forked from Mirrorlandia_minetest/mesecons
Code cleanup
This commit is contained in:
parent
69c6f1a440
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@ -11,71 +11,7 @@
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--
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-- See the documentation on the forum for additional information, especially about crafting
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--
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--Quick Developer documentation for the mesecon API
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--=================================================
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--
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--RECEPTORS
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--
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--A receptor is a node that emits power, e.g. a solar panel, a switch or a power plant.
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--Usually you create two blocks per receptor that have to be switched when switching the on/off state:
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-- # An off-state node (e.g. mesecons:mesecon_switch_off"
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-- # An on-state node (e.g. mesecons:mesecon_switch_on"
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--The on-state and off-state nodes should be registered in the mesecon api,
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--so that the Mesecon circuit can be recalculated. This can be done using
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--
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--mesecon:add_receptor_node(nodename) -- for on-state node
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--mesecon:add_receptor_node_off(nodename) -- for off-state node
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--example: mesecon:add_receptor_node("mesecons:mesecon_switch_on")
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--
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--Turning receptors on and off
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--Usually the receptor has to turn on and off. For this, you have to
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-- # Remove the node and replace it with the node in the other state (e.g. replace on by off)
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-- # Send the event to the mesecon circuit by using the api functions
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-- mesecon:receptor_on (pos, rules) } These functions take the position of your receptor
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-- mesecon:receptor_off(pos, rules) } as their parameter.
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--
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--You can specify the rules using the rules parameter. If you don't want special rules, just leave it out
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--e.g. if you want to use the "pressureplate" rules, you use this command:
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--mesecon:receptor_on (pos, mesecon:get_rules("pressureplate"))
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--The rules can be manipulated by several rotate functions:
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--rules=mesecon:rotate_rules_right/left/up/down(rules)
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--
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--
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--
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--EFFECTORS
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--
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--A receptor is a node that uses power and transfers the signal to a mechanical, optical whatever
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--event. e.g. the meselamp, the movestone or the removestone.
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--
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--There are two callback functions for receptors.
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-- # function mesecon:register_on_signal_on (action)
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-- # function mesecon:register_on_signal_off(action)
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--
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--These functions will be called for each block next to a mesecon conductor.
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--
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--Example: The removestone
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--The removestone only uses one callback: The mesecon:register_on_signal_on function
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--
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--mesecon:register_on_signal_on(function(pos, node) -- As the action prameter you have to use a function
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-- if node.name=="mesecons:removestone" then -- Check if it really is removestone. If you wouldn't use this, every node next to mesecons would be removed
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-- minetest.env:remove_node(pos) -- The action: The removestone is removed
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-- end -- end of if
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--end) -- end of the function, )=end of the parameters of mesecon:register_on_signal_on
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--
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--CONDUCTORS: (new feature!! yay)
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--You can specify your custom conductors using
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--# mesecon:register_conductor(onstate, offstate)
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-- onstate=the conductor's nodename when it is turned on
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-- offstate=the conductor's nodename when it is turned off
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--
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--As you can see, conductors need an offstate and an onstate node, just like receptors
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--mesecons:mesecon_on / mesecons:mesecon_off are the default conductors
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--Other conductors connect to other conductors. It's always "the same energy"
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--! As there is no special drawtype, conductors don't connect to others visually,
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--but it works in fact.
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--
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--The function # mesecon:register_conductor(onstate, offstate) is the only thing you need to do,
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--the mod does everything else for you (turn the conductor on and off...)
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-- For developer documentation see the Developers' section on mesecons.tk
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-- PUBLIC VARIABLES
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@ -97,50 +33,25 @@ dofile(minetest.get_modpath("mesecons").."/internal.lua");
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-- API API API API API API API API API API API API API API API API API API
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function mesecon:add_receptor_node(nodename, rules, get_rules) --rules table is optional; if rules depend on param2 pass (nodename, nil, function get_rules)
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local i=1
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repeat
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if mesecon.receptors[i]==nil then break end
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i=i+1
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until false
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function mesecon:add_receptor_node(name, rules, get_rules) --rules table is optional; if rules depend on param2 pass (nodename, nil, function get_rules)
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if get_rules==nil and rules==nil then
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rules=mesecon:get_rules("default")
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end
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mesecon.receptors[i]={}
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mesecon.receptors[i].name = nodename
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mesecon.receptors[i].rules = rules
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mesecon.receptors[i].get_rules = get_rules
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table.insert(mesecon.receptors, {name = name, rules = rules, get_rules = get_rules})
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end
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function mesecon:add_receptor_node_off(nodename, rules, get_rules)
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local i=1
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repeat
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if mesecon.receptors_off[i]==nil then break end
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i=i+1
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until false
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function mesecon:add_receptor_node_off(name, rules, get_rules)
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if get_rules==nil and rules==nil then
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rules=mesecon:get_rules("default")
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end
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mesecon.receptors_off[i]={}
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mesecon.receptors_off[i].name = nodename
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mesecon.receptors_off[i].rules = rules
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mesecon.receptors_off[i].get_rules = get_rules
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table.insert(mesecon.receptors_off, {name = name, rules = rules, get_rules = get_rules})
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end
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function mesecon:register_effector(onstate, offstate, input_rules, get_input_rules)
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local i=1
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repeat
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if mesecon.effectors[i]==nil then break end
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i=i+1
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until false
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if get_input_rules==nil and input_rules==nil then
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rules=mesecon:get_rules("default")
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end
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mesecon.effectors[i]={}
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mesecon.effectors[i].onstate = onstate
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mesecon.effectors[i].offstate = offstate
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mesecon.effectors[i].input_rules = input_rules
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mesecon.effectors[i].get_input_rules = get_input_rules
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table.insert(mesecon.effectors, {onstate = onstate, offstate = offstate, input_rules = input_rules, get_input_rules = get_input_rules})
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end
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function mesecon:receptor_on(pos, rules)
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@ -148,12 +59,11 @@ function mesecon:receptor_on(pos, rules)
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rules = mesecon:get_rules("default")
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end
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local i = 1
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while rules[i]~=nil do
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for i, rule in ipairs(rules) do
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local np = {}
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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np.x = pos.x + rule.x
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np.y = pos.y + rule.y
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np.z = pos.z + rule.z
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if mesecon:rules_link(pos, np, rules) then
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mesecon:turnon(np, pos)
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end
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@ -167,12 +77,12 @@ function mesecon:receptor_off(pos, rules)
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end
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local connected = false
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local i = 1
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while rules[i]~=nil do
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for i, rule in ipairs(rules) do
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local np = {}
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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np.x = pos.x + rule.x
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np.y = pos.y + rule.y
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np.z = pos.z + rule.z
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if mesecon:rules_link(pos, np, rules) and mesecon:connected_to_pw_src(np) == false then
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mesecon:turnoff(np, pos)
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end
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@ -181,45 +91,22 @@ function mesecon:receptor_off(pos, rules)
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end
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function mesecon:register_on_signal_on(action)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_on[i]==nil then break end
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until false
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mesecon.actions_on[i]=action
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table.insert(mesecon.actions_on, action)
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end
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function mesecon:register_on_signal_off(action)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_off[i]==nil then break end
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until false
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mesecon.actions_off[i]=action
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table.insert(mesecon.actions_off, action)
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end
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function mesecon:register_on_signal_change(action)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_change[i]==nil then break end
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until false
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mesecon.actions_change[i]=action
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table.insert(mesecon.actions_change, action)
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end
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function mesecon:register_conductor (onstate, offstate, rules, get_rules)
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local i = 1
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while mesecon.conductors[i]~=nil do
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i = i + 1
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end
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if rules == nil then
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rules = mesecon:get_rules("default")
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end
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mesecon.conductors[i]={}
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mesecon.conductors[i].onstate = onstate
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mesecon.conductors[i].offstate = offstate
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mesecon.conductors[i].rules = rules
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mesecon.conductors[i].get_rules = get_rules
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table.insert(mesecon.conductors, {onstate = onstate, offstate = offstate, rules = rules, get_rules = get_rules})
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end
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mesecon:add_rules("default",
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@ -3,8 +3,8 @@
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--Receptors
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function mesecon:is_receptor_node(nodename)
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local i = 1
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while mesecon.receptors[i] ~= nil do
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if mesecon.receptors[i].name == nodename then
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for i, receptor in ipairs(mesecon.receptors) do
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if receptor.name == nodename then
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return true
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end
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i = i + 1
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@ -14,8 +14,8 @@ end
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function mesecon:is_receptor_node_off(nodename, pos, ownpos)
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local i = 1
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while mesecon.receptors_off[i] ~= nil do
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if mesecon.receptors_off[i].name == nodename then
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for i, receptor in ipairs(mesecon.receptors_off) do
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if receptor.name == nodename then
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return true
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end
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i = i + 1
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@ -24,55 +24,47 @@ function mesecon:is_receptor_node_off(nodename, pos, ownpos)
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end
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function mesecon:receptor_get_rules(node)
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local i = 1
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while(mesecon.receptors[i] ~= nil) do
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if mesecon.receptors[i].name == node.name then
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if mesecon.receptors[i].get_rules ~= nil then
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return mesecon.receptors[i].get_rules(node.param2)
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for i, receptor in ipairs(mesecon.receptors) do
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if receptor.name == node.name then
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if receptor.get_rules ~= nil then
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return receptor.get_rules(node.param2)
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elseif mesecon.receptors[i].rules ~=nil then
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return mesecon.receptors[i].rules
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return receptor.rules
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else
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return mesecon:get_rules("default")
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end
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end
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i = i + 1
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end
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local i = 1
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while(mesecon.receptors_off[i] ~= nil) do
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if mesecon.receptors_off[i].name == node.name then
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if mesecon.receptors_off[i].get_rules ~= nil then
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return mesecon.receptors_off[i].get_rules(node.param2)
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for i, receptor in ipairs(mesecon.receptors_off) do
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if receptor.name == node.name then
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if receptor.get_rules ~= nil then
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return receptor.get_rules(node.param2)
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elseif mesecon.receptors_off[i].rules ~=nil then
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return mesecon.receptors_off[i].rules
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return receptor.rules
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else
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return mesecon:get_rules("default")
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end
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end
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i = i + 1
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end
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return nil
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end
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-- Effectors
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function mesecon:is_effector_on(nodename)
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local i = 1
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while mesecon.effectors[i] ~= nil do
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if mesecon.effectors[i].onstate == nodename then
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for i, effector in ipairs(mesecon.effectors) do
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if effector.onstate == nodename then
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return true
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end
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i = i + 1
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end
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return false
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end
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function mesecon:is_effector_off(nodename)
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local i = 1
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while mesecon.effectors[i] ~= nil do
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if mesecon.effectors[i].offstate == nodename then
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for i, effector in ipairs(mesecon.effectors) do
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if effector.offstate == nodename then
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return true
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end
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i = i + 1
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end
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return false
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end
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@ -82,19 +74,17 @@ function mesecon:is_effector(nodename)
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end
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function mesecon:effector_get_input_rules(node)
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local i = 1
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while(mesecon.effectors[i] ~= nil) do
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if mesecon.effectors[i].onstate == node.name
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or mesecon.effectors[i].offstate == node.name then
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if mesecon.effectors[i].get_input_rules ~= nil then
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return mesecon.effectors[i].get_input_rules(node.param2)
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for i, effector in ipairs(mesecon.effectors) do
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if effector.onstate == node.name
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or effector.offstate == node.name then
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if effector.get_input_rules ~= nil then
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return effector.get_input_rules(node.param2)
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elseif mesecon.effectors[i].input_rules ~=nil then
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return mesecon.effectors[i].input_rules
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return effector.input_rules
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else
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return mesecon:get_rules("default")
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end
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end
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i = i + 1
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end
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end
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@ -102,101 +92,75 @@ end
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function mesecon:activate(pos)
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local node = minetest.env:get_node(pos)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_on[i]~=nil then mesecon.actions_on[i](pos, node)
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else break
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end
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until false
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for i, action in ipairs(mesecon.actions_on) do
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action(pos, node)
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end
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end
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function mesecon:deactivate(pos)
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local node = minetest.env:get_node(pos)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_off[i]~=nil then mesecon.actions_off[i](pos, node)
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else break
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end
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until false
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for i, action in ipairs(mesecon.actions_off) do
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action(pos, node)
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end
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end
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function mesecon:changesignal(pos)
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local node = minetest.env:get_node(pos)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_change[i]~=nil then mesecon.actions_change[i](pos, node)
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else break
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end
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until false
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for i, action in ipairs(mesecon.actions_change) do
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action(pos, node)
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end
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end
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--Rules
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function mesecon:add_rules(name, rules)
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local i = 1
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while mesecon.rules[i]~=nil do
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i=i+1
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end
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mesecon.rules[i]={}
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mesecon.rules[i].name=name
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mesecon.rules[i].rules=rules
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table.insert(mesecon.rules, {name = name, rules = rules})
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end
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function mesecon:get_rules(name)
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local i = 1
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while mesecon.rules[i]~=nil do
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if mesecon.rules[i].name==name then
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return mesecon.rules[i].rules
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for i, rule in ipairs(mesecon.rules) do
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if rule.name==name then
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return rule.rules
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end
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i=i+1
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end
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end
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--Conductor system stuff
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function mesecon:get_conductor_on(offstate)
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local i = 1
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].offstate == offstate then
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return mesecon.conductors[i].onstate
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for i, conductor in ipairs(mesecon.conductors) do
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if conductor.offstate == offstate then
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return conductor.onstate
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end
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i=i+1
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end
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return false
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end
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function mesecon:get_conductor_off(onstate)
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local i = 1
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].onstate == onstate then
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return mesecon.conductors[i].offstate
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for i, conductor in ipairs(mesecon.conductors) do
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if conductor.onstate == onstate then
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return conductor.offstate
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end
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i=i+1
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end
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return false
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end
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function mesecon:is_conductor_on(name)
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local i = 1
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].onstate == name then
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for i, conductor in ipairs(mesecon.conductors) do
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if conductor.onstate == name then
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return true
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end
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i=i+1
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end
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return false
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end
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function mesecon:is_conductor_off(name)
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local i = 1
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while mesecon.conductors[i]~=nil do
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if mesecon.conductors[i].offstate == name then
|
||||
for i, conductor in ipairs(mesecon.conductors) do
|
||||
if conductor.offstate == name then
|
||||
return true
|
||||
end
|
||||
i=i+1
|
||||
end
|
||||
return false
|
||||
end
|
||||
@ -206,17 +170,15 @@ function mesecon:is_conductor(name)
|
||||
end
|
||||
|
||||
function mesecon:conductor_get_rules(node)
|
||||
local i = 1
|
||||
while mesecon.conductors[i] ~= nil do
|
||||
if mesecon.conductors[i].onstate == node.name
|
||||
or mesecon.conductors[i].offstate == node.name then
|
||||
if mesecon.conductors[i].get_rules ~= nil then
|
||||
return mesecon.conductors[i].get_rules(node.param2)
|
||||
for i, conductor in ipairs(mesecon.conductors) do
|
||||
if conductor.onstate == node.name
|
||||
or conductor.offstate == node.name then
|
||||
if conductor.get_rules ~= nil then
|
||||
return conductor.get_rules(node.param2)
|
||||
else
|
||||
return mesecon.conductors[i].rules
|
||||
return conductor.rules
|
||||
end
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
|
||||
@ -245,16 +207,15 @@ function mesecon:turnon(pos)
|
||||
local rules = mesecon:conductor_get_rules(node)
|
||||
minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name), param2 = node.param2})
|
||||
|
||||
while rules[i]~=nil do
|
||||
for i, rule in ipairs(rules) do
|
||||
local np = {}
|
||||
np.x = pos.x + rules[i].x
|
||||
np.y = pos.y + rules[i].y
|
||||
np.z = pos.z + rules[i].z
|
||||
np.x = pos.x + rule.x
|
||||
np.y = pos.y + rule.y
|
||||
np.z = pos.z + rule.z
|
||||
|
||||
if mesecon:rules_link(pos, np) then
|
||||
mesecon:turnon(np)
|
||||
end
|
||||
i=i+1
|
||||
end
|
||||
end
|
||||
|
||||
@ -274,17 +235,15 @@ function mesecon:turnoff(pos) --receptor rules used because output could have be
|
||||
|
||||
minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name), param2 = node.param2})
|
||||
|
||||
while rules[i]~=nil do
|
||||
for i, rule in ipairs(rules) do
|
||||
local np = {
|
||||
x = pos.x + rules[i].x,
|
||||
y = pos.y + rules[i].y,
|
||||
z = pos.z + rules[i].z,}
|
||||
x = pos.x + rule.x,
|
||||
y = pos.y + rule.y,
|
||||
z = pos.z + rule.z,}
|
||||
|
||||
if mesecon:rules_link(pos, np) then
|
||||
mesecon:turnoff(np)
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
|
||||
@ -319,18 +278,17 @@ function mesecon:connected_to_pw_src(pos, checked)
|
||||
local rules = mesecon:conductor_get_rules(node)
|
||||
|
||||
local i = 1
|
||||
while rules[i] ~= nil do
|
||||
for i, rule in ipairs(rules) do
|
||||
local np = {}
|
||||
np.x = pos.x + rules[i].x
|
||||
np.y = pos.y + rules[i].y
|
||||
np.z = pos.z + rules[i].z
|
||||
np.x = pos.x + rule.x
|
||||
np.y = pos.y + rule.y
|
||||
np.z = pos.z + rule.z
|
||||
if mesecon:rules_link(pos, np) then
|
||||
connected, checked = mesecon:connected_to_pw_src(np, checked)
|
||||
if connected then
|
||||
return true
|
||||
end
|
||||
end
|
||||
i=i+1
|
||||
end
|
||||
return false, checked
|
||||
end
|
||||
@ -364,21 +322,19 @@ function mesecon:rules_link(output, input, dug_outputrules) --output/input are p
|
||||
end
|
||||
|
||||
|
||||
while outputrules[k] ~= nil do
|
||||
if outputrules[k].x + output.x == input.x
|
||||
and outputrules[k].y + output.y == input.y
|
||||
and outputrules[k].z + output.z == input.z then -- Check if output sends to input
|
||||
for k, outputrule in ipairs(outputrules) do
|
||||
if outputrule.x + output.x == input.x
|
||||
and outputrule.y + output.y == input.y
|
||||
and outputrule.z + output.z == input.z then -- Check if output sends to input
|
||||
l = 1
|
||||
while inputrules[l] ~= nil do
|
||||
if inputrules[l].x + input.x == output.x
|
||||
and inputrules[l].y + input.y == output.y
|
||||
and inputrules[l].z + input.z == output.z then --Check if input accepts from output
|
||||
for k, inputrule in ipairs(inputrules) do
|
||||
if inputrule.x + input.x == output.x
|
||||
and inputrule.y + input.y == output.y
|
||||
and inputrule.z + input.z == output.z then --Check if input accepts from output
|
||||
return true
|
||||
end
|
||||
l = l + 1
|
||||
end
|
||||
end
|
||||
k = k + 1
|
||||
end
|
||||
return false
|
||||
end
|
||||
@ -405,18 +361,17 @@ function mesecon:is_powered_by_conductor(pos)
|
||||
return false
|
||||
end
|
||||
|
||||
while rules[j] ~= nil do
|
||||
for i, rule in ipairs(rules) do
|
||||
local con_pos = {
|
||||
x = pos.x + rules[j].x,
|
||||
y = pos.y + rules[j].y,
|
||||
z = pos.z + rules[j].z}
|
||||
x = pos.x + rule.x,
|
||||
y = pos.y + rule.y,
|
||||
z = pos.z + rule.z}
|
||||
|
||||
con_node = minetest.env:get_node(con_pos)
|
||||
|
||||
if mesecon:is_conductor_on(con_node.name) and mesecon:rules_link(con_pos, pos) then
|
||||
return true
|
||||
end
|
||||
j = j + 1
|
||||
end
|
||||
|
||||
return false
|
||||
@ -440,18 +395,17 @@ function mesecon:is_powered_by_receptor(pos)
|
||||
return false
|
||||
end
|
||||
|
||||
while rules[j] ~= nil do
|
||||
for i, rule in ipairs(rules) do
|
||||
local rcpt_pos = {
|
||||
x = pos.x + rules[j].x,
|
||||
y = pos.y + rules[j].y,
|
||||
z = pos.z + rules[j].z}
|
||||
x = pos.x + rule.x,
|
||||
y = pos.y + rule.y,
|
||||
z = pos.z + rule.z}
|
||||
|
||||
rcpt_node = minetest.env:get_node(rcpt_pos)
|
||||
|
||||
if mesecon:is_receptor_node(rcpt_node.name) and mesecon:rules_link(rcpt_pos, pos) then
|
||||
return true
|
||||
end
|
||||
j = j + 1
|
||||
end
|
||||
|
||||
return false
|
||||
@ -477,12 +431,11 @@ end
|
||||
function mesecon:rotate_rules_right(rules)
|
||||
local i=1
|
||||
local nr={};
|
||||
while rules[i]~=nil do
|
||||
for i, rule in ipairs(rules) do
|
||||
nr[i]={}
|
||||
nr[i].z=rules[i].x
|
||||
nr[i].x=-rules[i].z
|
||||
nr[i].y=rules[i].y
|
||||
i=i+1
|
||||
nr[i].z=rule.x
|
||||
nr[i].x=-rule.z
|
||||
nr[i].y=rule.y
|
||||
end
|
||||
return nr
|
||||
end
|
||||
@ -490,12 +443,11 @@ end
|
||||
function mesecon:rotate_rules_left(rules)
|
||||
local i=1
|
||||
local nr={};
|
||||
while rules[i]~=nil do
|
||||
for i, rule in ipairs(rules) do
|
||||
nr[i]={}
|
||||
nr[i].z=-rules[i].x
|
||||
nr[i].x=rules[i].z
|
||||
nr[i].y=rules[i].y
|
||||
i=i+1
|
||||
end
|
||||
return nr
|
||||
end
|
||||
@ -503,12 +455,11 @@ end
|
||||
function mesecon:rotate_rules_down(rules)
|
||||
local i=1
|
||||
local nr={};
|
||||
while rules[i]~=nil do
|
||||
for i, rule in ipairs(rules) do
|
||||
nr[i]={}
|
||||
nr[i].y=rules[i].x
|
||||
nr[i].x=-rules[i].y
|
||||
nr[i].z=rules[i].z
|
||||
i=i+1
|
||||
nr[i].y=rule.x
|
||||
nr[i].x=-rule.y
|
||||
nr[i].z=rule.z
|
||||
end
|
||||
return nr
|
||||
end
|
||||
@ -516,14 +467,11 @@ end
|
||||
function mesecon:rotate_rules_up(rules)
|
||||
local i=1
|
||||
local nr={};
|
||||
while rules[i]~=nil do
|
||||
for i, rule in ipairs(rules) do
|
||||
nr[i]={}
|
||||
nr[i].y=-rules[i].x
|
||||
nr[i].x=rules[i].y
|
||||
nr[i].z=rules[i].z
|
||||
i=i+1
|
||||
nr[i].y=-rule.x
|
||||
nr[i].x=rule.y
|
||||
nr[i].z=rule.z
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
--TODO: is_powered returns the position (see services.lua!!!)
|
||||
|
Loading…
Reference in New Issue
Block a user