forked from Mirrorlandia_minetest/mesecons
Make pistons and movestones move objects (push only yet)
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e789794c75
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3b38bbcaf2
@ -22,3 +22,17 @@ end
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function mesecon:cmpPos(p1, p2)
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return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
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end
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function mesecon:tablecopy(table) -- deep table copy
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local newtable = {}
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for idx, item in pairs(table) do
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if type(item) == "table" then
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newtable[idx] = mesecon:tablecopy(item)
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else
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newtable[idx] = item
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end
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end
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return newtable
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end
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@ -77,8 +77,9 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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lastdir = {x=0, y=0, z=0},
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on_punch = function(self, hitter)
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self.object:remove()
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@ -90,21 +91,27 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
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pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
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local direction = mesecon:get_movestone_direction(pos)
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if not direction then
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if not direction then -- no mesecon power
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local name = minetest.env:get_node(pos).name
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if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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if name ~= "air" and name ~= "ignore"
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and minetest.registered_nodes[name].liquidtype == "none" then
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mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
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end
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minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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return
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end
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local np = mesecon:addPosRule(pos, direction)
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if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
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local success, stack, oldstack =
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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if not success then -- Too large stack/stopper in the way
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minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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return
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else
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mesecon:mvps_process_stack (stack)
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mesecon:mvps_move_objects (pos, direction, oldstack)
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self.lastdir = direction
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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@ -154,8 +161,9 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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lastdir = {x=0, y=0, z=0},
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on_punch = function(self, hitter)
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self.object:remove()
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@ -167,21 +175,27 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
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local direction = mesecon:get_movestone_direction(pos)
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if not direction then
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if not direction then -- no mesecon power
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local name = minetest.env:get_node(pos).name
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if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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if name ~= "air" and name ~= "ignore"
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and minetest.registered_nodes[name].liquidtype == "none" then
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mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
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end
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minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
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return
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end
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local np = mesecon:addPosRule(pos, direction)
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if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
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local success, stack, oldstack =
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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if not success then -- Too large stack/stopper in the way
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minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
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return
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else
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mesecon:mvps_process_stack (stack)
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mesecon:mvps_move_objects (pos, direction, oldstack)
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self.lastdir = direction
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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@ -190,3 +204,7 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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mesecon:mvps_pull_all(pos, direction)
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end,
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})
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mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
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mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")
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@ -1,6 +1,7 @@
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--register stoppers for movestones/pistons
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mesecon.mvps_stoppers={}
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mesecon.mvps_stoppers = {}
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mesecon.mvps_unmov = {}
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function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
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local get_stopper = mesecon.mvps_stoppers[node.name]
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@ -17,6 +18,15 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
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mesecon.mvps_stoppers[nodename] = get_stopper
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end
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-- Objects that cannot be moved (e.g. movestones)
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function mesecon:register_mvps_unmov(objectname)
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mesecon.mvps_unmov[objectname] = true;
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end
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function mesecon:is_mvps_unmov(objectname)
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return mesecon.mvps_unmov[objectname]
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end
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function mesecon:mvps_process_stack(stack)
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-- update mesecons for placed nodes ( has to be done after all nodes have been added )
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for _, n in ipairs(stack) do
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@ -26,13 +36,12 @@ function mesecon:mvps_process_stack(stack)
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end
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end
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function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
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np = {x = pos.x, y = pos.y, z = pos.z}
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function mesecon:mvps_get_stack(pos, dir, maximum)
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-- determine the number of nodes to be pushed
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local np = {x = pos.x, y = pos.y, z = pos.z}
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local nodes = {}
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while true do
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nn = minetest.env:get_node_or_nil(np)
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local nn = minetest.env:get_node_or_nil(np)
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if not nn or #nodes > maximum then
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-- don't push at all, something is in the way (unloaded map or too many nodes)
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return
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@ -47,6 +56,11 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
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np = mesecon:addPosRule(np, dir)
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end
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return nodes
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end
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function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
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local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
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-- determine if one of the nodes blocks the push
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for id, n in ipairs(nodes) do
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@ -74,11 +88,12 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
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minetest.env:get_meta(np):from_table(n.meta)
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end
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local oldstack = mesecon:tablecopy(nodes)
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for i in ipairs(nodes) do
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nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
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end
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return true, nodes
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return true, nodes, oldstack
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end
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function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
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@ -123,5 +138,42 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
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minetest.env:remove_node(oldpos)
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end
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function mesecon:mvps_move_objects(pos, dir, nodestack)
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-- Move object at tip of stack
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local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
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{x = dir.x * (#nodestack),
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y = dir.y * (#nodestack),
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z = dir.z * (#nodestack)})
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local objects = minetest.env:get_objects_inside_radius(pushpos, 1)
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for _, obj in ipairs(objects) do
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local entity = obj:get_luaentity()
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if not entity or not mesecon:is_mvps_unmov(entity.name) then
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obj:setpos(mesecon:addPosRule(obj:getpos(), dir))
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end
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end
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-- Move objects lying/standing on the stack (before it was pushed - oldstack)
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local objects_above = {}
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if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
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-- If gravity positive and dir horizontal, push players standing on the stack
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for _, n in ipairs(nodestack) do
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local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
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local objects = minetest.env:get_objects_inside_radius(p_above, 1)
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for _, obj in ipairs(objects) do
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table.insert(objects_above, obj)
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end
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end
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end
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for _, obj in ipairs(objects_above) do
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local entity = obj:get_luaentity()
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if not entity or not mesecon:is_mvps_unmov(entity.name) then
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obj:setpos(mesecon:addPosRule(obj:getpos(), dir))
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end
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end
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end
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mesecon:register_mvps_stopper("default:chest_locked")
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mesecon:register_mvps_stopper("default:furnace")
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@ -70,13 +70,14 @@ end
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local piston_on = function (pos, node)
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local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
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dir = piston_get_direction(pistonspec.dir, node)
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local dir = piston_get_direction(pistonspec.dir, node)
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local np = mesecon:addPosRule(pos, dir)
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success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
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local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
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if success then
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minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.onname})
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minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher})
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mesecon:mvps_process_stack(stack)
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mesecon:mvps_process_stack (stack)
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mesecon:mvps_move_objects (np, dir, oldstack)
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end
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end
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@ -89,7 +90,7 @@ local piston_off = function (pos, node)
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dir = piston_get_direction(pistonspec.dir, node)
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pullpos = mesecon:addPosRule(pos, dir)
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stack = mesecon:mvps_pull_single(pullpos, dir)
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mesecon:mvps_process_stack(stack)
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mesecon:mvps_process_stack(pos, dir, stack)
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end
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end
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