forked from Mirrorlandia_minetest/mesecons
parent
01332a7ba1
commit
c1eccba247
@ -8,7 +8,7 @@ mesecon.button_turnoff = function (pos)
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return
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return
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end
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end
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minetest.swap_node(pos, {name = "mesecons_button:button_off", param2 = node.param2})
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minetest.swap_node(pos, {name = "mesecons_button:button_off", param2 = node.param2})
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minetest.sound_play("mesecons_button_pop", {pos = pos})
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minetest.sound_play("mesecons_button_pop", { pos = pos }, true)
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local rules = mesecon.rules.buttonlike_get(node)
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local rules = mesecon.rules.buttonlike_get(node)
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mesecon.receptor_off(pos, rules)
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mesecon.receptor_off(pos, rules)
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end
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end
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@ -46,7 +46,7 @@ minetest.register_node("mesecons_button:button_off", {
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on_rightclick = function (pos, node)
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on_rightclick = function (pos, node)
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minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
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minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
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mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
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mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.sound_play("mesecons_button_push", { pos = pos }, true)
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minetest.get_node_timer(pos):start(1)
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minetest.get_node_timer(pos):start(1)
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end,
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end,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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@ -13,9 +13,9 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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minetest.swap_node(pos, {name = replace, param2 = p2})
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minetest.swap_node(pos, {name = replace, param2 = p2})
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if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
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if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
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else
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else
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
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end
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end
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end
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end
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@ -79,10 +79,10 @@ local function trapdoor_switch(pos, node)
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local state = minetest.get_meta(pos):get_int("state")
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local state = minetest.get_meta(pos):get_int("state")
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if state == 1 then
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if state == 1 then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
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minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
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minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
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else
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else
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
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minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
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minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
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end
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end
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@ -18,12 +18,12 @@ minetest.register_tool("mesecons_fpga:programmer", {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if meta:get_string("instr") == "//////////////" then
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if meta:get_string("instr") == "//////////////" then
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minetest.chat_send_player(placer:get_player_name(), "This FPGA is unprogrammed.")
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minetest.chat_send_player(placer:get_player_name(), "This FPGA is unprogrammed.")
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minetest.sound_play("mesecons_fpga_fail", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 })
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minetest.sound_play("mesecons_fpga_fail", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
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return itemstack
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return itemstack
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end
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end
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itemstack:set_metadata(meta:get_string("instr"))
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itemstack:set_metadata(meta:get_string("instr"))
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minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!")
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minetest.chat_send_player(placer:get_player_name(), "FPGA gate configuration was successfully copied!")
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minetest.sound_play("mesecons_fpga_copy", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 })
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minetest.sound_play("mesecons_fpga_copy", { pos = placer:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
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return itemstack
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return itemstack
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end,
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end,
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@ -45,7 +45,7 @@ minetest.register_tool("mesecons_fpga:programmer", {
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local imeta = itemstack:get_metadata()
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local imeta = itemstack:get_metadata()
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if imeta == "" then
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if imeta == "" then
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minetest.chat_send_player(player_name, "Use shift+right-click to copy a gate configuration first.")
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minetest.chat_send_player(player_name, "Use shift+right-click to copy a gate configuration first.")
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minetest.sound_play("mesecons_fpga_fail", { pos = user:get_pos(), gain = 0.1, max_hear_distance = 4 })
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minetest.sound_play("mesecons_fpga_fail", { pos = user:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
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return itemstack
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return itemstack
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end
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end
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@ -53,7 +53,7 @@ minetest.register_tool("mesecons_fpga:programmer", {
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meta:set_string("instr", imeta)
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meta:set_string("instr", imeta)
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plg.update_meta(pos, imeta)
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plg.update_meta(pos, imeta)
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minetest.chat_send_player(player_name, "Gate configuration was successfully written to FPGA!")
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minetest.chat_send_player(player_name, "Gate configuration was successfully written to FPGA!")
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minetest.sound_play("mesecons_fpga_write", { pos = user:get_pos(), gain = 0.1, max_hear_distance = 4 })
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minetest.sound_play("mesecons_fpga_write", { pos = user:get_pos(), gain = 0.1, max_hear_distance = 4 }, true)
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return itemstack
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return itemstack
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end
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end
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@ -66,7 +66,7 @@ function mesecon.register_movestone(name, def, is_sticky, is_vertical)
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mesecon.on_dignode(pos, node)
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mesecon.on_dignode(pos, node)
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mesecon.on_placenode(frontpos, node)
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mesecon.on_placenode(frontpos, node)
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minetest.get_node_timer(frontpos):start(timer_interval)
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minetest.get_node_timer(frontpos):start(timer_interval)
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minetest.sound_play("movestone", {pos = pos, max_hear_distance = 20, gain = 0.5,})
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minetest.sound_play("movestone", { pos = pos, max_hear_distance = 20, gain = 0.5 }, true)
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-- ### Step 3: If sticky, pull stack behind ###
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-- ### Step 3: If sticky, pull stack behind ###
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if is_sticky then
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if is_sticky then
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@ -67,5 +67,5 @@ mesecon.noteblock_play = function(pos, param2)
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end
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end
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end
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end
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pos.y = pos.y+1
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pos.y = pos.y+1
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minetest.sound_play(soundname, {pos = pos})
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minetest.sound_play(soundname, { pos = pos }, true)
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end
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end
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@ -67,11 +67,7 @@ local function piston_remove_pusher(pos, node, check_falling)
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end
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end
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minetest.remove_node(pusherpos)
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minetest.remove_node(pusherpos)
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minetest.sound_play("piston_retract", {
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minetest.sound_play("piston_retract", { pos = pos, max_hear_distance = 20, gain = 0.3 }, true)
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pos = pos,
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max_hear_distance = 20,
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gain = 0.3,
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})
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if check_falling then
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if check_falling then
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minetest.check_for_falling(pusherpos)
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minetest.check_for_falling(pusherpos)
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@ -96,11 +92,7 @@ local piston_on = function(pos, node)
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end
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end
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minetest.swap_node(pos, {param2 = node.param2, name = pistonspec.onname})
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minetest.swap_node(pos, {param2 = node.param2, name = pistonspec.onname})
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minetest.set_node(pusher_pos, {param2 = node.param2, name = pistonspec.pusher})
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minetest.set_node(pusher_pos, {param2 = node.param2, name = pistonspec.pusher})
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minetest.sound_play("piston_extend", {
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minetest.sound_play("piston_extend", { pos = pos, max_hear_distance = 20, gain = 0.3 }, true)
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pos = pos,
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max_hear_distance = 20,
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gain = 0.3,
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})
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mesecon.mvps_process_stack(stack)
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mesecon.mvps_process_stack(stack)
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mesecon.mvps_move_objects(pusher_pos, dir, oldstack)
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mesecon.mvps_move_objects(pusher_pos, dir, oldstack)
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end
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end
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@ -11,7 +11,7 @@ mesecon.register_node("mesecons_switch:mesecon_switch", {
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else
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else
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mesecon.receptor_off(pos)
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mesecon.receptor_off(pos)
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end
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end
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minetest.sound_play("mesecons_switch", {pos=pos})
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minetest.sound_play("mesecons_switch", { pos = pos }, true)
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end
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end
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},{
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},{
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groups = {dig_immediate=2},
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groups = {dig_immediate=2},
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@ -22,7 +22,7 @@ mesecon.register_node("mesecons_walllever:wall_lever", {
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else
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else
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mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
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mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
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end
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end
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minetest.sound_play("mesecons_lever", {pos=pos})
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minetest.sound_play("mesecons_lever", { pos = pos }, true)
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end
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end
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},{
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},{
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tiles = {
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tiles = {
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