438 lines
8.4 KiB
Lua
438 lines
8.4 KiB
Lua
local utils = ...
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local S = utils.S
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if utils.mesecon_supported then
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local mesecon_rules =
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{
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{ x = 1, y = 1, z = 0 },
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{ x = -1, y = 1, z = 0 },
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{ x = 0, y = 1, z = 1 },
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{ x = 0, y = 1, z = -1 },
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{ x = 1, y = -1, z = 0 },
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{ x = -1, y = -1, z = 0 },
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{ x = 0, y = -1, z = 1 },
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{ x = 0, y = -1, z = -1 },
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}
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local max_push = 3
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local function get_movefloor_direction (rulename)
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if rulename.y > 0 then
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return { x = 0, y = 1, z = 0 }
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elseif rulename.y < 0 then
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return { x = 0, y = -1, z = 0 }
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end
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end
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local function add_movefloor_list (pos, list)
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for i = 1, #list do
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if list[i].x == pos.x and
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list[i].y == pos.y and
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list[i].z == pos.z then
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return false
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end
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end
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list[#list + 1] = { x = pos.x, y = pos.y, z = pos.z }
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return true
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end
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local function find_adjoining_movefloor (pos, list)
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local tpos =
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{
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{ x = pos.x + 1, y = pos.y, z = pos.z },
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{ x = pos.x - 1, y = pos.y, z = pos.z },
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{ x = pos.x, y = pos.y, z = pos.z + 1 },
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{ x = pos.x, y = pos.y, z = pos.z - 1 }
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}
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for i = 1, #tpos do
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local node = minetest.get_node (tpos[i])
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if node and node.name == "lwcomponents:movefloor" then
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if add_movefloor_list (tpos[i], list) then
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find_adjoining_movefloor (tpos[i], list)
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end
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end
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end
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end
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local function get_node_height (node)
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local height = 0
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local def = minetest.registered_nodes[node.name]
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if def and type (def.collision_box) == "table" then
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if def.collision_box.type and def.collision_box.type == "regular" then
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height = 1
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else
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for _, box in pairs (def.collision_box) do
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if type (box) == "table" then
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if type (box[5]) == "number" then
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height = box[5]
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else
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for _, b in ipairs (box) do
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if type (b[5]) == "number" and b[5] > height then
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height = b[5]
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end
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end
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end
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end
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end
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end
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end
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return height
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end
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local function get_affected_nodes (floor_list)
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local list = { }
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local max_height = 0
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local protected = false
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for _, fpos in ipairs (floor_list) do
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for y = 0, max_push, 1 do
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local npos = vector.add (fpos, { x = 0, y = y, z = 0 })
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local node = utils.get_far_node (npos)
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if node and node.name ~= "air" then
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local meta = minetest.get_meta (npos)
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local timer = minetest.get_node_timer (npos)
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local h = get_node_height (node) + npos.y - fpos.y - 0.5
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list[#list + 1] =
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{
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pos = npos,
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node = node,
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meta = (meta and meta:to_table ()),
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timeout = (timer and timer:get_timeout ()) or 0,
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elapsed = (timer and timer:get_elapsed ()) or 0
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}
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if h > max_height then
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max_height = h
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end
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if utils.is_protected (npos, nil) then
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protected = true
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end
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end
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end
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end
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return list, math.ceil (max_height), protected
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end
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local function get_entity_height (obj, base)
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local height = 0
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if obj.get_pos then
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local pos = obj:get_pos ()
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if obj.get_luaentity then
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local entity = obj:get_luaentity ()
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if entity and entity.name then
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local def = minetest.registered_entities[entity.name]
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if def and type (def.collisionbox) == "table" and
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type (def.collisionbox[5]) == "number" then
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height = def.collisionbox[5] + pos.y - base
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end
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end
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end
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local props = obj:get_properties ()
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if props and props.collisionbox and type (props.collisionbox) == "table" and
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type (props.collisionbox[5]) == "number" then
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if props.collisionbox[5] > height then
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height = props.collisionbox[5] + pos.y - base
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end
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end
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end
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return height
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end
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local function get_affected_entities (floor_list)
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local list = { }
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local max_height = 0
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for _, fpos in pairs (floor_list) do
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local min_pos = vector.subtract (fpos, { x = 0.4999, y = 0.4999, z = 0.4999 })
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local max_pos = vector.add (fpos, { x = 0.4999, y = max_push + 0.4999, z = 0.4999 })
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local objects = minetest.get_objects_in_area (min_pos, max_pos)
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for _, obj in ipairs (objects) do
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local h = get_entity_height (obj, fpos.y + 0.5)
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list[#list + 1] =
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{
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pos = obj:get_pos (),
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obj = obj
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}
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if h > max_height then
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max_height = h
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end
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end
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end
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return list, math.ceil (max_height)
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end
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local function is_obstructed (floor_list, height)
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for _, fpos in pairs (floor_list) do
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local npos = vector.add (fpos, { x = 0, y = height, z = 0 })
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if utils.is_protected (npos, nil) then
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return true
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end
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local node = utils.get_far_node (npos)
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if node and node.name ~= "air" then
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local def = minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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return true
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end
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end
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end
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return false
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end
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local function move_entities (list, move, players)
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for _, entry in ipairs (list) do
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if entry.obj then
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if players or not entry.obj:is_player () then
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local pos
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if entry.obj:is_player () then
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pos = vector.add (entry.pos, { x = move.x, y = move.y + 0.1, z = move.z })
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else
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pos = vector.add (entry.pos, move)
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end
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if entry.obj.move_to then
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entry.obj:move_to (pos)
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elseif entry.set_pos then
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entry.obj:set_pos (pos)
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end
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end
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end
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end
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end
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local function update_player_position (list)
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for _, entry in ipairs (list) do
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local player = minetest.get_player_by_name (entry.name)
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if player then
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local pos = player:get_pos ()
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if pos.y < entry.pos.y then
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pos.y = entry.pos.y + 0.1
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player:set_pos (pos)
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end
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end
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end
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end
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local function queue_player_update (list, move)
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local players = { }
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for _, entry in ipairs (list) do
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if entry.obj and entry.obj:is_player () then
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players[#players + 1] =
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{
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pos = vector.add (entry.pos, move),
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name = entry.obj:get_player_name ()
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}
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end
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end
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if #players > 0 then
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minetest.after(0.1, update_player_position, players)
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end
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end
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local function move_nodes (list, move)
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if move.y > 0 then
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for i = #list, 1, -1 do
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local pos = vector.add (list[i].pos, move)
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minetest.remove_node (list[i].pos)
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minetest.set_node (pos, list[i].node)
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if list[i].meta then
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local meta = minetest.get_meta (pos)
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if meta then
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meta:from_table (list[i].meta)
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end
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end
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if list[i].timeout > 0 then
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local timer = minetest.get_node_timer (pos)
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if timer then
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timer:set (list[i].timeout, list[i].elapsed)
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end
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end
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end
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else
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for i = 1, #list, 1 do
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local pos = vector.add (list[i].pos, move)
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minetest.remove_node (list[i].pos)
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minetest.set_node (pos, list[i].node)
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if list[i].meta then
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local meta = minetest.get_meta (pos)
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if meta then
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meta:from_table (list[i].meta)
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end
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end
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if list[i].timeout > 0 then
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local timer = minetest.get_node_timer (pos)
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if timer then
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timer:set (list[i].timeout, list[i].elapsed)
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end
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end
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end
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end
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end
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local function check_for_falling (list)
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for _, pos in ipairs (list) do
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minetest.check_for_falling (vector.add (pos, { x = 0, y = max_push + 1, z = 0 }))
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end
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end
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local function movefloor_move (pos, node, rulename)
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local direction = get_movefloor_direction (rulename)
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local list =
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{
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{ x = pos.x, y = pos.y, z = pos.z }
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}
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find_adjoining_movefloor (pos, list)
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local nodes, height, protected = get_affected_nodes (list)
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if protected then
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return
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end
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local entities, h = get_affected_entities (list)
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if h > height then
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height = h
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end
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if is_obstructed (list, (direction.y > 0 and height + 1) or -1) then
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return
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end
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if direction.y > 0 then
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move_entities (entities, direction, true)
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move_nodes (nodes, direction)
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queue_player_update (entities, direction)
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else
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move_nodes (nodes, direction)
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move_entities (entities, direction, false)
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check_for_falling (list)
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queue_player_update (entities, direction)
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end
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minetest.sound_play ("lwmovefloor", { pos = pos, max_hear_distance = 10, gain = 1.0 }, true)
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end
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local function mesecon_support ()
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return
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{
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effector =
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{
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rules = table.copy (mesecon_rules),
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action_on = function (pos, node, rulename)
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-- do something to turn the effector on
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if rulename then
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movefloor_move (pos, node, rulename)
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end
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end
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}
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}
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end
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minetest.register_node("lwcomponents:movefloor", {
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description = S("Moving Floor"),
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tiles = { "lwmovefloortop.png", "lwmovefloortop.png",
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"lwmovefloorside.png", "lwmovefloorside.png",
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"lwmovefloorside.png", "lwmovefloorside.png" },
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sunlight_propagates = false,
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drawtype = "normal",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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}
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},
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groups = { cracky = 2 }, mesecons = mesecon_support (),
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})
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end
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