bitburner-src/src/Gang/GangMemberUpgrade.ts
2021-09-08 23:47:34 -04:00

67 lines
2.3 KiB
TypeScript

import { IMults, UpgradeType } from "./data/upgrades";
import { numeralWrapper } from "../ui/numeralFormat";
export class GangMemberUpgrade {
name: string;
cost: number;
type: UpgradeType;
desc: string;
mults: IMults;
constructor(name = "", cost = 0, type: UpgradeType = UpgradeType.Weapon, mults: IMults = {}) {
this.name = name;
this.cost = cost;
this.type = type;
this.mults = mults;
this.desc = this.createDescription();
}
createDescription(): string {
const lines = ["Effects:"];
if (this.mults.str != null) {
lines.push(`+${numeralWrapper.formatPercentage(this.mults.str - 1, 0)} strength skill`);
lines.push(`+${numeralWrapper.formatPercentage((this.mults.str - 1) / 4, 2)} strength exp`);
}
if (this.mults.def != null) {
lines.push(`+${numeralWrapper.formatPercentage(this.mults.def - 1, 0)} defense skill`);
lines.push(`+${numeralWrapper.formatPercentage((this.mults.def - 1) / 4, 2)} defense exp`);
}
if (this.mults.dex != null) {
lines.push(`+${numeralWrapper.formatPercentage(this.mults.dex - 1, 0)} dexterity skill`);
lines.push(`+${numeralWrapper.formatPercentage((this.mults.dex - 1) / 4, 2)} dexterity exp`);
}
if (this.mults.agi != null) {
lines.push(`+${numeralWrapper.formatPercentage(this.mults.agi - 1, 0)} agility skill`);
lines.push(`+${numeralWrapper.formatPercentage((this.mults.agi - 1) / 4, 2)} agility exp`);
}
if (this.mults.cha != null) {
lines.push(`+${numeralWrapper.formatPercentage(this.mults.cha - 1, 0)} charisma skill`);
lines.push(`+${numeralWrapper.formatPercentage((this.mults.cha - 1) / 4, 2)} charisma exp`);
}
if (this.mults.hack != null) {
lines.push(`+${numeralWrapper.formatPercentage(this.mults.hack - 1, 0)} hacking skill`);
lines.push(`+${numeralWrapper.formatPercentage((this.mults.hack - 1) / 4, 2)} hacking exp`);
}
return lines.join("<br>");
}
// User friendly version of type.
getType(): string {
switch (this.type) {
case UpgradeType.Weapon:
return "Weapon";
case UpgradeType.Armor:
return "Armor";
case UpgradeType.Vehicle:
return "Vehicle";
case UpgradeType.Rootkit:
return "Rootkit";
case UpgradeType.Augmentation:
return "Augmentation";
default:
return "";
}
}
}