Files
lwcomponents/movefloor.lua

438 lines
8.4 KiB
Lua

local utils = ...
local S = utils.S
if utils.mesecon_supported then
local mesecon_rules =
{
{ x = 1, y = 1, z = 0 },
{ x = -1, y = 1, z = 0 },
{ x = 0, y = 1, z = 1 },
{ x = 0, y = 1, z = -1 },
{ x = 1, y = -1, z = 0 },
{ x = -1, y = -1, z = 0 },
{ x = 0, y = -1, z = 1 },
{ x = 0, y = -1, z = -1 },
}
local max_push = 3
local function get_movefloor_direction (rulename)
if rulename.y > 0 then
return { x = 0, y = 1, z = 0 }
elseif rulename.y < 0 then
return { x = 0, y = -1, z = 0 }
end
end
local function add_movefloor_list (pos, list)
for i = 1, #list do
if list[i].x == pos.x and
list[i].y == pos.y and
list[i].z == pos.z then
return false
end
end
list[#list + 1] = { x = pos.x, y = pos.y, z = pos.z }
return true
end
local function find_adjoining_movefloor (pos, list)
local tpos =
{
{ x = pos.x + 1, y = pos.y, z = pos.z },
{ x = pos.x - 1, y = pos.y, z = pos.z },
{ x = pos.x, y = pos.y, z = pos.z + 1 },
{ x = pos.x, y = pos.y, z = pos.z - 1 }
}
for i = 1, #tpos do
local node = minetest.get_node (tpos[i])
if node and node.name == "lwcomponents:movefloor" then
if add_movefloor_list (tpos[i], list) then
find_adjoining_movefloor (tpos[i], list)
end
end
end
end
local function get_node_height (node)
local height = 0
local def = minetest.registered_nodes[node.name]
if def and type (def.collision_box) == "table" then
if def.collision_box.type and def.collision_box.type == "regular" then
height = 1
else
for _, box in pairs (def.collision_box) do
if type (box) == "table" then
if type (box[5]) == "number" then
height = box[5]
else
for _, b in ipairs (box) do
if type (b[5]) == "number" and b[5] > height then
height = b[5]
end
end
end
end
end
end
end
return height
end
local function get_affected_nodes (floor_list)
local list = { }
local max_height = 0
local protected = false
for _, fpos in ipairs (floor_list) do
for y = 0, max_push, 1 do
local npos = vector.add (fpos, { x = 0, y = y, z = 0 })
local node = utils.get_far_node (npos)
if node and node.name ~= "air" then
local meta = minetest.get_meta (npos)
local timer = minetest.get_node_timer (npos)
local h = get_node_height (node) + npos.y - fpos.y - 0.5
list[#list + 1] =
{
pos = npos,
node = node,
meta = (meta and meta:to_table ()),
timeout = (timer and timer:get_timeout ()) or 0,
elapsed = (timer and timer:get_elapsed ()) or 0
}
if h > max_height then
max_height = h
end
if utils.is_protected (npos, nil) then
protected = true
end
end
end
end
return list, math.ceil (max_height), protected
end
local function get_entity_height (obj, base)
local height = 0
if obj.get_pos then
local pos = obj:get_pos ()
if obj.get_luaentity then
local entity = obj:get_luaentity ()
if entity and entity.name then
local def = minetest.registered_entities[entity.name]
if def and type (def.collisionbox) == "table" and
type (def.collisionbox[5]) == "number" then
height = def.collisionbox[5] + pos.y - base
end
end
end
local props = obj:get_properties ()
if props and props.collisionbox and type (props.collisionbox) == "table" and
type (props.collisionbox[5]) == "number" then
if props.collisionbox[5] > height then
height = props.collisionbox[5] + pos.y - base
end
end
end
return height
end
local function get_affected_entities (floor_list)
local list = { }
local max_height = 0
for _, fpos in pairs (floor_list) do
local min_pos = vector.subtract (fpos, { x = 0.4999, y = 0.4999, z = 0.4999 })
local max_pos = vector.add (fpos, { x = 0.4999, y = max_push + 0.4999, z = 0.4999 })
local objects = minetest.get_objects_in_area (min_pos, max_pos)
for _, obj in ipairs (objects) do
local h = get_entity_height (obj, fpos.y + 0.5)
list[#list + 1] =
{
pos = obj:get_pos (),
obj = obj
}
if h > max_height then
max_height = h
end
end
end
return list, math.ceil (max_height)
end
local function is_obstructed (floor_list, height)
for _, fpos in pairs (floor_list) do
local npos = vector.add (fpos, { x = 0, y = height, z = 0 })
if utils.is_protected (npos, nil) then
return true
end
local node = utils.get_far_node (npos)
if node and node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
return true
end
end
end
return false
end
local function move_entities (list, move, players)
for _, entry in ipairs (list) do
if entry.obj then
if players or not entry.obj:is_player () then
local pos
if entry.obj:is_player () then
pos = vector.add (entry.pos, { x = move.x, y = move.y + 0.1, z = move.z })
else
pos = vector.add (entry.pos, move)
end
if entry.obj.move_to then
entry.obj:move_to (pos)
elseif entry.set_pos then
entry.obj:set_pos (pos)
end
end
end
end
end
local function update_player_position (list)
for _, entry in ipairs (list) do
local player = minetest.get_player_by_name (entry.name)
if player then
local pos = player:get_pos ()
if pos.y < entry.pos.y then
pos.y = entry.pos.y + 0.1
player:set_pos (pos)
end
end
end
end
local function queue_player_update (list, move)
local players = { }
for _, entry in ipairs (list) do
if entry.obj and entry.obj:is_player () then
players[#players + 1] =
{
pos = vector.add (entry.pos, move),
name = entry.obj:get_player_name ()
}
end
end
if #players > 0 then
minetest.after(0.1, update_player_position, players)
end
end
local function move_nodes (list, move)
if move.y > 0 then
for i = #list, 1, -1 do
local pos = vector.add (list[i].pos, move)
minetest.remove_node (list[i].pos)
minetest.set_node (pos, list[i].node)
if list[i].meta then
local meta = minetest.get_meta (pos)
if meta then
meta:from_table (list[i].meta)
end
end
if list[i].timeout > 0 then
local timer = minetest.get_node_timer (pos)
if timer then
timer:set (list[i].timeout, list[i].elapsed)
end
end
end
else
for i = 1, #list, 1 do
local pos = vector.add (list[i].pos, move)
minetest.remove_node (list[i].pos)
minetest.set_node (pos, list[i].node)
if list[i].meta then
local meta = minetest.get_meta (pos)
if meta then
meta:from_table (list[i].meta)
end
end
if list[i].timeout > 0 then
local timer = minetest.get_node_timer (pos)
if timer then
timer:set (list[i].timeout, list[i].elapsed)
end
end
end
end
end
local function check_for_falling (list)
for _, pos in ipairs (list) do
minetest.check_for_falling (vector.add (pos, { x = 0, y = max_push + 1, z = 0 }))
end
end
local function movefloor_move (pos, node, rulename)
local direction = get_movefloor_direction (rulename)
local list =
{
{ x = pos.x, y = pos.y, z = pos.z }
}
find_adjoining_movefloor (pos, list)
local nodes, height, protected = get_affected_nodes (list)
if protected then
return
end
local entities, h = get_affected_entities (list)
if h > height then
height = h
end
if is_obstructed (list, (direction.y > 0 and height + 1) or -1) then
return
end
if direction.y > 0 then
move_entities (entities, direction, true)
move_nodes (nodes, direction)
queue_player_update (entities, direction)
else
move_nodes (nodes, direction)
move_entities (entities, direction, false)
check_for_falling (list)
queue_player_update (entities, direction)
end
minetest.sound_play ("lwmovefloor", { pos = pos, max_hear_distance = 10, gain = 1.0 }, true)
end
local function mesecon_support ()
return
{
effector =
{
rules = table.copy (mesecon_rules),
action_on = function (pos, node, rulename)
-- do something to turn the effector on
if rulename then
movefloor_move (pos, node, rulename)
end
end
}
}
end
minetest.register_node("lwcomponents:movefloor", {
description = S("Moving Floor"),
tiles = { "lwmovefloortop.png", "lwmovefloortop.png",
"lwmovefloorside.png", "lwmovefloorside.png",
"lwmovefloorside.png", "lwmovefloorside.png" },
sunlight_propagates = false,
drawtype = "normal",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
groups = { cracky = 2 }, mesecons = mesecon_support (),
})
end