Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)

This commit is contained in:
Jeija 2012-12-09 00:42:30 +01:00
parent cf6080f723
commit b37bdbf55c
16 changed files with 336 additions and 379 deletions

@ -23,22 +23,5 @@ mesecon.rules.buttonlike =
{x = 1, y =-1, z =-1}, {x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}} {x = 2, y = 0, z = 0}}
mesecon.rules.pressurplatelike =
{{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0},
{x=0, y=-2, z=0},
{x=0, y=1, z=0}}
mesecon.state.on = "on" mesecon.state.on = "on"
mesecon.state.off = "off" mesecon.state.off = "off"

@ -32,7 +32,7 @@ minetest.register_node("mesecons_button:button_off", {
description = "Button", description = "Button",
on_punch = function (pos, node) on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_on") mesecon:swap_node(pos, "mesecons_button:button_on")
local rules=mesecon.button_get_rules(node.param2) local rules=mesecon.button_get_rules(node)
mesecon:receptor_on(pos, rules) mesecon:receptor_on(pos, rules)
minetest.after(1, mesecon.button_turnoff, {pos=pos, param2=node.param2}) minetest.after(1, mesecon.button_turnoff, {pos=pos, param2=node.param2})
end, end,
@ -81,7 +81,7 @@ minetest.register_node("mesecons_button:button_on", {
mesecon.button_turnoff = function (params) mesecon.button_turnoff = function (params)
if minetest.env:get_node(params.pos).name=="mesecons_button:button_on" then if minetest.env:get_node(params.pos).name=="mesecons_button:button_on" then
mesecon:swap_node(params.pos, "mesecons_button:button_off") mesecon:swap_node(params.pos, "mesecons_button:button_off")
local rules=mesecon.button_get_rules(params.param2) local rules=mesecon.button_get_rules(params)
mesecon:receptor_off(params.pos, rules) mesecon:receptor_off(params.pos, rules)
end end
end end

@ -40,7 +40,6 @@ local delayer_turnoff = function(params)
end end
local delayer_update = function(pos, node) local delayer_update = function(pos, node)
print("update")
if string.find(node.name, "mesecons_delayer:delayer_off")~=nil then if string.find(node.name, "mesecons_delayer:delayer_off")~=nil then
local time = 0 local time = 0
if node.name=="mesecons_delayer:delayer_off_1" then if node.name=="mesecons_delayer:delayer_off_1" then

@ -9,8 +9,7 @@ minetest.register_node("mesecons_detector:object_detector_off", {
groups = {cracky=3}, groups = {cracky=3},
description="Player Detector", description="Player Detector",
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off
rules = mesecon.rules.pressurplatelike
}} }}
}) })
@ -21,8 +20,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
groups = {cracky=3,not_in_creative_inventory=1}, groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off', drop = 'mesecons_detector:object_detector_off',
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on, state = mesecon.state.on
rules = mesecon.rules.pressurplatelike
}} }}
}) })
@ -50,7 +48,7 @@ minetest.register_abm(
end end
local objpos=obj:getpos() local objpos=obj:getpos()
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_on"}) minetest.env:add_node(pos, {name="mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos, mesecon:get_rules("pressureplate")) mesecon:receptor_on(pos)
end end
end end
end, end,
@ -78,7 +76,7 @@ minetest.register_abm(
end end
if objectfound==0 then if objectfound==0 then
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_off"}) minetest.env:add_node(pos, {name="mesecons_detector:object_detector_off"})
mesecon:receptor_off(pos, mesecon:get_rules("pressureplate")) mesecon:receptor_off(pos)
end end
end, end,
}) })

@ -1,4 +1,7 @@
-- MESELAMPS -- MESELAMPS
-- A lamp is "is an electrical device used to create artificial light" (wikipedia)
-- guess what?
minetest.register_node("mesecons_lamp:lamp_on", { minetest.register_node("mesecons_lamp:lamp_on", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = {"jeija_meselamp_on.png"}, tiles = {"jeija_meselamp_on.png"},
@ -20,8 +23,13 @@ minetest.register_node("mesecons_lamp:lamp_on", {
wall_bottom = {-0.3125,-0.5,-0.3125,0.3125,-0.375,0.3125}, wall_bottom = {-0.3125,-0.5,-0.3125,0.3125,-0.375,0.3125},
wall_side = {-0.375,-0.3125,-0.3125,-0.5,0.3125,0.3125}, wall_side = {-0.375,-0.3125,-0.3125,-0.5,0.3125,0.3125},
}, },
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1, mesecon = 2}, groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1},
drop='"mesecons_lamp:lamp_off" 1', drop='"mesecons_lamp:lamp_off" 1',
mesecons = {effector = {
action_off = function (pos, node)
mesecon:swap_node(pos, "mesecons_lamp:lamp_off")
end
}}
}) })
minetest.register_node("mesecons_lamp:lamp_off", { minetest.register_node("mesecons_lamp:lamp_off", {
@ -45,8 +53,13 @@ minetest.register_node("mesecons_lamp:lamp_off", {
wall_bottom = {-0.3125,-0.5,-0.3125,0.3125,-0.375,0.3125}, wall_bottom = {-0.3125,-0.5,-0.3125,0.3125,-0.375,0.3125},
wall_side = {-0.375,-0.3125,-0.3125,-0.5,0.3125,0.3125}, wall_side = {-0.375,-0.3125,-0.3125,-0.5,0.3125,0.3125},
}, },
groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2}, groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1},
description="Meselamp", description="Meselamp",
mesecons = {effector = {
action_on = function (pos, node)
mesecon:swap_node(pos, "mesecons_lamp:lamp_on")
end
}}
}) })
minetest.register_craft({ minetest.register_craft({
@ -57,19 +70,3 @@ minetest.register_craft({
{'', '"default:glass"', ''}, {'', '"default:glass"', ''},
} }
}) })
mesecon:register_on_signal_on(function(pos, node)
if node.name == "mesecons_lamp:lamp_off" then
minetest.env:add_node(pos, {name="mesecons_lamp:lamp_on", param2 = node.param2})
nodeupdate(pos)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "mesecons_lamp:lamp_on" then
minetest.env:add_node(pos, {name="mesecons_lamp:lamp_off", param2 = node.param2})
nodeupdate(pos)
end
end)
mesecon:register_effector("mesecons_lamp:lamp_on", "mesecons_lamp:lamp_off")

@ -23,6 +23,33 @@ if tostring(d)..tostring(c)..tostring(b)..tostring(a) ~= "0000" then
else else
groups = {dig_immediate=2, mesecon = 3} groups = {dig_immediate=2, mesecon = 3}
end end
local rules={}
if (a == 1) then table.insert(rules, {x = -1, y = 0, z = 0}) end
if (b == 1) then table.insert(rules, {x = 0, y = 0, z = 1}) end
if (c == 1) then table.insert(rules, {x = 1, y = 0, z = 0}) end
if (d == 1) then table.insert(rules, {x = 0, y = 0, z = -1}) end
local input_rules={}
if (a == 0) then table.insert(input_rules, {x = -1, y = 0, z = 0}) end
if (b == 0) then table.insert(input_rules, {x = 0, y = 0, z = 1}) end
if (c == 0) then table.insert(input_rules, {x = 1, y = 0, z = 0}) end
if (d == 0) then table.insert(input_rules, {x = 0, y = 0, z = -1}) end
mesecon:add_rules(nodename, rules)
local mesecons = {effector =
{
rules = input_rules,
action_change = function (pos, node)
update_yc(pos)
end
}}
if nodename ~= "mesecons_microcontroller:microcontroller0000" then
mesecons.receptor = {
state = mesecon.state.on,
rules = rules
}
end
minetest.register_node(nodename, { minetest.register_node(nodename, {
description = "Microcontroller", description = "Microcontroller",
drawtype = "nodebox", drawtype = "nodebox",
@ -101,25 +128,12 @@ minetest.register_node(nodename, {
yc_reset (pos) yc_reset (pos)
update_yc(pos) update_yc(pos)
end, end,
mesecons = mesecons,
on_dig = function (pos, node)
rules = mesecon:get_rules(node.name)
mesecon:receptor_off(pos, rules)
end,
}) })
local rules={}
if (a == 1) then table.insert(rules, {x = -1, y = 0, z = 0}) end
if (b == 1) then table.insert(rules, {x = 0, y = 0, z = 1}) end
if (c == 1) then table.insert(rules, {x = 1, y = 0, z = 0}) end
if (d == 1) then table.insert(rules, {x = 0, y = 0, z = -1}) end
local input_rules={}
if (a == 0) then table.insert(input_rules, {x = -1, y = 0, z = 0}) end
if (b == 0) then table.insert(input_rules, {x = 0, y = 0, z = 1}) end
if (c == 0) then table.insert(input_rules, {x = 1, y = 0, z = 0}) end
if (d == 0) then table.insert(input_rules, {x = 0, y = 0, z = -1}) end
mesecon:add_rules(nodename, rules)
mesecon:register_effector(nodename, nodename, input_rules)
if nodename ~= "mesecons_microcontroller:microcontroller0000" then
mesecon:add_receptor_node(nodename, rules)
end
end end
end end
end end
@ -682,16 +696,3 @@ function yc_overheat_off(pos)
rules = mesecon:get_rules("mesecons_microcontroller:microcontroller1111") rules = mesecon:get_rules("mesecons_microcontroller:microcontroller1111")
mesecon:receptor_off(pos, rules) mesecon:receptor_off(pos, rules)
end end
mesecon:register_on_signal_change(function(pos, node)
if string.find(node.name, "mesecons_microcontroller:microcontroller")~=nil then
update_yc(pos)
end
end)
minetest.register_on_dignode(function(pos, node)
if string.find(node.name, "mesecons_microcontroller:microcontroller") then
rules = mesecon:get_rules(node.name)
mesecon:receptor_off(pos, rules)
end
end)

@ -1,10 +1,30 @@
-- MOVESTONE -- MOVESTONE
-- Non-sticky:
-- Moves along mesecon lines
-- Pushes all blocks in front of it
--
-- Sticky one
-- Moves along mesecon lines
-- Pushes all block in front of it
-- Pull all blocks in its back
function mesecon:get_movestone_direction(pos) function mesecon:get_movestone_direction(pos)
getactivated = 0 getactivated = 0
local lpos local lpos
local getactivated = 0 local getactivated = 0
local rules=mesecon:get_rules("movestone") local rules = {
{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=-1, y=0, z=0}}
lpos = {x=pos.x+1, y=pos.y, z=pos.z} lpos = {x=pos.x+1, y=pos.y, z=pos.z}
for n = 1, 3 do for n = 1, 3 do
@ -41,8 +61,27 @@ minetest.register_node("mesecons_movestones:movestone", {
legacy_facedir_simple = true, legacy_facedir_simple = true,
groups = {cracky=3}, groups = {cracky=3},
description="Movestone", description="Movestone",
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos = addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
end
}}
}) })
mesecon:register_effector("mesecons_movestones:movestone", "mesecons_movestones:movestone")
minetest.register_entity("mesecons_movestones:movestone_entity", { minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false, physical = false,
@ -50,10 +89,6 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"}, textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube", visual = "cube",
--on_activate = function(self, staticdata)
--self.object:setsprite({x=0,y=0}, 1, 0, true)
--self.object:setvelocity({x=-3, y=0, z=0})
--end,
on_punch = function(self, hitter) on_punch = function(self, hitter)
self.object:remove() self.object:remove()
@ -73,7 +108,7 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3}) self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
mesecon:mvps_push(pos, direction) mesecon:mvps_push(pos, direction)
end end,
}) })
minetest.register_craft({ minetest.register_craft({
@ -85,28 +120,6 @@ minetest.register_craft({
} }
}) })
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:movestone" then
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
nodeupdate(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
end
end)
-- STICKY_MOVESTONE -- STICKY_MOVESTONE
@ -118,8 +131,36 @@ minetest.register_node("mesecons_movestones:sticky_movestone", {
legacy_facedir_simple = true, legacy_facedir_simple = true,
groups = {cracky=3}, groups = {cracky=3},
description="Sticky Movestone", description="Sticky Movestone",
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos = addPosRule(collpos, direction)
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
repeat -- Check if it collides with a stopper (pull direction)
collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos)
minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
}}
}) })
mesecon:register_effector("mesecons_movestones:sticky_movestone", "mesecons_movestones:sticky_movestone")
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_movestones:sticky_movestone" 2', output = '"mesecons_movestones:sticky_movestone" 2',
@ -146,8 +187,6 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
local direction=mesecon:get_movestone_direction(colp) local direction=mesecon:get_movestone_direction(colp)
if not direction then if not direction then
--or (minetest.env:get_node_or_nil(pos).name ~="air"
--and minetest.env:get_node_or_nil(pos).name ~= nil) then
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"}) minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove() self.object:remove()
return return
@ -159,49 +198,5 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
--STICKY --STICKY
mesecon:mvps_pull_all(pos, direction) mesecon:mvps_pull_all(pos, direction)
end end,
}) })
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:sticky_movestone" then
local direction=mesecon:get_movestone_direction(pos)
if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
repeat -- Check if it collides with a stopper (pull direction)
collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or not(minetest.registered_nodes[checknode.name].liquidtype == "none")
minetest.env:remove_node(pos)
nodeupdate(pos)
minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
end)
mesecon:add_rules("movestone", {
{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=-1, y=0, z=0}})

@ -1,15 +1,25 @@
minetest.register_node("mesecons_noteblock:noteblock", { minetest.register_node("mesecons_noteblock:noteblock", {
description = "Noteblock", description = "Noteblock",
tiles = {"mesecons_noteblock.png"}, tiles = {"mesecons_noteblock.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
drawtype = "allfaces_optional", drawtype = "allfaces_optional",
visual_scale = 1.3, visual_scale = 1.3,
paramtype="light", paramtype="light",
after_place_node = function(pos) after_place_node = function(pos)
minetest.env:add_node(pos, {name="mesecons_noteblock:noteblock", param2=0}) minetest.env:add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
end,
on_punch = function (pos, node) -- change sound when punched
local param2 = node.param2+1
if param2==12 then param2=0 end
minetest.env:add_node(pos, {name = node.name, param2 = param2})
mesecon.noteblock_play(pos, param2)
end,
mesecons = {effector = { -- play sound when activated
action_on = function (pos, node)
mesecon.noteblock_play(pos, node.param2)
end end
}}
}) })
mesecon:register_effector("mesecons_noteblock:noteblock", "mesecons_noteblock:noteblock")
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_noteblock:noteblock" 1', output = '"mesecons_noteblock:noteblock" 1',
@ -20,15 +30,6 @@ minetest.register_craft({
} }
}) })
minetest.register_on_punchnode(function (pos, node)
if node.name=="mesecons_noteblock:noteblock" then
local param2 = node.param2+1
if param2==12 then param2=0 end
minetest.env:add_node(pos, {name=node.name, param2=param2})
mesecon.noteblock_play(pos, param2)
end
end)
mesecon.noteblock_play = function (pos, param2) mesecon.noteblock_play = function (pos, param2)
local soundname local soundname
if param2==8 then if param2==8 then
@ -75,9 +76,3 @@ mesecon.noteblock_play = function (pos, param2)
minetest.sound_play(soundname, minetest.sound_play(soundname,
{pos = pos, gain = 1.0, max_hear_distance = 32,}) {pos = pos, gain = 1.0, max_hear_distance = 32,})
end end
mesecon:register_on_signal_on(function(pos, node)
if node.name=="mesecons_noteblock:noteblock" then
mesecon.noteblock_play(pos, node.param2)
end
end)

@ -1,5 +1,11 @@
--PISTONS --PISTONS
local update = function(pos, node)
local timer = minetest.env:get_node_timer(pos)
timer:stop()
timer:start(0)
end
minetest.register_node("mesecons_pistons:piston_normal", { minetest.register_node("mesecons_pistons:piston_normal", {
description = "Piston", description = "Piston",
tiles = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_side.png"}, tiles = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_side.png"},
@ -25,8 +31,10 @@ minetest.register_node("mesecons_pistons:piston_normal", {
end end
return false return false
end, end,
mesecons = {effector={
action_change = update
}}
}) })
mesecon:register_effector("mesecons_pistons:piston_normal", "mesecons_pistons:piston_normal")
minetest.register_node("mesecons_pistons:piston_sticky", { minetest.register_node("mesecons_pistons:piston_sticky", {
description = "Sticky Piston", description = "Sticky Piston",
@ -53,8 +61,10 @@ minetest.register_node("mesecons_pistons:piston_sticky", {
end end
return false return false
end, end,
mesecons = {effector={
action_change = update
}}
}) })
mesecon:register_effector("mesecons_pistons:piston_sticky", "mesecons_pistons:piston_sticky")
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_pistons:piston_normal" 2', output = '"mesecons_pistons:piston_normal" 2',
@ -127,18 +137,6 @@ minetest.register_node("mesecons_pistons:piston_pusher_sticky", {
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_normal") mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_normal")
mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_sticky") mesecon:register_mvps_stopper("mesecons_pistons:piston_pusher_sticky")
local update = function(pos, node)
if node.name ~= "mesecons_pistons:piston_normal" and node.name ~= "mesecons_pistons:piston_sticky" then
return
end
local timer = minetest.env:get_node_timer(pos)
timer:stop()
timer:start(0)
end
mesecon:register_on_signal_on(update) --push action
mesecon:register_on_signal_off(update) --pull action
function mesecon:piston_push(pos) function mesecon:piston_push(pos)
local node = minetest.env:get_node(pos) local node = minetest.env:get_node(pos)
local dir = mesecon:piston_get_direction(node) local dir = mesecon:piston_get_direction(node)

@ -1,4 +1,5 @@
-- The POWER_PLANT -- The POWER_PLANT
-- Just emits power. always.
minetest.register_node("mesecons_powerplant:power_plant", { minetest.register_node("mesecons_powerplant:power_plant", {
drawtype = "plantlike", drawtype = "plantlike",
@ -14,6 +15,9 @@ minetest.register_node("mesecons_powerplant:power_plant", {
type = "fixed", type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
}, },
mesecons = {receptor = {
state = mesecon.state.on
}}
}) })
minetest.register_craft({ minetest.register_craft({
@ -24,5 +28,3 @@ minetest.register_craft({
{'"default:sapling"'}, {'"default:sapling"'},
} }
}) })
mesecon:add_receptor_node("mesecons_powerplant:power_plant")

@ -25,7 +25,7 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_wood_off", {
local objpos=obj:getpos() local objpos=obj:getpos()
if objpos.y>pos.y-1 and objpos.y<pos.y then if objpos.y>pos.y-1 and objpos.y<pos.y then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_wood_on"}) minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_wood_on"})
mesecon:receptor_on(pos, mesecon:get_rules("pressureplate")) mesecon:receptor_on(pos)
end end
end end
return true return true
@ -57,7 +57,7 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_wood_on", {
local objs = minetest.env:get_objects_inside_radius(pos, 1) local objs = minetest.env:get_objects_inside_radius(pos, 1)
if objs[1]==nil then if objs[1]==nil then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_wood_off"}) minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_wood_off"})
mesecon:receptor_off(pos, mesecon:get_rules("pressureplate")) mesecon:receptor_off(pos)
end end
return true return true
end, end,
@ -92,7 +92,7 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_stone_off", {
type = "fixed", type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 }, fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
}, },
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3, mesecon = 2}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
description="Stone Pressure Plate", description="Stone Pressure Plate",
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
@ -101,7 +101,7 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_stone_off", {
local objpos=obj:getpos() local objpos=obj:getpos()
if objpos.y>pos.y-1 and objpos.y<pos.y then if objpos.y>pos.y-1 and objpos.y<pos.y then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_stone_on"}) minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_stone_on"})
mesecon:receptor_on(pos, mesecon:get_rules("pressureplate")) mesecon:receptor_on(pos)
end end
end end
return true return true
@ -110,6 +110,10 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_stone_off", {
on_construct = function(pos) on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL) minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end, end,
mesecons = {receptor = {
state = mesecon.state.off
}}
}) })
minetest.register_node("mesecons_pressureplates:pressure_plate_stone_on", { minetest.register_node("mesecons_pressureplates:pressure_plate_stone_on", {
@ -126,14 +130,14 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_stone_on", {
type = "fixed", type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -31/64, 7/16 }, fixed = { -7/16, -8/16, -7/16, 7/16, -31/64, 7/16 },
}, },
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1, mesecon = 2}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
drop='"mesecons_pressureplates:pressure_plate_stone_off" 1', drop='"mesecons_pressureplates:pressure_plate_stone_off" 1',
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 1) local objs = minetest.env:get_objects_inside_radius(pos, 1)
if objs[1]==nil then if objs[1]==nil then
minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_stone_off"}) minetest.env:add_node(pos, {name="mesecons_pressureplates:pressure_plate_stone_off"})
mesecon:receptor_off(pos, mesecon:get_rules("pressureplate")) mesecon:receptor_off(pos)
end end
return true return true
end, end,
@ -141,6 +145,10 @@ minetest.register_node("mesecons_pressureplates:pressure_plate_stone_on", {
on_construct = function(pos) on_construct = function(pos)
minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL) minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end, end,
mesecons = {receptor = {
state = mesecon.state.off
}}
}) })
minetest.register_craft({ minetest.register_craft({
@ -149,9 +157,3 @@ minetest.register_craft({
{'"default:cobble"', '"default:cobble"'}, {'"default:cobble"', '"default:cobble"'},
} }
}) })
mesecon:add_receptor_node("mesecons_pressureplates:pressure_plate_wood_on", mesecon:get_rules("pressureplate"))
mesecon:add_receptor_node_off("mesecons_pressureplates:pressure_plate_wood_off", mesecon:get_rules("pressureplate"))
mesecon:add_receptor_node("mesecons_pressureplates:pressure_plate_stone_on", mesecon:get_rules("pressureplate"))
mesecon:add_receptor_node_off("mesecons_pressureplates:pressure_plate_stone_off", mesecon:get_rules("pressureplate"))

@ -3,12 +3,16 @@
minetest.register_node("mesecons_random:removestone", { minetest.register_node("mesecons_random:removestone", {
tiles = {"jeija_removestone.png"}, tiles = {"jeija_removestone.png"},
inventory_image = minetest.inventorycube("jeija_removestone_inv.png"), inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
groups = {cracky=3, mesecon=2}, groups = {cracky=3},
description="Removestone", description="Removestone",
mesecons = {effector = {
action_on = function (pos, node)
minetest.env:remove_node(pos)
mesecon:update_autoconnect(pos)
end
}}
}) })
mesecon:register_effector(nil, "mesecons_random:removestone")
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_random:removestone 4', output = 'mesecons_random:removestone 4',
recipe = { recipe = {
@ -18,12 +22,6 @@ minetest.register_craft({
} }
}) })
mesecon:register_on_signal_on(function(pos, node)
if node.name == "mesecons_random:removestone" then
minetest.env:remove_node(pos)
end
end)
-- GHOSTSTONE -- GHOSTSTONE
minetest.register_node("mesecons_random:ghoststone", { minetest.register_node("mesecons_random:ghoststone", {
@ -31,8 +29,13 @@ minetest.register_node("mesecons_random:ghoststone", {
tiles = {"jeija_ghoststone.png"}, tiles = {"jeija_ghoststone.png"},
is_ground_content = true, is_ground_content = true,
inventory_image = minetest.inventorycube("jeija_ghoststone_inv.png"), inventory_image = minetest.inventorycube("jeija_ghoststone_inv.png"),
groups = {cracky=3, mesecon=2}, groups = {cracky=3},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
minetest.env:add_node(pos, {name="mesecons_random:ghoststone_active"})
end
}}
}) })
minetest.register_node("mesecons_random:ghoststone_active", { minetest.register_node("mesecons_random:ghoststone_active", {
@ -41,10 +44,13 @@ minetest.register_node("mesecons_random:ghoststone_active", {
walkable = false, walkable = false,
diggable = false, diggable = false,
sunlight_propagates = true, sunlight_propagates = true,
groups = {mesecon=2}, mesecons = {effector = {
action_off = function (pos, node)
minetest.env:add_node(pos, {name="mesecons_random:ghoststone"})
end
}}
}) })
mesecon:register_effector("mesecons_random:ghoststone_active", "mesecons_random:ghoststone")
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_random:ghoststone 4', output = 'mesecons_random:ghoststone 4',
@ -54,17 +60,3 @@ minetest.register_craft({
{"default:steel_ingot", "default:cobble", "default:steel_ingot"}, {"default:steel_ingot", "default:cobble", "default:steel_ingot"},
} }
}) })
mesecon:register_on_signal_on(function(pos, node)
if node.name == "mesecons_random:ghoststone" then
minetest.env:add_node(pos, {name="mesecons_random:ghoststone_active"})
nodeupdate(pos)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "mesecons_random:ghoststone_active" then
minetest.env:add_node(pos, {name="mesecons_random:ghoststone"})
nodeupdate(pos)
end
end)

@ -5,6 +5,19 @@ rcvboxes = {
{ -3/32, -17/32 , -7/16+0.002 , 3/32, -13/32, 16/32+0.001 } -- the horizontal wire { -3/32, -17/32 , -7/16+0.002 , 3/32, -13/32, 16/32+0.001 } -- the horizontal wire
} }
local receiver_get_rules = function (node)
local rules = { {x = 1, y = 0, z = 0},
{x = -2, y = 0, z = 0}}
if node.param2 == 2 then
rules = mesecon:rotate_rules_left(rules)
elseif node.param2 == 3 then
rules = mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
elseif node.param2 == 0 then
rules = mesecon:rotate_rules_right(rules)
end
return rules
end
minetest.register_node("mesecons_receiver:receiver_on", { minetest.register_node("mesecons_receiver:receiver_on", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {
@ -26,9 +39,13 @@ minetest.register_node("mesecons_receiver:receiver_on", {
type = "fixed", type = "fixed",
fixed = rcvboxes fixed = rcvboxes
}, },
groups = {dig_immediate = 3, mesecon = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons:wire_00000000_off", drop = "mesecons:wire_00000000_off",
mesecons = {conductor = {
state = mesecon.state.on,
rules = receiver_get_rules,
offstate = "mesecons_receiver:receiver_off"
}}
}) })
minetest.register_node("mesecons_receiver:receiver_off", { minetest.register_node("mesecons_receiver:receiver_off", {
@ -53,8 +70,13 @@ minetest.register_node("mesecons_receiver:receiver_off", {
type = "fixed", type = "fixed",
fixed = rcvboxes fixed = rcvboxes
}, },
groups = {dig_immediate = 3, mesecon = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons:wire_00000000_off", drop = "mesecons:wire_00000000_off",
mesecons = {conductor = {
state = mesecon.state.off,
rules = receiver_get_rules,
onstate = "mesecons_receiver:receiver_on"
}}
}) })
mesecon:add_rules("receiver_pos", {{x = 2, y = 0, z = 0}}) mesecon:add_rules("receiver_pos", {{x = 2, y = 0, z = 0}})
@ -65,34 +87,6 @@ mesecon:add_rules("receiver_pos_all", {
{x = 0, y = 0, z = 2}, {x = 0, y = 0, z = 2},
{x = 0, y = 0, z =-2}}) {x = 0, y = 0, z =-2}})
mesecon:add_rules("mesecon_receiver", {
{x = 1, y = 0, z = 0},
{x = -2, y = 0, z = 0},})
mesecon:add_rules("mesecon_receiver_all", {
{x = 1, y = 0, z = 0},
{x =-2, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 2, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-2},
{x = 1, y = 0, z =-1},
{x =-2, y = 0, z = 2},})
function receiver_get_rules(param2)
local rules = mesecon:get_rules("mesecon_receiver")
if param2 == 2 then
rules = mesecon:rotate_rules_left(rules)
elseif param2 == 3 then
rules = mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
elseif param2 == 0 then
rules = mesecon:rotate_rules_right(rules)
end
return rules
end
mesecon:register_conductor("mesecons_receiver:receiver_on", "mesecons_receiver:receiver_off", mesecon:get_rules("mesecon_receiver_all"), receiver_get_rules)
function mesecon:receiver_get_pos_from_rcpt(pos, param2) function mesecon:receiver_get_pos_from_rcpt(pos, param2)
local rules = mesecon:get_rules("receiver_pos") local rules = mesecon:get_rules("receiver_pos")
if param2 == nil then param2 = minetest.env:get_node(pos).param2 end if param2 == nil then param2 = minetest.env:get_node(pos).param2 end

@ -21,8 +21,10 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 }, wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
}, },
drop = "mesecons_solarpanel:solar_panel_off", drop = "mesecons_solarpanel:solar_panel_off",
groups = {dig_immediate=3, mesecon = 2, not_in_creative_inventory = 1}, groups = {dig_immediate=3, not_in_creative_inventory = 1},
description="Solar Panel", mesecons = {receptor = {
state = mesecon.state.on
}}
}) })
-- Solar Panel -- Solar Panel
@ -47,8 +49,11 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 }, wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 }, wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
}, },
groups = {dig_immediate=3, mesecon = 2}, groups = {dig_immediate=3},
description="Solar Panel", description="Solar Panel",
mesecons = {receptor = {
state = mesecon.state.off
}}
}) })
minetest.register_craft({ minetest.register_craft({
@ -86,6 +91,3 @@ minetest.register_abm(
end end
end, end,
}) })
mesecon:add_receptor_node("mesecons_solarpanel:solar_panel_on")
mesecon:add_receptor_node_off("mesecons_solarpanel:solar_panel_off")

@ -1,5 +1,45 @@
--MESECON TORCHES --MESECON TORCHES
local torch_get_rules = function(node)
local rules = {
{x=1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
{x=0, y=-1, z=0}}
if node.param2 == 5 then
rules=mesecon:rotate_rules_right(rules)
elseif node.param2 == 2 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
elseif node.param2 == 4 then
rules=mesecon:rotate_rules_left(rules)
elseif node.param2 == 1 then
rules=mesecon:rotate_rules_down(rules)
elseif node.param2 == 0 then
rules=mesecon:rotate_rules_up(rules)
end
return rules
end
local torch_get_input_rules = function(node)
local rules = {x=0, y=0, z=0}
if node.param2 == 4 then
rules.z = -2
elseif node.param2 == 2 then
rules.x = -2
elseif node.param2 == 5 then
rules.z = 2
elseif node.param2 == 3 then
rules.x = 2
elseif node.param2 == 1 then
rules.y = 2
elseif node.param2 == 0 then
rules.y = -2
end
return rules
end
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_torch:mesecon_torch_on" 4', output = '"mesecons_torch:mesecon_torch_on" 4',
recipe = { recipe = {
@ -22,9 +62,13 @@ minetest.register_node("mesecons_torch:mesecon_torch_off", {
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1}, wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
}, },
legacy_wallmounted = true, legacy_wallmounted = true,
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon = 2}, groups = {dig_immediate=3,not_in_creative_inventory=1},
drop = '"mesecons_torch:mesecon_torch_on" 1', drop = '"mesecons_torch:mesecon_torch_on" 1',
description="Mesecon Torch", description="Mesecon Torch",
mesecons = {receptor = {
state = mesecon.state.off,
rules = torch_get_rules
}}
}) })
minetest.register_node("mesecons_torch:mesecon_torch_on", { minetest.register_node("mesecons_torch:mesecon_torch_on", {
@ -43,9 +87,13 @@ minetest.register_node("mesecons_torch:mesecon_torch_on", {
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1}, wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
}, },
legacy_wallmounted = true, legacy_wallmounted = true,
groups = {dig_immediate=3, mesecon = 2}, groups = {dig_immediate=3},
light_source = LIGHT_MAX-5, light_source = LIGHT_MAX-5,
description="Mesecon Torch", description="Mesecon Torch",
mesecons = {receptor = {
state = mesecon.state.on,
rules = torch_get_rules
}}
}) })
minetest.register_abm({ minetest.register_abm({
@ -53,70 +101,24 @@ minetest.register_abm({
interval = 1, interval = 1,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
local rules=mesecon.torch_get_rules(minetest.env:get_node(pos).param2) local node = minetest.env:get_node(pos)
local pa = mesecon.torch_get_input_rules(node.param2) local pa = torch_get_input_rules(node)
local postc = {x=pos.x-pa.x, y=pos.y-pa.y, z=pos.z-pa.z} local postc = {x=pos.x-pa.x, y=pos.y-pa.y, z=pos.z-pa.z}
if mesecon:is_power_on(postc) then if mesecon:is_power_on(postc) then
if node.name ~= "mesecons_torch:mesecon_torch_off" then if node.name ~= "mesecons_torch:mesecon_torch_off" then
minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_off",param2=node.param2}) minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_off",param2=node.param2})
mesecon:receptor_off(pos, rules_string) mesecon:receptor_off(pos, torch_get_rules(node))
end end
else else
if node.name ~= "mesecons_torch:mesecon_torch_on" then if node.name ~= "mesecons_torch:mesecon_torch_on" then
minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_on",param2=node.param2}) minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_on",param2=node.param2})
mesecon:receptor_on(pos, rules_string) mesecon:receptor_on(pos, torch_get_rules(node))
end end
end end
end end
}) })
mesecon.torch_get_rules = function(param2)
local rules=mesecon:get_rules("mesecontorch")
if param2 == 5 then
rules=mesecon:rotate_rules_right(rules)
elseif param2 == 2 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
rules=mesecon:rotate_rules_left(rules)
elseif param2 == 1 then
rules=mesecon:rotate_rules_down(rules)
elseif param2 == 0 then
rules=mesecon:rotate_rules_up(rules)
end
return rules
end
mesecon.torch_get_input_rules = function(param2)
local rules = {x=0, y=0, z=0}
if param2 == 4 then
rules.z = -2
elseif param2 == 2 then
rules.x = -2
elseif param2 == 5 then
rules.z = 2
elseif param2 == 3 then
rules.x = 2
elseif param2 == 1 then
rules.y = 2
elseif param2 == 0 then
rules.y = -2
end
return rules
end
mesecon:add_rules("mesecontorch",
{{x=1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
{x=0, y=-1, z=0}})
mesecon:add_receptor_node("mesecons_torch:mesecon_torch_on", nil, mesecon.torch_get_rules)
mesecon:add_receptor_node_off("mesecons_torch:mesecon_torch_off", nil, mesecon.torch_get_rules)
mesecon:register_effector("mesecons_torch:mesecon_torch_on","mesecons_torch:mesecon_torch_off", nil, mesecon.torch_get_input_rules)
-- Param2 Table (Block Attached To) -- Param2 Table (Block Attached To)
-- 5 = z-1 -- 5 = z-1
-- 3 = x-1 -- 3 = x-1

@ -1,4 +1,22 @@
-- WALL LEVER -- WALL LEVER
local walllever_get_rules = function(node)
local rules = {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}
if node.param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
elseif node.param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
elseif node.param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
end
return rules
end
minetest.register_node("mesecons_walllever:wall_lever_off", { minetest.register_node("mesecons_walllever:wall_lever_off", {
drawtype = "nodebox", drawtype = "nodebox",
tiles = { tiles = {
@ -27,8 +45,16 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge" { -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself. { -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself.
}, },
groups = {dig_immediate=2, mesecon = 3, mesecon_needs_receiver = 1}, groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description="Lever", description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
mesecon:receptor_on(pos, walllever_get_rules(node))
end,
mesecon = {receptor = {
rules = walllever_get_rules,
state = mesecon.state.off
}}
}) })
minetest.register_node("mesecons_walllever:wall_lever_on", { minetest.register_node("mesecons_walllever:wall_lever_on", {
drawtype = "nodebox", drawtype = "nodebox",
@ -61,19 +87,16 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
groups = {dig_immediate=2,not_in_creative_inventory=1, mesecon = 3, mesecon_needs_receiver = 1}, groups = {dig_immediate=2,not_in_creative_inventory=1, mesecon = 3, mesecon_needs_receiver = 1},
drop = '"mesecons_walllever:wall_lever_off" 1', drop = '"mesecons_walllever:wall_lever_off" 1',
description="Lever", description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
mesecon:receptor_off(pos, walllever_get_rules(node))
end,
mesecon = {receptor = {
rules = walllever_get_rules,
state = mesecon.state.on
}}
}) })
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name == "mesecons_walllever:wall_lever_off" then
minetest.env:add_node(pos, {name="mesecons_walllever:wall_lever_on",param2=node.param2})
mesecon:receptor_on(pos, mesecon.walllever_get_rules(node.param2))
end
if node.name == "mesecons_walllever:wall_lever_on" then
minetest.env:add_node(pos, {name="mesecons_walllever:wall_lever_off",param2=node.param2})
mesecon:receptor_off(pos, mesecon.walllever_get_rules(node.param2))
end
end)
minetest.register_craft({ minetest.register_craft({
output = '"mesecons_walllever:wall_lever_off" 2', output = '"mesecons_walllever:wall_lever_off" 2',
recipe = { recipe = {
@ -82,29 +105,3 @@ minetest.register_craft({
{'"default:stick"'}, {'"default:stick"'},
} }
}) })
mesecon:add_rules("walllever", {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0},})
mesecon.walllever_get_rules = function(param2)
local rules=mesecon:get_rules("walllever")
if param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
end
if param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
end
if param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
end
return rules
end
mesecon:add_receptor_node("mesecons_walllever:wall_lever_on", nil, mesecon.walllever_get_rules)
mesecon:add_receptor_node_off("mesecons_walllever:wall_lever_off", nil, mesecon.walllever_get_rules)