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34 lines
1.5 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [HackingFormulas](./bitburner.hackingformulas.md) > [growThreads](./bitburner.hackingformulas.growthreads.md)
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## HackingFormulas.growThreads() method
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Calculate how many threads it will take to grow server to targetMoney. Starting money is server.moneyAvailable. Note that when simulating the effect of [grow](./bitburner.ns.grow.md)<!-- -->, what matters is the state of the server and player when the grow \*finishes\*, not when it is started.
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The growth amount depends both linearly \*and\* exponentially on threads; see [grow](./bitburner.ns.grow.md) for more details.
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The inverse of this function is [formulas.hacking.growAmount](./bitburner.hackingformulas.growamount.md)<!-- -->, although it can work with fractional threads.
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**Signature:**
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```typescript
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growThreads(server: Server, player: Person, targetMoney: number, cores?: number): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| server | [Server](./bitburner.server.md) | Server info, typically from [getServer](./bitburner.ns.getserver.md) |
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| player | [Person](./bitburner.person.md) | Player info, typically from [getPlayer](./bitburner.ns.getplayer.md) |
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| targetMoney | number | Desired final money, capped to server's moneyMax |
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| cores | number | _(Optional)_ Number of cores on the computer that will execute grow. |
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**Returns:**
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number
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The calculated grow threads as an integer, rounded up.
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