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loosewheel
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69 changed files with 7795 additions and 618 deletions

27
.luacheckrc Normal file
View File

@@ -0,0 +1,27 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"default",
"lwcomponents",
"intllib",
"mesecon",
"digiline",
"digilines",
"hopper",
"pipeworks",
"unifieddyes",
"digistuff",
}
globals = {
}

View File

@@ -12,7 +12,7 @@ local break_interval = 1.0
local function get_breaker_side (pos, param2, side)
local base = nil
local base
if side == "left" then
base = { x = -1, y = pos.y, z = 0 }
@@ -138,7 +138,7 @@ local function can_break_node (pos, breakpos)
if node_def then
-- try tool first
local tool = get_tool (pos)
local dig_params = nil
local dig_params
if tool then
local tool_def = minetest.registered_items[tool:get_name ()]
@@ -222,6 +222,35 @@ end
local function eject_item (pos, stack, eject_pos)
if utils.pipeworks_supported then
local node = utils.get_far_node (eject_pos)
if node and minetest.get_item_group (node.name, "tube") > 0 then
local owner = nil
local meta = minetest.get_meta (pos)
if meta then
local o = meta:get_string ("owner")
if o ~= "" then
owner = o
end
end
local vel = vector.subtract (eject_pos, pos)
pipeworks.tube_inject_item (pos, pos, vel, stack, owner)
return
end
end
utils.item_drop (stack, nil, eject_pos)
end
local function break_node (pos, range)
local node = minetest.get_node_or_nil (pos)
@@ -242,7 +271,7 @@ local function break_node (pos, range)
local eject_pos = get_breaker_side (pos, node.param2, "back")
for i = 1, #drops do
utils.item_drop (drops[i], nil, eject_pos)
eject_item (pos, drops[i], eject_pos)
end
add_wear (pos, wear)
@@ -324,7 +353,7 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]\n"..
@@ -342,6 +371,13 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
inv:set_size ("tool", 1)
inv:set_width ("tool", 1)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
@@ -350,7 +386,7 @@ end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
@@ -359,6 +395,8 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
meta:set_string ("infotext", "Breaker (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -478,7 +516,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
@@ -577,12 +614,126 @@ end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "tool",
connect_sides = { left = 1, right = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("tool", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
if stack and not stack:is_empty () then
local def = utils.find_item_def (stack:get_name ())
if def and def.tool_capabilities then
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("tool", stack)
end
end
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("tool")
for i = 1, slots, 1 do
local s = inv:get_stack ("tool", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("tool")
for i = 1, slots, 1 do
local s = inv:get_stack ("tool", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("tool", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("tool", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local breaker_groups = { cracky = 3, wires_connect = 1 }
if utils.pipeworks_supported then
breaker_groups.tubedevice = 1
breaker_groups.tubedevice_receiver = 1
end
local breaker_on_groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 }
if utils.pipeworks_supported then
breaker_on_groups.tubedevice = 1
breaker_on_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:breaker", {
description = S("Breaker"),
tiles = { "lwbreaker.png", "lwbreaker.png", "lwbreaker.png",
"lwbreaker.png", "lwbreaker_rear.png", "lwbreaker_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (breaker_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -594,9 +745,11 @@ minetest.register_node("lwcomponents:breaker", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_timer = on_timer,
@@ -611,7 +764,7 @@ minetest.register_node("lwcomponents:breaker_locked", {
tiles = { "lwbreaker.png", "lwbreaker.png", "lwbreaker.png",
"lwbreaker.png", "lwbreaker_rear.png", "lwbreaker_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (breaker_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -623,9 +776,11 @@ minetest.register_node("lwcomponents:breaker_locked", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_timer = on_timer,
@@ -641,7 +796,7 @@ minetest.register_node("lwcomponents:breaker_on", {
tiles = { "lwbreaker.png", "lwbreaker.png", "lwbreaker.png",
"lwbreaker.png", "lwbreaker_rear.png", "lwbreaker_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = table.copy (breaker_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -654,9 +809,11 @@ minetest.register_node("lwcomponents:breaker_on", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_timer = on_timer,
@@ -671,7 +828,7 @@ minetest.register_node("lwcomponents:breaker_locked_on", {
tiles = { "lwbreaker.png", "lwbreaker.png", "lwbreaker.png",
"lwbreaker.png", "lwbreaker_rear.png", "lwbreaker_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = table.copy (breaker_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -684,9 +841,11 @@ minetest.register_node("lwcomponents:breaker_locked_on", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_timer = on_timer,

View File

@@ -7,18 +7,6 @@ if utils.digilines_supported then
local function is_drop (obj)
if obj then
local entity = obj.get_luaentity and obj:get_luaentity ()
return (entity and entity.name and entity.name == "__builtin:item")
end
return false
end
local function get_entity_dims (obj)
local dims = { -0.5, 0, -0.5, 0.5, 2, 0.5 }
local found = false
@@ -88,7 +76,7 @@ local function get_entity (pos)
end
end
if not is_drop (obj) then
if not utils.is_drop (obj) then
local epos = vector.new (obj:get_pos ())
local dims = get_entity_dims (obj)
@@ -133,7 +121,7 @@ local function camera_scan (pos, resolution, distance)
local horz = (x - (resolution / 2)) * scale * view
local vert = (y - (resolution / 2)) * scale * view
local tpos = nil
local tpos
if dir.x ~= 0 then
tpos = vector.round ({ x = (dist * dir.x) + pos.x, y = pos.y - vert, z = horz + pos.z })
else
@@ -158,9 +146,9 @@ local function camera_scan (pos, resolution, distance)
last_color = string.format ("0000%02X", color)
image[y][x] = last_color
else
local node = utils.get_far_node (tpos)
local tnode = utils.get_far_node (tpos)
if node and node.name ~= "air" then
if tnode and tnode.name ~= "air" then
local color = (((distance - dist) / distance) * 98) + 30
last_color = string.format ("%02X%02X%02X", color, color, color)
@@ -305,7 +293,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end

View File

@@ -15,7 +15,7 @@ local function get_cannon_barrel (pos)
local barrel_pos = { x = pos.x, y = pos.y + 0.65, z = pos.z }
local objects = minetest.get_objects_inside_radius (barrel_pos, 0.1)
for i = 1, #objects do
for i = 1, #objects, 1 do
if not objects[i]:is_player () then
if objects[i].get_luaentity and objects[i]:get_luaentity () and
objects[i]:get_luaentity ().name and
@@ -29,18 +29,6 @@ end
local function get_barrel_pos (pos)
local barrel = get_cannon_barrel (pos)
if barrel then
return barrel:get_pos ()
end
return nil
end
local function get_barrel_angle (pos)
local node = minetest.get_node_or_nil (pos)
local barrel = get_cannon_barrel (pos)
@@ -181,11 +169,7 @@ end
local function aim_barrel_delayed (pos, aimpos)
local x = tonumber (aimpos.x) or 0
local y = tonumber (aimpos.y) or 0
local z = tonumber (aimpos.z) or 0
if z < 1 then
if (tonumber (aimpos.z) or 0) < 1 then
return
end
@@ -230,7 +214,8 @@ local function fire_cannon (pos)
if ammo_pos and ammo_angle then
local dir = vector.rotate ({ x = 0, y = 0, z = -1 }, ammo_angle)
local owner = meta:get_string ("owner")
local obj, cancel = nil, false
local obj = nil
local cancel
local spawn_pos = { x = ammo_pos.x + dir.x,
y = ammo_pos.y + dir.y,
z = ammo_pos.z + dir.z }
@@ -395,7 +380,7 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
meta:set_string ("sensitive", "true")
@@ -407,6 +392,13 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
inv:set_width ("main", 1)
meta:set_string ("formspec", get_formspec (pos))
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
@@ -415,7 +407,7 @@ end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
@@ -424,6 +416,8 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
meta:set_string ("infotext", "Cannon (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -455,7 +449,7 @@ local function on_place (itemstack, placer, pointed_thing)
minetest.set_node (pos, { name = "lwcomponents:cannon", param1 = 0, param2 = param2 })
after_place_node (pos, placer, itemstack, pointed_thing)
if not utils.is_creative (player) then
if not utils.is_creative (placer) then
itemstack:set_count (itemstack:get_count () - 1)
end
end
@@ -490,7 +484,7 @@ local function on_place_locked (itemstack, placer, pointed_thing)
minetest.set_node (pos, { name = "lwcomponents:cannon_locked", param1 = 0, param2 = param2 })
after_place_node_locked (pos, placer, itemstack, pointed_thing)
if not utils.is_creative (player) then
if not utils.is_creative (placer) then
itemstack:set_count (itemstack:get_count () - 1)
end
end
@@ -612,7 +606,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
on_destruct (pos)
minetest.remove_node (pos)
@@ -838,6 +831,106 @@ end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, front = 1, back = 1, bottom = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local cannon_groups = { cracky = 3, wires_connect = 1 }
if utils.pipeworks_supported then
cannon_groups.tubedevice = 1
cannon_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:cannon_blank", {
description = S("Cannon blank"),
drawtype = "airlike",
@@ -917,7 +1010,7 @@ minetest.register_node("lwcomponents:cannon", {
wield_image = "lwcannon_item.png",
inventory_image = "lwcannon_item.png",
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (cannon_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "light",
paramtype2 = "facedir",
@@ -928,12 +1021,14 @@ minetest.register_node("lwcomponents:cannon", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_construct = on_construct,
on_destruct = on_destruct,
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick,
@@ -979,7 +1074,7 @@ minetest.register_node("lwcomponents:cannon_locked", {
wield_image = "lwcannon_item.png",
inventory_image = "lwcannon_item.png",
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (cannon_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "light",
paramtype2 = "facedir",
@@ -990,12 +1085,14 @@ minetest.register_node("lwcomponents:cannon_locked", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_construct = on_construct,
on_destruct = on_destruct,
on_place = on_place_locked,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_rightclick = on_rightclick,

View File

@@ -153,8 +153,13 @@ local function register_shell (name, description, texture, inventory_image,
end
elseif c.type == "object" then
local c_name = (c.object.get_luaentity and
c.object:get_luaentity () and
c.object:get_luaentity ().name) or ""
local s_name = (self.name) or ""
-- explode at this pos
if c.object:get_armor_groups ().immortal then
if c.object:get_armor_groups ().immortal or s_name == c_name then
self.object:set_velocity (c.old_velocity)
else
explode_pos = vector.new (c.object:get_pos ())
@@ -198,7 +203,6 @@ local function register_shell (name, description, texture, inventory_image,
local obj = minetest.add_entity (spawn_pos, name.."_entity")
if obj then
obj:set_armor_groups ({ immortal = 1 })
obj:set_acceleration ({ x = 0, y = -9.81, z = 0 })
obj:set_rotation (vector.dir_to_rotation (vector.multiply (spawner_dir, shell_speed)))
obj:set_velocity (vector.multiply (spawner_dir, shell_speed))

View File

@@ -53,7 +53,7 @@ v0.1.8
* Made changes to lwcomponents.register_spawner api - called function
must now set velocity, can use force parameter.
* Removed spawning from this mod. Created lwcomponents_spawners to
register spawers.
register spawners.
v0.1.9
@@ -114,3 +114,64 @@ v0.1.21
* Minor bug fix, movefloor global.
* Fixed movefloor so player doesn't fall through floor.
* Transfer timer in moved nodes for pistons.
v0.1.22
* Added storage.
v0.1.23
* Fixed storage indexer not taking items from storage properly.
* Added pipeworks support for:
Storage Indexer
Dropper
Collector
Dispenser
Breaker
Deployer
Cannon
Conduit
* Conduits now work in unloaded blocks.
* Fixed conduits sending items in groups.
* Fixed player attached to controller moving forever when they get blown up.
* Fixed pistons being powered from the pusher side.
v0.1.24
* Limited requested count from storage indexer from digilines message to max stack.
* Fixed receptor state in detector.
* Fixed receptor state in digiswitch.
* Fixed bug in utils.is_same_item ().
* Added force field generators.
* Removed immortal from cannon shells (shells test for same type of shell and ignore).
v0.1.25
* Added hoppers.
* Added "inventory" message to conduits.
* Removed digilines or mesecons requirement for conduits.
* Improved unescaping item description.
* Fixed custom item output from storage.
* Added filtering to conduit forms.
v0.1.26
* Added support for stickblocks to pistons.
* Changed description of hoppers to avoid confusion.
* Added destroyer.
* Cleaned up hopper code.
* Fixed recipe for solid conductor blocks.
v0.1.27
* Bug fixes and code cleanup.
* Fixed receptor state in detector.
* Improved receptor state in digiswitch.
v0.1.28
* Added support for lwwires. Wires will not connect to conduits.
v0.1.29
* Fixed piston moving piston blanks.

View File

@@ -148,7 +148,7 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local is_off = itemstack and (itemstack:get_name () == "lwcomponents:collector" or
itemstack:get_name () == "lwcomponents:collector_locked")
@@ -162,6 +162,13 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
inv:set_width ("main", 4)
inv:set_size ("filter", 8)
inv:set_width ("filter", 2)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
@@ -170,7 +177,7 @@ end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
@@ -179,6 +186,8 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
meta:set_string ("infotext", "Collector (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -307,7 +316,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
on_destruct (pos)
minetest.remove_node (pos)
@@ -427,12 +435,120 @@ end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, front = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local collector_groups = { cracky = 3 }
if utils.pipeworks_supported then
collector_groups.tubedevice = 1
collector_groups.tubedevice_receiver = 1
end
local collector_on_groups = { cracky = 3, not_in_creative_inventory = 1 }
if utils.pipeworks_supported then
collector_on_groups.tubedevice = 1
collector_on_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:collector", {
description = S("Collector"),
tiles = { "lwcollector.png", "lwcollector.png", "lwcollector.png",
"lwcollector.png", "lwcollector.png", "lwcollector.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (collector_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -441,11 +557,13 @@ minetest.register_node("lwcomponents:collector", {
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
@@ -458,7 +576,7 @@ minetest.register_node("lwcomponents:collector_locked", {
tiles = { "lwcollector.png", "lwcollector.png", "lwcollector.png",
"lwcollector.png", "lwcollector.png", "lwcollector.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (collector_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -467,11 +585,13 @@ minetest.register_node("lwcomponents:collector_locked", {
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
@@ -484,7 +604,7 @@ minetest.register_node("lwcomponents:collector_on", {
tiles = { "lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png",
"lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = table.copy (collector_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -493,11 +613,13 @@ minetest.register_node("lwcomponents:collector_on", {
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
@@ -510,7 +632,7 @@ minetest.register_node("lwcomponents:collector_locked_on", {
tiles = { "lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png",
"lwcollector_on.png", "lwcollector_on.png", "lwcollector_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = table.copy (collector_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -519,11 +641,13 @@ minetest.register_node("lwcomponents:collector_locked_on", {
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
tube = pipeworks_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick

View File

@@ -3,15 +3,15 @@ local S = utils.S
if utils.digilines_supported or utils.mesecon_supported then
local transfer_rate = 0.1
local conduit_interval = 1.0
local conduit_connections = utils.connections:new (mod_storage, "conduit_connections")
-- forward declare
local run_initialize = nil
local function get_target_list (pos)
local tlist = conduit_connections:get_connected_ids (pos)
@@ -51,6 +51,34 @@ end
local function get_target_for_item (meta, inv, stack)
if meta then
if inv then
local slots = inv:get_size ("filter")
for slot = 1, slots, 1 do
local s = inv:get_stack ("filter", slot)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
local target = meta:get_string ("target"..slot)
if target ~= "" then
return target
end
end
end
end
if meta:get_string ("target") ~= "" then
return meta:get_string ("target")
end
end
return nil
end
local function deliver_slot (pos, slot)
local meta = minetest.get_meta (pos)
@@ -62,15 +90,18 @@ local function deliver_slot (pos, slot)
local item = inv:get_stack ("transfer", slot)
if transfer_data[slot] and item and not item:is_empty () then
local tmeta = minetest.get_meta (transfer_data[slot].pos)
local tnode = utils.get_far_node (transfer_data[slot].pos)
if tmeta then
local tinv = tmeta:get_inventory ()
if tnode and (tnode.name == "lwcomponents:conduit" or
tnode.name == "lwcomponents:conduit_locked") then
local tmeta = minetest.get_meta (transfer_data[slot].pos)
if tinv then
tinv:add_item ("main", item)
if tmeta then
local tinv = tmeta:get_inventory ()
--send_conduit_message (pos, target, slot)
if tinv then
tinv:add_item ("main", item)
end
end
end
end
@@ -138,7 +169,7 @@ end
local function delivered_earliest (pos)
local function deliver_earliest (pos)
local meta = minetest.get_meta (pos)
if meta then
@@ -194,7 +225,8 @@ local function add_to_send_list (pos, item, destpos, distance)
local slot = get_transfer_free_slot (pos)
while slot < 1 do
delivered_earliest (pos)
deliver_earliest (pos)
slot = get_transfer_free_slot (pos)
end
local meta = minetest.get_meta (pos)
@@ -210,15 +242,11 @@ local function add_to_send_list (pos, item, destpos, distance)
due = minetest.get_us_time () + (transfer_rate * 1000000 * distance)
}
inv:add_item ("transfer", item)
inv:set_stack ("transfer", slot, item)
meta:set_string ("transfer_data", minetest.serialize (transfer_data))
local timer = minetest.get_node_timer (pos)
if not timer:is_started () then
timer:start (conduit_interval)
end
run_initialize (pos)
end
end
end
@@ -231,9 +259,7 @@ local function send_to_target (pos, target, slot)
if meta then
local inv = meta:get_inventory ()
target = (target and tostring (target)) or meta:get_string ("target")
if inv and target:len () > 0 then
if inv then
if not slot then
local slots = inv:get_size ("main")
@@ -241,8 +267,10 @@ local function send_to_target (pos, target, slot)
local stack = inv:get_stack ("main", i)
if not stack:is_empty () and stack:get_count () > 0 then
slot = i
break
if target or get_target_for_item (meta, inv, stack) then
slot = i
break
end
end
end
@@ -271,11 +299,13 @@ local function send_to_target (pos, target, slot)
if slot then
local stack = inv:get_stack ("main", slot)
if not stack:is_empty () and stack:get_count () > 0 then
local name = stack:get_name ()
if stack and not stack:is_empty () then
local item = ItemStack (stack)
if item then
target = (target and tostring (target)) or
get_target_for_item (meta, inv, stack)
if item and target then
item:set_count (1)
local tpos, distance = conduit_connections:is_connected (pos, target)
@@ -292,8 +322,6 @@ local function send_to_target (pos, target, slot)
stack:set_count (stack:get_count () - 1)
inv:set_stack ("main", slot, stack)
--send_conduit_message (pos, target, slot)
return true, target, slot
end
end
@@ -309,42 +337,173 @@ end
local function run_conduit (pos)
local meta = minetest.get_meta (pos)
local automatic = false
if meta then
automatic = meta:get_string ("automatic") == "true"
end
if automatic then
send_to_target (pos)
end
return run_deliveries (pos) or automatic
end
local function get_formspec (pos)
local meta = minetest.get_meta (pos)
local automatic = "false"
local filters = ""
if meta then
automatic = meta:get_string ("automatic")
end
for i = 1, 8, 1 do
filters = string.format ("%sfield[12.7,%0.2f;3.0,0.8;target%d;;${target%d}]"..
"button[15.9,%0.2f;1.5,0.8;settarget%d;Set]",
filters,
(i * 1.25) + 0.35,
i,
i,
(i * 1.25) + 0.35,
i)
end
return
"formspec_version[3]\n"..
"size[11.75,12.25;true]\n"..
"field[1.0,1.5;3.0,0.8;channel;Channel;${channel}]\n"..
"button[4.2,1.5;1.5,0.8;setchannel;Set]\n"..
"field[1.0,3.0;3.0,0.8;target;Target;${target}]\n"..
"button[4.2,3.0;1.5,0.8;settarget;Set]\n"..
"checkbox[1.0,4.5;automatic;Automatic;"..automatic.."]\n"..
"list[context;main;6.0,1.0;4,4;]\n"..
"list[current_player;main;1.0,6.5;8,4;]\n"..
"listring[]"
"formspec_version[3]"..
"size[18.4,12.25;true]"..
"field[1.0,1.5;3.0,0.8;channel;Channel;${channel}]"..
"button[4.2,1.5;1.5,0.8;setchannel;Set]"..
"field[1.0,3.0;3.0,0.8;target;Target;${target}]"..
"button[4.2,3.0;1.5,0.8;settarget;Set]"..
"checkbox[1.0,4.5;automatic;Automatic;"..automatic.."]"..
"list[context;main;6.0,1.0;4,4;]"..
"list[current_player;main;1.0,6.5;8,4;]"..
"listring[]"..
"label[11.5,1.25;Filter]"..
"list[context;filter;11.5,1.5;1,8;]"..
filters
end
local function run_conduit (pos, id)
local node = utils.get_far_node (pos)
if node then
if node.name == "lwcomponents:conduit" or
node.name == "lwcomponents:conduit_locked" then
local meta = minetest.get_meta (pos)
if meta and id == meta:get_int ("conduit_id") then
local automatic = meta:get_string ("automatic") == "true"
if automatic then
send_to_target (pos)
end
if run_deliveries (pos) or automatic then
minetest.after (conduit_interval, run_conduit, pos, id)
else
meta:set_int ("run_active", 0)
end
end
else
conduit_connections:remove_node (pos)
end
end
end
run_initialize = function (pos)
local meta = minetest.get_meta (pos)
if meta then
if meta:get_int ("run_active") == 0 then
meta:set_int ("run_active", 1)
minetest.after (conduit_interval, run_conduit, pos, meta:get_int ("conduit_id"))
end
end
end
local function count_table_keys (t)
local count = 0
for k, v in pairs (t) do
count = count + 1
end
return count
end
local function send_inventory_message (pos)
if utils.digilines_supported then
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if meta and inv then
local channel = meta:get_string ("channel")
if channel:len () > 0 then
local inventory = { }
local slots = inv:get_size ("main")
for slot = 1, slots, 1 do
local stack = inv:get_stack ("main", slot)
if stack and not stack:is_empty () then
local name = stack:get_name ()
local description
local custom = false
local pallet_index = nil
local tstack = stack:to_table ()
if tstack and tstack.meta and count_table_keys (tstack.meta) > 0 then
custom = true
pallet_index = tstack.meta.palette_index
end
if stack:get_short_description () ~= "" then
description = stack:get_short_description ()
elseif stack:get_description () ~= "" then
description = stack:get_description ()
else
description = name
local def = utils.find_item_def (name)
if def then
if def.short_description then
description = def.short_description
elseif def.description then
description = def.description
end
end
end
inventory[slot] =
{
name = stack:get_name (),
description = utils.unescape_description (description),
count = stack:get_count (),
custom = custom,
pallet_index = pallet_index,
}
else
inventory[slot] =
{
name = "",
description = "",
count = 0,
custom = false,
pallet_index = nil,
}
end
end
utils.digilines_receptor_send (pos,
utils.digilines_default_rules,
channel,
{ action = "inventory",
inventory = inventory })
end
end
end
end
@@ -362,7 +521,7 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]"..
@@ -370,10 +529,11 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
"field[0.5,1.0;6.0,0.8;channel;Channel;${channel}]"..
"button[2.0,2.3;3.0,0.8;setchannel;Set]"
meta:set_string ("inventory", "{ main = { }, transfer = { } }")
meta:set_string ("inventory", "{ main = { }, transfer = { }, filter = { } }")
meta:set_string ("formspec", spec)
meta:set_string ("transfer_data", minetest.serialize({ }))
meta:set_string ("automatic", "false")
meta:set_int ("conduit_id", math.random (1000000))
local inv = meta:get_inventory ()
@@ -383,6 +543,16 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
inv:set_size ("transfer", 32)
inv:set_width ("transfer", 8)
inv:set_size ("filter", 8)
inv:set_width ("filter", 1)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -390,7 +560,7 @@ end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
@@ -399,6 +569,8 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
meta:set_string ("infotext", "Conduit (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -492,10 +664,22 @@ local function on_receive_fields (pos, formname, fields, sender)
meta:set_string ("automatic", fields.automatic)
meta:set_string ("formspec", get_formspec (pos))
local timer = minetest.get_node_timer (pos)
if fields.automatic == "true" then
meta:set_int ("run_active", 0)
end
if not timer:is_started () then
timer:start (conduit_interval)
run_initialize (pos)
end
end
for i = 1, 8, 1 do
if fields[string.format ("settarget%d", i)] then
local meta = minetest.get_meta (pos)
if meta then
local name = string.format ("target%d", i)
meta:set_string (name, fields[name])
end
end
end
@@ -552,7 +736,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
on_destruct (pos)
minetest.remove_node (pos)
@@ -592,8 +775,83 @@ end
local function on_timer (pos, elapsed)
return run_conduit (pos)
local function allow_metadata_inventory_put (pos, listname, index, stack, player)
if listname == "filter" then
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
inv:set_stack ("filter", index, ItemStack (stack:get_name ()))
end
end
return 0
end
return stack:get_stack_max ()
end
local function allow_metadata_inventory_take (pos, listname, index, stack, player)
if listname == "filter" then
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
inv:set_stack ("filter", index, nil)
end
end
return 0
end
return stack:get_stack_max ()
end
local function allow_metadata_inventory_move (pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
if from_list == "filter" then
if to_list == "filter" then
return 1
end
inv:set_stack ("filter", from_index, nil)
return 0
elseif to_list == "filter" then
local stack = inv:get_stack (from_list, from_index)
if stack and not stack:is_empty () then
inv:set_stack ("filter", to_index, ItemStack (stack:get_name ()))
end
return 0
else
local stack = inv:get_stack (from_list, from_index)
if stack and not stack:is_empty () then
return stack:get_stack_max ()
end
end
end
end
return utils.settings.default_stack_max
end
@@ -631,6 +889,9 @@ local function digilines_support ()
elseif m[1] == "transfer" then
send_to_target (pos)
elseif m[1] == "inventory" then
send_inventory_message (pos)
end
elseif type (msg) == "table" then
@@ -671,14 +932,151 @@ end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, front = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local conduit_groups = { cracky = 3, wires_connect = 1 }
if utils.pipeworks_supported then
conduit_groups.tubedevice = 1
conduit_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:conduit", {
description = S("Conduit"),
drawtype = "glasslike_framed",
tiles = { "lwconduit_edge.png", "lwconduit.png" },
short_description = S("Conduit"),
tiles = { "lwconduit.png" },
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = { -0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125 }, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
connect_sides = { "top", "bottom", "front", "back", "left", "right" },
connects_to = { "lwcomponents:conduit", "lwcomponents:conduit_locked",
"lwcomponents:hopper", "lwcomponents:hopper_horz",
"hopper:hopper", "hopper:hopper_side",
"group:tube", "pipeworks:filter", "pipeworks:mese_filter",
"pipeworks:digiline_filter" },
selection_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = { -0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125 }, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
collision_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = { -0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125 }, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (conduit_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "none",
param2 = 0,
@@ -687,27 +1085,69 @@ minetest.register_node("lwcomponents:conduit", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_construct = on_construct,
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
on_rightclick = on_rightclick,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move
})
minetest.register_node("lwcomponents:conduit_locked", {
description = S("Conduit (locked)"),
drawtype = "glasslike_framed",
tiles = { "lwconduit_edge.png", "lwconduit.png" },
short_description = S("Conduit (locked)"),
tiles = { "lwconduit.png" },
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = { -0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125 }, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
connect_sides = { "top", "bottom", "front", "back", "left", "right" },
connects_to = { "lwcomponents:conduit", "lwcomponents:conduit_locked",
"lwcomponents:hopper", "lwcomponents:hopper_horz",
"hopper:hopper", "hopper:hopper_side",
"group:tube", "pipeworks:filter", "pipeworks:mese_filter",
"pipeworks:digiline_filter" },
selection_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = { -0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125 }, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
collision_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = { -0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125 }, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (conduit_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "none",
param2 = 0,
@@ -716,15 +1156,19 @@ minetest.register_node("lwcomponents:conduit_locked", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_construct = on_construct,
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
on_rightclick = on_rightclick,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move
})
@@ -745,4 +1189,79 @@ utils.hopper_add_container({
end -- utils.digilines_supported or utils.mesecon_supported
-- legacy code v0.1.23 (24-2-22)
local function convert_conduits ()
local list = conduit_connections:get_full_list ()
for _, data in ipairs (list) do
local node = utils.get_far_node (data.pos)
if node and (node.name == "lwcomponents:conduit" or
node.name == "lwcomponents:conduit_locked") then
local meta = minetest.get_meta (data.pos)
if meta then
if meta:get_int ("conduit_id") == 0 then
meta:set_int ("conduit_id", math.random (1000000))
if meta:get_string ("automatic") == "true" then
meta:set_int ("run_active", 1)
else
local inv = meta:get_inventory ()
if inv and not inv:is_empty ("transfer") then
meta:set_int ("run_active", 1)
end
end
end
-- added v0.1.25 (2-3-22)
local tmeta = meta:to_table ()
if tmeta and tmeta.inventory then
if not tmeta.inventory.filter then
tmeta.inventory.filter =
{
[1] = "", [2] = "", [3] = "", [4] = "",
[5] = "", [6] = "", [7] = "", [8] = ""
}
meta:from_table (tmeta)
if meta:get_string ("channel") ~= "" then
meta:set_string ("formspec", get_formspec (data.pos))
end
end
end
end
end
end
end
local function restart_conduits ()
convert_conduits ()
local list = conduit_connections:get_id_list ()
for _, data in ipairs (list) do
local meta = minetest.get_meta (data.pos)
if meta and meta:get_int ("run_active") ~= 0 then
minetest.after (conduit_interval + (math.random (10) / 10),
run_conduit, data.pos, meta:get_int ("conduit_id"))
end
end
end
minetest.register_on_mods_loaded (function ()
minetest.after (3.0, restart_conduits)
end)
--

View File

@@ -293,6 +293,40 @@ end
function connections:get_id_list ()
local list = { }
for spos, data in pairs (self.connector_list) do
if data.id then
list[#list + 1] =
{
pos = minetest.string_to_pos (spos),
id = data.id
}
end
end
return list
end
function connections:get_full_list ()
local list = { }
for spos, data in pairs (self.connector_list) do
list[#list + 1] =
{
pos = minetest.string_to_pos (spos),
id = data.id
}
end
return list
end
return connections

View File

@@ -1,5 +1,4 @@
local utils = ...
local S = utils.S
@@ -23,6 +22,94 @@ minetest.register_craft( {
})
minetest.register_craft( {
output = "lwcomponents:storage_unit 2",
recipe = {
{ "default:steel_ingot", "group:wood", "group:wood" },
{ "group:wood", "", "group:wood" },
{ "group:wood", "group:wood", "default:chest" },
},
})
minetest.register_craft( {
output = "lwcomponents:storage_unit_locked 2",
recipe = {
{ "default:steel_ingot", "group:wood", "group:wood" },
{ "group:wood", "", "group:wood" },
{ "group:wood", "group:wood", "default:chest_locked" },
},
})
minetest.register_craft( {
output = "lwcomponents:storage_indexer",
recipe = {
{ "default:steel_ingot", "group:wood" },
{ "group:wood", "default:chest" }
},
})
minetest.register_craft( {
output = "lwcomponents:storage_indexer_locked",
recipe = {
{ "default:steel_ingot", "group:wood" },
{ "group:wood", "default:chest_locked" }
},
})
minetest.register_craft( {
output = "lwcomponents:force_field",
recipe = {
{ "default:steel_ingot", "default:mese_crystal", "group:wood" },
{ "default:mese_crystal", "default:diamondblock", "default:mese_crystal" },
{ "default:stone", "default:mese_crystal", "default:chest" }
},
})
minetest.register_craft( {
output = "lwcomponents:force_field_locked",
recipe = {
{ "default:steel_ingot", "default:mese_crystal", "group:wood" },
{ "default:mese_crystal", "default:diamondblock", "default:mese_crystal" },
{ "default:stone", "default:mese_crystal", "default:chest_locked" }
},
})
minetest.register_craft( {
output = "lwcomponents:conduit 5",
recipe = {
{ "default:stone", "", "default:stone" },
{ "", "default:chest", "" },
{ "default:stone", "default:steel_ingot", "default:stone" },
},
})
minetest.register_craft( {
output = "lwcomponents:conduit_locked 5",
recipe = {
{ "default:stone", "", "default:stone" },
{ "", "default:chest_locked", "" },
{ "default:stone", "default:steel_ingot", "default:stone" },
},
})
minetest.register_craft( {
output = "lwcomponents:destroyer",
recipe = {
{ "default:stone", "", "group:wood" },
{ "", "default:steel_ingot", "" },
{ "group:wood", "", "default:stone" }
},
})
minetest.register_craft( {
output = "lwcomponents:cannon_shell 10",
recipe = {
@@ -42,6 +129,7 @@ minetest.register_craft( {
if minetest.global_exists ("fire") then
minetest.register_craft( {
output = "lwcomponents:cannon_fire_shell 10",
recipe = {
@@ -49,6 +137,7 @@ minetest.register_craft( {
{ "default:iron_lump", "default:coalblock" },
},
})
end -- minetest.global_exists ("fire")
@@ -66,6 +155,18 @@ minetest.register_craft( {
end -- utils.mesecon_supported
if utils.hopper_supported then
minetest.register_craft( {
output = "lwcomponents:hopper",
recipe = {
{ "default:stone", "default:steel_ingot", "default:stone" },
{ "", "default:stone", "" },
},
})
end
if utils.digilines_supported or utils.mesecon_supported then
@@ -213,26 +314,6 @@ minetest.register_craft( {
})
minetest.register_craft( {
output = "lwcomponents:conduit 5",
recipe = {
{ "default:stone", "", "default:stone" },
{ "", "default:chest", "" },
{ "default:stone", "default:steel_ingot", "default:stone" },
},
})
minetest.register_craft( {
output = "lwcomponents:conduit_locked 5",
recipe = {
{ "default:stone", "", "default:stone" },
{ "", "default:chest_locked", "" },
{ "default:stone", "default:steel_ingot", "default:stone" },
},
})
minetest.register_craft({
output = "lwcomponents:piston 2",
recipe = {
@@ -365,7 +446,7 @@ end -- utils.digilines_supported and utils.mesecon_supported
if utils.unifieddyes_supported and utils.mesecon_supported then
minetest.register_craft ({
output = "lwcomputers:solid_conductor_off 3",
output = "lwcomponents:solid_conductor_off 3",
recipe = {
{ "default:mese_crystal_fragment", "group:wood", ""},
{ "group:wood", "group:wood", "dye:white" },
@@ -374,7 +455,7 @@ minetest.register_craft ({
minetest.register_craft ({
output = "lwcomputers:solid_horizontal_conductor_off 3",
output = "lwcomponents:solid_horizontal_conductor_off 3",
recipe = {
{ "group:wood", "group:wood", ""},
{ "default:mese_crystal_fragment", "group:wood", "dye:white" },

View File

@@ -5,3 +5,5 @@ unifieddyes?
intllib?
hopper?
digistuff?
pipeworks?
lwwires?

View File

@@ -145,7 +145,7 @@ local function place_node (item, pos)
if not result then
if utils.settings.alert_handler_errors then
minetest.log ("error", "after_place_node handler for "..nodename.." crashed - "..msg)
minetest.log ("error", "after_place_node handler for "..stack:get_name ().." crashed - "..msg)
end
end
end
@@ -262,7 +262,7 @@ end
local function deployer_on (pos, node, slot, range)
local function deployer_on (pos, _node, slot, range)
local node = minetest.get_node (pos)
range = tonumber (range) or 1
@@ -292,7 +292,7 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]\n"..
@@ -310,6 +310,13 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
inv:set_size ("main", 16)
inv:set_width ("main", 4)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
@@ -318,7 +325,7 @@ end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
@@ -327,6 +334,8 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
meta:set_string ("infotext", "Deployer (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -419,7 +428,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
@@ -530,12 +538,120 @@ end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local deployer_groups = { cracky = 3, wires_connect = 1 }
if utils.pipeworks_supported then
deployer_groups.tubedevice = 1
deployer_groups.tubedevice_receiver = 1
end
local deployer_on_groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 }
if utils.pipeworks_supported then
deployer_on_groups.tubedevice = 1
deployer_on_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:deployer", {
description = S("Deployer"),
tiles = { "lwdeployer.png", "lwdeployer.png", "lwdeployer.png",
"lwdeployer.png", "lwdeployer.png", "lwdeployer_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (deployer_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -546,10 +662,12 @@ minetest.register_node("lwcomponents:deployer", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
@@ -562,7 +680,7 @@ minetest.register_node("lwcomponents:deployer_locked", {
tiles = { "lwdeployer.png", "lwdeployer.png", "lwdeployer.png",
"lwdeployer.png", "lwdeployer.png", "lwdeployer_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (deployer_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -573,10 +691,12 @@ minetest.register_node("lwcomponents:deployer_locked", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
@@ -590,7 +710,7 @@ minetest.register_node("lwcomponents:deployer_on", {
tiles = { "lwdeployer.png", "lwdeployer.png", "lwdeployer.png",
"lwdeployer.png", "lwdeployer.png", "lwdeployer_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = table.copy (deployer_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -603,9 +723,11 @@ minetest.register_node("lwcomponents:deployer_on", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_timer = on_timer,
@@ -619,7 +741,7 @@ minetest.register_node("lwcomponents:deployer_locked_on", {
tiles = { "lwdeployer.png", "lwdeployer.png", "lwdeployer.png",
"lwdeployer.png", "lwdeployer.png", "lwdeployer_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = table.copy (deployer_on_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -632,9 +754,11 @@ minetest.register_node("lwcomponents:deployer_locked_on", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_timer = on_timer,

164
destroyer.lua Normal file
View File

@@ -0,0 +1,164 @@
local utils = ...
local S = utils.S
local function trash (pos)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local stack = inv:get_stack ("trash", 1)
if stack and not stack:is_empty () then
utils.on_destroy (stack)
inv:set_stack ("trash", 1, nil)
end
end
end
local function trash_delayed (pos)
minetest.after (0.1, trash, pos)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
meta:set_string ("inventory", "{ trash = { [1] = '' } }")
meta:set_string ("formspec",
"formspec_version[3]"..
"size[11.75,8.5,false]"..
"label[5.15,1.0;Destroy]"..
"list[context;trash;5.3,1.25;1,1;]"..
"list[current_player;main;1.0,2.75;8,4;]"..
"listring[]")
inv:set_size ("trash", 1)
inv:set_width ("trash", 1)
end
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function on_metadata_inventory_put (pos, listname, index, stack, player)
if listname == "trash" then
trash_delayed (pos)
end
end
local function on_metadata_inventory_move (pos, from_list, from_index,
to_list, to_index, count, player)
if to_list == "trash" then
trash_delayed (pos)
end
end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "trash",
connect_sides = { left = 1, right = 1, front = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
trash_delayed (pos)
return inv:add_item ("trash", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("trash", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
return stack
end
}
end
return nil
end
local destroyer_groups = { cracky = 3 }
if utils.pipeworks_supported then
destroyer_groups.tubedevice = 1
destroyer_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:destroyer", {
description = S("Destroyer"),
drawtype = "normal",
tiles = { "lwcomponents_destroyer_top.png", "lwcomponents_destroyer_top.png",
"lwcomponents_destroyer_side.png", "lwcomponents_destroyer_side.png",
"lwcomponents_destroyer_side.png", "lwcomponents_destroyer_side.png" },
is_ground_content = false,
groups = table.copy (destroyer_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "none",
param2 = 0,
floodable = false,
tube = pipeworks_support (),
after_place_node = after_place_node,
after_dig_node = utils.pipeworks_after_dig,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
})
utils.hopper_add_container({
{"bottom", "lwcomponents:destroyer", "trash"}, -- insert items below from hopper above
{"side", "lwcomponents:destroyer", "trash"}, -- insert items from hopper at side
})
--

View File

@@ -18,6 +18,17 @@ local function mesecons_on (pos)
if meta:get_int ("power_on") == 0 then
utils.mesecon_receptor_on (pos, utils.mesecon_default_rules)
meta:set_int ("power_on", 1)
local node = utils.get_far_node (pos)
if node then
if node.name == "lwcomponents:detector_locked_on" then
node.name = "lwcomponents:detector_locked_on_on"
elseif node.name == "lwcomponents:detector_on" then
node.name = "lwcomponents:detector_on_on"
end
minetest.swap_node (pos, node)
end
end
end
end
@@ -31,6 +42,17 @@ local function mesecons_off (pos)
if meta:get_int ("power_on") ~= 0 then
utils.mesecon_receptor_off (pos, utils.mesecon_default_rules)
meta:set_int ("power_on", 0)
local node = utils.get_far_node (pos)
if node then
if node.name == "lwcomponents:detector_locked_on_on" then
node.name = "lwcomponents:detector_locked_on"
elseif node.name == "lwcomponents:detector_on_on" then
node.name = "lwcomponents:detector_on"
end
minetest.swap_node (pos, node)
end
end
end
end
@@ -133,7 +155,7 @@ local function get_entity_height (objref)
local entity = objref:get_luaentity ()
if entity and entity.name then
def = minetest.registered_entities[entity.name]
local def = minetest.registered_entities[entity.name]
if def and type (def.collisionbox) == "table" and
type (def.collisionbox[5]) == "number" then
@@ -331,30 +353,21 @@ end
local function start_detector (pos)
local node = minetest.get_node (pos)
local meta = minetest.get_meta (pos)
if node and meta then
if node then
if node.name == "lwcomponents:detector" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:detector_on"
if meta then
node.name = "lwcomponents:detector_on"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):start (detect_interval)
update_form_spec (pos)
end
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):start (detect_interval)
update_form_spec (pos)
elseif node.name == "lwcomponents:detector_locked" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:detector_locked_on"
if meta then
node.name = "lwcomponents:detector_locked_on"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):start (detect_interval)
update_form_spec (pos)
end
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):start (detect_interval)
update_form_spec (pos)
end
end
@@ -364,32 +377,25 @@ end
local function stop_detector (pos)
local node = minetest.get_node (pos)
local meta = minetest.get_meta (pos)
if node and meta then
if node.name == "lwcomponents:detector_on" then
local meta = minetest.get_meta (pos)
if node then
if node.name == "lwcomponents:detector_on" or
node.name == "lwcomponents:detector_on_on" then
node.name = "lwcomponents:detector"
if meta then
node.name = "lwcomponents:detector"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):stop ()
mesecons_off (pos)
update_form_spec (pos)
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):stop ()
mesecons_off (pos)
update_form_spec (pos)
end
elseif node.name == "lwcomponents:detector_locked_on" or
node.name == "lwcomponents:detector_locked_on_on" then
node.name = "lwcomponents:detector_locked"
elseif node.name == "lwcomponents:detector_locked_on" then
local meta = minetest.get_meta (pos)
if meta then
node.name = "lwcomponents:detector_locked"
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):stop ()
mesecons_off (pos)
update_form_spec (pos)
end
minetest.swap_node (pos, node)
minetest.get_node_timer (pos):stop ()
mesecons_off (pos)
update_form_spec (pos)
end
end
@@ -410,7 +416,6 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
local is_off = itemstack and (itemstack:get_name () == "lwcomponents:detector" or
itemstack:get_name () == "lwcomponents:detector_locked")
meta:set_string ("inventory", "{ main = { }, filter = { } }")
meta:set_string ("formspec", get_form_spec (is_off, 1, 0, 0, 0, 0, 1))
meta:set_string ("entities", "false")
@@ -554,7 +559,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
on_destruct (pos)
minetest.remove_node (pos)
@@ -687,7 +691,24 @@ end
local function mesecon_support ()
local function mesecon_support_on ()
if utils.mesecon_supported then
return
{
receptor =
{
state = utils.mesecon_state_on,
rules = utils.mesecon_default_rules
}
}
end
return nil
end
local function mesecon_support_off ()
if utils.mesecon_supported then
return
{
@@ -709,7 +730,7 @@ minetest.register_node("lwcomponents:detector", {
tiles = { "lwdetector_face.png", "lwdetector_face.png", "lwdetector.png",
"lwdetector.png", "lwdetector.png", "lwdetector_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = { cracky = 3, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -719,7 +740,7 @@ minetest.register_node("lwcomponents:detector", {
drop = "lwcomponents:detector",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
mesecons = mesecon_support_off (),
digiline = digilines_support (),
on_destruct = on_destruct,
@@ -738,7 +759,7 @@ minetest.register_node("lwcomponents:detector_locked", {
tiles = { "lwdetector_face.png", "lwdetector_face.png", "lwdetector.png",
"lwdetector.png", "lwdetector.png", "lwdetector_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = { cracky = 3, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -748,7 +769,7 @@ minetest.register_node("lwcomponents:detector_locked", {
drop = "lwcomponents:detector_locked",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
mesecons = mesecon_support_off (),
digiline = digilines_support (),
on_destruct = on_destruct,
@@ -767,7 +788,7 @@ minetest.register_node("lwcomponents:detector_on", {
tiles = { "lwdetector_face_on.png", "lwdetector_face_on.png", "lwdetector.png",
"lwdetector.png", "lwdetector.png", "lwdetector_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -777,7 +798,7 @@ minetest.register_node("lwcomponents:detector_on", {
drop = "lwcomponents:detector",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
mesecons = mesecon_support_off (),
digiline = digilines_support (),
on_destruct = on_destruct,
@@ -796,7 +817,7 @@ minetest.register_node("lwcomponents:detector_locked_on", {
tiles = { "lwdetector_face_on.png", "lwdetector_face_on.png", "lwdetector.png",
"lwdetector.png", "lwdetector.png", "lwdetector_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -806,7 +827,65 @@ minetest.register_node("lwcomponents:detector_locked_on", {
drop = "lwcomponents:detector_locked",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
mesecons = mesecon_support_off (),
digiline = digilines_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:detector_on_on", {
description = S("Detector"),
tiles = { "lwdetector_face_on.png", "lwdetector_face_on.png", "lwdetector.png",
"lwdetector.png", "lwdetector.png", "lwdetector_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
floodable = false,
drop = "lwcomponents:detector",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support_on (),
digiline = digilines_support (),
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_timer = on_timer,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:detector_locked_on_on", {
description = S("Detector (locked)"),
tiles = { "lwdetector_face_on.png", "lwdetector_face_on.png", "lwdetector.png",
"lwdetector.png", "lwdetector.png", "lwdetector_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 1,
floodable = false,
drop = "lwcomponents:detector_locked",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support_on (),
digiline = digilines_support (),
on_destruct = on_destruct,

View File

@@ -8,12 +8,10 @@ if utils.digilines_supported and utils.mesecon_supported then
local function get_mesecon_rule_for_side (side)
local base = nil
if side == "white" then
return { { x = 0, y = 1, z = 0 } }
elseif side == "black" then
return { { x = 0, y = -1, z = 0 } } -- down doesn't work
return { { x = 0, y = -1, z = 0 } }
elseif side == "red" then
return { { x = -1, y = 0, z = 0 } }
elseif side == "green" then
@@ -32,13 +30,154 @@ local function get_mesecon_rule_for_side (side)
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }, -- down doesn't work
{ x = 0, y = -1, z = 0 },
}
end
end
local side_bits =
{
["white"] = 0,
["black"] = 1,
["red"] = 2,
["green"] = 3,
["blue"] = 4,
["yellow"] = 5
}
local function get_side_bit (side)
if side then
if side == "switch" then
return 64
end
local bit = side_bits[side]
if bit then
return math.pow (2, bit)
end
end
return 63
end
local function is_side_on (bits, side)
local bit = get_side_bit (side)
for i = 0, 6, 1 do
if (bit % 2) == 1 and (bits % 2) ~= 1 then
return false
end
bit = math.floor (bit / 2)
bits = math.floor (bits / 2)
end
return true
end
local function set_side_bit (bits, side, on)
local bit = get_side_bit (side)
local result = 0
for i = 0, 6, 1 do
if (bit % 2) == 1 then
if on then
result = result + math.pow (2, i)
end
elseif (bits % 2) == 1 then
result = result + math.pow (2, i)
end
bit = math.floor (bit / 2)
bits = math.floor (bits / 2)
end
return result
end
local function get_powered_rules (node)
local rules = { }
if is_side_on (node.param1, "switch") then
rules = table.copy (utils.mesecon_default_rules)
if is_side_on (node.param1, "white") then
rules[#rules + 1] = get_mesecon_rule_for_side ("white")[1]
end
if is_side_on (node.param1, "black") then
rules[#rules + 1] = get_mesecon_rule_for_side ("black")[1]
end
else
local sides =
{
"white",
"black",
"red",
"green",
"blue",
"yellow",
}
for _, side in ipairs (sides) do
if is_side_on (node.param1, side) then
rules[#rules + 1] = get_mesecon_rule_for_side (side)[1]
end
end
end
return rules
end
local function get_node_name (node)
if node.param1 ~= 0 then
return "lwcomponents:digiswitch_on"
end
return "lwcomponents:digiswitch"
end
local function switch_on (pos, side)
utils.mesecon_receptor_on (pos, get_mesecon_rule_for_side (side))
local node = utils.get_far_node (pos)
if node then
node.param1 = set_side_bit (node.param1, side, true)
node.name = get_node_name (node)
minetest.swap_node (pos, node)
end
end
local function switch_off (pos, side)
utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side (side))
local node = utils.get_far_node (pos)
if node then
node.param1 = set_side_bit (node.param1, side, false)
node.name = get_node_name (node)
minetest.swap_node (pos, node)
end
end
local function digilines_support ()
return
{
@@ -80,9 +219,9 @@ local function digilines_support ()
end
if words[1] == "on" then
utils.mesecon_receptor_on (pos, get_mesecon_rule_for_side (words[2]))
switch_on (pos, words[2])
elseif words[1] == "off" then
utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side (words[2]))
switch_off (pos, words[2])
end
end
end
@@ -102,12 +241,20 @@ local function mesecon_support ()
state = mesecon.state.off,
rules =
{
{ x = 0, y = 0, z = -1 },
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 1, y = 1, z = 0 },
{ x = 1, y = -1, z = 0 },
{ x = -1, y = 1, z = 0 },
{ x = -1, y = -1, z = 0 },
{ x = 0, y = 1, z = 1 },
{ x = 0, y = -1, z = 1 },
{ x = 0, y = 1, z = -1 },
{ x = 0, y = -1, z = -1 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }, -- down doesn't work
{ x = 0, y = -1, z = 0 }
}
},
}
@@ -115,6 +262,19 @@ end
local function mesecon_support_on ()
return
{
receptor =
{
state = mesecon.state.on,
rules = get_powered_rules
},
}
end
local function on_construct (pos)
local meta = minetest.get_meta (pos)
@@ -124,7 +284,7 @@ local function on_construct (pos)
local formspec =
"formspec_version[3]\n"..
"size[6.0,4.0]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;${channel}]\n"..
"button_exit[2.0,2.5;2.0,1.0;set;Set]\n"
meta:set_string ("formspec", formspec)
@@ -134,7 +294,15 @@ end
local function on_destruct (pos)
utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side ())
local node = utils.get_far_node (pos)
if node then
local rules = get_powered_rules (node)
if #rules > 0 then
utils.mesecon_receptor_off (pos, rules)
end
end
end
@@ -145,14 +313,6 @@ local function on_receive_fields (pos, formname, fields, sender)
if meta then
meta:set_string ("channel", fields.channel or "")
local formspec =
"formspec_version[3]\n"..
"size[6.0,4.0]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;"..minetest.formspec_escape (meta:get_string ("channel")).."]\n"..
"button_exit[2.0,2.5;2.0,1.0;set;Set]\n"
meta:set_string ("formspec", formspec)
end
end
end
@@ -172,7 +332,9 @@ minetest.register_node ("lwcomponents:digiswitch", {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
groups = { cracky = 2, oddly_breakable_by_hand = 2 },
paramtype = "none",
param1 = 0,
groups = { cracky = 2, oddly_breakable_by_hand = 2, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
mesecons = mesecon_support (),
digiline = digilines_support (),
@@ -185,4 +347,32 @@ minetest.register_node ("lwcomponents:digiswitch", {
minetest.register_node ("lwcomponents:digiswitch_on", {
description = S("Digilines Switch"),
tiles = { "lwdigiswitch_white.png", "lwdigiswitch_black.png",
"lwdigiswitch_green.png", "lwdigiswitch_red.png",
"lwdigiswitch_yellow.png", "lwdigiswitch_blue.png" },
sunlight_propagates = false,
drawtype = "normal",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
paramtype = "none",
param1 = 0,
groups = { cracky = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
mesecons = mesecon_support_on (),
digiline = digilines_support (),
_digistuff_channelcopier_fieldname = "channel",
on_construct = on_construct,
on_destruct = on_destruct,
on_receive_fields = on_receive_fields,
})
end -- utils.digilines_supported and utils.mesecon_supported

View File

@@ -139,7 +139,8 @@ local function dispense_item (pos, node, slot)
item:set_count (1)
local spawn_pos = dispense_pos (pos, node)
local owner = meta:get_string ("owner")
local obj, cancel = nil, false
local obj = nil
local cancel
if utils.settings.spawn_mobs then
obj, cancel = utils.spawn_registered (name,
@@ -182,7 +183,7 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]\n"..
@@ -200,6 +201,13 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
inv:set_size ("main", 16)
inv:set_width ("main", 4)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
@@ -208,7 +216,7 @@ end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
@@ -217,6 +225,8 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
meta:set_string ("infotext", "Dispenser (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -309,7 +319,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
@@ -412,12 +421,112 @@ end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local dispenser_groups = { cracky = 3, wires_connect = 1 }
if utils.pipeworks_supported then
dispenser_groups.tubedevice = 1
dispenser_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:dispenser", {
description = S("Dispenser"),
tiles = { "lwdispenser.png", "lwdispenser.png", "lwdispenser.png",
"lwdispenser.png", "lwdispenser.png", "lwdispenser_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (dispenser_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -428,10 +537,12 @@ minetest.register_node("lwcomponents:dispenser", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
})
@@ -443,7 +554,7 @@ minetest.register_node("lwcomponents:dispenser_locked", {
tiles = { "lwdispenser.png", "lwdispenser.png", "lwdispenser.png",
"lwdispenser.png", "lwdispenser.png", "lwdispenser_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (dispenser_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -454,10 +565,12 @@ minetest.register_node("lwcomponents:dispenser_locked", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
})

View File

@@ -3,11 +3,13 @@ Breaker
* This block is only available if digilines and/or mesecons are loaded.
Breakers dig the node up to 5 nodes directly in front of them and drop
the item at the back of them. The node is only dug if the breaker has a
tool that can dig it or if it can be dug by hand, and there are no nodes
before of it. ie. cannot dig 2nd node if 1st node has something in it.
The tool is worn if used. Also acts as a digilines conductor. If the
hopper mod is loaded, will take tools from the top and sides.
the item at the back of them, or into a pipeworks tube if one is placed
behind it. The node is only dug if the breaker has a tool that can dig it
or if it can be dug by hand, and there are no nodes before of it. ie.
cannot dig 2nd node if 1st node has something in it. The tool is worn if
used. Also acts as a digilines conductor. If the hopper mod is loaded,
will take tools from the top and sides. Pipeworks tubes can push items
into and pull items from the inventory.
Only the owner can dig or access the form of the locked version.

View File

@@ -5,7 +5,8 @@ manually.
Contains a single inventory slot and shoots an item on command.
If the hopper mod is loaded, will take items from the top and sides, and
release them from the bottom.
release them from the bottom. Pipeworks tubes can push items into and pull
items from the inventory.
Cannon rotation range:
side to side - +/-60 degrees (- = left, + = right)

View File

@@ -4,7 +4,8 @@ Collector
Picks up dropped items in adjacent block, with optional filtering. Also
acts as a digilines conductor. If the hopper mod is loaded, will take items
from the top and sides, and release them from the bottom.
from the top and sides, and release them from the bottom. Pipeworks tubes
can push items into and pull items from the inventory.
Only the owner can dig or access the form of the locked version.

View File

@@ -1,32 +1,47 @@
Conduit
-------
* This block is only available if digilines and/or mesecons are loaded.
Conduits are connected in a circuit, and can move items from their
inventory to another conduit in the same circuit.
When a conduit node is placed it has a simple form that asks for a channel.
This channel is both the digilines' channel and the target id of this
conduit within the circuit. A conduit does not have to be given a name.
conduit within the circuit. A conduit does not have to be given a channel.
Most of them are just used to connect other conduits together.
Transfer of items takes 0.1 seconds per conduit node moved.
Transfer of items takes 0.1 seconds per conduit node moved, and will work
in unloaded blocks.
Filtering of items can be done by placing an item into a filter slot and
setting a target for that item. If an item is not filtered it is sent to
the main target. Filtering can also be implemented through digilines.
Conduits also act as a digilines conductor. If the hopper mod is loaded,
the conduit will take items from the top and sides, and release them from
the bottom. Be aware that hoppers from the hopper mod have some deficits
that can cause some nodes from this mod to not function correctly in
multi-player environments. The hoppers from this mod are more compatible.
Pipeworks tubes can push items into and pull items from the inventory.
Note that if a sending conduit is moved (as with a piston) while in the
process of sending items, when the conduit is moved back into a circuit
a duplicate of the last sent item/s can be resent.
Also acts as a digilines conductor. If the hopper mod is loaded, will
take items from the top and sides, and release them from the bottom.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel/target id of circuit.
Target - target id/channel of circuit this circuit will transfer to.
Channel - digilines channel/target id of conduit.
Target - target id/channel of conduit this conduit will transfer to.
Automatic - if checked transfers next item every second without command.
Top right 16 slot inventory - storage of items.
Top center 16 slot inventory - storage of items.
Bottom 32 slot inventory - player's inventory.
Filter - 8 vertical slot inventory on the right, each with their accompanying
target field.
Mesecons
Transfers the next item when power is turned on to the target circuit.
Transfers the next item when power is turned on to the target conduit.
Digilines messages
"target <id>"
@@ -44,7 +59,7 @@ Digilines messages
"transfer"
Simple transfer. Transfers the next item in the inventory to the target
circuit (same as mesecons power).
conduit (same as mesecons power).
table message
{
@@ -54,13 +69,41 @@ table message
item = "<itemname>"
}
If target is not given, the circuit's set target is used.
If target is not given, the conduit determines the target from it's
own settings.
slot should be a number between 1 to 16. If the slot is empty nothing
is transferred.
item should be the registered item name. If the circuit's inventory
item should be the registered item name. If the conduit's inventory
does not contain any nothing is transferred.
Only slot or item should be given. If both are given slot is used. If
neither are given the next item in the inventory is transferred.
"inventory"
Sends a digilines message with it's own channel in the following form:
{
action = "inventory",
inventory = {
<items>
}
}
The inventory key is an indexed list of items in the conduit in slot
order. Each item entry is a table with the following keys:
{
name -- string, the name of the item, as <mod>:<name>
description -- string, description of the item, same as in UI
count -- number, the total number of this item in storage
custom -- true if a custom item (has metadata), false if not
pallet_index -- string if the item has a pallet index, otherwise nil
}
The description is derived from the short description, if none
then the description, and if none then the item's name, as
<mod>:<name>.
Note: When sending transfer messages the simple item name, as <mod>:<name>,
will work for most items, but not for custom items. With custom items, or
to play it safe, use the table form of the transfer message and use the
index for the item from an inventory message as the slot for the transfer
message.

View File

@@ -7,6 +7,7 @@ node is only placed if there are no nodes before of it which are not
replaceable. ie. cannot place 2nd node if 1st node has something in it.
Also acts as a digilines conductor. If the hopper mod is loaded, will
take items from the top and sides, and release them from the bottom.
Pipeworks tubes can push items into and pull items from the inventory.
Only the owner can dig or access the form of the locked version.

11
docs/destroyer.txt Normal file
View File

@@ -0,0 +1,11 @@
Destroyer
---------
Destroyers dispose of items placed in their single slot inventory (basically
a trash). Items can be push into destroyers with tubes from pipeworks or
hoppers attached to the top or sides, so they are suitable for automation.
Items cannot be pulled out of destroyers.
Note that destroyers act when an item is placed in their inventory, as with
storage indexers it is best to use the hopper from this mod to feed them
in multi-player games.

View File

@@ -0,0 +1,160 @@
1st right click - set channel, can't be changed after that.
Following right clicks displays touchscreen form.
Sent message as a table. Each command can be sent individually or as
indexes of a table to run as batch.
Clears the current form.
{
command = "clear"
}
Adds elements to the form. The form is size[10,8]. The parameters are as
for formspec (see api docs). No version is specified.
{
command = "realcoordinates",
enabled = true or false
}
{
command = "addimage",
X = n,
Y = n,
W = n,
H = n,
texture_name = string
}
{
command = "addfield",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string,
default = string
}
{
command = "addpwdfield",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string
}
{
command = "addtextarea",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string,
default = string
}
{
command = "addlabel",
X = n,
Y = n,
label = string
}
{
command = "addvertlabel",
X = n,
Y = n,
label = string
}
{
command = "addbutton",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string
}
{
command = "addbutton_exit",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string
}
{
command = "addimage_button",
X = n,
Y = n,
W = n,
H = n,
image = string,
name = string,
label = string
}
{
command = "addimage_button_exit",
X = n,
Y = n,
W = n,
H = n,
image = string,
name = string,
label = string
}
{
command = "adddropdown",
X = n,
Y = n,
W = n,
H = n,
name = string,
selected_id = n,
choices = { string [, string ... ] }
}
{
command = "addtextlist",
X = n,
Y = n,
W = n,
H = n,
transparent = true/false,
name = string,
selected_id = n,
listelements = { string [, string ... ] }
}
If unlocked ignores protection.
{
command = "lock"
}
{
command = "locked"
}
When the touchscreen form is accessed a message is sent with the
touchscreen's channel with the 'fields' parameter from the on_receive_fields
handler, with an additional field 'clicker' with the name of the player
that accessed the form.

View File

@@ -1,21 +1,31 @@
DigiSwitch
----------
Digilines Switch
----------------
* This block is only available if both digilines and mesecons are loaded.
Digiswitches act as both a digilines message target and a digilines cable,
as well as a mesecons power source. They can be placed beside each other
to form a bank, horizontally or vertically.
Digilines switches act as both a digilines message target and a digilines
cable, as well as a mesecons power source. They can be placed beside each
other to form a bank, horizontally or vertically.
Right click the digiswitch to give it a channel.
Right click the digilines switch to give it a channel.
Mesecon power can be delivered at 6 sides of the digiswitch, the adjacent
4 in the (x, z), above and below. Around the connector on these sides are a
colored border indicating the side. The sides are named "red", "green",
"blue", "yellow", "white" and "black".
Mesecon power can be delivered at 6 sides of the digilines switch, the
adjacent 4 in the (x, z), above and below. Around the connector on these
sides are a colored border indicating the side. The sides are named "red",
"green", "blue", "yellow", "white" and "black".
The digilines message sent to the digiswitch dictates the action, "on" or
"off". The action can be followed with the side to act upon, separated by
a space. eg. "on white". If a side is stated only that side is acted upon.
If the side is omitted (or is invalid) all 6 sides are acted upon. If the
side name "switch" is give the power is supplied the same as a mesecons
switch (all horizontal sides, one below, this height and one above).
The digilines message sent to the digilines switch dictates the action,
"on" or "off". The action can be followed with the side to act upon,
separated by a space. eg. "on white". If a side is stated only that side
is acted upon. If the side is omitted (or is invalid) all 6 sides are
acted upon. If the side name "switch" is given the power is supplied the
same as a mesecons switch (all horizontal sides, one below, this height
and one above).
A note on connecting mesecons wires. Mesecons does not appear to allow
for some sides to be on and some off on receptors (power sources). When
any side is on the state of the digilines switch is on, but only rules for
the powered sides are defined. This means if wires are placed while in
this state only the sides that are powered will connect. When no side is
powered the state of the digilines switch is off with rules defined for
all potentially connected sides. In this state (as when first placed)
mesecons wires will connect correctly.

View File

@@ -4,7 +4,8 @@ Dispenser
Contains an inventory and dispenses (with velocity) an item on command.
Also acts as a digilines conductor. If the hopper mod is loaded, will take
items from the top and sides, and release them from the bottom.
items from the top and sides, and release them from the bottom. Pipeworks
tubes can push items into and pull items from the inventory.
To spawn entities from dispensers include the lwcomponents_spawners mod.

View File

@@ -4,7 +4,8 @@ Dropper
Contains an inventory and drops an item on command. Also acts as a
digilines conductor. If the hopper mod is loaded, will take items from the
top and sides, and release them from the bottom.
top and sides, and release them from the bottom. Pipeworks tubes can push
items into and pull items from the inventory.
Only the owner can dig or access the form of the locked version.

View File

@@ -0,0 +1,67 @@
Force Field Generator
---------------------
Force field generators repel players and mobs within a given radius from
the generator. The radius can be 5 to 25 and is in all directions. An
'electric dome' appears marking the field. The generator consumes fuel
relative to the radius. A radius of 25 uses 1 coal in 10 seconds, 5 uses
1 coal in 50 seconds. Each time an entity is repelled it cost 1 fuel value
(1/40 of a coal). Any players or mobs permitted inside the field can be
added to the Permit list. Each entry must be on a new line with no extra
spaces. Empty lines (not even a space) are ignored. The mob's registered
name or tag can be used. The owner of a locked generator will not be
repelled. When something is repelled it takes a small amount of damage.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of generator.
Radius - the node radius to repel, in every direction. 5 to 25.
Permit - list of players or mobs to allow within field. Mobs can be registered
entity name or tag.
Start/Stop button - starts and stops the field.
Fuel - single slot inventory.
Player inventor - 32 slot inventory at bottom.
Mesecons
Turns the generator on and off.
Digilines messages
"start"
Start the generator.
"stop"
Stop the generator.
"radius n"
Set the radius to n, where n is a number between 5 to 25.
"add <name>"
Add a name to the permit list.
"remove <name>"
Remove a name from the permit list.
"status"
Query the status of the generator. The generator will send a digilines
message with its own channel as the following table:
{
action = "status",
state = "on" | "off",
radius = n, -- radius as number
permit =
{
<list of names>
},
fuel =
{
name = name, -- eg. "default:coal_lump", will be "" if empty
count = n, -- count of fuel
}
}
Hoppers and pipeworks tubes can be used to push or pull the fuel.

12
docs/hopper.txt Normal file
View File

@@ -0,0 +1,12 @@
Hopper
------
* This block is only available if the hopper mod is loaded.
This version of a hopper will transfer items from a drop or inventory in
the node at the wide end of the hopper to the inventory in the node at the
narrow end of the hopper. The hopper has no inventory itself, and always
moves items one at a time, every second. These hoppers cannot be chained
to transfer items, but work in unloaded blocks. This hopper uses the
hopper mod's registered list of nodes, and should work with nodes with
hopper support. These hoppers can be rotated with a screwdriver, but
function as their typical placement when rotated.

View File

@@ -7,6 +7,18 @@ of the pusher when extended. Sticky piston draw back a single node in
front of the pusher when retracted. Piston also act as a digilines
conductor.
Sticky blocks are also supported. Any sticky block structure attached to
the pusher will also be pushed, up to the maximum setting. Any free blocks
(not attached to the sticky blocks) in front will be pushed up to the
maximum setting. This limit is from the pusher, not the sticky block. When
retracting a maximum of one free block depth will be pulled. Any sticky
block structure extending laterally by more than half the maximum limit
will not be pushed.
Any entities in front of or standing on a moving node are pushed/pulled,
if nothing is in the way of their base position. Any entities against a
sticky face are not pulled.
UI
Channel - digilines channel of piston.

105
docs/storage.txt Normal file
View File

@@ -0,0 +1,105 @@
Storage
-------
Storage is accommodated with two nodes, Storage Unit and Storage Indexer.
Storage units can be interacted with like a basic chest, each with 32 slots,
and visually join together when placed adjacent to each other. Units are
generally accessed via indexers, which action all adjoining units as a
single storage block. Multiple indexers can action a single storage block.
Only the owner can dig or access the form of the locked versions.
Unowned indexers can only access unowned units. Owned indexers can access
units of the same owner or unowned units.
UI
Search - top left.
List - left.
Channel - digilines channel of indexer.
Input - middle.
Output - top right.
Filter - center right.
Player inventor - lower right.
When the UI is accessed the storage is scanned, and its contents are
displayed in the list. The list contains the following columns:
Item button - pressing will place one of these items from storage into the
output.
10 button - pressing will place 10 of the item.
<stack> button - pressing places a full stack.
Count - the total number of this item in storage.
Description - description of the item.
Note that the 10 and stack buttons may vary in number or not appear
depending on the requirements of that item.
The form does not update while open. A request for more items than in
storage will only deliver the amount in storage.
Terms can be entered into the search field, and when enter is pressed or
the Search button is pressed, only items whose description contains these
terms are shown in the list. That is if they match any of the space
separated terms.
Any items placed into the input are placed into storage. If the filter
is clear all items are accepted. If the filter contains items only these
items will be accepted. Any items not accepted or that do not fit into
storage are placed into the output.
When items are placed into the filter a copy is used and the item returns
to where it was taken from. When items are removed from the filter they
are disposed of.
Hoppers placed to the top or sides of an indexer will feed items into the
input. Hoppers placed below an indexer will take items from the output.
Note, when a hopper from the hopper mod is used to place items into the
input, if the player that placed the hopper leaves the game the input will
not be pulled into storage.
Pipeworks tubes can push items into the input, and pull items from the
output.
Every 20 inputs the storage is consolidated to minimize fragmentation.
Digilines messages
"output <item> <count>"
or
{
action = "output",
item = "<item>",
count = <count>
}
Moves the item/s to the output. If count is omitted defaults to 1. If
the requested amount is greater than in storage, only the stored amount
is moved. If the requested amount is greater than a full stack of the
item a full stack is moved.
"inventory"
Sends a digilines message with it's own channel in the following form:
{
action = "inventory",
inventory = {
<items>
}
}
The inventory key is an indexed list of items in storage. Each item
entry is a table with the following keys:
{
name -- string, the name of the item, as <mod>:<name>
description -- string, description of the item, same as in UI
count -- number, the total number of this item in storage
custom -- true if a custom item (has metadata), false if not
pallet_index -- string if the item has a pallet index, otherwise nil
id -- string, unique id of the item in storage
}
The description is derived from the short description, if none
then the description, and if none then the item's name, as
<mod>:<name>.
Note: When sending output messages the simple item name, as <mod>:<name>,
will work for most items, but not for custom items. With custom items, or
to play it safe, use the table form of the output message and set the item
field with the id field for the item from a returned inventory.

View File

@@ -118,7 +118,7 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local function after_place_base (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]\n"..
@@ -136,6 +136,13 @@ local function after_place_node (pos, placer, itemstack, pointed_thing)
inv:set_size ("main", 16)
inv:set_width ("main", 4)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
@@ -144,7 +151,7 @@ end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
after_place_base (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
@@ -153,6 +160,8 @@ local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
meta:set_string ("infotext", "Dropper (owned by "..placer:get_player_name ()..")")
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
@@ -245,7 +254,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
@@ -348,12 +356,112 @@ end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "main",
connect_sides = { left = 1, right = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:add_item ("main", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("main", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (stack, s) then
return s:get_count ()
end
end
end
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
local left = count
if inv then
local slots = inv:get_size ("main")
for i = 1, slots, 1 do
local s = inv:get_stack ("main", i)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
if s:get_count () > left then
s:set_count (s:get_count () - left)
inv:set_stack ("main", i, s)
left = 0
else
left = left - s:get_count ()
inv:set_stack ("main", i, nil)
end
end
if left == 0 then
break
end
end
end
local result = ItemStack (stack)
result:set_count (count - left)
return result
end
}
end
return nil
end
local dropper_groups = { cracky = 3, wires_connect = 1 }
if utils.pipeworks_supported then
dropper_groups.tubedevice = 1
dropper_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:dropper", {
description = S("Dropper"),
tiles = { "lwdropper.png", "lwdropper.png", "lwdropper.png",
"lwdropper.png", "lwdropper.png", "lwdropper_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (dropper_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -364,10 +472,12 @@ minetest.register_node("lwcomponents:dropper", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
})
@@ -379,7 +489,7 @@ minetest.register_node("lwcomponents:dropper_locked", {
tiles = { "lwdropper.png", "lwdropper.png", "lwdropper.png",
"lwdropper.png", "lwdropper.png", "lwdropper_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = table.copy (dropper_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -390,10 +500,12 @@ minetest.register_node("lwcomponents:dropper_locked", {
mesecons = mesecon_support (),
digiline = digilines_support (),
tube = pipeworks_support (),
on_receive_fields = on_receive_fields,
after_place_node = after_place_node_locked,
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
})

437
dummy_player.lua Normal file
View File

@@ -0,0 +1,437 @@
local function get_dummy_player (as_player, name, pos, look_dir, controls, velocity,
hp, armor_groups, properties, nametag, breath)
local obj_as_player = as_player ~= false
local obj_name = name or ""
local obj_pos = vector.new (pos or { x = 0, y = 0, z = 0 })
local obj_look_dir = vector.new (look_dir or { x = 0, y = 0, z = 0 })
local obj_controls = table.copy (controls or { })
local obj_velocity = vector.new (velocity or { x = 0, y = 0, z = 0 })
local obj_hp = hp or 20
local obj_armor_groups = table.copy (armor_groups or { })
local obj_properties = table.copy (properties or { })
local obj_nametag = table.copy (nametag or { })
local obj_breath = breath or 20
local object = { }
-- common
object.get_pos = function (self)
return vector.new (obj_pos)
end
object.set_pos = function (self, _pos)
obj_pos = vector.new (_pos)
end
object.get_velocity = function (self)
return vector.new (obj_velocity)
end
object.add_velocity = function (self, vel)
obj_velocity = vector.add (obj_velocity, vel)
end
object.move_to = function (self, _pos, continuous)
obj_pos = vector.new (_pos)
end
object.punch = function (self, puncher, time_from_last_punch, tool_capabilities, direction)
end
object.right_click = function (self, clicker)
end
object.get_hp = function (self)
return obj_hp
end
object.set_hp = function (self, _hp, reason)
obj_hp = _hp
end
object.get_inventory = function (self)
return nil
end
object.get_wield_list = function (self)
return nil
end
object.get_wield_index = function (self)
return nil
end
object.get_wielded_item = function (self)
return nil
end
object.set_wielded_item = function (self, item)
end
object.set_armor_groups = function (self, groups)
obj_armor_groups = groups
end
object.get_armor_groups = function (self)
return table.copy (obj_armor_groups)
end
object.set_animation = function (self, frame_range, frame_speed, frame_blend, frame_loop)
end
object.get_animation = function (self)
return { x = 1, y = 1 }, 15.0, 0.0, true
end
object.set_animation_frame_speed = function (self, frame_speed)
end
object.set_attach = function (self, parent, bone, position, rotation, forced_visible)
end
object.get_attach = function (self)
return nil
end
object.get_children = function (self)
return { }
end
object.set_detach = function (self)
end
object.set_bone_position = function (self, bone, position, rotation)
end
object.get_bone_position = function (self)
return nil
end
object.set_properties = function (self, _properties)
obj_properties = table.copy (_properties or { })
end
object.get_properties = function (self)
return table.copy (obj_properties)
end
object.is_player = function (self)
return obj_as_player
end
object.get_nametag_attributes = function (self)
return obj_nametag
end
object.set_nametag_attributes = function (self, attributes)
obj_nametag = table.copy (attributes)
end
-- player
object.get_player_name = function (self)
return obj_name
end
object.get_player_velocity = function (self)
return table.copy (obj_velocity)
end
object.add_player_velocity = function (self, vel)
obj_velocity = vector.add (obj_velocity, vel)
end
object.get_look_dir = function (self)
return table.copy (obj_look_dir)
end
object.get_look_vertical = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).x
end
object.get_look_horizontal = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).y
end
object.set_look_vertical = function (self, radians)
obj_look_dir = vector.new ({ x = radians, y = obj_look_dir.y, z = obj_look_dir.z })
end
object.set_look_horizontal = function (self, radians)
obj_look_dir = vector.new ({ x = obj_look_dir.x, y = radians, z = obj_look_dir.z })
end
object.get_look_pitch = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).x
end
object.get_look_yaw = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).y
end
object.set_look_pitch = function (self, radians)
obj_look_dir = vector.new ({ x = radians, y = obj_look_dir.y, z = obj_look_dir.z })
end
object.set_look_yaw = function (self, radians)
obj_look_dir = vector.new ({ x = obj_look_dir.x, y = radians, z = obj_look_dir.z })
end
object.get_breath = function (self)
return obj_breath
end
object.set_breath = function (self, value)
obj_breath = value
end
object.get_fov = function (self)
return 0, false, 0
end
object.set_fov = function (self, fov, is_multiplier, transition_time)
end
object.get_attribute = function (self, attribute)
return nil
end
object.set_attribute = function (self, attribute, value)
end
object.get_meta = function (self)
return nil
end
object.set_inventory_formspec = function (self, formspec)
end
object.get_inventory_formspec = function (self)
return ""
end
object.set_formspec_prepend = function (self, formspec)
end
object.get_formspec_prepend = function (self)
return ""
end
object.get_player_control = function (self)
return table.copy (obj_controls)
end
object.set_physics_override = function (self, override_table)
end
object.get_physics_override = function (self)
return { }
end
object.hud_add = function (self, definition)
return nil
end
object.hud_remove = function (self, id)
end
object.hud_change = function (self, id, stat, value)
end
object.hud_get = function (self, id)
return nil
end
object.hud_set_flags = function (self, flags)
end
object.hud_get_flags = function (self)
return { }
end
object.hud_set_hotbar_itemcount = function (self, count)
end
object.hud_get_hotbar_itemcount = function (self)
return 0
end
object.hud_set_hotbar_image = function (self, texturename)
end
object.hud_get_hotbar_image = function (self)
return ""
end
object.hud_set_hotbar_selected_image = function (self, texturename)
end
object.hud_get_hotbar_selected_image = function (self)
return ""
end
object.set_minimap_modes = function (self, modes, selected_mode)
end
object.set_sky = function (self, sky_parameters)
end
object.get_sky = function (self)
return nil
end
object.get_sky_color = function (self)
return nil
end
object.set_sun = function (self, sun_parameters)
end
object.get_sun = function (self)
return { }
end
object.set_moon = function (self, moon_parameters)
end
object.get_moon = function (self)
return { }
end
object.set_stars = function (self, star_parameters)
end
object.get_stars = function (self)
return { }
end
object.set_clouds = function (self, cloud_parameters)
end
object.get_clouds = function (self)
return { }
end
object.override_day_night_ratio = function (self, ratio)
end
object.get_day_night_ratio = function (self)
return nil
end
object.set_local_animation = function (self, idle, walk, dig, walk_while_dig, frame_speed)
end
object.get_local_animation = function (self)
return { x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 0 }, 30
end
object.set_eye_offset = function (self, firstperson, thirdperson)
end
object.get_eye_offset = function (self)
return { x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 }
end
object.send_mapblock = function (self, blockpos)
return false
end
return object
end
return get_dummy_player
--

View File

@@ -70,24 +70,6 @@ end
local function is_same_item (stack1, stack2)
local copy1 = ItemStack (stack1)
local copy2 = ItemStack (stack2)
if copy1 and copy2 then
copy1:set_count (1)
copy2:set_count (1)
if copy1:to_string () == copy2:to_string () then
return true
end
end
return false
end
local function dig_node (pos, toolname)
local node = utils.get_far_node (pos)
local dig = false
@@ -143,7 +125,7 @@ local function add_drops (drops, drop)
if item and not item:is_empty () then
local existing = drops[item:get_name ()]
if existing and is_same_item (item, existing) then
if existing and utils.is_same_item (item, existing) then
existing:set_count (existing:get_count () + item:get_count ())
else
drops[item:get_name ()] = item
@@ -228,48 +210,71 @@ end
local function explode_entities (pos, radius, damage, drops)
local objs = minetest.get_objects_inside_radius (pos, radius)
for _, obj in pairs (objs) do
local obj_pos = obj:get_pos ()
local dir = vector.direction (pos, obj_pos)
local dist = vector.length (vector.subtract (obj_pos, pos))
local vel = vector.multiply (dir, ((radius + 1) - dist) / (radius + 1) * damage * 5)
for _, obj in ipairs (objs) do
-- could be detached player from controller
if obj.get_pos and obj:get_pos () then
local obj_pos = obj:get_pos ()
local dir = vector.direction (pos, obj_pos)
local dist = vector.length (vector.subtract (obj_pos, pos))
local vel = vector.multiply (dir, ((radius + 1) - dist) / (radius + 1) * damage * 5)
if entity_is_drop (obj) then
obj:add_velocity (vel)
elseif not obj:get_armor_groups ().immortal then
local ent_damage = ((radius - dist) / radius * damage / 2) + (damage / 2)
local reason = { type = "set_hp", from = "lwcomponents" }
if obj:is_player() then
if entity_is_drop (obj) then
obj:add_velocity (vel)
obj:set_hp (obj:get_hp() - ent_damage, reason)
elseif not obj:get_armor_groups ().immortal then
else
local luaobj = obj:get_luaentity()
local ent_damage = ((radius - dist) / radius * damage / 2) + (damage / 2)
local reason = { type = "set_hp", from = "lwcomponents" }
-- object might have disappeared somehow
if luaobj then
local do_damage = true
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if obj:is_player() then
local parent = obj:get_attach ()
if objdef and objdef.on_blast then
do_damage, do_knockback, entity_drops = objdef.on_blast (luaobj, ent_damage)
if parent then
obj:set_detach ()
end
if do_knockback then
obj:add_velocity (vel)
end
obj:add_velocity (vel)
obj:set_hp (obj:get_hp () - ent_damage, reason)
if do_damage then
obj:set_hp (obj:get_hp() - ent_damage, reason)
end
else
local luaobj = obj:get_luaentity ()
add_drops (drops, entity_drops)
-- object might have disappeared somehow
if luaobj then
if luaobj.name == "digistuff:controller_entity" then
for _, child in ipairs (obj:get_children ()) do
if child:is_player () then
local def = utils.find_item_def ("digistuff:controller_programmed")
if def and def.on_rightclick then
def.on_rightclick (obj:get_pos (), ItemStack (), child)
child:add_velocity (vel)
child:set_hp (child:get_hp () - ent_damage, reason)
end
end
end
else
local do_damage = true
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then
do_damage, do_knockback, entity_drops = objdef.on_blast (luaobj, ent_damage)
end
if do_knockback then
obj:add_velocity (vel)
end
if do_damage then
obj:set_hp (obj:get_hp() - ent_damage, reason)
end
add_drops (drops, entity_drops)
end
end
end
end
end
@@ -309,7 +314,7 @@ local function add_effects (pos, radius, drops)
collisiondetection = false,
vertical = false,
texture = "lwcomponents_boom.png",
glow = 15,
glow = 14,
})
minetest.add_particlespawner ({
@@ -404,7 +409,7 @@ function utils.boom (pos, -- center of explosion
if not utils.is_protected (pos, nil) then
local center_node = utils.get_far_node (pos)
if not node or node.name == "air" then
if not center_node or center_node.name == "air" then
center_free = true
end
end

10
fan.lua
View File

@@ -45,7 +45,6 @@ end
local function blow (pos)
local meta = minetest.get_meta (pos)
local node = minetest.get_node (pos)
local dir = direction_vector (node)
local reach = 5
@@ -211,7 +210,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
@@ -343,7 +341,7 @@ minetest.register_node("lwcomponents:fan", {
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = { cracky = 3, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -371,7 +369,7 @@ minetest.register_node("lwcomponents:fan_locked", {
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = { cracky = 3, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -399,7 +397,7 @@ minetest.register_node("lwcomponents:fan_on", {
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -428,7 +426,7 @@ minetest.register_node("lwcomponents:fan_locked_on", {
tiles = { "lwfan.png", "lwfan.png", "lwfan.png",
"lwfan.png", "lwfan.png", "lwfan_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,

1038
force_field.lua Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -126,14 +126,14 @@ local function draw_map (pos, map)
end
if draw then
local holonode = hologram_block[line[z]]
local colornode = hologram_block[line[z]]
if node then
utils.destroy_node (holopos)
end
if holonode then
minetest.set_node (holopos, { name = holonode.node })
if colornode then
minetest.set_node (holopos, { name = colornode.node })
local nodemeta = minetest.get_meta (holopos)
@@ -231,7 +231,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end

459
hopper.lua Normal file
View File

@@ -0,0 +1,459 @@
local utils, mod_storage = ...
local S = utils.S
if utils.hopper_supported then
local hopper_interval = 1.0
local hopper_list = minetest.deserialize (mod_storage:get_string ("hopper_list"))
if type (hopper_list) ~= "table" then
hopper_list = {}
end
local function add_hopper_to_list (pos)
hopper_list[minetest.pos_to_string (pos, 0)] = true
mod_storage:set_string ("hopper_list", minetest.serialize (hopper_list))
end
local function remove_hopper_from_list (pos)
hopper_list[minetest.pos_to_string (pos, 0)] = nil
mod_storage:set_string ("hopper_list", minetest.serialize (hopper_list))
end
local input_dir =
{
[0] = { x = 0, y = 1, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = -1, z = 0 }
}
local function get_input_dir (node)
return input_dir[math.floor (node.param2 / 4)]
end
local function get_output_dir (node)
if node then
if node.name == "lwcomponents:hopper" then
return vector.multiply (get_input_dir (node), -1)
elseif node.name == "lwcomponents:hopper_horz" then
return minetest.facedir_to_dir (node.param2)
end
end
return nil
end
local function get_drop (pos)
local objs = minetest.get_objects_inside_radius (pos, 1)
for _, obj in pairs (objs) do
local obj_pos = (obj.get_pos and obj:get_pos ())
if obj_pos and utils.is_drop (obj) then
obj_pos = vector.round (obj_pos)
if vector.equals (pos, obj_pos) then
local stack = ItemStack (obj:get_luaentity ().itemstring)
if stack and not stack:is_empty () then
stack:set_count (1)
return stack, obj
end
end
end
end
end
local function take_drop (obj)
if utils.is_drop (obj) then
local stack = ItemStack (obj:get_luaentity ().itemstring)
if stack and not stack:is_empty () then
stack:set_count (stack:get_count () - 1)
if stack:is_empty () then
obj:get_luaentity().itemstring = ""
obj:remove()
else
obj:get_luaentity().itemstring = stack:to_string ()
end
end
end
end
local function next_item_to_take (src_pos, src_node, src_inv_name)
if not src_inv_name or not minetest.registered_nodes[src_node.name] then
return
end
local src_meta = minetest.get_meta (src_pos)
local src_inv = (src_meta and src_meta:get_inventory ()) or nil
if src_inv then
local slots = src_inv:get_size (src_inv_name)
for slot = 1, slots, 1 do
local stack = src_inv:get_stack (src_inv_name, slot)
if stack and not stack:is_empty () then
stack:set_count (1)
return stack, slot
end
end
end
end
local function take_item (src_pos, src_inv_name, slot)
local src_meta = minetest.get_meta (src_pos)
local src_inv = (src_meta and src_meta:get_inventory ()) or nil
if src_inv then
local stack = src_inv:get_stack (src_inv_name, slot)
if stack and not stack:is_empty () then
stack:set_count (stack:get_count () - 1)
src_inv:set_stack (src_inv_name, slot, stack)
end
end
end
local function call_allow_metadata_inventory_put (def, pos, listname, index, stack, placer)
if def.allow_metadata_inventory_put and placer then
local result, count = pcall (def.allow_metadata_inventory_put,
pos, listname, index, stack, placer)
if result then
return count
end
end
return utils.settings.default_stack_max
end
local function call_on_metadata_inventory_put (def, pos, listname, index, stack, placer)
if def.on_metadata_inventory_put and placer then
pcall (def.on_metadata_inventory_put, pos, listname, index, stack, placer)
end
end
local function place_item (dest_pos, dest_node, dest_inv_name, stack, placer)
local dest_def = minetest.registered_nodes[dest_node.name]
if not dest_inv_name or not dest_def then
return
end
local dest_meta = minetest.get_meta (dest_pos)
local dest_inv = (dest_meta and dest_meta:get_inventory ()) or nil
if dest_inv then
local slots = dest_inv:get_size (dest_inv_name)
-- find existing stack
for slot = 1, slots, 1 do
local inv_stack = dest_inv:get_stack (dest_inv_name, slot)
if inv_stack and not inv_stack:is_empty () and
utils.is_same_item (inv_stack, stack) and
inv_stack:get_count () < inv_stack:get_stack_max () and
(call_allow_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer) > 0) then
inv_stack:set_count (inv_stack:get_count () + 1)
dest_inv:set_stack (dest_inv_name, slot, inv_stack)
call_on_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer)
return true
end
end
-- find empty slot
for slot = 1, slots, 1 do
local inv_stack = dest_inv:get_stack (dest_inv_name, slot)
if not inv_stack or inv_stack:is_empty () and
(call_allow_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer) > 0) then
dest_inv:set_stack (dest_inv_name, slot, stack)
call_on_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer)
return true
end
end
end
return false
end
local function get_player_object (pos)
local meta = minetest.get_meta (pos)
local placer_name = "<unknown>"
if meta then
placer_name = meta:get_string ("placer_name")
local placer = minetest.get_player_by_name (placer_name)
if placer then
return placer
end
if placer_name == "" then
placer_name = "<unknown>"
end
end
return utils.get_dummy_player (true, placer_name)
end
local function run_hopper_action (pos)
local node = utils.get_far_node (pos)
local dest_dir = get_output_dir (node)
if dest_dir then
local dest_pos = vector.add (pos, dest_dir)
local dest_node = utils.get_far_node (dest_pos)
if dest_node then
local registered_dest_invs = hopper.get_registered_inventories_for (dest_node.name)
if registered_dest_invs then
local placer = get_player_object (pos)
local src_pos = vector.add (pos, get_input_dir (node))
local drop
local stack
local slot = nil
local src_inv_name = nil
stack, drop = get_drop (src_pos)
if not stack then
local src_node = utils.get_far_node (src_pos)
if src_node then
local registered_src_invs = hopper.get_registered_inventories_for (src_node.name)
if registered_src_invs then
src_inv_name = registered_src_invs["top"]
stack, slot = next_item_to_take (src_pos, src_node, src_inv_name)
end
end
end
if stack then
local dest_side = (node.name == "lwcomponents:hopper" and "bottom") or "side"
local dest_inv_name = registered_dest_invs[dest_side]
if place_item (dest_pos, dest_node, dest_inv_name, stack, placer) then
if drop then
take_drop (drop)
else
take_item (src_pos, src_inv_name, slot)
end
end
end
end
end
end
end
local function on_construct (pos)
add_hopper_to_list (pos)
end
local function on_destruct (pos)
remove_hopper_from_list (pos)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
meta:set_string ("placer_name", (placer and placer:get_player_name ()) or "")
-- If return true no item is taken from itemstack
return false
end
local function on_place (itemstack, placer, pointed_thing)
if pointed_thing and pointed_thing.type == "node" then
local stack = ItemStack (itemstack)
local dir = vector.direction (pointed_thing.above, pointed_thing.under)
if dir.y == 0 then
minetest.item_place (ItemStack ("lwcomponents:hopper_horz"), placer, pointed_thing)
if not utils.is_creative (placer) then
stack:set_count (stack:get_count () - 1)
end
return stack
end
end
return minetest.item_place (itemstack, placer, pointed_thing)
end
minetest.register_node ("lwcomponents:hopper", {
description = S("Conduit Hopper"),
tiles = { "lwcomponents_hopper_top.png", "lwcomponents_hopper_vert_spout.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png" },
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.25, 0.3125}, -- spout_vert
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, -0.3125, 0.5, 0.5}, -- funnel_1
{-0.5, 0, 0.3125, 0.5, 0.5, 0.5}, -- funnel_2
{-0.5, 0, -0.5, 0.5, 0.5, -0.3125}, -- funnel_3
{0.3125, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel_4
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.25, 0.3125}, -- spout_vert
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
drop = "lwcomponents:hopper",
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
on_construct = on_construct,
on_destruct = on_destruct,
after_place_node = after_place_node,
on_place = on_place,
})
minetest.register_node ("lwcomponents:hopper_horz", {
description = S("Conduit Hopper"),
tiles = { "lwcomponents_hopper_top.png", "lwcomponents_hopper_bottom.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png",
"lwcomponents_hopper_side_spout.png", "lwcomponents_hopper_side.png" },
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, -0.3125, 0.5, 0.5}, -- funnel_1
{-0.5, 0, 0.3125, 0.5, 0.5, 0.5}, -- funnel_2
{-0.5, 0, -0.5, 0.5, 0.5, -0.3125}, -- funnel_3
{0.3125, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel_4
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
drop = "lwcomponents:hopper",
groups = { cracky = 3, not_in_creative_inventory = 1 },
sounds = default.node_sound_stone_defaults (),
on_construct = on_construct,
on_destruct = on_destruct,
after_place_node = after_place_node,
})
local function run_hoppers ()
for spos, _ in pairs (hopper_list) do
run_hopper_action (minetest.string_to_pos (spos))
end
minetest.after (hopper_interval, run_hoppers)
end
minetest.register_on_mods_loaded (function ()
minetest.after (3.0, run_hoppers)
end)
end -- utils.hopper_supported

View File

@@ -1,4 +1,4 @@
local version = "0.1.21"
local version = "0.1.29"
local mod_storage = minetest.get_mod_storage ()
@@ -16,7 +16,8 @@ local utils = { }
local modpath = minetest.get_modpath ("lwcomponents")
loadfile (modpath.."/settings.lua") (utils)
loadfile (modpath.."/utils.lua") (utils, mod_storage)
utils.get_dummy_player = loadfile (modpath.."/dummy_player.lua") ()
loadfile (modpath.."/utils.lua") (utils)
loadfile (modpath.."/explode.lua") (utils)
loadfile (modpath.."/api.lua") (utils)
utils.connections = loadfile (modpath.."/connections.lua") ()
@@ -32,11 +33,15 @@ loadfile (modpath.."/breaker.lua") (utils)
loadfile (modpath.."/deployer.lua") (utils)
loadfile (modpath.."/fan.lua") (utils)
loadfile (modpath.."/conduit.lua") (utils, mod_storage)
loadfile (modpath.."/hopper.lua") (utils, mod_storage)
loadfile (modpath.."/cannon.lua") (utils)
loadfile (modpath.."/cannon_shell.lua") (utils)
loadfile (modpath.."/pistons.lua") (utils)
loadfile (modpath.."/through_wire.lua") (utils)
loadfile (modpath.."/camera.lua") (utils)
loadfile (modpath.."/storage.lua") (utils)
loadfile (modpath.."/force_field.lua") (utils)
loadfile (modpath.."/destroyer.lua") (utils)
loadfile (modpath.."/extras.lua") (utils)
loadfile (modpath.."/digiswitch.lua") (utils)
loadfile (modpath.."/movefloor.lua") (utils)

View File

@@ -15,6 +15,8 @@ https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Mesecons through wire code was adapted from mesecons_receiver.
Fragments of code were gleaned from tnt mod.
lwsiren-buzz.ogg
@@ -70,6 +72,14 @@ sound effects free of charge and royalty free in your multimedia projects
for commercial or non-commercial purposes.
lwforce_field_zap.ogg
---------------------
https://orangefreesounds.com/electricity-zap/
Licence: The sound effect is permitted for non-commercial use under license
Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
Media license
-------------
@@ -82,6 +92,9 @@ public domain.
camera lens images derived from images from https://openclipart.org, which
is public domain.
storage nodes images derived from images from https://openclipart.org, which
is public domain.
player button images derived from mesecons button image.
cannon firing and explosion sound from tnt (TumeniNodes/steveygos93),

View File

@@ -3,4 +3,4 @@ description = Various components for mesecons and digilines.
title = LWComponents
name = lwcomponents
depends = default
optional_depends = mesecons, digilines, unifieddyes, intllib, hopper, digistuff
optional_depends = mesecons, digilines, unifieddyes, intllib, hopper, digistuff, pipeworks, lwwires

File diff suppressed because it is too large Load Diff

View File

@@ -237,7 +237,7 @@ local function move_entities (list, move, players)
for _, entry in ipairs (list) do
if entry.obj then
if players or not entry.obj:is_player () then
local pos = nil
local pos
if entry.obj:is_player () then
pos = vector.add (entry.pos, { x = move.x, y = move.y + 0.1, z = move.z })
@@ -311,7 +311,7 @@ local function move_nodes (list, move)
end
if list[i].timeout > 0 then
timer = minetest.get_node_timer (pos)
local timer = minetest.get_node_timer (pos)
if timer then
timer:set (list[i].timeout, list[i].elapsed)
@@ -334,7 +334,7 @@ local function move_nodes (list, move)
end
if list[i].timeout > 0 then
timer = minetest.get_node_timer (pos)
local timer = minetest.get_node_timer (pos)
if timer then
timer:set (list[i].timeout, list[i].elapsed)

View File

@@ -43,33 +43,36 @@ end
local function push_entities (pos, vec)
local tpos = vector.add (pos, vec)
local tnode = utils.get_far_node (tpos)
local can_move = false
local function push_entities (pos, movedir, entity_list, upper_limit)
local objects = minetest.get_objects_inside_radius (pos, 1.5)
if tnode then
if tnode.name == "air" then
can_move = true
else
local tdef = utils.find_item_def (tnode.name)
for _, obj in ipairs (objects) do
if obj.get_pos and obj.move_to then
local opos = obj:get_pos ()
can_move = tdef and not tdef.walkable
end
end
if can_move then
local object = minetest.get_objects_inside_radius (pos, 1.5)
for j = 1, #object do
if object[j].get_pos then
local opos = object[j]:get_pos ()
if opos.x > (pos.x - 0.5) and opos.x < (pos.x + 0.5) and
if opos.x > (pos.x - 0.5) and opos.x < (pos.x + 0.5) and
opos.z > (pos.z - 0.5) and opos.z < (pos.z + 0.5) and
opos.y > (pos.y - 0.5) and opos.y < (pos.y + 0.5) then
opos.y >= (pos.y - 0.5) and opos.y < (pos.y + upper_limit) then
object[j]:set_pos (vector.add (opos, vec))
local newpos = vector.add (opos, movedir)
local node = utils.get_far_node (vector.round (newpos))
local def = (node and utils.find_item_def (node.name)) or nil
if (node.name == "air") or (def and not def.walkable) then
entity_list[#entity_list + 1] =
{
obj = obj,
pos = newpos
}
obj:move_to (newpos)
else
entity_list[#entity_list + 1] =
{
obj = obj,
pos = opos
}
end
end
end
@@ -78,76 +81,266 @@ end
local function push_nodes (pos, extent)
local node = utils.get_far_node (pos)
local function update_player_position (player_list)
for _, entry in ipairs (player_list) do
local player = minetest.get_player_by_name (entry.name)
if node then
local vec = direction_vector (node)
local last = vector.add (pos, vector.multiply (vec, extent))
local maxnodes = utils.settings.max_piston_nodes + 1
local count = 0
if player then
local pos = player:get_pos ()
for i = 1, maxnodes do
local tnode = utils.get_far_node (last)
if not tnode then
return false
if pos.y < entry.pos.y then
pos.y = entry.pos.y
player:set_pos (pos)
end
end
end
end
local tdef = utils.find_item_def (tnode.name)
if tnode.name == "air" or (tdef and not tdef.walkable) then
count = i - 1
break
end
if i == maxnodes then
return false
end
local function queue_player_update (entity_list, movedir)
local players = { }
last = vector.add (last, vec)
for _, entry in ipairs (entity_list) do
if entry.obj and entry.obj:is_player () then
players[#players + 1] =
{
pos = entry.pos,
name = entry.obj:get_player_name ()
}
end
end
if #players > 0 then
minetest.after(0.1, update_player_position, players)
end
end
local rules_alldirs =
{
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
local function add_pos_to_list (pos, dir, movedir, node_list, check_list)
local hash = minetest.hash_node_position (pos)
if not check_list[hash] then
if minetest.is_protected (pos, "") then
return 0
end
push_entities (last, vec)
local node = utils.get_far_node (pos)
for i = 1, count, 1 do
local cpos = vector.subtract (last, vec)
local cnode = utils.get_far_node (cpos)
local cmeta = minetest.get_meta (cpos)
if not node then
return 0
end
if not cnode or not cmeta then
return false
local def = utils.find_item_def (node.name)
if node.name == "air" or (def and def.buildable_to) then
return 1
end
if node.name == "lwcomponents:piston_blank_1" or
node.name == "lwcomponents:piston_blank_2" then
return 0
end
local meta = minetest.get_meta (pos)
local timer = minetest.get_node_timer (pos)
check_list[hash] = true
node_list[#node_list + 1] =
{
node = node,
def = def,
pos = vector.new (pos),
newpos = vector.add (pos, movedir),
meta = (meta and meta:to_table ()) or { },
node_timer =
{
(timer and timer:get_timeout ()) or 0,
(timer and timer:get_elapsed ()) or 0
}
}
if def.mvps_sticky then
local sides = def.mvps_sticky (pos, node)
for _, r in ipairs (sides) do
if add_pos_to_list (r, dir, movedir, node_list, check_list) == 0 then
return 0
end
end
end
local tmeta = cmeta:to_table ()
local ctimer = minetest.get_node_timer (cpos)
local ctimeout = (ctimer and ctimer:get_timeout ()) or 0
local celapsed = (ctimer and ctimer:get_elapsed ()) or 0
-- If adjacent node is sticky block and connects add that
-- position to the connected table
for _, r in ipairs (rules_alldirs) do
local apos = vector.add (pos, r)
local anode = utils.get_far_node (apos)
local adef = (anode and minetest.registered_nodes[anode.name]) or nil
push_entities (cpos, vec)
if adef and adef.mvps_sticky then
local sides = adef.mvps_sticky (apos, anode)
minetest.remove_node (cpos)
minetest.set_node (last, cnode)
-- connects to this position?
for _, link in ipairs (sides) do
if vector.equals (link, pos) then
if add_pos_to_list (apos, dir, movedir, node_list, check_list) == 0 then
return 0
end
if tmeta then
cmeta = minetest.get_meta (last)
break
end
end
end
end
end
if not cmeta then
return 2
end
local function node_list_last_pos (pos, node_list, length)
local movedir = node_list.movedir
local base_pos = node_list.base_pos
if movedir then
if movedir.x ~= 0 then
return vector.new ({
x = base_pos.x + (movedir.x * length),
y = pos.y,
z = pos.z
})
elseif movedir.z ~= 0 then
return vector.new ({
x = pos.x,
y = pos.y,
z = base_pos.z + (movedir.z * length)
})
elseif movedir.y ~= 0 then
return vector.new ({
x = pos.x,
y = base_pos.y + (movedir.y * length),
z = pos.z
})
end
end
return pos
end
local function get_node_list (pos, extent, length, maxnodes, pushing, node_list, check_list)
local node = utils.get_far_node (pos)
node_list = node_list or { }
check_list = check_list or { }
if node then
local dir = vector.round (direction_vector (node))
local movedir = vector.round ((pushing and dir) or vector.multiply (dir, -1))
node_list.dir = dir
node_list.movedir = movedir
node_list.base_pos = vector.add (pos, vector.multiply (dir, extent))
node_list.length = length
node_list.maxnodes = maxnodes
check_list[minetest.hash_node_position (vector.add (pos, vector.multiply (dir, extent - 1)))] = true
for i = 0, length - 1, 1 do
local tpos = vector.add (pos, vector.multiply (dir, extent + i))
local result = add_pos_to_list (tpos, dir, movedir, node_list, check_list)
if result == 0 then
return false
elseif result == 1 then
break
end
end
-- get any ahead of stickyblocks to limit
local copy_list = table.copy (node_list)
for _, n in ipairs (copy_list) do
local hash = minetest.hash_node_position (n.newpos)
if not check_list[hash] then
local last_pos = node_list_last_pos (n.newpos, node_list, length)
local this_pos = vector.new (n.newpos)
local count = 0
while not vector.equals (this_pos, last_pos) and count < length do
local result = add_pos_to_list (this_pos, dir, movedir, node_list, check_list)
if result == 0 then
return false
elseif result == 1 then
break
end
count = count + 1
this_pos = vector.add (this_pos, movedir)
end
end
end
return true
end
return false
end
local function can_node_list_move (node_list, check_list)
local movedir = node_list.movedir
local radius = math.floor (node_list.maxnodes / 2)
local base_pos = node_list.base_pos
if movedir then
for _, n in ipairs (node_list) do
-- check connected stickyblocks don't extend too far laterally
if movedir.x ~= 0 then
if math.abs (n.pos.y - base_pos.y) > radius or
math.abs (n.pos.z - base_pos.z) > radius then
return false
end
cmeta:from_table (tmeta)
end
if ctimeout > 0 then
ctimer = minetest.get_node_timer (last)
if ctimer then
ctimer:set (ctimeout, celapsed)
elseif movedir.z ~= 0 then
if math.abs (n.pos.y - base_pos.y) > radius or
math.abs (n.pos.x - base_pos.x) > radius then
return false
end
elseif movedir.y ~= 0 then
if math.abs (n.pos.x - base_pos.x) > radius or
math.abs (n.pos.z - base_pos.z) > radius then
return false
end
end
last = cpos
-- check moving to is clear
if not check_list[minetest.hash_node_position (n.newpos)] then
local node = utils.get_far_node (n.newpos)
local def = (node and utils.find_item_def (node.name)) or nil
if node.name ~= "air" and def and not def.buildable_to then
return false
end
end
end
end
@@ -156,47 +349,239 @@ end
local function pull_node (pos, extent)
local node = utils.get_far_node (pos)
local function sort_node_list (node_list)
local movedir = node_list.movedir
if node then
local vec = direction_vector (node)
local cpos = vector.add (pos, vector.multiply (vec, extent))
local cnode = utils.get_far_node (cpos)
local cdef = cnode and utils.find_item_def (cnode.name)
if movedir then
if movedir.x > 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.x > n2.pos.x
end)
elseif movedir.x < 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.x < n2.pos.x
end)
elseif movedir.z > 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.z > n2.pos.z
end)
elseif movedir.z < 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.z < n2.pos.z
end)
elseif movedir.y > 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.y > n2.pos.y
end)
elseif movedir.y < 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.y < n2.pos.y
end)
end
end
end
if cnode and cnode.name ~= "air" and cdef and cdef.walkable then
local cmeta = minetest.get_meta (cpos)
if cmeta then
local tpos = vector.subtract (cpos, vec)
local tmeta = cmeta:to_table ()
local ctimer = minetest.get_node_timer (cpos)
local ctimeout = (ctimer and ctimer:get_timeout ()) or 0
local celapsed = (ctimer and ctimer:get_elapsed ()) or 0
local on_mvps_move = function (node_list)
end
minetest.remove_node (cpos)
minetest.set_node (tpos, cnode)
if tmeta then
cmeta = minetest.get_meta (tpos)
if cmeta then
cmeta:from_table (tmeta)
end
end
local is_mvps_stopper = function (node, movedir, node_list, id)
return false
end
if ctimeout > 0 then
ctimer = minetest.get_node_timer (tpos)
if ctimer then
ctimer:set (ctimeout, celapsed)
end
end
local update_mesecons_connections_removed = function (node_list)
end
local update_mesecons_connections_added = function (node_list)
end
if utils.mesecon_supported then
if mesecon.on_mvps_move then
on_mvps_move = function (node_list)
for _, callback in ipairs (mesecon.on_mvps_move) do
callback (node_list)
end
end
end
if mesecon.is_mvps_stopper then
is_mvps_stopper = function (node, movedir, node_list, id)
return mesecon.is_mvps_stopper (node, movedir, node_list, id)
end
end
if mesecon.on_dignode then
update_mesecons_connections_removed = function (node_list)
for _, node in ipairs (node_list) do
mesecon.on_dignode (node.oldpos, node.node)
end
end
end
if mesecon.on_placenode then
update_mesecons_connections_added = function (node_list)
for _, node in ipairs (node_list) do
mesecon.on_placenode (node.pos, utils.get_far_node (node.pos))
end
end
end
end
local function push_nodes (pos, extent)
local node_list = { }
local check_list = { }
local entity_list = { }
local maxnodes = utils.settings.max_piston_nodes
if not get_node_list (pos, extent, maxnodes, maxnodes, true, node_list, check_list) then
return false
end
if not can_node_list_move (node_list, check_list, maxnodes) then
return false
end
sort_node_list (node_list)
for id, node in ipairs (node_list) do
if is_mvps_stopper (node.node, node_list.movedir, node_list, id) then
return false
end
end
for _, node in ipairs (node_list) do
node.oldpos = vector.new (node.pos)
node.pos = vector.new (node.newpos)
node.newpos = nil
minetest.remove_node (node.oldpos)
end
update_mesecons_connections_removed (node_list)
-- push entities in front first
for _, node in ipairs (node_list) do
if not check_list[minetest.hash_node_position (node.pos)] then
push_entities (node.pos, node_list.movedir, entity_list, 0.5)
end
end
for _, node in ipairs (node_list) do
push_entities (node.oldpos, node_list.movedir, entity_list, 1.0)
minetest.set_node (node.pos, node.node)
if node.meta then
local meta = minetest.get_meta (node.pos)
if meta then
meta:from_table (node.meta)
end
end
if node.node_timer[1] > 0 then
local timer = minetest.get_node_timer (node.pos)
if timer then
timer:set (node.node_timer[1], node.node_timer[2])
end
end
end
-- push any entities in front of pusher
push_entities (node_list.base_pos, node_list.movedir, entity_list, 0.5)
on_mvps_move (node_list)
update_mesecons_connections_added (node_list)
if node_list.movedir.y >= 0 then
queue_player_update (entity_list, node_list.movedir)
end
return true
end
local function pull_node (pos, extent)
local node_list = { }
local check_list = { }
local entity_list = { }
local maxnodes = utils.settings.max_piston_nodes
if not get_node_list (pos, extent, 1, maxnodes, false, node_list, check_list) then
return false
end
if not can_node_list_move (node_list, check_list, maxnodes) then
return false
end
sort_node_list (node_list)
for id, node in ipairs (node_list) do
if is_mvps_stopper (node.node, node_list.movedir, node_list, id) then
return false
end
end
for _, node in ipairs (node_list) do
node.oldpos = vector.new (node.pos)
node.pos = vector.new (node.newpos)
node.newpos = nil
minetest.remove_node (node.oldpos)
end
update_mesecons_connections_removed (node_list)
-- push entities in front first
for _, node in ipairs (node_list) do
if not check_list[minetest.hash_node_position (node.pos)] then
push_entities (node.pos, node_list.movedir, entity_list, 0.5)
end
end
for _, node in ipairs (node_list) do
push_entities (node.oldpos, node_list.movedir, entity_list, 1.0)
minetest.set_node (node.pos, node.node)
if node.meta then
local meta = minetest.get_meta (node.pos)
if meta then
meta:from_table (node.meta)
end
end
if node.node_timer[1] > 0 then
local timer = minetest.get_node_timer (node.pos)
if timer then
timer:set (node.node_timer[1], node.node_timer[2])
end
end
end
on_mvps_move (node_list)
update_mesecons_connections_added (node_list)
if node_list.movedir.y >= 0 then
queue_player_update (entity_list, node_list.movedir)
end
return true
end
@@ -504,7 +889,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
@@ -635,7 +1019,18 @@ local function mesecon_support ()
{
effector =
{
rules = utils.mesecon_default_rules,
rules = function (node)
local dir = vector.multiply (minetest.facedir_to_dir (node.param2), -1)
local rules = table.copy (utils.mesecon_default_rules)
for i = #rules, 1, -1 do
if vector.equals (rules[i], dir) then
table.remove (rules, i)
end
end
return rules
end,
action_on = function (pos, node)
-- do something to turn the effector on
@@ -679,7 +1074,7 @@ minetest.register_node("lwcomponents:piston_blank_1", {
minetest.register_node("lwcomponents:piston_blank_2", {
description = S("Piston blank"),
drawtype = "airlike",
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
@@ -693,15 +1088,14 @@ minetest.register_node("lwcomponents:piston_blank_2", {
light_source = 0,
sunlight_propagates = true,
walkable = true,
pointable = false,
diggable = false,
pointable = true,
diggable = true,
climbable = false,
buildable_to = false,
floodable = false,
is_ground_content = false,
drop = "",
groups = { not_in_creative_inventory = 1 },
paramtype = "light",
groups = { cracky = 3, not_in_creative_inventory = 1 },
-- unaffected by explosions
on_blast = function() end,
})
@@ -714,9 +1108,9 @@ minetest.register_node("lwcomponents:piston", {
"lwcomponents_piston_right.png", "lwcomponents_piston_left.png",
"lwcomponents_piston_base.png", "lwcomponents_piston_pusher.png" },
is_ground_content = false,
groups = { cracky = 3 },
groups = { cracky = 3, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
@@ -761,9 +1155,9 @@ minetest.register_node("lwcomponents:piston_1", {
},
},
is_ground_content = false,
groups = { cracky = 3 , not_in_creative_inventory = 1 },
groups = { cracky = 3 , not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
@@ -808,9 +1202,9 @@ minetest.register_node("lwcomponents:piston_2", {
},
},
is_ground_content = false,
groups = { cracky = 3 , not_in_creative_inventory = 1 },
groups = { cracky = 3 , not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
@@ -838,9 +1232,9 @@ minetest.register_node("lwcomponents:piston_sticky", {
"lwcomponents_piston_right.png", "lwcomponents_piston_left.png",
"lwcomponents_piston_base.png", "lwcomponents_piston_pusher_sticky.png" },
is_ground_content = false,
groups = { cracky = 3 },
groups = { cracky = 3, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
@@ -885,9 +1279,9 @@ minetest.register_node("lwcomponents:piston_sticky_1", {
},
},
is_ground_content = false,
groups = { cracky = 3 , not_in_creative_inventory = 1 },
groups = { cracky = 3 , not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
@@ -932,9 +1326,9 @@ minetest.register_node("lwcomponents:piston_sticky_2", {
},
},
is_ground_content = false,
groups = { cracky = 3 , not_in_creative_inventory = 1 },
groups = { cracky = 3 , not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,

View File

@@ -69,7 +69,6 @@ end
local function player_button_turnoff (pos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
if node.name == "lwcomponents:player_button_on" then
node.name = "lwcomponents:player_button_off"
@@ -85,7 +84,7 @@ end
minetest.register_node ("lwcomponents:player_button", {
description = "Player Button",
description = S("Player Button"),
drawtype = "nodebox",
tiles = {
"lwplayer_button_side.png",
@@ -134,7 +133,7 @@ minetest.register_node ("lwcomponents:player_button", {
minetest.register_node ("lwcomponents:player_button_off", {
description = "Player Button",
description = S("Player Button"),
drawtype = "nodebox",
tiles = {
"lwplayer_button_side.png",
@@ -184,7 +183,7 @@ minetest.register_node ("lwcomponents:player_button_off", {
minetest.register_node ("lwcomponents:player_button_on", {
description = "Player Button",
description = S("Player Button"),
drawtype = "nodebox",
tiles = {
"lwplayer_button_side.png",
@@ -226,7 +225,9 @@ minetest.register_node ("lwcomponents:player_button_on", {
},
after_destruct = digistuff.remove_receiver,
-- on_rightclick = player_button_push,
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
-- so clicking when depressed doesn't place node
end,
on_timer = player_button_turnoff,
})

View File

@@ -97,13 +97,8 @@ local function punch (pos)
punched = true
end
elseif object[i].get_luaentity and object[i]:get_luaentity () and
object[i]:get_luaentity ().name and
object[i]:get_luaentity ().name == "__builtin:item" then
-- don't punch drops
elseif object[i].get_pos and object[i]:get_pos () then
elseif not utils.is_drop (object[i]) and object[i].get_pos
and object[i]:get_pos () then
-- entity
if meta:get_string ("entities") == "true" then
@@ -180,28 +175,19 @@ end
local function start_puncher (pos)
local node = minetest.get_node (pos)
local meta = minetest.get_meta (pos)
if node and meta then
if node then
if node.name == "lwcomponents:puncher" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:puncher_on"
if meta then
node.name = "lwcomponents:puncher_on"
minetest.swap_node (pos, node)
update_form_spec (pos)
end
minetest.swap_node (pos, node)
update_form_spec (pos)
elseif node.name == "lwcomponents:puncher_locked" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:puncher_locked_on"
if meta then
node.name = "lwcomponents:puncher_locked_on"
minetest.swap_node (pos, node)
update_form_spec (pos)
end
minetest.swap_node (pos, node)
update_form_spec (pos)
end
end
@@ -211,28 +197,19 @@ end
local function stop_puncher (pos)
local node = minetest.get_node (pos)
local meta = minetest.get_meta (pos)
if node and meta then
if node then
if node.name == "lwcomponents:puncher_on" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:puncher"
if meta then
node.name = "lwcomponents:puncher"
minetest.swap_node (pos, node)
update_form_spec (pos)
end
minetest.swap_node (pos, node)
update_form_spec (pos)
elseif node.name == "lwcomponents:puncher_locked_on" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:puncher_locked"
if meta then
node.name = "lwcomponents:puncher_locked"
minetest.swap_node (pos, node)
update_form_spec (pos)
end
minetest.swap_node (pos, node)
update_form_spec (pos)
end
end
@@ -365,7 +342,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
@@ -506,7 +482,7 @@ minetest.register_node("lwcomponents:puncher", {
tiles = { "lwpuncher_face.png", "lwpuncher_face.png", "lwpuncher.png",
"lwpuncher.png", "lwpuncher.png", "lwpuncher_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = { cracky = 3, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -533,7 +509,7 @@ minetest.register_node("lwcomponents:puncher_locked", {
tiles = { "lwpuncher_face.png", "lwpuncher_face.png", "lwpuncher.png",
"lwpuncher.png", "lwpuncher.png", "lwpuncher_face.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = { cracky = 3, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -560,7 +536,7 @@ minetest.register_node("lwcomponents:puncher_on", {
tiles = { "lwpuncher_face_on.png", "lwpuncher_face_on.png", "lwpuncher.png",
"lwpuncher.png", "lwpuncher.png", "lwpuncher_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -587,7 +563,7 @@ minetest.register_node("lwcomponents:puncher_locked_on", {
tiles = { "lwpuncher_face_on.png", "lwpuncher_face_on.png", "lwpuncher.png",
"lwpuncher.png", "lwpuncher.png", "lwpuncher_face_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,

View File

@@ -13,7 +13,7 @@ CC BY-SA 3.0
Version
=======
0.1.21
0.1.29
Minetest Version
@@ -34,6 +34,8 @@ unifieddyes
intllib
hopper
digistuff
pipeworks
lwwires
Installation
@@ -58,15 +60,19 @@ Various components for mesecons and digilines.
* Puncher, punches players or entities within a given reach.
* Player button, sends digilines message with player name.
* Breaker, digs the nodes directly in front.
* Deployers, places the nodes directly in front.
* Deployer, places the nodes directly in front.
* Destroyer, automated trash.
* Hologram, projects a hologram above the hologram node.
* Fan, blows any entity, player or drop in front of the fan.
* Conduit, connected in a circuit to move items.
* Cannon, shoots an item on command with directional aiming (plus 3 shells).
* Double (optionally single) reach pistons and sticky pistons.
* Digiswitch, digilines controlled mesecons power.
* Digilines Switch, digilines controlled mesecons power.
* Movefloor, similar to vertical mesecons movestone.
* Camera, takes a representative image.
* Storage, indexed storage units.
* Hoppers, that are more compatible with this mod.
* Force Field Generator, repels players and mobs within a radius.
* Mesecons Through Wire, transmits through 1 to 2 solid blocks.
* Solid color conductor blocks, same as Solid Color Block but also mesecons
and digilines conductor.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 65 KiB

After

Width:  |  Height:  |  Size: 84 KiB

View File

@@ -10,7 +10,10 @@ utils.settings.alert_handler_errors =
minetest.settings:get_bool ("lwcomponents_alert_handler_errors", true)
utils.settings.max_piston_nodes =
tonumber(minetest.settings:get("lwcomponents_max_piston_nodes") or 15)
tonumber (minetest.settings:get ("lwcomponents_max_piston_nodes") or 15)
utils.settings.default_stack_max =
tonumber (minetest.settings:get ("default_stack_max")) or 99

129
siren.lua
View File

@@ -103,30 +103,21 @@ end
local function start_siren (pos)
local node = minetest.get_node (pos)
local meta = minetest.get_meta (pos)
if node and meta then
if node then
if node.name == "lwcomponents:siren" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:siren_on"
if meta then
node.name = "lwcomponents:siren_on"
stop_sound (pos)
minetest.swap_node (pos, node)
update_form_spec (pos)
end
stop_sound (pos)
minetest.swap_node (pos, node)
update_form_spec (pos)
elseif node.name == "lwcomponents:siren_locked" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:siren_locked_on"
if meta then
node.name = "lwcomponents:siren_locked_on"
stop_sound (pos)
minetest.swap_node (pos, node)
update_form_spec (pos)
end
stop_sound (pos)
minetest.swap_node (pos, node)
update_form_spec (pos)
end
end
@@ -136,34 +127,25 @@ end
local function stop_siren (pos)
local node = minetest.get_node (pos)
local meta = minetest.get_meta (pos)
if node and meta then
if node then
if node.name == "lwcomponents:siren_on" or
node.name == "lwcomponents:siren_alarm" then
local meta = minetest.get_meta (pos)
node.name == "lwcomponents:siren_alarm" then
node.name = "lwcomponents:siren"
if meta then
node.name = "lwcomponents:siren"
minetest.get_node_timer (pos):stop ()
stop_sound (pos)
minetest.swap_node (pos, node)
update_form_spec (pos)
end
minetest.get_node_timer (pos):stop ()
stop_sound (pos)
minetest.swap_node (pos, node)
update_form_spec (pos)
elseif node.name == "lwcomponents:siren_locked_on" or
node.name == "lwcomponents:siren_locked_alarm" then
local meta = minetest.get_meta (pos)
node.name == "lwcomponents:siren_locked_alarm" then
node.name = "lwcomponents:siren_locked"
if meta then
node.name = "lwcomponents:siren_locked"
minetest.get_node_timer (pos):stop ()
stop_sound (pos)
minetest.swap_node (pos, node)
update_form_spec (pos)
end
minetest.get_node_timer (pos):stop ()
stop_sound (pos)
minetest.swap_node (pos, node)
update_form_spec (pos)
end
end
@@ -173,30 +155,21 @@ end
local function start_alarm (pos)
local node = minetest.get_node (pos)
local meta = minetest.get_meta (pos)
if node and meta then
if node then
if node.name == "lwcomponents:siren_on" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:siren_alarm"
if meta then
node.name = "lwcomponents:siren_alarm"
minetest.get_node_timer (pos):start (sound_interval)
start_sound (pos)
minetest.swap_node (pos, node)
end
minetest.get_node_timer (pos):start (sound_interval)
start_sound (pos)
minetest.swap_node (pos, node)
elseif node.name == "lwcomponents:siren_locked_on" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:siren_locked_alarm"
if meta then
node.name = "lwcomponents:siren_locked_alarm"
minetest.get_node_timer (pos):start (sound_interval)
start_sound (pos)
minetest.swap_node (pos, node)
end
minetest.get_node_timer (pos):start (sound_interval)
start_sound (pos)
minetest.swap_node (pos, node)
end
end
@@ -206,30 +179,21 @@ end
local function stop_alarm (pos)
local node = minetest.get_node (pos)
local meta = minetest.get_meta (pos)
if node and meta then
if node then
if node.name == "lwcomponents:siren_alarm" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:siren_on"
if meta then
node.name = "lwcomponents:siren_on"
minetest.get_node_timer (pos):stop ()
stop_sound (pos)
minetest.swap_node (pos, node)
end
minetest.get_node_timer (pos):stop ()
stop_sound (pos)
minetest.swap_node (pos, node)
elseif node.name == "lwcomponents:siren_locked_alarm" then
local meta = minetest.get_meta (pos)
node.name = "lwcomponents:siren_locked_on"
if meta then
node.name = "lwcomponents:siren_locked_on"
minetest.get_node_timer (pos):stop ()
stop_sound (pos)
minetest.swap_node (pos, node)
end
minetest.get_node_timer (pos):stop ()
stop_sound (pos)
minetest.swap_node (pos, node)
end
end
@@ -365,7 +329,6 @@ local function on_blast (pos, intensity)
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
on_destruct (pos)
minetest.remove_node (pos)
@@ -528,7 +491,7 @@ minetest.register_node("lwcomponents:siren", {
tiles = { "lwsiren_base.png", "lwsiren_base.png", "lwsiren.png",
"lwsiren.png", "lwsiren.png", "lwsiren.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = { cracky = 3, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -555,7 +518,7 @@ minetest.register_node("lwcomponents:siren_locked", {
tiles = { "lwsiren_base.png", "lwsiren_base.png", "lwsiren.png",
"lwsiren.png", "lwsiren.png", "lwsiren.png"},
is_ground_content = false,
groups = { cracky = 3 },
groups = { cracky = 3, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -582,7 +545,7 @@ minetest.register_node("lwcomponents:siren_on", {
tiles = { "lwsiren_base.png", "lwsiren_base.png", "lwsiren_on.png",
"lwsiren_on.png", "lwsiren_on.png", "lwsiren_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -609,7 +572,7 @@ minetest.register_node("lwcomponents:siren_locked_on", {
tiles = { "lwsiren_base.png", "lwsiren_base.png", "lwsiren_on.png",
"lwsiren_on.png", "lwsiren_on.png", "lwsiren_on.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -636,7 +599,7 @@ minetest.register_node("lwcomponents:siren_alarm", {
tiles = { "lwsiren_base.png", "lwsiren_base.png", "lwsiren_alarm.png",
"lwsiren_alarm.png", "lwsiren_alarm.png", "lwsiren_alarm.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
@@ -664,7 +627,7 @@ minetest.register_node("lwcomponents:siren_locked_alarm", {
tiles = { "lwsiren_base.png", "lwsiren_base.png", "lwsiren_alarm.png",
"lwsiren_alarm.png", "lwsiren_alarm.png", "lwsiren_alarm.png"},
is_ground_content = false,
groups = { cracky = 3, not_in_creative_inventory = 1 },
groups = { cracky = 3, not_in_creative_inventory = 1, wires_connect = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,

View File

@@ -35,6 +35,7 @@ mesecon.register_node (":lwcomponents:solid_conductor",
groups = {
dig_immediate = 2,
ud_param2_colorable = 1,
wires_connect = 1
},
},
{
@@ -51,7 +52,8 @@ mesecon.register_node (":lwcomponents:solid_conductor",
groups = {
dig_immediate = 2,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
not_in_creative_inventory = 1,
wires_connect = 1
},
}
)
@@ -101,6 +103,7 @@ mesecon.register_node (":lwcomponents:solid_horizontal_conductor",
groups = {
dig_immediate = 2,
ud_param2_colorable = 1,
wires_connect = 1
},
},
{
@@ -117,7 +120,8 @@ mesecon.register_node (":lwcomponents:solid_horizontal_conductor",
groups = {
dig_immediate = 2,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
not_in_creative_inventory = 1,
wires_connect = 1
},
}
)

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storage.lua Normal file

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102
utils.lua
View File

@@ -1,4 +1,4 @@
local utils, mod_storage = ...
local utils = ...
@@ -101,6 +101,21 @@ end
-- check for pipeworks
if minetest.global_exists ("pipeworks") then
utils.pipeworks_supported = true
utils.pipeworks_after_place = pipeworks.after_place
utils.pipeworks_after_dig = pipeworks.after_dig
else
utils.pipeworks_supported = false
utils.pipeworks_after_place = function (pos)
end
utils.pipeworks_after_dig = function (pos)
end
end
function utils.on_destroy (itemstack)
local stack = ItemStack (itemstack)
@@ -210,6 +225,91 @@ end
function utils.table_equal (t1, t2)
for k, v in pairs (t1) do
if type (t2[k]) ~= type (v) then
return false
end
if type (v) == "table" then
if not utils.table_equal (v, t2[k]) then
return false
end
elseif v ~= t2[k] then
return false
end
end
for k, v in pairs (t2) do
if type (t1[k]) ~= type (v) then
return false
end
if type (v) == "table" then
if not utils.table_equal (v, t1[k]) then
return false
end
elseif v ~= t1[k] then
return false
end
end
return true
end
function utils.is_same_item (item1, item2)
local copy1 = ItemStack (item1)
local copy2 = ItemStack (item2)
if copy1 and copy2 then
copy1:set_count (1)
copy2:set_count (1)
return utils.table_equal (copy1:to_table (), copy2:to_table ())
end
return false
end
function utils.unescape_description (description)
description = description:gsub (string.char (27, 70), ""):
gsub (string.char (27, 69), ""):
gsub ("\n", " ")
local first = description:find (string.char (27, 40, 84, 64), 1, true)
while first do
local last = description:find (")", first + 4, true)
if not last then
last = first + 3
end
description = description:sub (1, first - 1)..description:sub (last + 1)
first = description:find (string.char (27, 40, 84, 64), 1, true)
end
return description
end
function utils.is_drop (obj)
if obj then
local entity = obj.get_luaentity and obj:get_luaentity ()
return (entity and entity.name and entity.name == "__builtin:item")
end
return false
end
function utils.destroy_node (pos)
local node = utils.get_far_node (pos)