forked from Mirrorlandia_minetest/mesecons
Fix piston duplication bug, simplify piston handling, limit piston push distance to 15 blocks. Remove deprecated object:get_entity_name() call, and some obselete settings.
This commit is contained in:
parent
04bcc458d9
commit
64a452da24
@ -1,5 +1,4 @@
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-- SETTINGS
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ENABLE_PISTON_ANIMATION=0
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ENABLE_PISTON_ANIMATION=true
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BLINKY_PLANT_INTERVAL=3
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OLD_PISTON_DIRECTION=0
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ENABLE_TEMPEREST=1
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ENABLE_TEMPEREST=true
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@ -41,208 +41,133 @@ minetest.register_node("mesecons_pistons:piston_sticky", {
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})
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minetest.register_craft({
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output = '"mesecons_pistons:piston_sticky" 1',
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output = "mesecons_pistons:piston_sticky",
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recipe = {
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{'"mesecons_materials:glue"'},
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{'"mesecons_pistons:piston_normal"'},
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{"mesecons_materials:glue"},
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{"mesecons_pistons:piston_normal"},
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}
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})
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-- get push direction normal
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-- get push direction
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function mesecon:piston_get_direction(pos)
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local direction = {x=0, y=0, z=0}
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if OLD_PISTON_DIRECTION==1 then
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getactivated=0
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local lpos={x=pos.x, y=pos.y, z=pos.z}
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local getactivated=0
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local rules=mesecon:get_rules("piston")
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getactivated=getactivated+mesecon:is_power_on(pos, rules[1].x, rules[1].y, rules[1].z)
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if getactivated>0 then direction.y=-1 return direction end
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getactivated=getactivated+mesecon:is_power_on(pos, rules[2].x, rules[2].y, rules[2].z)
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if getactivated>0 then direction.y=1 return direction end
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for k=3, 5 do
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getactivated=getactivated+mesecon:is_power_on(pos, rules[k].x, rules[k].y, rules[k].z)
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end
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if getactivated>0 then direction.z=1 return direction end
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for n=6, 8 do
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getactivated=getactivated+mesecon:is_power_on(pos, rules[n].x, rules[n].y, rules[n].z)
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end
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if getactivated>0 then direction.z=-1 return direction end
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for j=9, 11 do
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getactivated=getactivated+mesecon:is_power_on(pos, rules[j].x, rules[j].y, rules[j].z)
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end
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if getactivated>0 then direction.x=-1 return direction end
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for l=12, 14 do
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getactivated=getactivated+mesecon:is_power_on(pos, rules[l].x, rules[l].y, rules[l].z)
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end
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if getactivated>0 then direction.x=1 return direction end
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else
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local node=minetest.env:get_node(pos)
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if node.param2==3 then
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return {x=1, y=0, z=0}
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end
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if node.param2==2 then
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return {x=0, y=0, z=1}
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end
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if node.param2==1 then
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return {x=-1, y=0, z=0}
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end
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if node.param2==0 then
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return {x=0, y=0, z=-1}
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end
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local param2 = minetest.env:get_node(pos).param2
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if param2 == 3 then
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return {x=1, y=0, z=0}
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elseif param2 == 2 then
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return {x=0, y=0, z=1}
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elseif param2 == 1 then
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return {x=-1, y=0, z=0}
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else --param2 == 0
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return {x=0, y=0, z=-1}
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end
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return direction
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end
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-- get pull/push direction sticky
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function mesecon:sticky_piston_get_direction(pos)
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if OLD_PISTON_DIRECTION==1 then
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getactivated=0
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local direction = {x=0, y=0, z=0}
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local lpos={x=pos.x, y=pos.y, z=pos.z}
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local getactivated=0
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local rules=mesecon:get_rules("piston")
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getactivated=getactivated+mesecon:is_power_off(pos, rules[1].x, rules[1].y, rules[1].z)
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if getactivated>0 then direction.y=-1 return direction end
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getactivated=getactivated+mesecon:is_power_off(pos, rules[2].x, rules[2].y, rules[2].z)
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if getactivated>0 then direction.y=1 return direction end
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for k=3, 5 do
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getactivated=getactivated+mesecon:is_power_off(pos, rules[k].x, rules[k].y, rules[k].z)
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end
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if getactivated>0 then direction.z=1 return direction end
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for n=6, 8 do
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getactivated=getactivated+mesecon:is_power_off(pos, rules[n].x, rules[n].y, rules[n].z)
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end
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if getactivated>0 then direction.z=-1 return direction end
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for j=9, 11 do
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getactivated=getactivated+mesecon:is_power_off(pos, rules[j].x, rules[j].y, rules[j].z)
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end
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if getactivated>0 then direction.x=-1 return direction end
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for l=12, 14 do
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getactivated=getactivated+mesecon:is_power_off(pos, rules[l].x, rules[l].y, rules[l].z)
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end
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if getactivated>0 then direction.x=1 return direction end
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else
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local node=minetest.env:get_node(pos)
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if node.param2==3 then
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return {x=1, y=0, z=0}
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end
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if node.param2==2 then
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return {x=0, y=0, z=1}
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end
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if node.param2==1 then
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return {x=-1, y=0, z=0}
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end
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if node.param2==0 then
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return {x=0, y=0, z=-1}
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end
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end
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return direction
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end
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-- Push action
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mesecon:register_on_signal_on(function (pos, node)
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if (node.name=="mesecons_pistons:piston_normal" or node.name=="mesecons_pistons:piston_sticky") then
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local direction=mesecon:piston_get_direction(pos)
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if node.name ~= "mesecons_pistons:piston_normal" and node.name ~= "mesecons_pistons:piston_sticky" then
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return
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end
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local checknode={}
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local checkpos={x=pos.x, y=pos.y, z=pos.z}
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repeat -- Check if it collides with a stopper
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checkpos={x=checkpos.x+direction.x, y=checkpos.y+direction.y, z=checkpos.z+direction.z}
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checknode=minetest.env:get_node(checkpos)
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if mesecon:is_mvps_stopper(checknode.name) then
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return
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end
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until checknode.name=="air"
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or checknode.name=="ignore"
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or checknode.name=="default:water"
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or checknode.name=="default:water_flowing"
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local dir = mesecon:piston_get_direction(pos)
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local obj={}
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if node.name=="mesecons_pistons:piston_normal" then
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obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_normal")
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elseif node.name=="mesecons_pistons:piston_sticky" then
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obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_sticky")
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--determine the number of nodes that need to be pushed
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local count = 0
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local checkpos = {x=pos.x + dir.x, y=pos.y + dir.y, z=pos.z + dir.z} --first node being pushed
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local checknode = minetest.env:get_node(checkpos)
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while checknode.name ~= "air"
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and checknode.name ~= "ignore"
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and checknode.name ~= "default:water_source"
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and checknode.name ~= "default:water_flowing"
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and checknode.name ~= "default:lava_source"
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and checknode.name ~= "default:lava_flowing" do
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--limit piston pushing capacity
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count = count + 1
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if count > 15 then
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return
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end
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if ENABLE_PISTON_ANIMATION==1 then
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obj:setvelocity({x=direction.x*4, y=direction.y*4, z=direction.z*4})
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else
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obj:moveto({x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}, false)
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end
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local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
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local coln = minetest.env:get_node(np)
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or checknode.name=="ignore"
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or checknode.name=="default:water"
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or checknode.name=="default:water_flowing"
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if coln.name ~= "air" and coln.name ~="water" then
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local thisp= {x=np.x, y=np.y, z=np.z}
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local thisnode=minetest.env:get_node(thisp)
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local nextnode={}
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minetest.env:dig_node(thisp)
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repeat
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thisp.x=thisp.x+direction.x
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thisp.y=thisp.y+direction.y
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thisp.z=thisp.z+direction.z
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nextnode=minetest.env:get_node(thisp)
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minetest.env:place_node(thisp, {name=thisnode.name})
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nodeupdate(thisp)
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thisnode=nextnode
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until thisnode.name=="air"
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or thisnode.name=="ignore"
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or thisnode.name=="default:water"
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or thisnode.name=="default:water_flowing"
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--check for collision with stopper
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checkpos.x, checkpos.y, checkpos.z = checkpos.x + dir.x, checkpos.y + dir.y, checkpos.z + dir.z
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checknode = minetest.env:get_node(checkpos)
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if mesecon:is_mvps_stopper(checknode.name) then
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return
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end
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end
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--add pusher entity
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local object
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if node.name == "mesecons_pistons:piston_normal" then --normal piston
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object = minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_normal")
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else --sticky piston
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object = minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_sticky")
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end
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--move pusher forward
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if ENABLE_PISTON_ANIMATION then
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object:setvelocity({x=dir.x * 4, y=dir.y * 4, z=dir.z * 4})
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else
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object:moveto(pos, false)
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end
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--move nodes forward
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pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z --move to first node being pushed
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checknode = minetest.env:get_node(pos)
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minetest.env:dig_node(pos) --remove the first node
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for i = 1, count do
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--move to the next node
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pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z
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--move the node forward
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local nextnode = minetest.env:get_node(pos)
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minetest.env:place_node(pos, checknode)
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checknode = nextnode
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end
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end)
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--Pull action (sticky only)
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mesecon:register_on_signal_off(function (pos, node)
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if node.name=="mesecons_pistons:piston_sticky" or node.name=="mesecons_pistons:piston_normal" then
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local objs = minetest.env:get_objects_inside_radius(pos, 2)
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for k, obj in pairs(objs) do
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local obj_name = obj:get_entity_name()
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if obj_name == "mesecons_pistons:piston_pusher_normal" or obj_name == "mesecons_pistons:piston_pusher_sticky" then
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obj:remove()
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end
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end
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mesecon:register_on_signal_off(function(pos, node)
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if node.name ~= "mesecons_pistons:piston_sticky" and node.name ~= "mesecons_pistons:piston_normal" then
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return
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end
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if node.name=="mesecons_pistons:piston_sticky" then
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local direction=mesecon:sticky_piston_get_direction(pos)
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local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
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local coln = minetest.env:get_node(np)
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if coln.name == "air" or coln.name =="water" then
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local thisp= {x=np.x+direction.x, y=np.y+direction.y, z=np.z+direction.z}
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local thisnode=minetest.env:get_node(thisp)
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if thisnode.name~="air" and thisnode.name~="water" and not mesecon:is_mvps_stopper(thisnode.name) then
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local newpos={}
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local oldpos={}
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minetest.env:place_node(np, {name=thisnode.name})
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minetest.env:dig_node(thisp)
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end
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end
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--remove piston pusher
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local found = false --whether or not the piston was extended
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local objects = minetest.env:get_objects_inside_radius(pos, 2)
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for k, object in pairs(objects) do
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local name = object:get_luaentity().name
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if name == "mesecons_pistons:piston_pusher_normal" or name == "mesecons_pistons:piston_pusher_sticky" then
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found = true
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object:remove()
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end
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end
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--retract piston
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if found and node.name == "mesecons_pistons:piston_sticky" then
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local dir = mesecon:piston_get_direction(pos)
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pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z --move to the node to be replaced
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local checknode = minetest.env:get_node(pos)
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if checknode.name == "air"
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or checknode.name == "default:water_source"
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or checknode.name == "default:water_flowing"
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or checknode.name == "default:lava_source"
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or checknode.name == "default:lava_flowing" then
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local checkpos = {x=pos.x + dir.x, y=pos.y + dir.y, z=pos.z + dir.z} --move to the node to be retracted
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local checknode = minetest.env:get_node(checkpos)
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if checknode.name ~= "air"
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and checknode.name ~= "ignore"
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and checknode.name ~= "default:water_source"
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and checknode.name ~= "default:water_flowing"
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and checknode.name ~= "default:lava_source"
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and checknode.name ~= "default:lava_flowing" then
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minetest.env:place_node(pos, checknode)
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minetest.env:dig_node(checkpos)
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end
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end
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end
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end)
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--Piston Animation
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local PISTON_PUSHER_NORMAL={
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local PISTON_PUSHER_NORMAL = {
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physical = false,
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visual = "sprite",
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textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png"},
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@ -252,24 +177,24 @@ local PISTON_PUSHER_NORMAL={
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}
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function PISTON_PUSHER_NORMAL:on_step(dtime)
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self.timer=self.timer+dtime
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if self.timer>=0.24 then
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self.timer = self.timer+dtime
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if self.timer >= 0.24 then
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self.object:setvelocity({x=0, y=0, z=0})
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end
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end
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local PISTON_PUSHER_STICKY={
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local PISTON_PUSHER_STICKY = {
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physical = false,
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visual = "sprite",
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textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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timer=0,
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timer = 0,
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}
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function PISTON_PUSHER_STICKY:on_step(dtime)
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self.timer=self.timer+dtime
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if self.timer>=0.24 then
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if self.timer >= 0.24 then
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self.object:setvelocity({x=0, y=0, z=0})
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end
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end
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@ -3,7 +3,7 @@
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local set_node_on
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local set_node_off
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if ENABLE_TEMPEREST==1 then
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if ENABLE_TEMPEREST then
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set_node_on = function(pos)
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local node = minetest.env:get_node(pos)
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if node.name=="mesecons_temperest:mesecon_socket_off" then
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@ -185,7 +185,7 @@ minetest.register_craft({
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})
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--TEMPEREST-INVERTER
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if ENABLE_TEMPEREST==1 then
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if ENABLE_TEMPEREST then
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minetest.register_node("mesecons_temperest:mesecon_inverter_off", {
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drawtype = "nodebox",
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paramtype = "light",
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@ -241,6 +241,4 @@ if ENABLE_TEMPEREST==1 then
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{'"mesecons:mesecon_off"', '"default:steel_ingot"', '"mesecons:mesecon_off"'},
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}
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})
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end
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end
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