Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
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c43dab66d7 | ||
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ca31c40d8b | ||
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2b61dfb872 | ||
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1459dc2029 | ||
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a3f6a4d203 | ||
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6c8a60c3f7 | ||
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be384872dd |
52
cannon.lua
@@ -5,7 +5,7 @@ local S = utils.S
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local cannon_force = 20
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local min_pitch = -20
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local max_pitch = 50
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local max_pitch = 70
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local min_rotation = -60
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local max_rotation = 60
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@@ -298,6 +298,7 @@ local function process_controller_input (pos, input)
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local pitch = input.pitch * -180 / math.pi
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local node_rot = vector.dir_to_rotation (minetest.facedir_to_dir ((node.param2 + 2) % 4))
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local rot = (input.yaw - node_rot.y) * 180 / math.pi
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local sensitivity = (meta:get_string ("sensitive") == "true" and 3) or 1
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while rot > 180 do
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rot = rot - 360
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@@ -311,8 +312,8 @@ local function process_controller_input (pos, input)
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rot = -rot
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end
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set_barrel_pitch (pos, pitch * 3)
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set_barrel_rotation (pos, rot * 3)
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set_barrel_pitch (pos, pitch * sensitivity)
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set_barrel_rotation (pos, rot * sensitivity)
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if input.dig then
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fire_cannon (pos)
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@@ -323,15 +324,19 @@ end
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local function get_formspec ()
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local function get_formspec (pos)
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local meta = minetest.get_meta (pos)
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local sensitive = (meta and meta:get_string ("sensitive")) or "false"
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return
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"formspec_version[3]\n"..
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"size[11.75,10.75;true]\n"..
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"field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]\n"..
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"button[5.5,1.0;2.0,0.8;setchannel;Set]\n"..
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"button[8.5,1.0;2.0,0.8;hide;Hide]\n"..
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"field[1.0,3.0;4.0,0.8;controller;Controller;${controller}]\n"..
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"button[5.5,3.0;2.0,0.8;setcontroller;Set]\n"..
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"field[1.0,2.6;4.0,0.8;controller;Controller;${controller}]\n"..
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"button[5.5,2.6;2.0,0.8;setcontroller;Set]\n"..
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"checkbox[1.3,3.8;sensitive;Sensitive;"..sensitive.."]\n"..
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"list[context;main;9.0,2.75;1,1;]\n"..
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"list[current_player;main;1.0,5.0;8,4;]\n"..
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"listring[]"
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@@ -365,6 +370,7 @@ local function on_construct (pos)
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if barrel then
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set_barrel_rotation (pos, 0)
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set_barrel_pitch (pos, 0)
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barrel:set_armor_groups ({ immortal = 1 })
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end
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minetest.set_node (blank_pos, { name = "lwcomponents:cannon_blank" })
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@@ -392,14 +398,16 @@ end
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local function after_place_node (pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta (pos)
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meta:set_string ("sensitive", "true")
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meta:set_string ("inventory", "{ main = { } }")
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meta:set_string ("formspec", get_formspec ())
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local inv = meta:get_inventory ()
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inv:set_size ("main", 1)
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inv:set_width ("main", 1)
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meta:set_string ("formspec", get_formspec (pos))
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-- If return true no item is taken from itemstack
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return false
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end
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@@ -542,6 +550,15 @@ local function on_receive_fields (pos, formname, fields, sender)
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meta:set_string ("formspec", "")
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end
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end
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if fields.sensitive ~= nil then
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local meta = minetest.get_meta (pos)
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if meta then
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meta:set_string ("sensitive", fields.sensitive)
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meta:set_string ("formspec", get_formspec (pos))
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end
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end
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end
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@@ -660,29 +677,26 @@ local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
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if hz == 0.5 and hy >= -0.5 and hy <= 0.2 then
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local angle = get_barrel_angle (pos)
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if angle then
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if hx >= -0.5 and hx <= -0.25 and hy >= -0.25 and hy <= -0.0625 then
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-- left
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set_barrel_rotation (pos, angle.y + inc)
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elseif hx >= 0.25 and hx <= 0.5 and hy >= -0.25 and hy <= -0.0625 then
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-- right
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set_barrel_rotation (pos, angle.y - inc)
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elseif hx >= -0.125 and hx <= 0.125 and hy >= 0.0 and hy <= 0.1875 then
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-- up
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set_barrel_pitch (pos, angle.x + inc)
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elseif hx >= -0.125 and hx <= 0.125 and hy >= -0.5 and hy <= -0.3125 then
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-- down
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set_barrel_pitch (pos, angle.x - inc)
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elseif hx >= -0.125 and hx <= 0.125 and hy >= -0.25 and hy <= -0.0625 then
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-- fire
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fire_cannon (pos)
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end
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end
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else
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meta:set_string ("formspec", get_formspec ())
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meta:set_string ("formspec", get_formspec (pos))
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end
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end
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end
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@@ -839,6 +853,8 @@ minetest.register_node("lwcomponents:cannon_blank", {
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drop = "",
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groups = { not_in_creative_inventory = 1 },
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paramtype = "light",
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-- unaffected by explosions
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on_blast = function() end,
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})
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@@ -858,6 +874,8 @@ minetest.register_node("lwcomponents:cannon_blank_fire", {
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drop = "",
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groups = { not_in_creative_inventory = 1 },
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paramtype = "light",
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-- unaffected by explosions
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on_blast = function() end,
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})
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@@ -877,7 +895,7 @@ minetest.register_node("lwcomponents:cannon", {
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type = "fixed",
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fixed = {
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{ -0.09, 0, -0.09, 0.09, 0.5, 0.09 },
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{ -0.5, -0.1875, -0.5, 0.5, 0.125, 0.5 },
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{ -0.5, -0.25, -0.5, 0.5, 0.125, 0.5 },
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{ -0.4375, -0.1875, -0.4375, 0.4375, 0.1875, 0.5 },
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{ -0.5, -0.5, 0.3125, 0.5, 0.125, 0.5 },
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{ -0.5, -0.5, -0.5, -0.3125, 0.125, -0.3125 },
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@@ -939,7 +957,7 @@ minetest.register_node("lwcomponents:cannon_locked", {
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type = "fixed",
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fixed = {
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{ -0.09, 0, -0.09, 0.09, 0.5, 0.09 },
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{ -0.5, -0.1875, -0.5, 0.5, 0.125, 0.5 },
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{ -0.5, -0.25, -0.5, 0.5, 0.125, 0.5 },
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{ -0.4375, -0.1875, -0.4375, 0.4375, 0.1875, 0.5 },
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{ -0.5, -0.5, 0.3125, 0.5, 0.125, 0.5 },
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{ -0.5, -0.5, -0.5, -0.3125, 0.125, -0.3125 },
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@@ -1023,6 +1041,10 @@ minetest.register_entity ("lwcomponents:cannon_barrel", {
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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return true
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end,
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on_blast = function (self, damage)
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return false, false, nil
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end,
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})
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293
cannon_shell.lua
Normal file
@@ -0,0 +1,293 @@
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local utils = ...
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local S = utils.S
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--[[
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on_step info
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info.touching_ground = bool
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info.standing_on_object = bool
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info.collides = bool
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info.collisions[n].type = "node"
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info.collisions[n].node_pos = vector
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info.collisions[n].old_velocity = vector
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info.collisions[n].now_velocity = vector
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info.collisions[n].axis = "x" | "y" | "z" - axis hit
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or
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info.collisions[n].type = "object"
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info.collisions[n].object = userdata
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info.collisions[n].old_velocity = vector
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info.collisions[n].now_velocity = vector
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info.collisions[n].axis = "x" | "y" | "z" - axis hit
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]]
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local function get_adjacent_node (collision_info, spawn_pos)
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if vector.equals (collision_info.node_pos, spawn_pos) then
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return collision_info.node_pos
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end
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local adj = { x = 0, y = 0, z = 0 }
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if collision_info.axis == "x" then
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adj.x = (collision_info.old_velocity.x > 0 and -1) or 1
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elseif collision_info.axis == "y" then
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adj.y = (collision_info.old_velocity.y > 0 and -1) or 1
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elseif collision_info.axis == "z" then
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adj.z = (collision_info.old_velocity.z > 0 and -1) or 1
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end
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local pos = vector.new (collision_info.node_pos)
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local node = utils.get_far_node (pos)
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local def = minetest.registered_nodes[node and node.name or nil]
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while (node and node.name ~= "air") and (def and not def.buildable_to) do
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local next_pos = vector.add (pos, adj)
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if vector.equals (next_pos, spawn_pos) then
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return pos
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end
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pos = next_pos
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node = utils.get_far_node (pos)
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def = minetest.registered_nodes[node and node.name or nil]
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end
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return pos
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end
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local function register_shell (name, description, texture, inventory_image,
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stack_max, shell_speed, explode_func)
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minetest.register_entity (name.."_entity", {
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initial_properties = {
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physical = true,
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collide_with_objects = true,
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collisionbox = { -0.25, -0.125, -0.25, 0.25, 0.125, 0.25 },
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pointable = false,
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visual_size = { x = 0.7, y = 0.7, z = 0.7 },
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visual = "mesh",
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mesh = "lwcomponents_shell.obj",
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textures = { texture },
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use_texture_alpha = false,
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is_visible = true,
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makes_footstep_sound = false,
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automatic_face_movement_dir = false,
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automatic_face_movement_max_rotation_per_sec = false,
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automatic_rotate = 0,
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backface_culling = true,
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damage_texture_modifier = "",
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glow = 0,
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static_save = false,
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shaded = true,
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show_on_minimap = false,
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},
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on_activate = function (self, staticdata, dtime_s)
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if not self.spawn_pos then
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self.spawn_pos = vector.new (self.object:get_pos ())
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end
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if not self.time_lived then
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self.time_lived = 0
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end
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if not self.shell_speed then
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self.shell_speed = shell_speed
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end
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self.staticdata = staticdata
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end,
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get_staticdata = function (self)
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return self.staticdata
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end,
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on_step = function (self, dtime, info)
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local explode_pos = nil
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self.object:set_rotation (vector.dir_to_rotation (self.object:get_velocity ()))
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if self.time_lived then
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self.time_lived = self.time_lived + dtime
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if self.time_lived > self.shell_speed then
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self.object:remove ()
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return
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end
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end
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if info.collides then
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--For each collision that was found in reverse order
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for i = #info.collisions, 1, -1 do
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local c = info.collisions[i]
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if c.type == "node" then
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local node = utils.get_far_node (c.node_pos)
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if node and node.name ~= "air" then
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local def = minetest.registered_nodes[node.name]
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if def and def.walkable then
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-- adjacent for explosion
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explode_pos = get_adjacent_node (c, self.spawn_pos)
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--minetest.log ("action", "Shell on node "..node.name.." at "..minetest.pos_to_string (explode_pos)..
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--" node at "..minetest.pos_to_string (c.node_pos))
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break
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end
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end
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if not explode_pos then
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self.object:set_velocity (c.old_velocity)
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end
|
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|
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elseif c.type == "object" then
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-- explode at this pos
|
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if c.object:get_armor_groups ().immortal then
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self.object:set_velocity (c.old_velocity)
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else
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explode_pos = vector.new (c.object:get_pos ())
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--minetest.log ("action", "Shell on entity "..c.object:get_luaentity ().name.." at "..minetest.pos_to_string (explode_pos))
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break
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end
|
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end
|
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end
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end
|
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|
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if explode_pos then
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self.object:remove ()
|
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|
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explode_func (explode_pos)
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end
|
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end,
|
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|
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
|
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return true
|
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end,
|
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})
|
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|
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minetest.register_craftitem (name, {
|
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description = description,
|
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short_description = description,
|
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groups = { },
|
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inventory_image = inventory_image,
|
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wield_image = inventory_image,
|
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stack_max = stack_max,
|
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})
|
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|
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|
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lwcomponents.register_spawner (name,
|
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function (spawn_pos, itemstack, owner, spawner_pos, spawner_dir, force)
|
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if not itemstack:is_empty() then
|
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local def = minetest.registered_entities[name.."_entity"]
|
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|
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if def then
|
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local obj = minetest.add_entity (spawn_pos, name.."_entity")
|
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|
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if obj then
|
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obj:set_armor_groups ({ immortal = 1 })
|
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obj:set_acceleration ({ x = 0, y = -9.81, z = 0 })
|
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obj:set_rotation (vector.dir_to_rotation (vector.multiply (spawner_dir, shell_speed)))
|
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obj:set_velocity (vector.multiply (spawner_dir, shell_speed))
|
||||
|
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local luaent = obj:get_luaentity ()
|
||||
|
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if luaent then
|
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luaent.spawn_pos = { x = spawn_pos.x, y = spawn_pos.y, z = spawn_pos.z }
|
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luaent.time_lived = 0
|
||||
luaent.shell_speed = shell_speed
|
||||
end
|
||||
|
||||
return obj, false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return nil, false
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
register_shell ("lwcomponents:cannon_shell",
|
||||
S("Shell"),
|
||||
"lwcannon_shell.png",
|
||||
"lwcannon_shell_item.png",
|
||||
99,
|
||||
25,
|
||||
function (pos)
|
||||
utils.boom (pos,
|
||||
2, -- node_radius
|
||||
70, -- node_chance in 100
|
||||
2, -- fire_radius
|
||||
5, -- fire_chance in 100
|
||||
4, -- entity_radius
|
||||
20, -- entity_damage
|
||||
false, -- disable_drops
|
||||
nil, -- node_filter
|
||||
false, -- burn_all
|
||||
nil) -- sound
|
||||
end)
|
||||
|
||||
|
||||
register_shell ("lwcomponents:cannon_soft_shell",
|
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S("Soft Shell"),
|
||||
"lwcannon_soft_shell.png",
|
||||
"lwcannon_soft_shell_item.png",
|
||||
99,
|
||||
25,
|
||||
function (pos)
|
||||
utils.boom (pos,
|
||||
2, -- node_radius
|
||||
50, -- node_chance in 100
|
||||
2, -- fire_radius
|
||||
5, -- fire_chance in 100
|
||||
4, -- entity_radius
|
||||
20, -- entity_damage
|
||||
false, -- disable_drops
|
||||
{
|
||||
buildable_to = true,
|
||||
buildable_to_undefined = false,
|
||||
}, -- node_filter
|
||||
false, -- burn_all
|
||||
nil) -- sound
|
||||
end)
|
||||
|
||||
|
||||
if minetest.global_exists ("fire") then
|
||||
register_shell ("lwcomponents:cannon_fire_shell",
|
||||
S("Fire Shell"),
|
||||
"lwcannon_fire_shell.png",
|
||||
"lwcannon_fire_shell_item.png",
|
||||
99,
|
||||
25,
|
||||
function (pos)
|
||||
utils.boom (pos,
|
||||
2, -- node_radius
|
||||
0, -- node_chance in 100
|
||||
2, -- fire_radius
|
||||
70, -- fire_chance in 100
|
||||
4, -- entity_radius
|
||||
20, -- entity_damage
|
||||
false, -- disable_drops
|
||||
nil, -- node_filter
|
||||
true, -- burn_all
|
||||
nil) -- sound
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
--
|
15
change.log
@@ -67,3 +67,18 @@ v0.1.10
|
||||
v0.1.11
|
||||
* Fix to breakers (?).
|
||||
* Added position aiming to cannons.
|
||||
|
||||
|
||||
v0.1.12
|
||||
* Added sensitivity option for game controller in cannons.
|
||||
* Added cannon shells.
|
||||
* Fixed bug in utils.is_creative.
|
||||
* Increased cannon pitch to -20 to 70.
|
||||
|
||||
|
||||
v0.1.13
|
||||
* Removed optional dependency lwdrops.
|
||||
|
||||
|
||||
v0.1.14
|
||||
* Calls on_drop when item is dropped.
|
||||
|
29
crafting.lua
@@ -23,6 +23,35 @@ minetest.register_craft( {
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "lwcomponents:cannon_shell 10",
|
||||
recipe = {
|
||||
{ "default:steel_ingot", "default:steel_ingot" },
|
||||
{ "", "default:coalblock" },
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "lwcomponents:cannon_soft_shell 10",
|
||||
recipe = {
|
||||
{ "default:steel_ingot", "default:steel_ingot" },
|
||||
{ "default:copper_lump", "default:coalblock" },
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
if minetest.global_exists ("fire") then
|
||||
minetest.register_craft( {
|
||||
output = "lwcomponents:cannon_fire_shell 10",
|
||||
recipe = {
|
||||
{ "default:steel_ingot", "default:steel_ingot" },
|
||||
{ "default:iron_lump", "default:coalblock" },
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
if utils.digilines_supported or utils.mesecon_supported then
|
||||
|
||||
|
@@ -1,5 +1,4 @@
|
||||
default
|
||||
lwdrops?
|
||||
mesecons?
|
||||
digilines?
|
||||
unifieddyes?
|
||||
|
20
deployer.lua
@@ -73,7 +73,7 @@ end
|
||||
|
||||
|
||||
|
||||
local function place_node (itemname, pos)
|
||||
local function place_node (item, pos)
|
||||
local node = minetest.get_node_or_nil ({ x = pos.x, y = pos.y - 1, z = pos.z })
|
||||
|
||||
if not node then
|
||||
@@ -100,8 +100,8 @@ local function place_node (itemname, pos)
|
||||
end
|
||||
end
|
||||
|
||||
local stack = ItemStack (itemname)
|
||||
local itemdef = utils.find_item_def (itemname)
|
||||
local stack = ItemStack (item)
|
||||
local itemdef = utils.find_item_def (stack:get_name ())
|
||||
|
||||
if stack and itemdef then
|
||||
local placed = false
|
||||
@@ -122,23 +122,23 @@ local function place_node (itemname, pos)
|
||||
end
|
||||
|
||||
if itemdef and itemdef.on_place then
|
||||
local result, msg = pcall (itemdef.on_place, stack, nil, pointed_thing)
|
||||
local result, leftover = pcall (itemdef.on_place, stack, nil, pointed_thing)
|
||||
|
||||
placed = result
|
||||
|
||||
if not placed then
|
||||
if utils.settings.alert_handler_errors then
|
||||
minetest.log ("error", "on_place handler for "..itemname.." crashed - "..msg)
|
||||
minetest.log ("error", "on_place handler for "..stack:get_name ().." crashed - "..leftover)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not placed then
|
||||
if not minetest.registered_nodes[itemname] then
|
||||
if not minetest.registered_nodes[stack:get_name ()] then
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.set_node (pos, { name = itemname, param1 = 0, param2 = 0 })
|
||||
minetest.set_node (pos, { name = stack:get_name (), param1 = 0, param2 = 0 })
|
||||
|
||||
if itemdef and itemdef.after_place_node then
|
||||
local result, msg = pcall (itemdef.after_place_node, pos, nil, stack, pointed_thing)
|
||||
@@ -154,9 +154,11 @@ local function place_node (itemname, pos)
|
||||
pcall (minetest.sound_play, itemdef.sounds.place, { pos = pos })
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
@@ -219,7 +221,7 @@ local function deploy_item (pos, node, slot, range)
|
||||
local deploypos = get_deploy_pos (pos, node.param2, range)
|
||||
|
||||
if item and deploypos then
|
||||
if place_node (name, deploypos) then
|
||||
if place_node (stack, deploypos) then
|
||||
stack:set_count (stack:get_count () - 1)
|
||||
inv:set_stack ("main", slot, stack)
|
||||
|
||||
|
@@ -9,7 +9,7 @@ release them from the bottom.
|
||||
|
||||
Cannon rotation range:
|
||||
side to side - +/-60 degrees (- = left, + = right)
|
||||
down to up: -20 to 50 degrees (- = down, + = up)
|
||||
down to up: -20 to 70 degrees (- = down, + = up)
|
||||
|
||||
To spawn entities from cannons include the lwcomponents_spawners mod.
|
||||
|
||||
@@ -21,6 +21,7 @@ Channel - digilines channel of cannon.
|
||||
Hide - hides the form so the cannon can be used manually, double right click
|
||||
any other face besides the rear to bring up the form.
|
||||
Controller - digistuff game controller digilines channel.
|
||||
Sensitive - if checked game controller movements have a x3 sensitivity.
|
||||
Top 1 slot inventory - storage of items to shoot.
|
||||
Bottom 32 slot inventory - player's inventory.
|
||||
|
||||
@@ -35,11 +36,11 @@ Digistuff game controller
|
||||
Connect a game controller to the cannon with digilines cable. Enter the
|
||||
game controller's channel in the Controller field of the cannon's form
|
||||
(click Set). Your turning movements turn the cannon's barrel in the
|
||||
direction the cannon is facing. The movements have an increased sensitivity
|
||||
(x3) to try and keep the target in your view. Punching shoots an item.
|
||||
The game controller updates every 0.2 seconds, so a quick punch may not
|
||||
register. A locked cannon can only be controlled by it's owner with a game
|
||||
controller.
|
||||
direction the cannon is facing. If Sensitive is checked the movements
|
||||
have an increased sensitivity (x3) to try and keep the target in your view,
|
||||
otherwise x1. Punching shoots an item. The game controller updates every
|
||||
0.2 seconds, so a quick punch may not register. A locked cannon can only
|
||||
be controlled by it's owner with a game controller.
|
||||
|
||||
Mesecons
|
||||
Shoots an item when power is turned on.
|
||||
@@ -47,7 +48,7 @@ Mesecons
|
||||
Digilines messages
|
||||
|
||||
"pitch <n>"
|
||||
Sets the pitch of the barrel. n should be between -20 to 50, and will
|
||||
Sets the pitch of the barrel. n should be between -20 to 70, and will
|
||||
be clipped to this range.
|
||||
eg. "pitch 22"
|
||||
|
||||
@@ -56,8 +57,47 @@ Digilines messages
|
||||
be clipped to this range.
|
||||
eg. "rotation 45"
|
||||
|
||||
table - aim position
|
||||
{
|
||||
action = "aim",
|
||||
aim = { x, y, z }
|
||||
}
|
||||
x is the horizontal left (negative) to right. 0 is straight ahead.
|
||||
y is the vertical down (negative) to up. 0 is straight ahead.
|
||||
z is the depth. Must be > 0 or ignored. 1 is the position directly in
|
||||
front of the cannon.
|
||||
* The cannon barrel's height is 0.65 above the cannon's placed position.
|
||||
When aiming for height, if the cannon's base height is taken as -0.5,
|
||||
and consider height from there. This allows for the barrel height
|
||||
and a little drop in the projectile at close range.
|
||||
|
||||
"fire"
|
||||
Shoots an item.
|
||||
|
||||
* Note: turning the barrel is animated and takes 0.1 seconds per 10
|
||||
degrees of movement. A fire command while moving is ignored.
|
||||
|
||||
|
||||
Three shells are provided for cannons.
|
||||
|
||||
Shell
|
||||
This shell has a 70% chance of destroying a node within a radius of 2 from
|
||||
the impact, a 5% chance a flammable node will be set on fire within a
|
||||
radius of 2 (if fire is installed), and damages players and entities within
|
||||
a radius of 4 with a maximum of 20 damage points.
|
||||
|
||||
|
||||
Soft Shell
|
||||
This shell has a 50% chance of destroying only soft (buildable_to) nodes,
|
||||
such as grass, within a radius of 2 from the impact, a 5% chance a flammable
|
||||
node will be set on fire within a radius of 2 (if fire is installed), and
|
||||
damages players and entities within a radius of 4 with a maximum of 20
|
||||
damage points.
|
||||
|
||||
|
||||
Fire Shell
|
||||
* This item is only available if fire is installed.
|
||||
This shell does not destroying nodes, has a 70% chance of setting a node
|
||||
on fire, whether its flammable or not within a radius of 2, and damages
|
||||
players and entities within a radius of 4 with a maximum of 20 damage
|
||||
points.
|
||||
|
512
explode.lua
Normal file
@@ -0,0 +1,512 @@
|
||||
local utils = ...
|
||||
local S = utils.S
|
||||
|
||||
|
||||
|
||||
|
||||
local explode = { }
|
||||
|
||||
|
||||
|
||||
if minetest.global_exists ("fire") then
|
||||
|
||||
|
||||
explode.fire_supported = true
|
||||
|
||||
|
||||
function explode.set_fire (pos, burn_all)
|
||||
local node = utils.get_far_node (pos)
|
||||
|
||||
if not node then
|
||||
return
|
||||
end
|
||||
|
||||
if node.name ~= "air" then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if not def or not def.buildable_to then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local dirs =
|
||||
{
|
||||
{ x = 0, y = -1, z = 0 },
|
||||
{ x = -1, y = 0, z = 0 },
|
||||
{ x = 0, y = 0, z = -1 },
|
||||
{ x = 1, y = 0, z = 0 },
|
||||
{ x = 0, y = 0, z = 1 }
|
||||
}
|
||||
|
||||
for i = 1, #dirs do
|
||||
node = utils.get_far_node (vector.add (pos, dirs[i]))
|
||||
|
||||
if node and node.name ~= "air" and node.name ~= "fire:basic_flame" then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if def and def.liquidtype == "none" then
|
||||
if (def.groups and def.groups.flammable) or burn_all then
|
||||
minetest.set_node (pos, { name = "fire:basic_flame" })
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
|
||||
|
||||
explode.fire_supported = false
|
||||
|
||||
|
||||
function explode.set_fire (pos, burn_all)
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function is_same_item (stack1, stack2)
|
||||
local copy1 = ItemStack (stack1)
|
||||
local copy2 = ItemStack (stack2)
|
||||
|
||||
if copy1 and copy2 then
|
||||
copy1:set_count (1)
|
||||
copy2:set_count (1)
|
||||
|
||||
if copy1:to_string () == copy2:to_string () then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function dig_node (pos, toolname)
|
||||
local node = utils.get_far_node (pos)
|
||||
local dig = false
|
||||
local drops = nil
|
||||
|
||||
if toolname == true then
|
||||
dig = true
|
||||
toolname = nil
|
||||
end
|
||||
|
||||
if node and node.name ~= "air" then
|
||||
local def = utils.find_item_def (node.name)
|
||||
|
||||
if not dig then
|
||||
if def and def.can_dig then
|
||||
local result, can_dig = pcall (def.can_dig, pos)
|
||||
|
||||
dig = ((not result) or (result and (can_dig == nil or can_dig == true)))
|
||||
else
|
||||
dig = true
|
||||
end
|
||||
end
|
||||
|
||||
if dig then
|
||||
local items = minetest.get_node_drops (node, toolname)
|
||||
|
||||
if items then
|
||||
drops = { }
|
||||
|
||||
for i = 1, #items do
|
||||
drops[i] = ItemStack (items[i])
|
||||
end
|
||||
|
||||
if def and def.preserve_metadata then
|
||||
def.preserve_metadata (pos, node, minetest.get_meta (pos), drops)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.remove_node (pos)
|
||||
end
|
||||
end
|
||||
|
||||
return drops
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function add_drops (drops, drop)
|
||||
if drops and drop then
|
||||
for i = 1, #drop do
|
||||
local item = ItemStack (drop[i])
|
||||
|
||||
if item and not item:is_empty () then
|
||||
local existing = drops[item:get_name ()]
|
||||
|
||||
if existing and is_same_item (item, existing) then
|
||||
existing:set_count (existing:get_count () + item:get_count ())
|
||||
else
|
||||
drops[item:get_name ()] = item
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function explode_node (pos, dig_chance, intensity, drops, filter)
|
||||
if not utils.is_protected (pos, nil) then
|
||||
dig_chance = math.min (math.max (dig_chance, 0), 100)
|
||||
|
||||
if math.random (100) <= dig_chance then
|
||||
local node = utils.get_far_node (pos)
|
||||
local blasted = false
|
||||
|
||||
if node and node.name ~= "air" then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if def then
|
||||
if def.diggable == false then
|
||||
return false
|
||||
end
|
||||
|
||||
for k, v in pairs (filter) do
|
||||
if def[k] == nil then
|
||||
if filter[k.."_undefined"] == false then
|
||||
return false
|
||||
end
|
||||
elseif def[k] ~= v then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
if def.on_blast then
|
||||
def.on_blast (pos, intensity)
|
||||
blasted = true
|
||||
end
|
||||
end
|
||||
|
||||
if not blasted then
|
||||
local drop = dig_node (pos, true)
|
||||
|
||||
add_drops (drops, drop)
|
||||
end
|
||||
|
||||
minetest.check_for_falling ({ x = pos.x, y = pos.y + 1, z = pos.z })
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function burn_node (pos, fire_chance, burn_all)
|
||||
if not utils.is_protected (pos, nil) then
|
||||
fire_chance = math.min (math.max (fire_chance, 0), 100)
|
||||
|
||||
if math.random (100) <= fire_chance then
|
||||
explode.set_fire (pos, burn_all)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function entity_is_drop (obj)
|
||||
return obj.get_luaentity and obj:get_luaentity () and
|
||||
obj:get_luaentity ().name and
|
||||
obj:get_luaentity ().name == "__builtin:item"
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function explode_entities (pos, radius, damage, drops)
|
||||
local objs = minetest.get_objects_inside_radius (pos, radius)
|
||||
|
||||
for _, obj in pairs (objs) do
|
||||
local obj_pos = obj:get_pos ()
|
||||
local dir = vector.direction (pos, obj_pos)
|
||||
local dist = vector.length (vector.subtract (obj_pos, pos))
|
||||
local vel = vector.multiply (dir, ((radius + 1) - dist) / (radius + 1) * damage * 5)
|
||||
|
||||
if entity_is_drop (obj) then
|
||||
obj:add_velocity (vel)
|
||||
|
||||
elseif not obj:get_armor_groups ().immortal then
|
||||
|
||||
local ent_damage = ((radius - dist) / radius * damage / 2) + (damage / 2)
|
||||
local reason = { type = "set_hp", from = "lwcomponents" }
|
||||
|
||||
if obj:is_player() then
|
||||
obj:add_velocity (vel)
|
||||
|
||||
obj:set_hp (obj:get_hp() - ent_damage, reason)
|
||||
|
||||
else
|
||||
local luaobj = obj:get_luaentity()
|
||||
|
||||
-- object might have disappeared somehow
|
||||
if luaobj then
|
||||
local do_damage = true
|
||||
local do_knockback = true
|
||||
local entity_drops = {}
|
||||
local objdef = minetest.registered_entities[luaobj.name]
|
||||
|
||||
if objdef and objdef.on_blast then
|
||||
do_damage, do_knockback, entity_drops = objdef.on_blast (luaobj, ent_damage)
|
||||
end
|
||||
|
||||
if do_knockback then
|
||||
obj:add_velocity (vel)
|
||||
end
|
||||
|
||||
if do_damage then
|
||||
obj:set_hp (obj:get_hp() - ent_damage, reason)
|
||||
end
|
||||
|
||||
add_drops (drops, entity_drops)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function spray_drops (pos, drops, damage)
|
||||
local max_vel = damage * 2.5
|
||||
|
||||
for k, stack in pairs (drops) do
|
||||
local vel =
|
||||
{
|
||||
x = math.random (max_vel) - (max_vel / 2),
|
||||
y = math.random (max_vel) - (max_vel / 2),
|
||||
z = math.random (max_vel) - (max_vel / 2)
|
||||
}
|
||||
|
||||
local drop = minetest.add_item (pos, stack)
|
||||
|
||||
if drop then
|
||||
drop:set_velocity (vel)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function add_effects (pos, radius, drops)
|
||||
minetest.add_particle ({
|
||||
pos = pos,
|
||||
velocity = vector.new (),
|
||||
acceleration = vector.new (),
|
||||
expirationtime = 0.4,
|
||||
size = 30, -- radius * 10,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "lwcomponents_boom.png",
|
||||
glow = 15,
|
||||
})
|
||||
|
||||
minetest.add_particlespawner ({
|
||||
amount = 64,
|
||||
time = 0.5,
|
||||
minpos = vector.subtract (pos, radius / 2),
|
||||
maxpos = vector.add (pos, radius / 2),
|
||||
minvel = {x = -10, y = -10, z = -10},
|
||||
maxvel = {x = 10, y = 10, z = 10},
|
||||
minacc = vector.new (),
|
||||
maxacc = vector.new (),
|
||||
minexptime = 1,
|
||||
maxexptime = 2.5,
|
||||
minsize = 9, -- radius * 3,
|
||||
maxsize = 15, -- radius * 5,
|
||||
texture = "lwcomponents_smoke.png",
|
||||
})
|
||||
|
||||
-- we just dropped some items. Look at the items entities and pick
|
||||
-- one of them to use as texture
|
||||
local texture = "lwcomponents_blast.png" --fallback texture
|
||||
local node
|
||||
local most = 0
|
||||
|
||||
if drops then
|
||||
for name, stack in pairs (drops) do
|
||||
local count = stack:get_count()
|
||||
if count > most then
|
||||
most = count
|
||||
local def = minetest.registered_nodes[name]
|
||||
if def then
|
||||
node = { name = name }
|
||||
end
|
||||
if def and def.tiles and def.tiles[1] then
|
||||
if type (def.tiles[1]) == "table" then
|
||||
texture = def.tiles[1].name or "lwcomponents_blast.png"
|
||||
elseif type (def.tiles[1]) == "string" then
|
||||
texture = def.tiles[1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.add_particlespawner ({
|
||||
amount = 64,
|
||||
time = 0.1,
|
||||
minpos = vector.subtract (pos, radius / 2),
|
||||
maxpos = vector.add (pos, radius / 2),
|
||||
minvel = {x = -3, y = 0, z = -3},
|
||||
maxvel = {x = 3, y = 5, z = 3},
|
||||
minacc = {x = 0, y = -10, z = 0},
|
||||
maxacc = {x = 0, y = -10, z = 0},
|
||||
minexptime = 0.8,
|
||||
maxexptime = 2.0,
|
||||
minsize = 1, -- radius * 0.33,
|
||||
maxsize = 3, -- radius,
|
||||
texture = texture,
|
||||
-- ^ only as fallback for clients without support for `node` parameter
|
||||
node = node,
|
||||
collisiondetection = true,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
function utils.boom (pos, -- center of explosion
|
||||
node_radius, node_chance, -- radius and chance in 100
|
||||
fire_radius, fire_chance, -- radius and chance in 100
|
||||
entity_radius, entity_damage, -- radius and max damage applied
|
||||
disable_drops, -- true to disable drops
|
||||
node_filter, -- node filter table as { buildable_to = true, buildable_to_undefined = false, ... }
|
||||
burn_all, -- true to set fire to anything, otherwise only flammable
|
||||
sound) -- sound on blast, if nil plays default
|
||||
|
||||
pos = vector.round (pos)
|
||||
node_radius = math.floor (node_radius or 1)
|
||||
fire_radius = math.floor (fire_radius or node_radius)
|
||||
entity_radius = math.floor (entity_radius or node_radius * 2)
|
||||
node_chance = node_chance or 80
|
||||
fire_chance = fire_chance or 30
|
||||
entity_damage = math.floor (entity_damage or entity_radius)
|
||||
disable_drops = disable_drops == true
|
||||
node_filter = node_filter or { }
|
||||
burn_all = burn_all == true
|
||||
sound = sound or "lwcannon"
|
||||
|
||||
local drops = { }
|
||||
local effects_radius = (node_radius > 0 and node_radius) or entity_radius
|
||||
local center_free = false
|
||||
|
||||
if not utils.is_protected (pos, nil) then
|
||||
local center_node = utils.get_far_node (pos)
|
||||
|
||||
if not node or node.name == "air" then
|
||||
center_free = true
|
||||
end
|
||||
end
|
||||
|
||||
if node_radius > 0 and node_chance > 0 then
|
||||
local extents = node_radius * 2
|
||||
|
||||
for y = -extents, extents, 1 do
|
||||
for z = -extents, extents, 1 do
|
||||
for x = -extents, extents, 1 do
|
||||
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
|
||||
local length = vector.length ({ x = x, y = y, z = z })
|
||||
|
||||
if node_chance > 0 and length <= node_radius then
|
||||
if explode_node (node_pos, node_chance, 1.0, drops, node_filter) then
|
||||
if vector.equals (pos, node_pos) then
|
||||
center_free = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if fire_radius > 0 and fire_chance > 0 then
|
||||
local extents = fire_radius * 2
|
||||
|
||||
for y = -extents, extents, 1 do
|
||||
for z = -extents, extents, 1 do
|
||||
for x = -extents, extents, 1 do
|
||||
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
|
||||
local length = vector.length ({ x = x, y = y, z = z })
|
||||
|
||||
if fire_chance > 0 and length <= fire_radius then
|
||||
burn_node (node_pos, fire_chance, burn_all)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.sound_play (sound,
|
||||
{
|
||||
pos = pos,
|
||||
gain = 2.5,
|
||||
max_hear_distance = math.min (effects_radius * 20, 128)
|
||||
},
|
||||
true)
|
||||
|
||||
if center_free then
|
||||
minetest.set_node (pos, { name = "lwcomponents:boom" })
|
||||
end
|
||||
|
||||
explode_entities (pos, entity_radius, entity_damage, drops)
|
||||
|
||||
if not disable_drops then
|
||||
spray_drops (pos, drops, entity_damage)
|
||||
end
|
||||
|
||||
add_effects (pos, effects_radius, drops)
|
||||
|
||||
|
||||
minetest.log ("action", "A Shell explosion occurred at " .. minetest.pos_to_string (pos) ..
|
||||
" with radius " .. entity_radius)
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_node ("lwcomponents:boom", {
|
||||
description = S("Boom"),
|
||||
drawtype = "airlike",
|
||||
tiles = { "lwcomponents_boom.png" },
|
||||
inventory_image = "lwcomponents_boom.png",
|
||||
wield_image = "lwcomponents_boom.png",
|
||||
light_source = default.LIGHT_MAX,
|
||||
use_texture_alpha = "blend",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
climbable = false,
|
||||
buildable_to = true,
|
||||
floodable = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
paramtype = "light",
|
||||
param1 = 255,
|
||||
post_effect_color = { a = 128, r = 255, g = 0, b = 0 },
|
||||
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
|
||||
on_construct = function (pos)
|
||||
minetest.get_node_timer (pos):start (0.5)
|
||||
end,
|
||||
on_timer = function (pos, elapsed)
|
||||
minetest.remove_node (pos)
|
||||
|
||||
return false
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
--
|
6
init.lua
@@ -1,4 +1,4 @@
|
||||
local version = "0.1.11"
|
||||
local version = "0.1.14"
|
||||
local mod_storage = minetest.get_mod_storage ()
|
||||
|
||||
|
||||
@@ -15,8 +15,9 @@ end
|
||||
local utils = { }
|
||||
local modpath = minetest.get_modpath ("lwcomponents")
|
||||
|
||||
loadfile (modpath.."/utils.lua") (utils, mod_storage)
|
||||
loadfile (modpath.."/settings.lua") (utils)
|
||||
loadfile (modpath.."/utils.lua") (utils, mod_storage)
|
||||
loadfile (modpath.."/explode.lua") (utils)
|
||||
loadfile (modpath.."/api.lua") (utils)
|
||||
utils.connections = loadfile (modpath.."/connections.lua") ()
|
||||
loadfile (modpath.."/dropper.lua") (utils)
|
||||
@@ -32,6 +33,7 @@ loadfile (modpath.."/deployer.lua") (utils)
|
||||
loadfile (modpath.."/fan.lua") (utils)
|
||||
loadfile (modpath.."/conduit.lua") (utils, mod_storage)
|
||||
loadfile (modpath.."/cannon.lua") (utils)
|
||||
loadfile (modpath.."/cannon_shell.lua") (utils)
|
||||
loadfile (modpath.."/extras.lua") (utils)
|
||||
loadfile (modpath.."/digiswitch.lua") (utils)
|
||||
loadfile (modpath.."/movefloor.lua") (utils)
|
||||
|
@@ -69,7 +69,10 @@ public domain.
|
||||
|
||||
player button images derived from mesecons button image.
|
||||
|
||||
cannon firing sound from tnt, released under CC BY-SA 3.0 and CC0 1.0
|
||||
cannon firing and explosion sound from tnt (TumeniNodes/steveygos93),
|
||||
released under CC0 1.0 (originally from https://freesound.org/s/80401/)
|
||||
|
||||
boom image from tnt, released under CC BY-SA 3.0.
|
||||
|
||||
All other media, or media not covered by a licence, is licensed
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
|
2
mod.conf
@@ -3,4 +3,4 @@ description = Various components for mesecons and digilines.
|
||||
title = LWComponents
|
||||
name = lwcomponents
|
||||
depends = default
|
||||
optional_depends = lwdrops, mesecons, digilines, unifieddyes, intllib, hopper, digistuff
|
||||
optional_depends = mesecons, digilines, unifieddyes, intllib, hopper, digistuff
|
||||
|
162
models/lwcomponents_shell.obj
Normal file
@@ -0,0 +1,162 @@
|
||||
# Blender v2.82 (sub 7) OBJ File: 'shell.blend'
|
||||
# www.blender.org
|
||||
mtllib shell.mtl
|
||||
o Sell
|
||||
v 1.188815 0.386266 -2.500000
|
||||
v 1.188815 -0.386266 -0.000000
|
||||
v 1.188815 -0.386266 -2.500000
|
||||
v -1.188815 -0.386266 0.000000
|
||||
v -1.188815 0.386266 -2.500000
|
||||
v -1.188815 -0.386266 -2.500000
|
||||
v 1.188815 0.386266 -0.000000
|
||||
v 0.951055 -0.309014 0.499997
|
||||
v 0.734730 -1.011265 -0.000000
|
||||
v -0.734730 -1.011265 -2.500000
|
||||
v -0.734730 -1.011265 0.000000
|
||||
v -0.951055 0.309014 0.499997
|
||||
v -1.188815 0.386266 0.000000
|
||||
v 0.237761 -0.077252 2.000000
|
||||
v 0.440836 -0.606760 1.000000
|
||||
v 0.713290 -0.231762 1.000000
|
||||
v 0.734730 1.011265 -2.500000
|
||||
v 0.146942 0.202250 2.000000
|
||||
v 0.146942 -0.202250 2.000000
|
||||
v 0.951055 0.309014 0.499997
|
||||
v -0.000000 -1.250000 -2.500000
|
||||
v 0.000000 -1.250000 0.000000
|
||||
v -0.587785 -0.809015 0.499997
|
||||
v -0.734730 1.011265 0.000000
|
||||
v -0.587785 0.809015 0.499997
|
||||
v 0.000000 1.250000 0.000000
|
||||
v 0.734730 -1.011265 -2.500000
|
||||
v 0.734730 1.011265 -0.000000
|
||||
v -0.000000 1.250000 -2.500000
|
||||
v -0.146942 -0.202250 2.000000
|
||||
v -0.237760 -0.077252 2.000000
|
||||
v -0.951055 -0.309014 0.499997
|
||||
v -0.734730 1.011265 -2.500000
|
||||
v -0.237760 0.077252 2.000000
|
||||
v 0.000000 -0.249996 2.000000
|
||||
v -0.440836 -0.606760 1.000000
|
||||
v 0.587785 -0.809015 0.499997
|
||||
v 0.713290 0.231762 1.000000
|
||||
v 0.237761 0.077252 2.000000
|
||||
v 0.587785 0.809015 0.499997
|
||||
v 0.440836 0.606760 1.000000
|
||||
v -0.713290 0.231762 1.000000
|
||||
v -0.440836 0.606760 1.000000
|
||||
v -0.713290 -0.231762 1.000000
|
||||
v 0.000000 0.249996 2.000000
|
||||
v -0.146942 0.202250 2.000000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.7306 -0.5308 0.4294
|
||||
vn -0.8090 -0.5878 0.0000
|
||||
vn -0.9031 0.0000 0.4294
|
||||
vn 0.8090 0.5878 0.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn 0.9031 0.0000 0.4294
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn -0.2791 -0.8589 0.4294
|
||||
vn -0.2791 0.8589 0.4294
|
||||
vn -0.3090 -0.9511 0.0000
|
||||
vn 0.7306 0.5308 0.4294
|
||||
vn 0.3090 0.9511 0.0000
|
||||
vn -0.8090 0.5878 0.0000
|
||||
vn -0.3090 0.9511 0.0000
|
||||
vn 0.3090 -0.9511 0.0000
|
||||
vn -0.7306 -0.5308 0.4294
|
||||
vn 0.2791 -0.8589 0.4294
|
||||
vn 0.8090 -0.5878 0.0000
|
||||
vn 0.2791 0.8589 0.4294
|
||||
vn -0.7306 0.5308 0.4294
|
||||
usemtl None
|
||||
s off
|
||||
f 1//1 2//1 3//1
|
||||
f 4//2 5//2 6//2
|
||||
f 7//1 2//1 1//1
|
||||
f 2//3 8//3 9//3
|
||||
f 4//4 10//4 11//4
|
||||
f 4//5 12//5 13//5
|
||||
f 14//3 15//3 16//3
|
||||
f 1//6 17//6 7//6
|
||||
f 14//7 18//7 19//7
|
||||
f 8//8 20//8 16//8
|
||||
f 10//9 5//9 21//9
|
||||
f 6//4 10//4 4//4
|
||||
f 22//10 23//10 11//10
|
||||
f 24//11 25//11 26//11
|
||||
f 3//9 5//9 1//9
|
||||
f 21//9 5//9 27//9
|
||||
f 11//12 10//12 22//12
|
||||
f 28//13 20//13 7//13
|
||||
f 17//14 26//14 28//14
|
||||
f 7//6 17//6 28//6
|
||||
f 29//14 26//14 17//14
|
||||
f 24//15 5//15 13//15
|
||||
f 29//16 24//16 26//16
|
||||
f 22//17 27//17 9//17
|
||||
f 30//7 18//7 31//7
|
||||
f 11//18 32//18 4//18
|
||||
f 33//15 5//15 24//15
|
||||
f 29//9 5//9 33//9
|
||||
f 31//7 18//7 34//7
|
||||
f 15//19 19//19 35//19
|
||||
f 33//16 24//16 29//16
|
||||
f 27//9 5//9 3//9
|
||||
f 22//12 10//12 21//12
|
||||
f 21//17 27//17 22//17
|
||||
f 13//2 5//2 4//2
|
||||
f 6//9 5//9 10//9
|
||||
f 2//20 27//20 3//20
|
||||
f 9//20 27//20 2//20
|
||||
f 31//18 36//18 30//18
|
||||
f 32//5 12//5 4//5
|
||||
f 17//9 5//9 29//9
|
||||
f 1//9 5//9 17//9
|
||||
f 35//7 18//7 30//7
|
||||
f 16//3 37//3 9//3
|
||||
f 14//8 38//8 39//8
|
||||
f 26//21 40//21 28//21
|
||||
f 41//13 18//13 39//13
|
||||
f 24//22 42//22 25//22
|
||||
f 25//11 43//11 26//11
|
||||
f 31//5 34//5 44//5
|
||||
f 30//10 36//10 35//10
|
||||
f 34//22 43//22 42//22
|
||||
f 44//18 32//18 11//18
|
||||
f 45//21 18//21 41//21
|
||||
f 16//8 38//8 14//8
|
||||
f 9//3 8//3 16//3
|
||||
f 22//19 15//19 35//19
|
||||
f 15//3 37//3 16//3
|
||||
f 16//8 20//8 38//8
|
||||
f 38//13 20//13 28//13
|
||||
f 32//5 42//5 12//5
|
||||
f 13//22 12//22 24//22
|
||||
f 12//22 42//22 24//22
|
||||
f 42//22 43//22 25//22
|
||||
f 46//22 43//22 34//22
|
||||
f 26//21 45//21 41//21
|
||||
f 14//3 19//3 15//3
|
||||
f 35//10 36//10 22//10
|
||||
f 22//19 37//19 15//19
|
||||
f 9//19 37//19 22//19
|
||||
f 44//5 34//5 42//5
|
||||
f 39//7 18//7 14//7
|
||||
f 2//8 20//8 8//8
|
||||
f 7//8 20//8 2//8
|
||||
f 38//13 41//13 39//13
|
||||
f 41//21 40//21 26//21
|
||||
f 44//5 42//5 32//5
|
||||
f 19//7 18//7 35//7
|
||||
f 34//7 18//7 46//7
|
||||
f 46//7 18//7 45//7
|
||||
f 44//18 36//18 31//18
|
||||
f 36//10 23//10 22//10
|
||||
f 38//13 40//13 41//13
|
||||
f 28//13 40//13 38//13
|
||||
f 44//18 23//18 36//18
|
||||
f 11//18 23//18 44//18
|
||||
f 45//11 43//11 46//11
|
||||
f 26//11 43//11 45//11
|
@@ -13,7 +13,7 @@ CC BY-SA 3.0
|
||||
|
||||
Version
|
||||
=======
|
||||
0.1.11
|
||||
0.1.14
|
||||
|
||||
|
||||
Minetest Version
|
||||
@@ -28,7 +28,6 @@ default
|
||||
|
||||
Optional Dependencies
|
||||
=====================
|
||||
lwdrops
|
||||
mesecons
|
||||
digilines
|
||||
unifieddyes
|
||||
@@ -63,7 +62,7 @@ Various components for mesecons and digilines.
|
||||
* Hologram, projects a hologram above the hologram node.
|
||||
* Fan, blows any entity, player or drop in front of the fan.
|
||||
* Conduit, connected in a circuit to move items.
|
||||
* Cannon, shoots an item on command with directional aiming.
|
||||
* Cannon, shoots an item on command with directional aiming (plus 3 shells).
|
||||
* Digiswitch, digilines controlled mesecons power.
|
||||
* Movefloor, similar to vertical mesecons movestone.
|
||||
* Solid color conductor blocks, same as Solid Color Block but also mesecons
|
||||
|
BIN
screenshot.png
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 65 KiB |
BIN
textures/lwcannon_fire_shell.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
textures/lwcannon_fire_shell_item.png
Normal file
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textures/lwcannon_shell.png
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textures/lwcannon_shell_item.png
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textures/lwcannon_soft_shell.png
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textures/lwcannon_soft_shell_item.png
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textures/lwcomponents_blast.png
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textures/lwcomponents_boom.png
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textures/lwcomponents_smoke.png
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86
utils.lua
@@ -67,43 +67,6 @@ end
|
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-- check for lwdrops
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if minetest.global_exists ("lwdrops") then
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utils.lwdrops_supported = true
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utils.on_destroy = lwdrops.on_destroy
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utils.item_pickup = lwdrops.item_pickup
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utils.item_drop = lwdrops.item_drop
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else
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utils.lwdrops_supported = false
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-- dummy
|
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utils.on_destroy = function (itemstack)
|
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end
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utils.item_pickup = function (entity, cleanup)
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local stack = nil
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|
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if entity and entity.name and entity.name == "__builtin:item" and
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entity.itemstring and entity.itemstring ~= "" then
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||||
|
||||
stack = ItemStack (entity.itemstring)
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|
||||
if cleanup ~= false then
|
||||
entity.itemstring = ""
|
||||
entity.object:remove ()
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||||
end
|
||||
end
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||||
|
||||
return stack
|
||||
end
|
||||
|
||||
utils.item_drop = function (itemstack, dropper, pos)
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||||
return minetest.item_drop (itemstack, dropper, pos)
|
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end
|
||||
end
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||||
|
||||
|
||||
|
||||
-- check for unifieddyes
|
||||
if minetest.global_exists ("unifieddyes") then
|
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utils.unifieddyes_supported = true
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@@ -138,6 +101,53 @@ end
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|
||||
function utils.on_destroy (itemstack)
|
||||
local stack = ItemStack (itemstack)
|
||||
|
||||
if stack and stack:get_count () > 0 then
|
||||
local def = utils.find_item_def (stack:get_name ())
|
||||
|
||||
if def and def.on_destroy then
|
||||
def.on_destroy (stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function utils.item_pickup (entity, cleanup)
|
||||
local stack = nil
|
||||
|
||||
if entity and entity.name and entity.name == "__builtin:item" and
|
||||
entity.itemstring and entity.itemstring ~= "" then
|
||||
|
||||
stack = ItemStack (entity.itemstring)
|
||||
|
||||
if cleanup ~= false then
|
||||
entity.itemstring = ""
|
||||
entity.object:remove ()
|
||||
end
|
||||
end
|
||||
|
||||
return stack
|
||||
end
|
||||
|
||||
|
||||
|
||||
function utils.item_drop (itemstack, dropper, pos)
|
||||
if itemstack then
|
||||
local def = utils.find_item_def (itemstack:get_name ())
|
||||
|
||||
if def and def.on_drop then
|
||||
return def.on_drop (itemstack, dropper, pos)
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_drop (itemstack, dropper, pos)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function utils.can_interact_with_node (pos, player)
|
||||
if not player or not player:is_player () then
|
||||
return false
|
||||
@@ -321,7 +331,7 @@ function utils.is_creative (player)
|
||||
|
||||
if player and player:is_player () then
|
||||
return minetest.is_creative_enabled (player:get_player_name ()) or
|
||||
minetest.check_player_privs (placer, "creative")
|
||||
minetest.check_player_privs (player, "creative")
|
||||
end
|
||||
|
||||
return false
|
||||
|