forked from Mirrorlandia_minetest/mesecons
Small cleanups in internal.lua
, move forceloading reversal to legacy
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@ -37,10 +37,6 @@
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-- HIGH-LEVEL Internals
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-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
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-- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
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-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
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-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
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-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
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-- RULES ROTATION helpers
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@ -475,6 +471,8 @@ function mesecon.turnoff(pos, link)
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return true
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end
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-- Get all linking inputrules of inputnode (effector or conductor) that is connected to
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-- outputnode (receptor or conductor) at position `output` and has an output in direction `rule`
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function mesecon.rules_link_rule_all(output, rule)
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local input = vector.add(output, rule)
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local inputnode = mesecon.get_node_force(input)
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@ -494,8 +492,9 @@ function mesecon.rules_link_rule_all(output, rule)
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return rules
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end
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-- Get all linking outputnodes of outputnode (receptor or conductor) that is connected to
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-- inputnode (effector or conductor) at position `input` and has an input in direction `rule`
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function mesecon.rules_link_rule_all_inverted(input, rule)
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--local irule = mesecon.invertRule(rule)
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local output = vector.add(input, rule)
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local outputnode = mesecon.get_node_force(output)
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local outputrules = mesecon.get_any_outputrules(outputnode)
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@ -28,3 +28,10 @@ function mesecon.receptor_off(self, pos, rules)
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mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
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end
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-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
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-- used forceloading instead of VoxelManipulators.
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local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
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for hash, _ in pairs(old_forceloaded_blocks) do
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minetest.forceload_free_block(unhash_blockpos(hash))
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end
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os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")
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@ -219,7 +219,7 @@ function mesecon.table2file(filename, table)
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f:close()
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end
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-- Forceloading: Force server to load area if node is nil
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-- Block position "hashing" (convert to integer) functions for voxelmanip cache
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local BLOCKSIZE = 16
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-- convert node position --> block hash
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@ -363,14 +363,6 @@ function mesecon.swap_node_force(pos, name)
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end
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end
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-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
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-- used forceloading instead of VoxelManipulators.
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local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
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for hash, _ in pairs(old_forceloaded_blocks) do
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minetest.forceload_free_block(unhash_blockpos(hash))
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end
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os.remove(wpath..DIR_DELIM.."mesecon_forceloaded")
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-- Autoconnect Hooks
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-- Nodes like conductors may change their appearance and their connection rules
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-- right after being placed or after being dug, e.g. the default wires use this
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