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* IPVGO: Explicitly link the generated API documentation in the algorithm design doc * IPVGO: Fix missing factions in netscript docs * IPVGO: Linting * IPVGO: Ensure resetBoardState() logs that a new game has started
36 lines
1.1 KiB
Markdown
36 lines
1.1 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [Go](./bitburner.go.md) > [resetBoardState](./bitburner.go.resetboardstate.md)
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## Go.resetBoardState() method
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Gets new IPvGO subnet with the specified size owned by the listed faction, ready for the player to make a move. This will reset your win streak if the current game is not complete and you have already made moves.
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Note that some factions will have a few routers on the subnet at this state.
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opponent is "Netburners" or "Slum Snakes" or "The Black Hand" or "Tetrads" or "Daedalus" or "Illuminati" or "????????????",
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**Signature:**
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```typescript
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resetBoardState(opponent: GoOpponent, boardSize: 5 | 7 | 9 | 13): string[] | undefined;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| opponent | [GoOpponent](./bitburner.goopponent.md) | |
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| boardSize | 5 \| 7 \| 9 \| 13 | |
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**Returns:**
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string\[\] \| undefined
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a simplified version of the board state as an array of strings representing the board columns. See ns.Go.getBoardState() for full details
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## Remarks
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RAM cost: 0 GB
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