forked from Mirrorlandia_minetest/mesecons
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
This commit is contained in:
parent
84d5546df1
commit
3792b692aa
@ -9,6 +9,7 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
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walkable = false,
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groups = {dig_immediate=3, mesecon = 2},
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description="Blinky Plant",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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@ -29,6 +30,7 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
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drop='"mesecons_blinkyplant:blinky_plant_off" 1',
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light_source = LIGHT_MAX-7,
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description = "Blinky Plant",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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@ -6,6 +6,7 @@ mesecon.button_turnoff = function (pos)
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local node = minetest.env:get_node(pos)
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if node.name=="mesecons_button:button_on" then --has not been dug
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mesecon:swap_node(pos, "mesecons_button:button_off")
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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local rules = mesecon.rules.buttonlike_get(node)
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mesecon:receptor_off(pos, rules)
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end
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@ -41,9 +42,11 @@ minetest.register_node("mesecons_button:button_off", {
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description = "Button",
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on_punch = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1, mesecon.button_turnoff, pos)
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end,
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = mesecon.rules.buttonlike_get
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@ -80,6 +83,7 @@ minetest.register_node("mesecons_button:button_on", {
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groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
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drop = 'mesecons_button:button_off',
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description = "Button",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = mesecon.rules.buttonlike_get
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BIN
mesecons_button/sounds/mesecons_button_pop.ogg
Normal file
BIN
mesecons_button/sounds/mesecons_button_pop.ogg
Normal file
Binary file not shown.
BIN
mesecons_button/sounds/mesecons_button_push.ogg
Normal file
BIN
mesecons_button/sounds/mesecons_button_push.ogg
Normal file
Binary file not shown.
@ -152,6 +152,7 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
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local owner = minetest.env:get_meta(pos):get_string("owner")
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return owner == "" or owner == player:get_player_name()
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end,
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = commandblock_action_on
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}}
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@ -169,6 +170,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
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local owner = minetest.env:get_meta(pos):get_string("owner")
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return owner == "" or owner == player:get_player_name()
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end,
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_off = commandblock_action_off
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}}
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@ -153,6 +153,7 @@ doors:register_door("doors:door_wood", {
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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doors:register_door("doors:door_steel", {
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@ -162,4 +163,5 @@ doors:register_door("doors:door_steel", {
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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only_placer_can_open = true,
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sounds = default.node_sound_stone_defaults(),
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})
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@ -110,6 +110,7 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
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end,
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delayer_time = delaytime,
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delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
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sounds = default.node_sound_stone_defaults(),
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mesecons = {
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receptor =
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{
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@ -54,6 +54,7 @@ minetest.register_node("mesecons_detector:object_detector_off", {
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}},
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on_construct = object_detector_make_formspec,
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on_receive_fields = object_detector_on_receive_fields,
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sounds = default.node_sound_stone_defaults(),
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digiline = object_detector_digiline
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})
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@ -68,6 +69,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
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}},
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on_construct = object_detector_make_formspec,
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on_receive_fields = object_detector_on_receive_fields,
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sounds = default.node_sound_stone_defaults(),
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digiline = object_detector_digiline
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})
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@ -156,6 +156,7 @@ for _, gate in ipairs(gates) do
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end,
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groups = groups,
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drop = drop,
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sounds = default.node_sound_stone_defaults(),
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mesecons_gate = gate.name,
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mesecons =
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{
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@ -23,6 +23,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
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{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
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{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
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},
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off
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}}
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@ -49,6 +50,7 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
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{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
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{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
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},
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on
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}}
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@ -22,6 +22,7 @@ minetest.register_node("mesecons_lamp:lamp_on", {
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selection_box = mesecon_lamp_box,
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groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1},
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drop='"mesecons_lamp:lamp_off" 1',
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sounds = default.node_sound_glass_defaults(),
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mesecons = {effector = {
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action_off = function (pos, node)
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mesecon:swap_node(pos, "mesecons_lamp:lamp_off")
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@ -42,6 +43,7 @@ minetest.register_node("mesecons_lamp:lamp_off", {
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selection_box = mesecon_lamp_box,
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groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1},
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description="Meselamp",
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sounds = default.node_sound_glass_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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mesecon:swap_node(pos, "mesecons_lamp:lamp_on")
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@ -4,6 +4,7 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
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inventory_image = minetest.inventorycube(texture_off),
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groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
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description=name.." Lightstone",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_on")
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@ -16,6 +17,7 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
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groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
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drop = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
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light_source = LIGHT_MAX-2,
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_off = function (pos, node)
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mesecon:swap_node(pos, "mesecons_lightstone:lightstone_" .. name .. "_off")
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@ -421,6 +421,7 @@ minetest.register_node(nodename, {
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if err then print(err) end
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reset_meta(pos, fields.code, err)
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end,
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sounds = default.node_sound_stone_defaults(),
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mesecons = mesecons,
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digiline = digiline,
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is_luacontroller = true,
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@ -128,6 +128,7 @@ minetest.register_node(nodename, {
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yc_reset (pos)
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update_yc(pos)
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end,
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sounds = default.node_sound_stone_defaults(),
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mesecons = mesecons,
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after_dig_node = function (pos, node)
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rules = mesecon:get_rules(node.name)
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@ -61,6 +61,7 @@ minetest.register_node("mesecons_movestones:movestone", {
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Movestone",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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local direction=mesecon:get_movestone_direction(pos)
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@ -131,6 +132,7 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Sticky Movestone",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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local direction=mesecon:get_movestone_direction(pos)
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@ -14,6 +14,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
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minetest.env:add_node(pos, {name = node.name, param2 = param2})
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mesecon.noteblock_play(pos, param2)
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end,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector = { -- play sound when activated
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action_on = function (pos, node)
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mesecon.noteblock_play(pos, node.param2)
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@ -136,6 +136,7 @@ minetest.register_node("mesecons_pistons:piston_normal_off", {
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paramtype2 = "facedir",
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after_place_node = piston_orientate,
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mesecons_piston = pistonspec_normal,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_on = piston_on,
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rules = piston_get_rules
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@ -163,6 +164,7 @@ minetest.register_node("mesecons_pistons:piston_normal_on", {
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node_box = piston_on_box,
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selection_box = piston_on_box,
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mesecons_piston = pistonspec_normal,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_off = piston_off,
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rules = piston_get_rules
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@ -215,6 +217,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_off", {
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paramtype2 = "facedir",
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after_place_node = piston_orientate,
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mesecons_piston = pistonspec_sticky,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_on = piston_on,
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rules = piston_get_rules
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@ -242,6 +245,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_on", {
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node_box = piston_on_box,
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selection_box = piston_on_box,
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mesecons_piston = pistonspec_sticky,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_off = piston_off,
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rules = piston_get_rules
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@ -339,6 +343,7 @@ minetest.register_node("mesecons_pistons:piston_up_normal_on", {
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node_box = piston_up_on_box,
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selection_box = piston_up_on_box,
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mesecons_piston = pistonspec_normal_up,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_off = piston_off,
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}}
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@ -393,6 +398,7 @@ minetest.register_node("mesecons_pistons:piston_up_sticky_off", {
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paramtype2 = "facedir",
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drop = "mesecons_pistons:piston_sticky_off",
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mesecons_piston = pistonspec_sticky_up,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_on = piston_on,
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}}
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@ -419,6 +425,7 @@ minetest.register_node("mesecons_pistons:piston_up_sticky_on", {
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node_box = piston_up_on_box,
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selection_box = piston_up_on_box,
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mesecons_piston = pistonspec_sticky_up,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_off = piston_off,
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}}
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@ -491,6 +498,7 @@ minetest.register_node("mesecons_pistons:piston_down_normal_off", {
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paramtype2 = "facedir",
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drop = "mesecons_pistons:piston_normal_off",
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mesecons_piston = pistonspec_normal_down,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_on = piston_on,
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}}
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@ -517,6 +525,7 @@ minetest.register_node("mesecons_pistons:piston_down_normal_on", {
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node_box = piston_down_on_box,
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selection_box = piston_down_on_box,
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mesecons_piston = pistonspec_normal_down,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_off = piston_off,
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}}
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@ -567,6 +576,7 @@ minetest.register_node("mesecons_pistons:piston_down_sticky_off", {
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paramtype2 = "facedir",
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drop = "mesecons_pistons:piston_sticky_off",
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mesecons_piston = pistonspec_sticky_down,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_on = piston_on,
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}}
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@ -593,6 +603,7 @@ minetest.register_node("mesecons_pistons:piston_down_sticky_on", {
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node_box = piston_down_on_box,
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selection_box = piston_down_on_box,
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mesecons_piston = pistonspec_sticky_down,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector={
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action_off = piston_off,
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}}
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@ -15,6 +15,7 @@ minetest.register_node("mesecons_powerplant:power_plant", {
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type = "fixed",
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fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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},
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sounds = default.node_sound_leaves_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on
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}}
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@ -85,6 +85,7 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
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drop = offstate,
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pressureplate = ppspec,
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on_timer = pp_on_timer,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on
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}},
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@ -5,6 +5,7 @@ minetest.register_node("mesecons_random:removestone", {
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inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
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groups = {cracky=3},
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description="Removestone",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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minetest.env:remove_node(pos)
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@ -22,6 +22,7 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
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},
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drop = "mesecons_solarpanel:solar_panel_off",
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groups = {dig_immediate=3, not_in_creative_inventory = 1},
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sounds = default.node_sound_glass_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on
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}}
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@ -51,6 +52,7 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
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},
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groups = {dig_immediate=3},
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description="Solar Panel",
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sounds = default.node_sound_glass_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off
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}}
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@ -5,12 +5,14 @@ minetest.register_node("mesecons_switch:mesecon_switch_off", {
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paramtype2="facedir",
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groups = {dig_immediate=2},
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description="Switch",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off
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}},
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on_punch = function(pos, node)
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mesecon:swap_node(pos, "mesecons_switch:mesecon_switch_on")
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mesecon:receptor_on(pos)
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minetest.sound_play("mesecons_switch", {pos=pos})
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end
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})
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@ -19,12 +21,14 @@ minetest.register_node("mesecons_switch:mesecon_switch_on", {
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paramtype2="facedir",
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groups = {dig_immediate=2,not_in_creative_inventory=1},
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drop='"mesecons_switch:mesecon_switch_off" 1',
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on
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}},
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on_punch = function(pos, node)
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mesecon:swap_node(pos, "mesecons_switch:mesecon_switch_off")
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mesecon:receptor_off(pos)
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minetest.sound_play("mesecons_switch", {pos=pos})
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end
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})
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|
BIN
mesecons_switch/sounds/mesecons_switch.ogg
Normal file
BIN
mesecons_switch/sounds/mesecons_switch.ogg
Normal file
Binary file not shown.
@ -34,7 +34,9 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
|
||||
on_punch = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
|
||||
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
|
||||
minetest.sound_play("mesecons_lever", {pos=pos})
|
||||
end,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
mesecons = {receptor = {
|
||||
rules = mesecon.rules.buttonlike_get,
|
||||
state = mesecon.state.off
|
||||
@ -74,7 +76,9 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
|
||||
on_punch = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
|
||||
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
|
||||
minetest.sound_play("mesecons_lever", {pos=pos})
|
||||
end,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
mesecons = {receptor = {
|
||||
rules = mesecon.rules.buttonlike_get,
|
||||
state = mesecon.state.on
|
||||
|
BIN
mesecons_walllever/sounds/mesecons_lever.ogg
Normal file
BIN
mesecons_walllever/sounds/mesecons_lever.ogg
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user