forked from Mirrorlandia_minetest/mesecons
Lots of bugs in movestones fixed:
* Movestones no longer eat nodes when running off the track. * Movestones no longer eat nodes when colliding with an mvps stopper. * Movestones no longer pass through mvps stoppers. * Movestones do not eat nodes when they are suddenly placed in the entity's path.
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e1577eba46
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@ -66,17 +66,6 @@ minetest.register_node("mesecons_movestones:movestone", {
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action_on = function (pos, node)
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action_on = function (pos, node)
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local direction=mesecon:get_movestone_direction(pos)
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local direction=mesecon:get_movestone_direction(pos)
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if not direction then return end
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if not direction then return end
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local checknode={}
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local collpos={x=pos.x, y=pos.y, z=pos.z}
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repeat -- Check if it collides with a stopper
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collpos = mesecon:addPosRule(collpos, direction)
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checknode=minetest.env:get_node(collpos)
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if mesecon:is_mvps_stopper(checknode.name, direction) then
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return
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end
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until checknode.name=="air"
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or checknode.name=="ignore"
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or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
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minetest.env:remove_node(pos)
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minetest.env:remove_node(pos)
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mesecon:update_autoconnect(pos)
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mesecon:update_autoconnect(pos)
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minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
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minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
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@ -98,17 +87,27 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
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local direction = mesecon:get_movestone_direction(pos)
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local direction = mesecon:get_movestone_direction(pos)
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if not direction then
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if not direction then
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local name = minetest.env:get_node(pos).name
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if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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end
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minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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return
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end
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local np = mesecon:addPosRule(pos, direction)
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if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
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minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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self.object:remove()
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return
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return
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end
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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mesecon:mvps_push(pos, direction, 100)
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end,
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end,
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})
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})
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