enable-shadows/init.lua
2022-08-13 10:54:14 +02:00

47 lines
1.4 KiB
Lua

local S = minetest.get_translator('enable_shadows')
local storage = minetest.get_mod_storage()
local default_intensity = tonumber(minetest.settings:get("enable_shadows_default_intensity") or 0.33)
local intensity = tonumber(storage:get("intensity") or default_intensity)
minetest.register_on_joinplayer(function(player)
player:set_lighting({
shadows = { intensity = intensity }
})
end)
core.register_chatcommand("shadow_intensity", {
params = "<shadow_intensity>",
privs = {server = true},
description = S("Set shadow intensity for the current world."),
func = function(name, param)
local new_intensity
if param ~= "" then
new_intensity = tonumber(param) or nil
else
new_intensity = tonumber(default_intensity) or nil
end
if new_intensity < 0 or new_intensity > 1 or new_intensity == nil then
minetest.chat_send_player(name, minetest.colorize("#ff0000", S("Invalid intensity.")))
return true
end
if new_intensity ~= default_intensity then
minetest.chat_send_player(name, S("Set intensity to @1.", new_intensity))
storage:set_float("intensity", new_intensity)
else
minetest.chat_send_player(name, S("Set intensity to default value (@1).", default_intensity))
storage:set_string("intensity", "")
end
intensity = new_intensity
for _,player in pairs(minetest.get_connected_players()) do
player:set_lighting({
shadows = { intensity = new_intensity }
})
end
end
})