48 lines
2.1 KiB
Markdown
48 lines
2.1 KiB
Markdown
# Digilines Control [digicontrol]
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[![luacheck](https://github.com/OgelGames/digicontrol/workflows/luacheck/badge.svg)](https://github.com/OgelGames/digicontrol/actions)
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[![License](https://img.shields.io/badge/License-MIT%20and%20CC%20BY--SA%204.0-green.svg)](LICENSE.md)
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[![Minetest](https://img.shields.io/badge/Minetest-5.0+-blue.svg)](https://www.minetest.net)
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## Table of Contents
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- [Overview](#overview)
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- [Nodes](#nodes)
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- [Dependencies](#dependencies)
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- [Installation](#installation)
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- [License](#license)
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## Overview
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This mod adds nodes to control the flow of digiline messages in various ways, and is designed to be a more streamlined replacement for [`digiline_routing`](https://github.com/numberZero/digiline_routing).
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![Overview Screenshot](images/overview.png?raw=true "Overview Screenshot")
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## Nodes
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- **Filter** - only lets messages with the correct channel pass through.
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- **Limiter** - limits the rate at which messages can pass through.
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- **Diode** - only lets messages pass through in one direction.
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- **Splitter** - splits messages into two branches, and stops messages going between the branches.
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- **Tri-Splitter** - same as Splitter, but splits into three branches.
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## Dependencies
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**Required**
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- `default` (included in [Minetest Game](https://github.com/minetest/minetest_game))
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- [`digilines`](https://github.com/minetest-mods/digilines)
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**Optional**
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- [`basic_materials`](https://gitlab.com/VanessaE/basic_materials)
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- `mesecons_materials` (included in [`mesecons`](https://github.com/minetest-mods/mesecons))
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## Installation
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Download the [master branch](https://github.com/OgelGames/digicontrol/archive/master.zip) or the [latest release](https://github.com/OgelGames/digicontrol/releases), or clone the repository using Git or the [GitHub Desktop](https://desktop.github.com/) app, and follow [the usual installation steps](https://dev.minetest.net/Installing_Mods).
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## License
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Except for any exceptions stated in [LICENSE.md](LICENSE.md#exceptions), all code is licensed under the [MIT License](LICENSE.md#mit-license), with all textures, models, sounds, and other media licensed under the [CC BY-SA 4.0 License](LICENSE.md#cc-by-sa-40-license).
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