forked from Mirrorlandia_minetest/mesecons
Improve overheating (#334)
New overheating system that doesn’t use the meta.
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@ -66,30 +66,63 @@ minetest.register_on_placenode(mesecon.on_placenode)
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minetest.register_on_dignode(mesecon.on_dignode)
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-- Overheating service for fast circuits
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local OVERHEAT_MAX = mesecon.setting("overheat_max", 20)
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local COOLDOWN_TIME = mesecon.setting("cooldown_time", 2.0)
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local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5)
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local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME
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local cooldown_timer = 0.0
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local object_heat = {}
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-- returns true if heat is too high
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mesecon.do_overheat = function(pos)
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local meta = minetest.get_meta(pos)
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local heat = meta:get_int("heat") or 0
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heat = heat + 1
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meta:set_int("heat", heat)
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if heat < mesecon.setting("overheat_max", 20) then
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mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
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else
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function mesecon.do_overheat(pos)
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local id = minetest.hash_node_position(pos)
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local heat = (object_heat[id] or 0) + 1
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object_heat[id] = heat
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if heat >= OVERHEAT_MAX then
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minetest.log("action", "Node overheats at " .. minetest.pos_to_string(pos))
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object_heat[id] = nil
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return true
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end
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return false
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end
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function mesecon.do_cooldown(pos)
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local id = minetest.hash_node_position(pos)
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object_heat[id] = nil
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end
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mesecon.queue:add_function("cooldown", function (pos)
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local meta = minetest.get_meta(pos)
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local heat = meta:get_int("heat")
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function mesecon.get_heat(pos)
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local id = minetest.hash_node_position(pos)
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return object_heat[id] or 0
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end
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if (heat > 0) then
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meta:set_int("heat", heat - 1)
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function mesecon.move_hot_nodes(moved_nodes)
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local new_heat = {}
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for _, n in ipairs(moved_nodes) do
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local old_id = minetest.hash_node_position(n.oldpos)
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local new_id = minetest.hash_node_position(n.pos)
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new_heat[new_id] = object_heat[old_id]
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object_heat[old_id] = nil
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end
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end)
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for id, heat in pairs(new_heat) do
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object_heat[id] = heat
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end
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end
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local function global_cooldown(dtime)
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cooldown_timer = cooldown_timer + dtime
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if cooldown_timer < COOLDOWN_STEP then
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return -- don't overload the CPU
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end
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local cooldown = COOLDOWN_MULTIPLIER * cooldown_timer
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cooldown_timer = 0
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for id, heat in pairs(object_heat) do
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heat = heat - cooldown
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if heat <= 0 then
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object_heat[id] = nil -- free some RAM
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else
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object_heat[id] = heat
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end
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end
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end
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minetest.register_globalstep(global_cooldown)
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@ -74,7 +74,8 @@ local function register_gate(name, inputnumber, assess, recipe, description)
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assess = assess,
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onstate = basename.."_on",
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offstate = basename.."_off",
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inputnumber = inputnumber
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inputnumber = inputnumber,
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after_dig_node = mesecon.do_cooldown,
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},{
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tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
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"jeija_gate_"..name..".png"},
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@ -315,7 +315,7 @@ local function create_environment(pos, mem, event)
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port = vports_copy,
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event = event,
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mem = mem,
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heat = minetest.get_meta(pos):get_int("heat"),
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heat = mesecon.get_heat(pos),
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heat_max = mesecon.setting("overheat_max", 20),
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print = safe_print,
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interrupt = get_interrupt(pos),
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@ -485,7 +485,6 @@ local function reset_meta(pos, code, errmsg)
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"image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]"..
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"image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
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"label[0.1,5;"..errmsg.."]")
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meta:set_int("heat", 0)
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meta:set_int("luac_id", math.random(1, 65535))
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end
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@ -626,6 +625,7 @@ for d = 0, 1 do
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d = d == 1,
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},
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after_dig_node = function (pos, node)
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mesecon.do_cooldown(pos)
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mesecon.receptor_off(pos, output_rules)
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end,
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is_luacontroller = true,
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@ -246,3 +246,4 @@ mesecon.register_mvps_stopper("doors:door_steel_t_1")
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mesecon.register_mvps_stopper("doors:door_steel_b_2")
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mesecon.register_mvps_stopper("doors:door_steel_t_2")
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mesecon.register_mvps_stopper("default:chest_locked")
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mesecon.register_on_mvps_move(mesecon.move_hot_nodes)
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