Rework the next nodes: Pressure Plates

This commit is contained in:
Jeija 2012-12-27 22:28:39 +01:00
parent 72d58d2018
commit 2bbc9dd4b7

@ -1,159 +1,113 @@
-- PRESSURE PLATE WOOD
local pp_box_off = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
}
minetest.register_node("mesecons_pressureplates:pressure_plate_wood_off", {
drawtype = "nodebox",
tiles = {"jeija_pressure_plate_wood_off.png"},
inventory_image = "jeija_pressure_plate_wood_off.png",
wield_image = "jeija_pressure_plate_wood_off.png",
paramtype = "light",
is_ground_content = true,
walkable = true,
selection_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
},
node_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
description="Wood Pressure Plate",
on_timer = function(pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
local pp_box_on = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
}
pp_on_timer = function (pos, elapsed)
local node = minetest.env:get_node(pos)
local ppspec = minetest.registered_nodes[node.name].pressureplate
-- This is a workaround for a strange bug that occurs when the server is started
-- For some reason the first time on_timer is called, the pos is wrong
if not ppspec then return end
local objs = minetest.env:get_objects_inside_radius(pos, 1)
if objs[1] == nil and node.name == ppspec.onstate then
minetest.env:add_node(pos, {name = ppspec.offstate})
mesecon:receptor_off(pos)
-- force deactivation of mesecon two blocks below (hacky)
mesecon:turnoff(mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}))
else
for k, obj in pairs(objs) do
local objpos=obj:getpos()
if objpos.y>pos.y-1 and objpos.y<pos.y then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_wood_on"})
local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.env:add_node(pos, {name=ppspec.onstate})
mesecon:receptor_on(pos)
-- force activation of mesecon two blocks below (hacky)
mesecon:turnon(mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}))
end
end
return true
end,
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
end
return true
end
minetest.register_node("mesecons_pressureplates:pressure_plate_wood_on", {
drawtype = "nodebox",
tiles = {"jeija_pressure_plate_wood_on.png"},
paramtype = "light",
is_ground_content = true,
walkable = true,
selection_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
},
node_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -31/64, 7/16 },
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
drop='"mesecons_pressureplates:pressure_plate_wood_off" 1',
on_timer = function(pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
if objs[1]==nil then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_wood_off"})
mesecon:receptor_off(pos)
end
return true
end,
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
-- Register a Pressure Plate
-- offstate: name of the pressure plate when inactive
-- onstate: name of the pressure plate when active
-- description: description displayed in the player's inventory
-- tiles_off: textures of the pressure plate when inactive
-- tiles_on: textures of the pressure plate when active
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
minetest.register_craft({
output = '"mesecons_pressureplates:pressure_plate_wood_off" 1',
recipe = {
{'"default:wood"', '"default:wood"'},
function mesecon:register_pressure_plate(offstate, onstate, description, texture_off, texture_on, recipe)
local ppspec = {
offstate = offstate,
onstate = onstate
}
})
-- PRESSURE PLATE STONE
minetest.register_node(offstate, {
drawtype = "nodebox",
tiles = {texture_off},
inventory_image = texture_off,
wield_image = image,
paramtype = "light",
selection_box = pp_box_off,
node_box = pp_box_off,
groups = {snappy = 2, oddly_breakable_by_hand = 3},
description = description,
pressureplate = ppspec,
on_timer = pp_on_timer,
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_node("mesecons_pressureplates:pressure_plate_stone_off", {
drawtype = "nodebox",
tiles = {"jeija_pressure_plate_stone_off.png"},
inventory_image = "jeija_pressure_plate_stone_off.png",
wield_image = "jeija_pressure_plate_stone_off.png",
paramtype = "light",
is_ground_content = true,
walkable = true,
selection_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
},
node_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
description="Stone Pressure Plate",
on_timer = function(pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
local objpos=obj:getpos()
if objpos.y>pos.y-1 and objpos.y<pos.y then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_stone_on"})
mesecon:receptor_on(pos)
end
end
return true
end,
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_node(onstate, {
drawtype = "nodebox",
tiles = {texture_on},
paramtype = "light",
selection_box = pp_box_on,
node_box = pp_box_on,
groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
drop = offstate,
pressureplate = ppspec,
on_timer = pp_on_timer,
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_node("mesecons_pressureplates:pressure_plate_stone_on", {
drawtype = "nodebox",
tiles = {"jeija_pressure_plate_stone_on.png"},
paramtype = "light",
is_ground_content = true,
walkable = true,
selection_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
},
node_box = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -31/64, 7/16 },
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
drop='"mesecons_pressureplates:pressure_plate_stone_off" 1',
on_timer = function(pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
if objs[1]==nil then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_stone_off"})
mesecon:receptor_off(pos)
end
return true
end,
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
})
minetest.register_craft({
output = offstate,
recipe = recipe,
})
end
minetest.register_craft({
output = '"mesecons_pressureplates:pressure_plate_stone_off" 1',
recipe = {
{'"default:cobble"', '"default:cobble"'},
}
})
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood_off",
"mesecons_pressureplates:pressure_plate_wood_on",
"Wooden Pressure Plate",
"jeija_pressure_plate_wood_off.png",
"jeija_pressure_plate_wood_on.png",
{{"default:wood", "default:wood"}})
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone_off",
"mesecons_pressureplates:pressure_plate_stone_on",
"Stone Pressure Plate",
"jeija_pressure_plate_stone_off.png",
"jeija_pressure_plate_stone_on.png",
{{"default:cobble", "default:cobble"}})