loadFile("index.html", noScripts);
win.show();
if (debug) win.webContents.openDevTools();
win.webContents.on("new-window", function (e, url) {
// make sure local urls stay in electron perimeter
if (url.substr(0, "file://".length) === "file://") {
return;
}
// and open every other protocols on the browser
e.preventDefault();
shell.openExternal(url);
});
win.webContents.backgroundThrottling = false;
// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
// here. Hey if it works it works.
const achievements = greenworks.getAchievementNames();
const intervalID = setInterval(async () => {
try {
const achs = await win.webContents.executeJavaScript("document.achievements");
for (const ach of achs) {
if (!achievements.includes(ach)) continue;
greenworks.activateAchievement(ach, () => undefined);
}
} catch (error) {
// The interval properly did not properly get cleared after a window kill
log.warn('Clearing achievements timer');
clearInterval(intervalID);
return;
}
}, 1000);
win.achievementsIntervalID = intervalID;
const reloadAndKill = (killScripts = true) => {
log.info('Reloading & Killing all scripts...');
setStopProcessHandler(app, win, false);
if (intervalID) clearInterval(intervalID);
win.webContents.forcefullyCrashRenderer();
win.on('closed', () => {
// Wait for window to be closed before opening the new one to prevent race conditions
log.debug('Opening new window');
const newWindow = createWindow(killScripts);
setStopProcessHandler(app, newWindow, true);
})
win.close();
};
const promptForReload = () => {
win.off('unresponsive', promptForReload);
dialog.showMessageBox({
type: 'error',
title: 'Bitburner > Application Unresponsive',
message: 'The application is unresponsive, possibly due to an infinite loop in your scripts.',
detail:' Did you forget a ns.sleep(x)?\n\n' +
'The application will be restarted for you, do you want to kill all running scripts?',
buttons: ['Restart', 'Cancel'],
defaultId: 0,
checkboxLabel: 'Kill all running scripts',
checkboxChecked: true,
noLink: true,
}).then(({response, checkboxChecked}) => {
if (response === 0) {
reloadAndKill(checkboxChecked);
} else {
win.on('unresponsive', promptForReload)
}
});
}
win.on('unresponsive', promptForReload);
// Create the Application's main menu
Menu.setApplicationMenu(
Menu.buildFromTemplate([
{
label: "Edit",
submenu: [
{ label: "Undo", accelerator: "CmdOrCtrl+Z", selector: "undo:" },
{ label: "Redo", accelerator: "Shift+CmdOrCtrl+Z", selector: "redo:" },
{ type: "separator" },
{ label: "Cut", accelerator: "CmdOrCtrl+X", selector: "cut:" },
{ label: "Copy", accelerator: "CmdOrCtrl+C", selector: "copy:" },
{ label: "Paste", accelerator: "CmdOrCtrl+V", selector: "paste:" },
{ label: "Select All", accelerator: "CmdOrCtrl+A", selector: "selectAll:" },
],
},
{
label: "reloads",
submenu: [
{
label: "reload",
accelerator: "f5",
click: () => {
win.loadFile("index.html");
},
},
{
label: "reload & kill all scripts",
click: reloadAndKill
},
],
},
{
label: "fullscreen",
submenu: [
{
label: "toggle",
accelerator: "f9",
click: (() => {
let full = false;
return () => {
full = !full;
win.setFullScreen(full);
};
})(),
},
],
},
{
label: "debug",
submenu: [
{
label: "activate",
click: () => win.webContents.openDevTools(),
},
],
},
]),
);
return win;
}
function setStopProcessHandler(app, window, enabled) {
const closingWindowHandler = async (e) => {
// We need to prevent the default closing event to add custom logic
e.preventDefault();
// First we clear the achievement timer
if (window.achievementsIntervalID) {
clearInterval(window.achievementsIntervalID);
}
// We'll try to execute javascript on the page to see if we're stuck
let canRunJS = false;
win.webContents.executeJavaScript('window.stop(); document.close()', true)
.then(() => canRunJS = true);
setTimeout(() => {
// Wait a few milliseconds to prevent a race condition before loading the exit screen
win.webContents.stop();
win.loadFile("exit.html")
}, 20);
// Wait 200ms, if the promise has not yet resolved, let's crash the process since we're possibly in a stuck scenario
setTimeout(() => {
if (!canRunJS) {
// We're stuck, let's crash the process
log.warn('Forcefully crashing the renderer process');
win.webContents.forcefullyCrashRenderer();
}
log.debug('Destroying the window');
win.destroy();
}, 200);
}
const clearWindowHandler = () => {
window = null;
};
const stopProcessHandler = () => {
log.info('Quitting the app...');
app.isQuiting = true;
app.quit();
process.exit(0);
};
if (enabled) {
log.debug('Adding closing handlers');
window.on("closed", clearWindowHandler);
window.on("close", closingWindowHandler)
app.on("window-all-closed", stopProcessHandler);
} else {
log.debug('Removing closing handlers');
window.removeListener("closed", clearWindowHandler);
window.removeListener("close", closingWindowHandler);
app.removeListener("window-all-closed", stopProcessHandler);
}
}
app.whenReady().then(() => {
log.info('Application is ready!');
const win = createWindow(process.argv.includes("--no-scripts"));
setStopProcessHandler(app, win, true);
});