forked from Mirrorlandia_minetest/mesecons
Experimental fix for issue #85 by removing ignored ports from the luacontroller
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2cc38909a1
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@ -1,7 +1,7 @@
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-- Reference
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-- ports = get_real_portstates(pos): gets if inputs are powered from outside
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-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
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-- action_setports(pos, ports, vports): activates/deactivates the mesecons according to the portstates (helper for action)
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-- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action)
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-- action(pos, ports): Applies new portstates to a luacontroller at pos
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-- lc_update(pos): updates the controller at pos by executing the code
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-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
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@ -54,30 +54,24 @@ local merge_portstates = function (ports, vports)
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return npo
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end
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local generate_name = function (ports, overwrite)
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local generate_name = function (ports)
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local overwrite = overwrite or {}
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local d = overwrite.d or (ports.d and 1 or 0)
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local c = overwrite.c or (ports.c and 1 or 0)
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local b = overwrite.b or (ports.b and 1 or 0)
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local a = overwrite.a or (ports.a and 1 or 0)
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local d = ports.d and 1 or 0
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local c = ports.c and 1 or 0
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local b = ports.b and 1 or 0
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local a = ports.a and 1 or 0
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return BASENAME..d..c..b..a
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end
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local setport = function (pos, rule, ignore, state, ports)
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local ignorename = generate_name(ports, ignore)
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mesecon:swap_node(pos, ignorename)
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local setport = function (pos, rule, state)
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if state then
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mesecon:receptor_on(pos, {rule})
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else
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mesecon:receptor_off(pos, {rule})
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end
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if minetest.env:get_node(pos).name ~= ignorename then
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return true -- overridden by second process
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end
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return false -- success
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end
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local action = function (pos, ports, forcereset)
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local action = function (pos, ports)
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local name = minetest.env:get_node(pos).name
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local vports = minetest.registered_nodes[name].virtual_portstates
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local newname = generate_name(ports)
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@ -85,24 +79,14 @@ local action = function (pos, ports, forcereset)
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if name ~= newname and vports then
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local rules_on = {}
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local rules_off = {}
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local ignore = {}
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local interrupted
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if ports.a ~= vports.a then interrupted = setport(pos, rules.a, {a = 2}, ports.a, ports) end
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if interrupted and not forcereset then return end
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if ports.b ~= vports.b then interrupted = setport(pos, rules.b, {b = 2}, ports.b, ports) end
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if interrupted and not forcereset then return end
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if ports.c ~= vports.c then interrupted = setport(pos, rules.c, {c = 2}, ports.c, ports) end
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if interrupted and not forcereset then return end
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if ports.d ~= vports.d then interrupted = setport(pos, rules.d, {d = 2}, ports.d, ports) end
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if interrupted and not forcereset then return end
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mesecon:swap_node(pos, newname)
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end
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end
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local delayedaction = function (params)
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action(params.pos, params.ports)
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if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end
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if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end
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if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end
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if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end
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end
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end
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--------------------
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@ -330,7 +314,7 @@ lc_update = function (pos, event)
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save_memory(meta, mem)
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-- Actually set the ports
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minetest.after(0, delayedaction, {pos = pos, ports = env.port})
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minetest.after(0, action, pos, env.port)
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end
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local reset_meta = function(pos, code, errmsg)
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@ -397,10 +381,10 @@ local digiline = {
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}
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}
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for a = 0, 2 do -- 0 = off; 1 = on; 2 = ignore
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for b = 0, 2 do
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for c = 0, 2 do
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for d = 0, 2 do
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for a = 0, 1 do -- 0 = off; 1 = on
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for b = 0, 1 do
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for c = 0, 1 do
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for d = 0, 1 do
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local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
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local nodename = BASENAME..cid
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