105 lines
3.8 KiB
Plaintext
105 lines
3.8 KiB
Plaintext
Cannon
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This item is available without digilines or mesecons as it can be used
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manually.
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Contains a single inventory slot and shoots an item on command.
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If the hopper mod is loaded, will take items from the top and sides, and
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release them from the bottom. Pipeworks tubes can push items into and pull
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items from the inventory.
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Cannon rotation range:
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side to side - +/-60 degrees (- = left, + = right)
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down to up: -20 to 70 degrees (- = down, + = up)
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To spawn entities from cannons include the lwcomponents_spawners mod.
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Only the owner can dig or access the form of the locked version.
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UI
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Channel - digilines channel of cannon.
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Hide - hides the form so the cannon can be used manually, double right click
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any other face besides the rear to bring up the form.
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Controller - digistuff game controller digilines channel.
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Sensitive - if checked game controller movements have a x3 sensitivity.
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Top 1 slot inventory - storage of items to shoot.
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Bottom 32 slot inventory - player's inventory.
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Manual control
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Place some items in the single slot, and click the Hide button. On the
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rear panel their are 4 gray buttons. Right clicking them turns the barrel
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in that direction 10 degrees. aux + right click turns 1 degree. Clicking
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the red button fires an item. To bring up the form again double right click
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any other face besides the rear.
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Digistuff game controller
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Connect a game controller to the cannon with digilines cable. Enter the
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game controller's channel in the Controller field of the cannon's form
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(click Set). Your turning movements turn the cannon's barrel in the
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direction the cannon is facing. If Sensitive is checked the movements
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have an increased sensitivity (x3) to try and keep the target in your view,
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otherwise x1. Punching shoots an item. The game controller updates every
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0.2 seconds, so a quick punch may not register. A locked cannon can only
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be controlled by it's owner with a game controller.
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Mesecons
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Shoots an item when power is turned on.
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Digilines messages
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"pitch <n>"
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Sets the pitch of the barrel. n should be between -20 to 70, and will
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be clipped to this range.
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eg. "pitch 22"
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"rotation <n>"
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Sets the rotation of the barrel. n should be between -60 to 60, and will
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be clipped to this range.
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eg. "rotation 45"
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table - aim position
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{
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action = "aim",
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aim = { x, y, z }
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}
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x is the horizontal left (negative) to right. 0 is straight ahead.
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y is the vertical down (negative) to up. 0 is straight ahead.
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z is the depth. Must be > 0 or ignored. 1 is the position directly in
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front of the cannon.
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* The cannon barrel's height is 0.65 above the cannon's placed position.
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When aiming for height, if the cannon's base height is taken as -0.5,
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and consider height from there. This allows for the barrel height
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and a little drop in the projectile at close range.
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"fire"
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Shoots an item.
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* Note: turning the barrel is animated and takes 0.1 seconds per 10
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degrees of movement. A fire command while moving is ignored.
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Three shells are provided for cannons.
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Shell
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This shell has a 70% chance of destroying a node within a radius of 2 from
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the impact, a 5% chance a flammable node will be set on fire within a
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radius of 2 (if fire is installed), and damages players and entities within
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a radius of 4 with a maximum of 20 damage points.
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Soft Shell
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This shell has a 50% chance of destroying only soft (buildable_to) nodes,
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such as grass, within a radius of 2 from the impact, a 5% chance a flammable
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node will be set on fire within a radius of 2 (if fire is installed), and
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damages players and entities within a radius of 4 with a maximum of 20
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damage points.
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Fire Shell
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* This item is only available if fire is installed.
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This shell does not destroying nodes, has a 70% chance of setting a node
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on fire, whether its flammable or not within a radius of 2, and damages
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players and entities within a radius of 4 with a maximum of 20 damage
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points.
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