2021-06-17 23:37:05 +02:00
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import { IMults, UpgradeType } from "./data/upgrades";
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2021-08-15 20:09:58 +02:00
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import { numeralWrapper } from "../ui/numeralFormat";
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2021-06-14 21:42:38 +02:00
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export class GangMemberUpgrade {
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name: string;
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cost: number;
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type: UpgradeType;
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desc: string;
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mults: IMults;
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2021-06-14 21:42:38 +02:00
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2021-09-09 05:47:34 +02:00
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constructor(name = "", cost = 0, type: UpgradeType = UpgradeType.Weapon, mults: IMults = {}) {
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this.name = name;
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this.cost = cost;
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this.type = type;
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this.mults = mults;
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2021-06-14 21:42:38 +02:00
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2021-09-05 01:09:30 +02:00
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this.desc = this.createDescription();
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}
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2021-09-05 01:09:30 +02:00
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createDescription(): string {
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const lines = ["Effects:"];
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if (this.mults.str != null) {
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.str - 1, 0)} strength skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.str - 1) / 4, 2)} strength exp`);
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}
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if (this.mults.def != null) {
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.def - 1, 0)} defense skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.def - 1) / 4, 2)} defense exp`);
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}
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if (this.mults.dex != null) {
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.dex - 1, 0)} dexterity skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.dex - 1) / 4, 2)} dexterity exp`);
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}
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if (this.mults.agi != null) {
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.agi - 1, 0)} agility skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.agi - 1) / 4, 2)} agility exp`);
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}
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if (this.mults.cha != null) {
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.cha - 1, 0)} charisma skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.cha - 1) / 4, 2)} charisma exp`);
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}
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if (this.mults.hack != null) {
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lines.push(`+${numeralWrapper.formatPercentage(this.mults.hack - 1, 0)} hacking skill`);
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lines.push(`+${numeralWrapper.formatPercentage((this.mults.hack - 1) / 4, 2)} hacking exp`);
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}
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return lines.join("<br>");
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}
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2021-09-05 01:09:30 +02:00
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// User friendly version of type.
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getType(): string {
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switch (this.type) {
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case UpgradeType.Weapon:
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return "Weapon";
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case UpgradeType.Armor:
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return "Armor";
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case UpgradeType.Vehicle:
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return "Vehicle";
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case UpgradeType.Rootkit:
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return "Rootkit";
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case UpgradeType.Augmentation:
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return "Augmentation";
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default:
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return "";
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}
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}
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}
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