44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
Pistons and sticky pistons
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* These blocks are only available if digilines and/or mesecons are loaded.
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Pistons push up to the setting Maximum piston nodes (default 15) in front
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of the pusher when extended. Sticky piston draw back a single node in
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front of the pusher when retracted. Piston also act as a digilines
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conductor.
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Sticky blocks are also supported. Any sticky block structure attached to
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the pusher will also be pushed, up to the maximum setting. Any free blocks
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(not attached to the sticky blocks) in front will be pushed up to the
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maximum setting. This limit is from the pusher, not the sticky block. When
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retracting a maximum of one free block depth will be pulled. Any sticky
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block structure extending laterally by more than half the maximum limit
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will not be pushed.
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Any entities in front of or standing on a moving node are pushed/pulled,
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if nothing is in the way of their base position. Any entities against a
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sticky face are not pulled.
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UI
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Channel - digilines channel of piston.
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Single move - pusher extends 1 node if checked, otherwise 2 nodes.
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Mesecons
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Piston extends while power is turned on.
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Digilines messages
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"extend n"
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Extends the piston pusher to extent n (0, 1 or 2). If n is not given
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pusher extends to maximum extent. 0 is retracted.
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"retract"
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Same as 'extend 0'.
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"single"
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Sets piston to single move mode.
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"double"
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Sets piston to double move mode.
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