mesecons/mesecons_extrawires/mesewire.lua

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local mese_nodename = minetest.registered_aliases["mesecons_gamecompat:mese"]
if mese_nodename then
-- Convert placeholders.
minetest.register_alias("mesecons_extrawires:mese", mese_nodename)
else
-- Register placeholder.
mese_nodename = "mesecons_extrawires:mese"
minetest.register_node("mesecons_extrawires:mese", {
description = "Mese Wire",
tiles = {"mesecons_wire_off.png"},
paramtype = "light",
light_source = 3,
groups = {cracky = 1},
sounds = mesecon.node_sound.stone,
})
end
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local mesewire_rules =
{
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
}
minetest.override_item(mese_nodename, {
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mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered",
rules = mesewire_rules
}}
})
-- Copy node definition of powered mese from normal mese
-- and brighten texture tiles to indicate mese is powered
local unpowered_def = minetest.registered_nodes[mese_nodename]
local powered_def = mesecon.merge_tables(unpowered_def, {
drop = mese_nodename,
paramtype = "light",
light_source = math.min(unpowered_def.light_source + 2, minetest.LIGHT_MAX),
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mesecons = {conductor = {
state = mesecon.state.on,
offstate = mese_nodename,
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rules = mesewire_rules
}},
groups = mesecon.merge_tables(unpowered_def.groups or {}, {not_in_creative_inventory = 1}),
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on_blast = mesecon.on_blastnode,
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})
for i, v in pairs(powered_def.tiles) do
powered_def.tiles[i] = v .. "^[brighten"
end
minetest.register_node("mesecons_extrawires:mese_powered", powered_def)