forked from Mirrorlandia_minetest/mesecons
AND block works! (YIPPEE!!!) See WHISKERS75_README.
This commit is contained in:
parent
bd3bd4cf48
commit
28bca749be
9
WHISKERS75_README
Normal file
9
WHISKERS75_README
Normal file
@ -0,0 +1,9 @@
|
||||
README for Whiskers75's contributions
|
||||
-------------------------------------
|
||||
|
||||
1: You need Temperest's code enabled (ENABLE_TEMPEREST=1 in settings.lua).
|
||||
2: To work it, place mesecons (on) in the position x plus or minus 1 from the block.
|
||||
3: Then punch, and off mesecons in the position y plus or minus 1 from the block will be powered.
|
||||
4: Currently, you will have to dig the mesecons in the above positions up if the circuit changes, but that will be fixed.
|
||||
5: The name of the block is mesecons_temperest:andblock.
|
||||
6: Enjoy!
|
@ -2,4 +2,4 @@
|
||||
ENABLE_PISTON_ANIMATION=0
|
||||
BLINKY_PLANT_INTERVAL=3
|
||||
OLD_PISTON_DIRECTION=0
|
||||
ENABLE_TEMPEREST=0
|
||||
ENABLE_TEMPEREST=1
|
||||
|
@ -217,3 +217,33 @@ if ENABLE_TEMPEREST==1 then
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
--End Temperest's code
|
||||
|
||||
--Whiskers75's code
|
||||
--AND block
|
||||
|
||||
local i
|
||||
|
||||
|
||||
-- Make the block:
|
||||
|
||||
minetest.register_node ("mesecons_temperest:andblock", {
|
||||
drawtype = raillike,
|
||||
description = "AND block",
|
||||
tile_images = {"whiskers75andblock.png"},
|
||||
inventory_image = {"whiskers75andblock.png"},
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
walkable = true,
|
||||
groups = {dig_immediate=2},
|
||||
material = minetest.digprop_constanttime(1.0),
|
||||
})
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
if node.name=="mesecons_temperest:andblock" then
|
||||
anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
|
||||
bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
|
||||
if anode.name=="mesecons:mesecon_on" and bnode.name=="mesecons:mesecon_on" then mesecon:receptor_on({x=pos.x, y=pos.y+1, z=pos.z}) end
|
||||
end
|
||||
end)
|
||||
|
BIN
mesecons_temperest/textures/whiskers75andblock.png
Normal file
BIN
mesecons_temperest/textures/whiskers75andblock.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 364 B |
@ -1,3 +0,0 @@
|
||||
default
|
||||
mesecons
|
||||
mesecons_temperest
|
@ -1,27 +0,0 @@
|
||||
--Whiskers75's code
|
||||
--AND block
|
||||
|
||||
-- Make the block:
|
||||
|
||||
minetest.register_node ("mesecons_whiskers75:andblock", {
|
||||
drawtype = signlike,
|
||||
description = "AND block",
|
||||
tile_images = {"whiskers75andblock.png"},
|
||||
inventory_image = {"whiskers75andblock.png"},
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
walkable = true,
|
||||
groups = {dig_immediate=2},
|
||||
material = minetest.digprop_constanttime(1.0),
|
||||
})
|
||||
|
||||
local update = function(pos)
|
||||
local node = minetest.env:get_node(pos)
|
||||
if node.name=="mesecons_whiskers75:andblock" then
|
||||
lnode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
|
||||
if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end
|
||||
lnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
|
||||
if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end
|
||||
end
|
||||
end
|
||||
-- This SHOULD detect mesecons on x+ or -1 and turn a node y+1 on...
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 242 B |
Loading…
Reference in New Issue
Block a user