Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)

This commit is contained in:
Jeija 2012-12-09 00:42:30 +01:00
parent cf6080f723
commit b37bdbf55c
16 changed files with 336 additions and 379 deletions

@ -23,22 +23,5 @@ mesecon.rules.buttonlike =
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}
mesecon.rules.pressurplatelike =
{{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0},
{x=0, y=-2, z=0},
{x=0, y=1, z=0}}
mesecon.state.on = "on"
mesecon.state.off = "off"

@ -32,7 +32,7 @@ minetest.register_node("mesecons_button:button_off", {
description = "Button",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_on")
local rules=mesecon.button_get_rules(node.param2)
local rules=mesecon.button_get_rules(node)
mesecon:receptor_on(pos, rules)
minetest.after(1, mesecon.button_turnoff, {pos=pos, param2=node.param2})
end,
@ -81,7 +81,7 @@ minetest.register_node("mesecons_button:button_on", {
mesecon.button_turnoff = function (params)
if minetest.env:get_node(params.pos).name=="mesecons_button:button_on" then
mesecon:swap_node(params.pos, "mesecons_button:button_off")
local rules=mesecon.button_get_rules(params.param2)
local rules=mesecon.button_get_rules(params)
mesecon:receptor_off(params.pos, rules)
end
end

@ -40,7 +40,6 @@ local delayer_turnoff = function(params)
end
local delayer_update = function(pos, node)
print("update")
if string.find(node.name, "mesecons_delayer:delayer_off")~=nil then
local time = 0
if node.name=="mesecons_delayer:delayer_off_1" then

@ -9,8 +9,7 @@ minetest.register_node("mesecons_detector:object_detector_off", {
groups = {cracky=3},
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.pressurplatelike
state = mesecon.state.off
}}
})
@ -21,8 +20,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off',
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.pressurplatelike
state = mesecon.state.on
}}
})
@ -50,7 +48,7 @@ minetest.register_abm(
end
local objpos=obj:getpos()
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos, mesecon:get_rules("pressureplate"))
mesecon:receptor_on(pos)
end
end
end,
@ -78,7 +76,7 @@ minetest.register_abm(
end
if objectfound==0 then
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_off"})
mesecon:receptor_off(pos, mesecon:get_rules("pressureplate"))
mesecon:receptor_off(pos)
end
end,
})

@ -1,4 +1,7 @@
-- MESELAMPS
-- A lamp is "is an electrical device used to create artificial light" (wikipedia)
-- guess what?
minetest.register_node("mesecons_lamp:lamp_on", {
drawtype = "nodebox",
tiles = {"jeija_meselamp_on.png"},
@ -20,8 +23,13 @@ minetest.register_node("mesecons_lamp:lamp_on", {
wall_bottom = {-0.3125,-0.5,-0.3125,0.3125,-0.375,0.3125},
wall_side = {-0.375,-0.3125,-0.3125,-0.5,0.3125,0.3125},
},
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1, mesecon = 2},
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1},
drop='"mesecons_lamp:lamp_off" 1',
mesecons = {effector = {
action_off = function (pos, node)
mesecon:swap_node(pos, "mesecons_lamp:lamp_off")
end
}}
})
minetest.register_node("mesecons_lamp:lamp_off", {
@ -45,8 +53,13 @@ minetest.register_node("mesecons_lamp:lamp_off", {
wall_bottom = {-0.3125,-0.5,-0.3125,0.3125,-0.375,0.3125},
wall_side = {-0.375,-0.3125,-0.3125,-0.5,0.3125,0.3125},
},
groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1},
description="Meselamp",
mesecons = {effector = {
action_on = function (pos, node)
mesecon:swap_node(pos, "mesecons_lamp:lamp_on")
end
}}
})
minetest.register_craft({
@ -57,19 +70,3 @@ minetest.register_craft({
{'', '"default:glass"', ''},
}
})
mesecon:register_on_signal_on(function(pos, node)
if node.name == "mesecons_lamp:lamp_off" then
minetest.env:add_node(pos, {name="mesecons_lamp:lamp_on", param2 = node.param2})
nodeupdate(pos)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "mesecons_lamp:lamp_on" then
minetest.env:add_node(pos, {name="mesecons_lamp:lamp_off", param2 = node.param2})
nodeupdate(pos)
end
end)
mesecon:register_effector("mesecons_lamp:lamp_on", "mesecons_lamp:lamp_off")

@ -23,6 +23,33 @@ if tostring(d)..tostring(c)..tostring(b)..tostring(a) ~= "0000" then
else
groups = {dig_immediate=2, mesecon = 3}
end
local rules={}
if (a == 1) then table.insert(rules, {x = -1, y = 0, z = 0}) end
if (b == 1) then table.insert(rules, {x = 0, y = 0, z = 1}) end
if (c == 1) then table.insert(rules, {x = 1, y = 0, z = 0}) end
if (d == 1) then table.insert(rules, {x = 0, y = 0, z = -1}) end
local input_rules={}
if (a == 0) then table.insert(input_rules, {x = -1, y = 0, z = 0}) end
if (b == 0) then table.insert(input_rules, {x = 0, y = 0, z = 1}) end
if (c == 0) then table.insert(input_rules, {x = 1, y = 0, z = 0}) end
if (d == 0) then table.insert(input_rules, {x = 0, y = 0, z = -1}) end
mesecon:add_rules(nodename, rules)
local mesecons = {effector =
{
rules = input_rules,
action_change = function (pos, node)
update_yc(pos)
end
}}
if nodename ~= "mesecons_microcontroller:microcontroller0000" then
mesecons.receptor = {
state = mesecon.state.on,
rules = rules
}
end
minetest.register_node(nodename, {
description = "Microcontroller",
drawtype = "nodebox",
@ -101,25 +128,12 @@ minetest.register_node(nodename, {
yc_reset (pos)
update_yc(pos)
end,
mesecons = mesecons,
on_dig = function (pos, node)
rules = mesecon:get_rules(node.name)
mesecon:receptor_off(pos, rules)
end,
})
local rules={}
if (a == 1) then table.insert(rules, {x = -1, y = 0, z = 0}) end
if (b == 1) then table.insert(rules, {x = 0, y = 0, z = 1}) end
if (c == 1) then table.insert(rules, {x = 1, y = 0, z = 0}) end
if (d == 1) then table.insert(rules, {x = 0, y = 0, z = -1}) end
local input_rules={}
if (a == 0) then table.insert(input_rules, {x = -1, y = 0, z = 0}) end
if (b == 0) then table.insert(input_rules, {x = 0, y = 0, z = 1}) end
if (c == 0) then table.insert(input_rules, {x = 1, y = 0, z = 0}) end
if (d == 0) then table.insert(input_rules, {x = 0, y = 0, z = -1}) end
mesecon:add_rules(nodename, rules)
mesecon:register_effector(nodename, nodename, input_rules)
if nodename ~= "mesecons_microcontroller:microcontroller0000" then
mesecon:add_receptor_node(nodename, rules)
end
end
end
end
@ -682,16 +696,3 @@ function yc_overheat_off(pos)
rules = mesecon:get_rules("mesecons_microcontroller:microcontroller1111")
mesecon:receptor_off(pos, rules)
end
mesecon:register_on_signal_change(function(pos, node)
if string.find(node.name, "mesecons_microcontroller:microcontroller")~=nil then
update_yc(pos)
end
end)
minetest.register_on_dignode(function(pos, node)
if string.find(node.name, "mesecons_microcontroller:microcontroller") then
rules = mesecon:get_rules(node.name)
mesecon:receptor_off(pos, rules)
end
end)

@ -1,33 +1,53 @@
-- MOVESTONE
-- Non-sticky:
-- Moves along mesecon lines
-- Pushes all blocks in front of it
--
-- Sticky one
-- Moves along mesecon lines
-- Pushes all block in front of it
-- Pull all blocks in its back
function mesecon:get_movestone_direction(pos)
getactivated=0
getactivated = 0
local lpos
local getactivated=0
local rules=mesecon:get_rules("movestone")
local getactivated = 0
local rules = {
{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=-1, y=0, z=0}}
lpos={x=pos.x+1, y=pos.y, z=pos.z}
for n=1, 3 do
lpos = {x=pos.x+1, y=pos.y, z=pos.z}
for n = 1, 3 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=0, y=0, z=-1}
end
end
lpos={x=pos.x-1, y=pos.y, z=pos.z}
lpos = {x = pos.x-1, y = pos.y, z = pos.z}
for n=4, 6 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=0, y=0, z=1}
end
end
lpos={x=pos.x, y=pos.y, z=pos.z+1}
lpos = {x = pos.x, y = pos.y, z = pos.z+1}
for n=7, 9 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=-1, y=0, z=0}
end
end
lpos={x=pos.x, y=pos.y, z=pos.z-1}
lpos = {x = pos.x, y = pos.y, z = pos.z-1}
for n=10, 12 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=1, y=0, z=0}
@ -41,8 +61,27 @@ minetest.register_node("mesecons_movestones:movestone", {
legacy_facedir_simple = true,
groups = {cracky=3},
description="Movestone",
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos = addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
end
}}
})
mesecon:register_effector("mesecons_movestones:movestone", "mesecons_movestones:movestone")
minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false,
@ -50,10 +89,6 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
--on_activate = function(self, staticdata)
--self.object:setsprite({x=0,y=0}, 1, 0, true)
--self.object:setvelocity({x=-3, y=0, z=0})
--end,
on_punch = function(self, hitter)
self.object:remove()
@ -73,7 +108,7 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
mesecon:mvps_push(pos, direction)
end
end,
})
minetest.register_craft({
@ -85,28 +120,6 @@ minetest.register_craft({
}
})
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:movestone" then
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
nodeupdate(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
end
end)
-- STICKY_MOVESTONE
@ -118,8 +131,36 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
legacy_facedir_simple = true,
groups = {cracky=3},
description="Sticky Movestone",
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos = addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
repeat -- Check if it collides with a stopper (pull direction)
collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
}}
})
mesecon:register_effector("mesecons_movestones:sticky_movestone", "mesecons_movestones:sticky_movestone")
minetest.register_craft({
output = '"mesecons_movestones:sticky_movestone" 2',
@ -146,8 +187,6 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
local direction=mesecon:get_movestone_direction(colp)
if not direction then
--or (minetest.env:get_node_or_nil(pos).name ~="air"
--and minetest.env:get_node_or_nil(pos).name ~= nil) then
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
@ -159,49 +198,5 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
--STICKY
mesecon:mvps_pull_all(pos, direction)
end
end,
})
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:sticky_movestone" then
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
repeat -- Check if it collides with a stopper (pull direction)
collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
nodeupdate(pos)
minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
end)
mesecon:add_rules("movestone", {
{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=-1, y=0, z=0}})

@ -1,15 +1,25 @@
minetest.register_node("mesecons_noteblock:noteblock", {
description = "Noteblock",
tiles = {"mesecons_noteblock.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
drawtype = "allfaces_optional",
visual_scale = 1.3,
paramtype="light",
after_place_node = function(pos)
minetest.env:add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
end
end,
on_punch = function (pos, node) -- change sound when punched
local param2 = node.param2+1
if param2==12 then param2=0 end
minetest.env:add_node(pos, {name = node.name, param2 = param2})
mesecon.noteblock_play(pos, param2)
end,
mesecons = {effector = { -- play sound when activated
action_on = function (pos, node)
mesecon.noteblock_play(pos, node.param2)
end
}}
})
mesecon:register_effector("mesecons_noteblock:noteblock", "mesecons_noteblock:noteblock")
minetest.register_craft({
output = '"mesecons_noteblock:noteblock" 1',
@ -20,15 +30,6 @@ minetest.register_craft({
}
})
minetest.register_on_punchnode(function (pos, node)
if node.name=="mesecons_noteblock:noteblock" then
local param2 = node.param2+1
if param2==12 then param2=0 end
minetest.env:add_node(pos, {name=node.name, param2=param2})
mesecon.noteblock_play(pos, param2)
end
end)
mesecon.noteblock_play = function (pos, param2)
local soundname
if param2==8 then
@ -75,9 +76,3 @@ mesecon.noteblock_play = function (pos, param2)
minetest.sound_play(soundname,
{pos = pos, gain = 1.0, max_hear_distance = 32,})
end
mesecon:register_on_signal_on(function(pos, node)
if node.name=="mesecons_noteblock:noteblock" then
mesecon.noteblock_play(pos, node.param2)
end
end)

@ -1,5 +1,11 @@
--PISTONS
local update = function(pos, node)
local timer = minetest.env:get_node_timer(pos)
timer:stop()
timer:start(0)
end
minetest.register_node("mesecons_pistons:piston_normal", {
description = "Piston",
tiles = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_side.png"},
@ -25,8 +31,10 @@ minetest.register_node("mesecons_pistons:piston_normal", {
end
return false
end,
mesecons = {effector={
action_change = update
}}
})
mesecon:register_effector("mesecons_pistons:piston_normal", "mesecons_pistons:piston_normal")
minetest.register_node("mesecons_pistons:piston_sticky", {
description = "Sticky Piston",
@ -53,8 +61,10 @@ minetest.register_node("mesecons_pistons:piston_sticky", {
end
return false
end,
mesecons = {effector={
action_change = update
}}
})
mesecon:register_effector("mesecons_pistons:piston_sticky", "mesecons_pistons:piston_sticky")
minetest.register_craft({
output = '"mesecons_pistons:piston_normal" 2',
@ -127,18 +137,6 @@ minetest.register_node("mesecons_pistons:piston_pusher_sticky", {
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_normal")
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_sticky")
local update = function(pos, node)
if node.name ~= "mesecons_pistons:piston_normal" and node.name ~= "mesecons_pistons:piston_sticky" then
return
end
local timer = minetest.env:get_node_timer(pos)
timer:stop()
timer:start(0)
end
mesecon:register_on_signal_on(update) --push action
mesecon:register_on_signal_off(update) --pull action
function mesecon:piston_push(pos)
local node = minetest.env:get_node(pos)
local dir = mesecon:piston_get_direction(node)

@ -1,4 +1,5 @@
-- The POWER_PLANT
-- The POWER_PLANT
-- Just emits power. always.
minetest.register_node("mesecons_powerplant:power_plant", {
drawtype = "plantlike",
@ -14,6 +15,9 @@ minetest.register_node("mesecons_powerplant:power_plant", {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
},
mesecons = {receptor = {
state = mesecon.state.on
}}
})
minetest.register_craft({
@ -24,5 +28,3 @@ minetest.register_craft({
{'"default:sapling"'},
}
})
mesecon:add_receptor_node("mesecons_powerplant:power_plant")

@ -25,7 +25,7 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_wood_off", {
local objpos=obj:getpos()
if objpos.y>pos.y-1 and objpos.y<pos.y then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_wood_on"})
mesecon:receptor_on(pos, mesecon:get_rules("pressureplate"))
mesecon:receptor_on(pos)
end
end
return true
@ -57,7 +57,7 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_wood_on", {
local objs = minetest.env:get_objects_inside_radius(pos, 1)
if objs[1]==nil then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_wood_off"})
mesecon:receptor_off(pos, mesecon:get_rules("pressureplate"))
mesecon:receptor_off(pos)
end
return true
end,
@ -92,7 +92,7 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_stone_off", {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3, mesecon = 2},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
description="Stone Pressure Plate",
on_timer = function(pos, elapsed)
@ -101,7 +101,7 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_stone_off", {
local objpos=obj:getpos()
if objpos.y>pos.y-1 and objpos.y<pos.y then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_stone_on"})
mesecon:receptor_on(pos, mesecon:get_rules("pressureplate"))
mesecon:receptor_on(pos)
end
end
return true
@ -110,6 +110,10 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_stone_off", {
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
mesecons = {receptor = {
state = mesecon.state.off
}}
})
minetest.register_node("mesecons_pressureplates:pressure_plate_stone_on", {
@ -126,14 +130,14 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_stone_on", {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -31/64, 7/16 },
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1, mesecon = 2},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
drop='"mesecons_pressureplates:pressure_plate_stone_off" 1',
on_timer = function(pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
if objs[1]==nil then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_stone_off"})
mesecon:receptor_off(pos, mesecon:get_rules("pressureplate"))
mesecon:receptor_off(pos)
end
return true
end,
@ -141,6 +145,10 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_stone_on", {
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,
mesecons = {receptor = {
state = mesecon.state.off
}}
})
minetest.register_craft({
@ -149,9 +157,3 @@ minetest.register_craft({
{'"default:cobble"', '"default:cobble"'},
}
})
mesecon:add_receptor_node("mesecons_pressureplates:pressure_plate_wood_on", mesecon:get_rules("pressureplate"))
mesecon:add_receptor_node_off("mesecons_pressureplates:pressure_plate_wood_off", mesecon:get_rules("pressureplate"))
mesecon:add_receptor_node("mesecons_pressureplates:pressure_plate_stone_on", mesecon:get_rules("pressureplate"))
mesecon:add_receptor_node_off("mesecons_pressureplates:pressure_plate_stone_off", mesecon:get_rules("pressureplate"))

@ -3,12 +3,16 @@
minetest.register_node("mesecons_random:removestone", {
tiles = {"jeija_removestone.png"},
inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
groups = {cracky=3, mesecon=2},
groups = {cracky=3},
description="Removestone",
mesecons = {effector = {
action_on = function (pos, node)
minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos)
end
}}
})
mesecon:register_effector(nil, "mesecons_random:removestone")
minetest.register_craft({
output = 'mesecons_random:removestone 4',
recipe = {
@ -18,12 +22,6 @@ minetest.register_craft({
}
})
mesecon:register_on_signal_on(function(pos, node)
if node.name == "mesecons_random:removestone" then
minetest.env:remove_node(pos)
end
end)
-- GHOSTSTONE
minetest.register_node("mesecons_random:ghoststone", {
@ -31,8 +29,13 @@ minetest.register_node("mesecons_random:ghoststone", {
tiles = {"jeija_ghoststone.png"},
is_ground_content = true,
inventory_image = minetest.inventorycube("jeija_ghoststone_inv.png"),
groups = {cracky=3, mesecon=2},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
minetest.env:add_node(pos, {name="mesecons_random:ghoststone_active"})
end
}}
})
minetest.register_node("mesecons_random:ghoststone_active", {
@ -41,10 +44,13 @@ minetest.register_node("mesecons_random:ghoststone_active", {
walkable = false,
diggable = false,
sunlight_propagates = true,
groups = {mesecon=2},
mesecons = {effector = {
action_off = function (pos, node)
minetest.env:add_node(pos, {name="mesecons_random:ghoststone"})
end
}}
})
mesecon:register_effector("mesecons_random:ghoststone_active", "mesecons_random:ghoststone")
minetest.register_craft({
output = 'mesecons_random:ghoststone 4',
@ -54,17 +60,3 @@ minetest.register_craft({
{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
}
})
mesecon:register_on_signal_on(function(pos, node)
if node.name == "mesecons_random:ghoststone" then
minetest.env:add_node(pos, {name="mesecons_random:ghoststone_active"})
nodeupdate(pos)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "mesecons_random:ghoststone_active" then
minetest.env:add_node(pos, {name="mesecons_random:ghoststone"})
nodeupdate(pos)
end
end)

@ -5,6 +5,19 @@ rcvboxes = {
{ -3/32, -17/32 , -7/16+0.002 , 3/32, -13/32, 16/32+0.001 } -- the horizontal wire
}
local receiver_get_rules = function (node)
local rules = { {x = 1, y = 0, z = 0},
{x = -2, y = 0, z = 0}}
if node.param2 == 2 then
rules = mesecon:rotate_rules_left(rules)
elseif node.param2 == 3 then
rules = mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
elseif node.param2 == 0 then
rules = mesecon:rotate_rules_right(rules)
end
return rules
end
minetest.register_node("mesecons_receiver:receiver_on", {
drawtype = "nodebox",
tiles = {
@ -26,9 +39,13 @@ minetest.register_node("mesecons_receiver:receiver_on", {
type = "fixed",
fixed = rcvboxes
},
groups = {dig_immediate = 3, mesecon = 3, not_in_creative_inventory = 1},
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons:wire_00000000_off",
mesecons = {conductor = {
state = mesecon.state.on,
rules = receiver_get_rules,
offstate = "mesecons_receiver:receiver_off"
}}
})
minetest.register_node("mesecons_receiver:receiver_off", {
@ -53,8 +70,13 @@ minetest.register_node("mesecons_receiver:receiver_off", {
type = "fixed",
fixed = rcvboxes
},
groups = {dig_immediate = 3, mesecon = 3, not_in_creative_inventory = 1},
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons:wire_00000000_off",
mesecons = {conductor = {
state = mesecon.state.off,
rules = receiver_get_rules,
onstate = "mesecons_receiver:receiver_on"
}}
})
mesecon:add_rules("receiver_pos", {{x = 2, y = 0, z = 0}})
@ -65,34 +87,6 @@ mesecon:add_rules("receiver_pos_all", {
{x = 0, y = 0, z = 2},
{x = 0, y = 0, z =-2}})
mesecon:add_rules("mesecon_receiver", {
{x = 1, y = 0, z = 0},
{x = -2, y = 0, z = 0},})
mesecon:add_rules("mesecon_receiver_all", {
{x = 1, y = 0, z = 0},
{x =-2, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 2, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-2},
{x = 1, y = 0, z =-1},
{x =-2, y = 0, z = 2},})
function receiver_get_rules(param2)
local rules = mesecon:get_rules("mesecon_receiver")
if param2 == 2 then
rules = mesecon:rotate_rules_left(rules)
elseif param2 == 3 then
rules = mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
elseif param2 == 0 then
rules = mesecon:rotate_rules_right(rules)
end
return rules
end
mesecon:register_conductor("mesecons_receiver:receiver_on", "mesecons_receiver:receiver_off", mesecon:get_rules("mesecon_receiver_all"), receiver_get_rules)
function mesecon:receiver_get_pos_from_rcpt(pos, param2)
local rules = mesecon:get_rules("receiver_pos")
if param2 == nil then param2 = minetest.env:get_node(pos).param2 end

@ -21,8 +21,10 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
},
drop = "mesecons_solarpanel:solar_panel_off",
groups = {dig_immediate=3, mesecon = 2, not_in_creative_inventory = 1},
description="Solar Panel",
groups = {dig_immediate=3, not_in_creative_inventory = 1},
mesecons = {receptor = {
state = mesecon.state.on
}}
})
-- Solar Panel
@ -47,8 +49,11 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
},
groups = {dig_immediate=3, mesecon = 2},
groups = {dig_immediate=3},
description="Solar Panel",
mesecons = {receptor = {
state = mesecon.state.off
}}
})
minetest.register_craft({
@ -86,6 +91,3 @@ minetest.register_abm(
end
end,
})
mesecon:add_receptor_node("mesecons_solarpanel:solar_panel_on")
mesecon:add_receptor_node_off("mesecons_solarpanel:solar_panel_off")

@ -1,30 +1,74 @@
--MESECON TORCHES
local torch_get_rules = function(node)
local rules = {
{x=1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
{x=0, y=-1, z=0}}
if node.param2 == 5 then
rules=mesecon:rotate_rules_right(rules)
elseif node.param2 == 2 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
elseif node.param2 == 4 then
rules=mesecon:rotate_rules_left(rules)
elseif node.param2 == 1 then
rules=mesecon:rotate_rules_down(rules)
elseif node.param2 == 0 then
rules=mesecon:rotate_rules_up(rules)
end
return rules
end
local torch_get_input_rules = function(node)
local rules = {x=0, y=0, z=0}
if node.param2 == 4 then
rules.z = -2
elseif node.param2 == 2 then
rules.x = -2
elseif node.param2 == 5 then
rules.z = 2
elseif node.param2 == 3 then
rules.x = 2
elseif node.param2 == 1 then
rules.y = 2
elseif node.param2 == 0 then
rules.y = -2
end
return rules
end
minetest.register_craft({
output = '"mesecons_torch:mesecon_torch_on" 4',
recipe = {
{"group:mesecon_conductor_craftable"},
{"default:stick"},
}
output = '"mesecons_torch:mesecon_torch_on" 4',
recipe = {
{"group:mesecon_conductor_craftable"},
{"default:stick"},
}
})
minetest.register_node("mesecons_torch:mesecon_torch_off", {
drawtype = "torchlike",
tiles = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"},
inventory_image = "jeija_torches_off.png",
paramtype = "light",
walkable = false,
paramtype2 = "wallmounted",
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
},
legacy_wallmounted = true,
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon = 2},
drop = '"mesecons_torch:mesecon_torch_on" 1',
description="Mesecon Torch",
drawtype = "torchlike",
tiles = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"},
inventory_image = "jeija_torches_off.png",
paramtype = "light",
walkable = false,
paramtype2 = "wallmounted",
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
},
legacy_wallmounted = true,
groups = {dig_immediate=3,not_in_creative_inventory=1},
drop = '"mesecons_torch:mesecon_torch_on" 1',
description="Mesecon Torch",
mesecons = {receptor = {
state = mesecon.state.off,
rules = torch_get_rules
}}
})
minetest.register_node("mesecons_torch:mesecon_torch_on", {
@ -43,9 +87,13 @@ minetest.register_node("mesecons_torch:mesecon_torch_on", {
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
},
legacy_wallmounted = true,
groups = {dig_immediate=3, mesecon = 2},
groups = {dig_immediate=3},
light_source = LIGHT_MAX-5,
description="Mesecon Torch",
mesecons = {receptor = {
state = mesecon.state.on,
rules = torch_get_rules
}}
})
minetest.register_abm({
@ -53,70 +101,24 @@ minetest.register_abm({
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local rules=mesecon.torch_get_rules(minetest.env:get_node(pos).param2)
local pa = mesecon.torch_get_input_rules(node.param2)
local node = minetest.env:get_node(pos)
local pa = torch_get_input_rules(node)
local postc = {x=pos.x-pa.x, y=pos.y-pa.y, z=pos.z-pa.z}
if mesecon:is_power_on(postc) then
if node.name ~= "mesecons_torch:mesecon_torch_off" then
minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_off",param2=node.param2})
mesecon:receptor_off(pos, rules_string)
mesecon:receptor_off(pos, torch_get_rules(node))
end
else
if node.name ~= "mesecons_torch:mesecon_torch_on" then
minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_on",param2=node.param2})
mesecon:receptor_on(pos, rules_string)
mesecon:receptor_on(pos, torch_get_rules(node))
end
end
end
})
mesecon.torch_get_rules = function(param2)
local rules=mesecon:get_rules("mesecontorch")
if param2 == 5 then
rules=mesecon:rotate_rules_right(rules)
elseif param2 == 2 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
rules=mesecon:rotate_rules_left(rules)
elseif param2 == 1 then
rules=mesecon:rotate_rules_down(rules)
elseif param2 == 0 then
rules=mesecon:rotate_rules_up(rules)
end
return rules
end
mesecon.torch_get_input_rules = function(param2)
local rules = {x=0, y=0, z=0}
if param2 == 4 then
rules.z = -2
elseif param2 == 2 then
rules.x = -2
elseif param2 == 5 then
rules.z = 2
elseif param2 == 3 then
rules.x = 2
elseif param2 == 1 then
rules.y = 2
elseif param2 == 0 then
rules.y = -2
end
return rules
end
mesecon:add_rules("mesecontorch",
{{x=1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
{x=0, y=-1, z=0}})
mesecon:add_receptor_node("mesecons_torch:mesecon_torch_on", nil, mesecon.torch_get_rules)
mesecon:add_receptor_node_off("mesecons_torch:mesecon_torch_off", nil, mesecon.torch_get_rules)
mesecon:register_effector("mesecons_torch:mesecon_torch_on","mesecons_torch:mesecon_torch_off", nil, mesecon.torch_get_input_rules)
-- Param2 Table (Block Attached To)
-- 5 = z-1
-- 3 = x-1

@ -1,4 +1,22 @@
-- WALL LEVER
local walllever_get_rules = function(node)
local rules = {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}
if node.param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
elseif node.param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
elseif node.param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
end
return rules
end
minetest.register_node("mesecons_walllever:wall_lever_off", {
drawtype = "nodebox",
tiles = {
@ -27,8 +45,16 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself.
},
groups = {dig_immediate=2, mesecon = 3, mesecon_needs_receiver = 1},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
mesecon:receptor_on(pos, walllever_get_rules(node))
end,
mesecon = {receptor = {
rules = walllever_get_rules,
state = mesecon.state.off
}}
})
minetest.register_node("mesecons_walllever:wall_lever_on", {
drawtype = "nodebox",
@ -61,19 +87,16 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
groups = {dig_immediate=2,not_in_creative_inventory=1, mesecon = 3, mesecon_needs_receiver = 1},
drop = '"mesecons_walllever:wall_lever_off" 1',
description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
mesecon:receptor_off(pos, walllever_get_rules(node))
end,
mesecon = {receptor = {
rules = walllever_get_rules,
state = mesecon.state.on
}}
})
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name == "mesecons_walllever:wall_lever_off" then
minetest.env:add_node(pos, {name="mesecons_walllever:wall_lever_on",param2=node.param2})
mesecon:receptor_on(pos, mesecon.walllever_get_rules(node.param2))
end
if node.name == "mesecons_walllever:wall_lever_on" then
minetest.env:add_node(pos, {name="mesecons_walllever:wall_lever_off",param2=node.param2})
mesecon:receptor_off(pos, mesecon.walllever_get_rules(node.param2))
end
end)
minetest.register_craft({
output = '"mesecons_walllever:wall_lever_off" 2',
recipe = {
@ -82,29 +105,3 @@ minetest.register_craft({
{'"default:stick"'},
}
})
mesecon:add_rules("walllever", {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0},})
mesecon.walllever_get_rules = function(param2)
local rules=mesecon:get_rules("walllever")
if param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
end
if param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
end
if param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
end
return rules
end
mesecon:add_receptor_node("mesecons_walllever:wall_lever_on", nil, mesecon.walllever_get_rules)
mesecon:add_receptor_node_off("mesecons_walllever:wall_lever_off", nil, mesecon.walllever_get_rules)