62 lines
1.8 KiB
Plaintext
62 lines
1.8 KiB
Plaintext
Deployer
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* This block is only available if digilines and/or mesecons are loaded.
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Deployers place the node up to 5 nodes directly in front of them. The
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node is only placed if there are no nodes before of it which are not
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replaceable. ie. cannot place 2nd node if 1st node has something in it.
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Also acts as a digilines conductor. If the hopper mod is loaded, will
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take items from the top and sides, and release them from the bottom.
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Pipeworks tubes can push items into and pull items from the inventory.
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Only the owner can dig or access the form of the locked version. To place
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nodes in a protected area the 'Use player when placing' setting must be
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enabled, the deployer must be the locked version and the owner must be able
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to place in the area.
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UI
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Channel - digilines channel of breaker.
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Top 16 slot inventory - storage of items to place.
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Bottom 32 slot inventory - player's inventory.
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Mesecons
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Places the node in front (always the 1st node position) when power is
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turned on, if it can.
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Digilines messages
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"deploy <slot or itemname> <n>"
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Places the node at n nodes in front when power is turned on, if it can.
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n should be a number between 1 and 5. If omitted 1 is assumed.
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If slot is a number, places an item from that slot. No placement if
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slot is empty.
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eg. "deploy 7"
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If itemname is given, places the item of the name given. No placement
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if deployer does not contain the item.
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eg. "deploy default:stone"
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If n is given with no slot/itemname use "nil".
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eg. "deploy nil 3"
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When a deployer places a node a digilines message is sent with the
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deployer's channel. The message is a table with the following
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keys:
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{
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action = "deploy",
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name = "<name>",
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slot = <slot>,
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range = <number>
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}
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action
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Will be "deploy".
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name
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The registered node name of what was placed.
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range
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The nodes forward that was placed.
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