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This commit is contained in:
loosewheel
2021-11-29 11:29:56 +10:00
committed by GitHub
parent 1459dc2029
commit 2b61dfb872
10 changed files with 904 additions and 36 deletions

View File

@@ -5,7 +5,7 @@ local S = utils.S
local cannon_force = 20
local min_pitch = -20
local max_pitch = 50
local max_pitch = 70
local min_rotation = -60
local max_rotation = 60
@@ -298,6 +298,7 @@ local function process_controller_input (pos, input)
local pitch = input.pitch * -180 / math.pi
local node_rot = vector.dir_to_rotation (minetest.facedir_to_dir ((node.param2 + 2) % 4))
local rot = (input.yaw - node_rot.y) * 180 / math.pi
local sensitivity = (meta:get_string ("sensitive") == "true" and 3) or 1
while rot > 180 do
rot = rot - 360
@@ -311,8 +312,8 @@ local function process_controller_input (pos, input)
rot = -rot
end
set_barrel_pitch (pos, pitch * 3)
set_barrel_rotation (pos, rot * 3)
set_barrel_pitch (pos, pitch * sensitivity)
set_barrel_rotation (pos, rot * sensitivity)
if input.dig then
fire_cannon (pos)
@@ -323,15 +324,19 @@ end
local function get_formspec ()
local function get_formspec (pos)
local meta = minetest.get_meta (pos)
local sensitive = (meta and meta:get_string ("sensitive")) or "false"
return
"formspec_version[3]\n"..
"size[11.75,10.75;true]\n"..
"field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]\n"..
"button[5.5,1.0;2.0,0.8;setchannel;Set]\n"..
"button[8.5,1.0;2.0,0.8;hide;Hide]\n"..
"field[1.0,3.0;4.0,0.8;controller;Controller;${controller}]\n"..
"button[5.5,3.0;2.0,0.8;setcontroller;Set]\n"..
"field[1.0,2.6;4.0,0.8;controller;Controller;${controller}]\n"..
"button[5.5,2.6;2.0,0.8;setcontroller;Set]\n"..
"checkbox[1.3,3.8;sensitive;Sensitive;"..sensitive.."]\n"..
"list[context;main;9.0,2.75;1,1;]\n"..
"list[current_player;main;1.0,5.0;8,4;]\n"..
"listring[]"
@@ -365,6 +370,7 @@ local function on_construct (pos)
if barrel then
set_barrel_rotation (pos, 0)
set_barrel_pitch (pos, 0)
barrel:set_armor_groups ({ immortal = 1 })
end
minetest.set_node (blank_pos, { name = "lwcomponents:cannon_blank" })
@@ -392,14 +398,16 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
meta:set_string ("sensitive", "true")
meta:set_string ("inventory", "{ main = { } }")
meta:set_string ("formspec", get_formspec ())
local inv = meta:get_inventory ()
inv:set_size ("main", 1)
inv:set_width ("main", 1)
meta:set_string ("formspec", get_formspec (pos))
-- If return true no item is taken from itemstack
return false
end
@@ -542,6 +550,15 @@ local function on_receive_fields (pos, formname, fields, sender)
meta:set_string ("formspec", "")
end
end
if fields.sensitive ~= nil then
local meta = minetest.get_meta (pos)
if meta then
meta:set_string ("sensitive", fields.sensitive)
meta:set_string ("formspec", get_formspec (pos))
end
end
end
@@ -660,29 +677,26 @@ local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if hz == 0.5 and hy >= -0.5 and hy <= 0.2 then
local angle = get_barrel_angle (pos)
if hx >= -0.5 and hx <= -0.25 and hy >= -0.25 and hy <= -0.0625 then
-- left
set_barrel_rotation (pos, angle.y + inc)
elseif hx >= 0.25 and hx <= 0.5 and hy >= -0.25 and hy <= -0.0625 then
-- right
set_barrel_rotation (pos, angle.y - inc)
elseif hx >= -0.125 and hx <= 0.125 and hy >= 0.0 and hy <= 0.1875 then
-- up
set_barrel_pitch (pos, angle.x + inc)
elseif hx >= -0.125 and hx <= 0.125 and hy >= -0.5 and hy <= -0.3125 then
-- down
set_barrel_pitch (pos, angle.x - inc)
elseif hx >= -0.125 and hx <= 0.125 and hy >= -0.25 and hy <= -0.0625 then
-- fire
fire_cannon (pos)
if angle then
if hx >= -0.5 and hx <= -0.25 and hy >= -0.25 and hy <= -0.0625 then
-- left
set_barrel_rotation (pos, angle.y + inc)
elseif hx >= 0.25 and hx <= 0.5 and hy >= -0.25 and hy <= -0.0625 then
-- right
set_barrel_rotation (pos, angle.y - inc)
elseif hx >= -0.125 and hx <= 0.125 and hy >= 0.0 and hy <= 0.1875 then
-- up
set_barrel_pitch (pos, angle.x + inc)
elseif hx >= -0.125 and hx <= 0.125 and hy >= -0.5 and hy <= -0.3125 then
-- down
set_barrel_pitch (pos, angle.x - inc)
elseif hx >= -0.125 and hx <= 0.125 and hy >= -0.25 and hy <= -0.0625 then
-- fire
fire_cannon (pos)
end
end
else
meta:set_string ("formspec", get_formspec ())
meta:set_string ("formspec", get_formspec (pos))
end
end
end
@@ -839,6 +853,8 @@ minetest.register_node("lwcomponents:cannon_blank", {
drop = "",
groups = { not_in_creative_inventory = 1 },
paramtype = "light",
-- unaffected by explosions
on_blast = function() end,
})
@@ -858,6 +874,8 @@ minetest.register_node("lwcomponents:cannon_blank_fire", {
drop = "",
groups = { not_in_creative_inventory = 1 },
paramtype = "light",
-- unaffected by explosions
on_blast = function() end,
})
@@ -877,7 +895,7 @@ minetest.register_node("lwcomponents:cannon", {
type = "fixed",
fixed = {
{ -0.09, 0, -0.09, 0.09, 0.5, 0.09 },
{ -0.5, -0.1875, -0.5, 0.5, 0.125, 0.5 },
{ -0.5, -0.25, -0.5, 0.5, 0.125, 0.5 },
{ -0.4375, -0.1875, -0.4375, 0.4375, 0.1875, 0.5 },
{ -0.5, -0.5, 0.3125, 0.5, 0.125, 0.5 },
{ -0.5, -0.5, -0.5, -0.3125, 0.125, -0.3125 },
@@ -939,7 +957,7 @@ minetest.register_node("lwcomponents:cannon_locked", {
type = "fixed",
fixed = {
{ -0.09, 0, -0.09, 0.09, 0.5, 0.09 },
{ -0.5, -0.1875, -0.5, 0.5, 0.125, 0.5 },
{ -0.5, -0.25, -0.5, 0.5, 0.125, 0.5 },
{ -0.4375, -0.1875, -0.4375, 0.4375, 0.1875, 0.5 },
{ -0.5, -0.5, 0.3125, 0.5, 0.125, 0.5 },
{ -0.5, -0.5, -0.5, -0.3125, 0.125, -0.3125 },
@@ -1023,6 +1041,10 @@ minetest.register_entity ("lwcomponents:cannon_barrel", {
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
return true
end,
on_blast = function (self, damage)
return false, false, nil
end,
})

293
cannon_shell.lua Normal file
View File

@@ -0,0 +1,293 @@
local utils = ...
local S = utils.S
--[[
on_step info
info.touching_ground = bool
info.standing_on_object = bool
info.collides = bool
info.collisions[n].type = "node"
info.collisions[n].node_pos = vector
info.collisions[n].old_velocity = vector
info.collisions[n].now_velocity = vector
info.collisions[n].axis = "x" | "y" | "z" - axis hit
or
info.collisions[n].type = "object"
info.collisions[n].object = userdata
info.collisions[n].old_velocity = vector
info.collisions[n].now_velocity = vector
info.collisions[n].axis = "x" | "y" | "z" - axis hit
]]
local function get_adjacent_node (collision_info, spawn_pos)
if vector.equals (collision_info.node_pos, spawn_pos) then
return collision_info.node_pos
end
local adj = { x = 0, y = 0, z = 0 }
if collision_info.axis == "x" then
adj.x = (collision_info.old_velocity.x > 0 and -1) or 1
elseif collision_info.axis == "y" then
adj.y = (collision_info.old_velocity.y > 0 and -1) or 1
elseif collision_info.axis == "z" then
adj.z = (collision_info.old_velocity.z > 0 and -1) or 1
end
local pos = vector.new (collision_info.node_pos)
local node = utils.get_far_node (pos)
local def = minetest.registered_nodes[node and node.name or nil]
while (node and node.name ~= "air") and (def and not def.buildable_to) do
local next_pos = vector.add (pos, adj)
if vector.equals (next_pos, spawn_pos) then
return pos
end
pos = next_pos
node = utils.get_far_node (pos)
def = minetest.registered_nodes[node and node.name or nil]
end
return pos
end
local function register_shell (name, description, texture, inventory_image,
stack_max, shell_speed, explode_func)
minetest.register_entity (name.."_entity", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = { -0.25, -0.125, -0.25, 0.25, 0.125, 0.25 },
pointable = false,
visual_size = { x = 0.7, y = 0.7, z = 0.7 },
visual = "mesh",
mesh = "lwcomponents_shell.obj",
textures = { texture },
use_texture_alpha = false,
is_visible = true,
makes_footstep_sound = false,
automatic_face_movement_dir = false,
automatic_face_movement_max_rotation_per_sec = false,
automatic_rotate = 0,
backface_culling = true,
damage_texture_modifier = "",
glow = 0,
static_save = false,
shaded = true,
show_on_minimap = false,
},
on_activate = function (self, staticdata, dtime_s)
if not self.spawn_pos then
self.spawn_pos = vector.new (self.object:get_pos ())
end
if not self.time_lived then
self.time_lived = 0
end
if not self.shell_speed then
self.shell_speed = shell_speed
end
self.staticdata = staticdata
end,
get_staticdata = function (self)
return self.staticdata
end,
on_step = function (self, dtime, info)
local explode_pos = nil
self.object:set_rotation (vector.dir_to_rotation (self.object:get_velocity ()))
if self.time_lived then
self.time_lived = self.time_lived + dtime
if self.time_lived > self.shell_speed then
self.object:remove ()
return
end
end
if info.collides then
--For each collision that was found in reverse order
for i = #info.collisions, 1, -1 do
local c = info.collisions[i]
if c.type == "node" then
local node = utils.get_far_node (c.node_pos)
if node and node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if def and def.walkable then
-- adjacent for explosion
explode_pos = get_adjacent_node (c, self.spawn_pos)
--minetest.log ("action", "Shell on node "..node.name.." at "..minetest.pos_to_string (explode_pos)..
--" node at "..minetest.pos_to_string (c.node_pos))
break
end
end
if not explode_pos then
self.object:set_velocity (c.old_velocity)
end
elseif c.type == "object" then
-- explode at this pos
if c.object:get_armor_groups ().immortal then
self.object:set_velocity (c.old_velocity)
else
explode_pos = vector.new (c.object:get_pos ())
--minetest.log ("action", "Shell on entity "..c.object:get_luaentity ().name.." at "..minetest.pos_to_string (explode_pos))
break
end
end
end
end
if explode_pos then
self.object:remove ()
explode_func (explode_pos)
end
end,
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
return true
end,
})
minetest.register_craftitem (name, {
description = description,
short_description = description,
groups = { },
inventory_image = inventory_image,
wield_image = inventory_image,
stack_max = stack_max,
})
lwcomponents.register_spawner (name,
function (spawn_pos, itemstack, owner, spawner_pos, spawner_dir, force)
if not itemstack:is_empty() then
local def = minetest.registered_entities[name.."_entity"]
if def then
local obj = minetest.add_entity (spawn_pos, name.."_entity")
if obj then
obj:set_armor_groups ({ immortal = 1 })
obj:set_acceleration ({ x = 0, y = -9.81, z = 0 })
obj:set_rotation (vector.dir_to_rotation (vector.multiply (spawner_dir, shell_speed)))
obj:set_velocity (vector.multiply (spawner_dir, shell_speed))
local luaent = obj:get_luaentity ()
if luaent then
luaent.spawn_pos = { x = spawn_pos.x, y = spawn_pos.y, z = spawn_pos.z }
luaent.time_lived = 0
luaent.shell_speed = shell_speed
end
return obj, false
end
end
end
return nil, false
end)
end
register_shell ("lwcomponents:cannon_shell",
S("Shell"),
"lwcannon_shell.png",
"lwcannon_shell_item.png",
99,
25,
function (pos)
utils.boom (pos,
2, -- node_radius
70, -- node_chance in 100
2, -- fire_radius
5, -- fire_chance in 100
4, -- entity_radius
20, -- entity_damage
false, -- disable_drops
nil, -- node_filter
false, -- burn_all
nil) -- sound
end)
register_shell ("lwcomponents:cannon_soft_shell",
S("Soft Shell"),
"lwcannon_soft_shell.png",
"lwcannon_soft_shell_item.png",
99,
25,
function (pos)
utils.boom (pos,
2, -- node_radius
50, -- node_chance in 100
2, -- fire_radius
5, -- fire_chance in 100
4, -- entity_radius
20, -- entity_damage
false, -- disable_drops
{
buildable_to = true,
buildable_to_undefined = false,
}, -- node_filter
false, -- burn_all
nil) -- sound
end)
if minetest.global_exists ("fire") then
register_shell ("lwcomponents:cannon_fire_shell",
S("Fire Shell"),
"lwcannon_fire_shell.png",
"lwcannon_fire_shell_item.png",
99,
25,
function (pos)
utils.boom (pos,
2, -- node_radius
0, -- node_chance in 100
2, -- fire_radius
70, -- fire_chance in 100
4, -- entity_radius
20, -- entity_damage
false, -- disable_drops
nil, -- node_filter
true, -- burn_all
nil) -- sound
end)
end
--

View File

@@ -67,3 +67,10 @@ v0.1.10
v0.1.11
* Fix to breakers (?).
* Added position aiming to cannons.
v0.1.12
* Added sensitivity option for game controller in cannons.
* Added cannon shells.
* Fixed bug in utils.is_creative.
* Increased cannon pitch to -20 to 70.

View File

@@ -23,6 +23,35 @@ minetest.register_craft( {
})
minetest.register_craft( {
output = "lwcomponents:cannon_shell 10",
recipe = {
{ "default:steel_ingot", "default:steel_ingot" },
{ "", "default:coalblock" },
},
})
minetest.register_craft( {
output = "lwcomponents:cannon_soft_shell 10",
recipe = {
{ "default:steel_ingot", "default:steel_ingot" },
{ "default:copper_lump", "default:coalblock" },
},
})
if minetest.global_exists ("fire") then
minetest.register_craft( {
output = "lwcomponents:cannon_fire_shell 10",
recipe = {
{ "default:steel_ingot", "default:steel_ingot" },
{ "default:iron_lump", "default:coalblock" },
},
})
end
if utils.digilines_supported or utils.mesecon_supported then

512
explode.lua Normal file
View File

@@ -0,0 +1,512 @@
local utils = ...
local S = utils.S
local explode = { }
if minetest.global_exists ("fire") then
explode.fire_supported = true
function explode.set_fire (pos, burn_all)
local node = utils.get_far_node (pos)
if not node then
return
end
if node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
return
end
end
local dirs =
{
{ x = 0, y = -1, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 }
}
for i = 1, #dirs do
node = utils.get_far_node (vector.add (pos, dirs[i]))
if node and node.name ~= "air" and node.name ~= "fire:basic_flame" then
local def = minetest.registered_nodes[node.name]
if def and def.liquidtype == "none" then
if (def.groups and def.groups.flammable) or burn_all then
minetest.set_node (pos, { name = "fire:basic_flame" })
return
end
end
end
end
end
else
explode.fire_supported = false
function explode.set_fire (pos, burn_all)
end
end
local function is_same_item (stack1, stack2)
local copy1 = ItemStack (stack1)
local copy2 = ItemStack (stack2)
if copy1 and copy2 then
copy1:set_count (1)
copy2:set_count (1)
if copy1:to_string () == copy2:to_string () then
return true
end
end
return false
end
local function dig_node (pos, toolname)
local node = utils.get_far_node (pos)
local dig = false
local drops = nil
if toolname == true then
dig = true
toolname = nil
end
if node and node.name ~= "air" then
local def = utils.find_item_def (node.name)
if not dig then
if def and def.can_dig then
local result, can_dig = pcall (def.can_dig, pos)
dig = ((not result) or (result and (can_dig == nil or can_dig == true)))
else
dig = true
end
end
if dig then
local items = minetest.get_node_drops (node, toolname)
if items then
drops = { }
for i = 1, #items do
drops[i] = ItemStack (items[i])
end
if def and def.preserve_metadata then
def.preserve_metadata (pos, node, minetest.get_meta (pos), drops)
end
end
minetest.remove_node (pos)
end
end
return drops
end
local function add_drops (drops, drop)
if drops and drop then
for i = 1, #drop do
local item = ItemStack (drop[i])
if item and not item:is_empty () then
local existing = drops[item:get_name ()]
if existing and is_same_item (item, existing) then
existing:set_count (existing:get_count () + item:get_count ())
else
drops[item:get_name ()] = item
end
end
end
end
end
local function explode_node (pos, dig_chance, intensity, drops, filter)
if not utils.is_protected (pos, nil) then
dig_chance = math.min (math.max (dig_chance, 0), 100)
if math.random (100) <= dig_chance then
local node = utils.get_far_node (pos)
local blasted = false
if node and node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if def then
if def.diggable == false then
return false
end
for k, v in pairs (filter) do
if def[k] == nil then
if filter[k.."_undefined"] == false then
return false
end
elseif def[k] ~= v then
return false
end
end
if def.on_blast then
def.on_blast (pos, intensity)
blasted = true
end
end
if not blasted then
local drop = dig_node (pos, true)
add_drops (drops, drop)
end
minetest.check_for_falling ({ x = pos.x, y = pos.y + 1, z = pos.z })
return true
end
end
end
return false
end
local function burn_node (pos, fire_chance, burn_all)
if not utils.is_protected (pos, nil) then
fire_chance = math.min (math.max (fire_chance, 0), 100)
if math.random (100) <= fire_chance then
explode.set_fire (pos, burn_all)
end
end
end
local function entity_is_drop (obj)
return obj.get_luaentity and obj:get_luaentity () and
obj:get_luaentity ().name and
obj:get_luaentity ().name == "__builtin:item"
end
local function explode_entities (pos, radius, damage, drops)
local objs = minetest.get_objects_inside_radius (pos, radius)
for _, obj in pairs (objs) do
local obj_pos = obj:get_pos ()
local dir = vector.direction (pos, obj_pos)
local dist = vector.length (vector.subtract (obj_pos, pos))
local vel = vector.multiply (dir, ((radius + 1) - dist) / (radius + 1) * damage * 5)
if entity_is_drop (obj) then
obj:add_velocity (vel)
elseif not obj:get_armor_groups ().immortal then
local ent_damage = ((radius - dist) / radius * damage / 2) + (damage / 2)
local reason = { type = "set_hp", from = "lwcomponents" }
if obj:is_player() then
obj:add_velocity (vel)
obj:set_hp (obj:get_hp() - ent_damage, reason)
else
local luaobj = obj:get_luaentity()
-- object might have disappeared somehow
if luaobj then
local do_damage = true
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then
do_damage, do_knockback, entity_drops = objdef.on_blast (luaobj, ent_damage)
end
if do_knockback then
obj:add_velocity (vel)
end
if do_damage then
obj:set_hp (obj:get_hp() - ent_damage, reason)
end
add_drops (drops, entity_drops)
end
end
end
end
end
local function spray_drops (pos, drops, damage)
local max_vel = damage * 2.5
for k, stack in pairs (drops) do
local vel =
{
x = math.random (max_vel) - (max_vel / 2),
y = math.random (max_vel) - (max_vel / 2),
z = math.random (max_vel) - (max_vel / 2)
}
local drop = minetest.add_item (pos, stack)
if drop then
drop:set_velocity (vel)
end
end
end
local function add_effects (pos, radius, drops)
minetest.add_particle ({
pos = pos,
velocity = vector.new (),
acceleration = vector.new (),
expirationtime = 0.4,
size = 30, -- radius * 10,
collisiondetection = false,
vertical = false,
texture = "lwcomponents_boom.png",
glow = 15,
})
minetest.add_particlespawner ({
amount = 64,
time = 0.5,
minpos = vector.subtract (pos, radius / 2),
maxpos = vector.add (pos, radius / 2),
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = vector.new (),
maxacc = vector.new (),
minexptime = 1,
maxexptime = 2.5,
minsize = 9, -- radius * 3,
maxsize = 15, -- radius * 5,
texture = "lwcomponents_smoke.png",
})
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "lwcomponents_blast.png" --fallback texture
local node
local most = 0
if drops then
for name, stack in pairs (drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
if def then
node = { name = name }
end
if def and def.tiles and def.tiles[1] then
if type (def.tiles[1]) == "table" then
texture = def.tiles[1].name or "lwcomponents_blast.png"
elseif type (def.tiles[1]) == "string" then
texture = def.tiles[1]
end
end
end
end
end
minetest.add_particlespawner ({
amount = 64,
time = 0.1,
minpos = vector.subtract (pos, radius / 2),
maxpos = vector.add (pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = 1, -- radius * 0.33,
maxsize = 3, -- radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
end
function utils.boom (pos, -- center of explosion
node_radius, node_chance, -- radius and chance in 100
fire_radius, fire_chance, -- radius and chance in 100
entity_radius, entity_damage, -- radius and max damage applied
disable_drops, -- true to disable drops
node_filter, -- node filter table as { buildable_to = true, buildable_to_undefined = false, ... }
burn_all, -- true to set fire to anything, otherwise only flammable
sound) -- sound on blast, if nil plays default
pos = vector.round (pos)
node_radius = math.floor (node_radius or 1)
fire_radius = math.floor (fire_radius or node_radius)
entity_radius = math.floor (entity_radius or node_radius * 2)
node_chance = node_chance or 80
fire_chance = fire_chance or 30
entity_damage = math.floor (entity_damage or entity_radius)
disable_drops = disable_drops == true
node_filter = node_filter or { }
burn_all = burn_all == true
sound = sound or "lwcannon"
local drops = { }
local effects_radius = (node_radius > 0 and node_radius) or entity_radius
local center_free = false
if not utils.is_protected (pos, nil) then
local center_node = utils.get_far_node (pos)
if not node or node.name == "air" then
center_free = true
end
end
if node_radius > 0 and node_chance > 0 then
local extents = node_radius * 2
for y = -extents, extents, 1 do
for z = -extents, extents, 1 do
for x = -extents, extents, 1 do
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
local length = vector.length ({ x = x, y = y, z = z })
if node_chance > 0 and length <= node_radius then
if explode_node (node_pos, node_chance, 1.0, drops, node_filter) then
if vector.equals (pos, node_pos) then
center_free = true
end
end
end
end
end
end
end
if fire_radius > 0 and fire_chance > 0 then
local extents = fire_radius * 2
for y = -extents, extents, 1 do
for z = -extents, extents, 1 do
for x = -extents, extents, 1 do
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
local length = vector.length ({ x = x, y = y, z = z })
if fire_chance > 0 and length <= fire_radius then
burn_node (node_pos, fire_chance, burn_all)
end
end
end
end
end
minetest.sound_play (sound,
{
pos = pos,
gain = 2.5,
max_hear_distance = math.min (effects_radius * 20, 128)
},
true)
if center_free then
minetest.set_node (pos, { name = "lwcomponents:boom" })
end
explode_entities (pos, entity_radius, entity_damage, drops)
if not disable_drops then
spray_drops (pos, drops, entity_damage)
end
add_effects (pos, effects_radius, drops)
minetest.log ("action", "A Shell explosion occurred at " .. minetest.pos_to_string (pos) ..
" with radius " .. entity_radius)
end
minetest.register_node ("lwcomponents:boom", {
description = S("Boom"),
drawtype = "airlike",
tiles = { "lwcomponents_boom.png" },
inventory_image = "lwcomponents_boom.png",
wield_image = "lwcomponents_boom.png",
light_source = default.LIGHT_MAX,
use_texture_alpha = "blend",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
climbable = false,
buildable_to = true,
floodable = true,
is_ground_content = false,
drop = "",
paramtype = "light",
param1 = 255,
post_effect_color = { a = 128, r = 255, g = 0, b = 0 },
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
on_construct = function (pos)
minetest.get_node_timer (pos):start (0.5)
end,
on_timer = function (pos, elapsed)
minetest.remove_node (pos)
return false
end,
-- unaffected by explosions
on_blast = function() end,
})
--

View File

@@ -1,4 +1,4 @@
local version = "0.1.11"
local version = "0.1.12"
local mod_storage = minetest.get_mod_storage ()
@@ -15,8 +15,9 @@ end
local utils = { }
local modpath = minetest.get_modpath ("lwcomponents")
loadfile (modpath.."/utils.lua") (utils, mod_storage)
loadfile (modpath.."/settings.lua") (utils)
loadfile (modpath.."/utils.lua") (utils, mod_storage)
loadfile (modpath.."/explode.lua") (utils)
loadfile (modpath.."/api.lua") (utils)
utils.connections = loadfile (modpath.."/connections.lua") ()
loadfile (modpath.."/dropper.lua") (utils)
@@ -32,6 +33,7 @@ loadfile (modpath.."/deployer.lua") (utils)
loadfile (modpath.."/fan.lua") (utils)
loadfile (modpath.."/conduit.lua") (utils, mod_storage)
loadfile (modpath.."/cannon.lua") (utils)
loadfile (modpath.."/cannon_shell.lua") (utils)
loadfile (modpath.."/extras.lua") (utils)
loadfile (modpath.."/digiswitch.lua") (utils)
loadfile (modpath.."/movefloor.lua") (utils)

View File

@@ -69,7 +69,10 @@ public domain.
player button images derived from mesecons button image.
cannon firing sound from tnt, released under CC BY-SA 3.0 and CC0 1.0
cannon firing and explosion sound from tnt (TumeniNodes/steveygos93),
released under CC0 1.0 (originally from https://freesound.org/s/80401/)
boom image from tnt, released under CC BY-SA 3.0.
All other media, or media not covered by a licence, is licensed
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

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@@ -13,7 +13,7 @@ CC BY-SA 3.0
Version
=======
0.1.11
0.1.12
Minetest Version
@@ -63,7 +63,7 @@ Various components for mesecons and digilines.
* Hologram, projects a hologram above the hologram node.
* Fan, blows any entity, player or drop in front of the fan.
* Conduit, connected in a circuit to move items.
* Cannon, shoots an item on command with directional aiming.
* Cannon, shoots an item on command with directional aiming (plus 3 shells).
* Digiswitch, digilines controlled mesecons power.
* Movefloor, similar to vertical mesecons movestone.
* Solid color conductor blocks, same as Solid Color Block but also mesecons

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@@ -321,7 +321,7 @@ function utils.is_creative (player)
if player and player:is_player () then
return minetest.is_creative_enabled (player:get_player_name ()) or
minetest.check_player_privs (placer, "creative")
minetest.check_player_privs (player, "creative")
end
return false