Anthony Zhang
db90c1cb4b
Add /hp command to set the HP of a given player, requires the ban privelege.
2013-03-07 16:47:32 -05:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Jeija
84d5546df1
Merge pull request #82 from Jat15/patch-1
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Fix bug texture in mesewire for 0.4 stable
2013-03-05 09:36:07 -08:00
Jat
629a52af11
Fix bug texture in mesewire for 0.4 stable
2013-03-04 19:56:43 +01:00
khonkhortisan
4c0988ceab
Merge pull request #80 from khonkhortisan/master
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Vertical piston selection boxes
2013-03-02 22:24:29 -08:00
khonkhortisan
ac23eb070a
Make vertical piston pusher selection boxes match their horizontal
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equivalents
2013-03-02 22:22:43 -08:00
Jeija
e707afef1a
Don't totally force deactivation of block two below the pressure plate if connected to a receptor
2013-02-24 19:09:07 +01:00
Jeija
2848df007e
Bugfix: Also deactivate the block two below when digging a pressure plate
2013-02-24 19:03:28 +01:00
Jeija
c9e89189eb
Improved object detector craft recipe, picture soon available on mesecons.net
2013-02-22 19:49:03 +01:00
Jeija
36263d481a
Add (shaped) craft recipe for vertical mesecons
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* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
Jeija
a0920104fc
Object Detector, cleanup and different behaviour:
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* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
Jeija
cc41f136cc
More distinguishable inventory image for the luacontroller (not wield
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item, just top)
2013-02-19 16:58:17 +01:00
Jeija
8827cfd66f
Merge branch 'luacontroller'
2013-02-19 16:54:53 +01:00
Jeija
d36dd865ad
Fix onstate corner drop
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I blame khonkhortisan
2013-02-19 16:42:33 +01:00
khonkhortisan
ad9dde706e
Merge pull request #77 from khonkhortisan/master
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mesecons_extrawires:insulated_off
2013-02-18 10:38:05 -08:00
Kyle
09ac201bac
Fix the nodename of a drop
2013-02-18 10:27:11 -08:00
Jeija
1c4ab938ad
Fix a dumb bug that conflicted with different things in the luacontroller
2013-02-12 10:58:29 +01:00
Jeija
eeed4f148d
Fix odd behaviour when using interrupts in the luacontroller
2013-02-12 10:25:24 +01:00
Jeija
0e34696214
Make Mese conductive
20130211
2013-02-11 11:01:13 +01:00
Jeija
10ea3c971b
Merge branch 'master' into luacontroller
2013-02-11 08:03:08 +01:00
Jeija
591e2d7cde
LuaController: Queue setting the ports (wait for pending operations)
2013-02-10 23:10:22 +01:00
Anthony
7cc803b0d7
Merge pull request #74 from khonkhortisan/eghoststone
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Remove ghoststone_active shadow on_construct
2013-02-08 17:01:13 -08:00
Anthony Zhang
536c77330b
Fix sticky piston crafting recipe.
2013-02-08 19:50:20 -05:00
Kyle
fb45ee1d77
Remove ghoststone shadow when active.
2013-02-08 16:49:27 -08:00
Anthony Zhang
5b5e919683
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
2013-02-08 14:36:20 -05:00
Anthony Zhang
4714c908ac
Fix #73 - receiver wire drops down one node when connected button is dug.
2013-02-08 14:18:42 -05:00
Jeija
ccb3430540
Merge pull request #70 from khonkhortisan/eghoststone
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Make ghoststone conductive
2013-02-07 08:49:24 -08:00
Kyle
43cb258877
Make ghoststone conductive.
2013-02-07 08:30:15 -08:00
Jeija
e3c9eded2a
Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons
2013-02-06 21:25:55 +01:00
Jeija
74eefc270a
Fix piston drops and craft recipe
2013-02-06 21:24:58 +01:00
khonkhortisan
a5a4f2b65c
Merge pull request #69 from khonkhortisan/master
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Keep vertical wire base from self-intersecting
2013-02-04 20:02:27 -08:00
Kyle
c23295409b
Keep vertical wire base from self-intersecting
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on the bottom.
2013-02-04 15:25:36 -08:00
Jeija
baba7de063
Fix door compatibility, update to latest version
2013-01-30 07:37:08 +01:00
Jeija
59cd72191b
Add tostring, tonumber, string to luacontroller, prohibit 'function'
2013-01-22 21:15:49 +01:00
Jeija
2b30360da2
Bugfix for the luacontroller that occured when two events occur at the
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same time (output connected to input).
The behaviour of the controller can now be described this way:
The luacontroller sets port A, then B, then C, then D; if it is
interrupted by another event during that time it stops and let the
second event do the job.
2013-01-22 18:26:27 +01:00
Jeija
18da94006a
Lots of bugfixes concerning the luacontroller
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- Bug when using NOT-Gates
- Moved error label a little downwards
- On digiline event, msg and channel are now in event.*, not in
event.iid.*
2013-01-20 18:00:33 +01:00
Jeija
5c2959826e
Fix piston bug: up piston pushing sand won't drop the sand anymore
2013-01-20 13:01:40 +01:00
Jeija
ef087f2bb6
Fix Bug: Wrong usage of action_on/action_off instead of action_change
2013-01-19 23:37:03 +01:00
Jeija
62ddebaecb
Add support in luacontroller for a not yet released mod called 'digilines'
2013-01-19 21:45:39 +01:00
Jeija
fc384aedbb
Remove unused variable
2013-01-19 12:04:10 +01:00
Jeija
ec517becab
Texture the LuaController formspec
2013-01-19 12:03:27 +01:00
Jeija
0d44144421
Bugfixes and improved stability of the luacontroller
2013-01-14 17:58:14 +01:00
Jeija
240fb83e8b
Implement interrupt(time, iid): The whole code is called again after a
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certain amount of time.
Whenever it is called, an event is set.
Possible events are: program, interrupt, on and off
It also contains additional information (on/off -> event.in; interrupt ->
event.iid)
iid must be an integer or string value, otherwise the interrupt is not active
2013-01-13 17:33:16 +01:00
Jeija
e297a02ec2
Implement a memory for the controller (accesible via mem.) and cleanup code
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Based on PilzAdam's code.
2013-01-13 11:08:13 +01:00
Jeija
bd749ec4d4
Add luacontroller, a microcontroller that you can code in lua.
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It still misses some functionality such as a persistent memory and a
timer, but that is subject to change. The code runs in a sandbox.
Speaking long term this will hopefully replace the old controller.
2013-01-13 00:18:25 +01:00
Jeija
841bc70b97
Fix a bug that occured when using a receptor placed directly next to a
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gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
2013-01-09 16:56:25 +01:00
Anthony Zhang
17579a6aa1
Fix gates drop bug reported by kaeza and Kacey, avoid polluting the global namespace.
2013-01-06 14:09:54 -05:00
Jeija
ec07fc27d7
Merge branch 'nextgen'
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Conflicts:
mesecons/wires.lua
2012-12-31 18:32:46 +01:00
Jeija
52ddd4bdc9
Add crafting recipe for the delayer (similar to redstone, but with cobble instead of stone)
2012-12-30 09:07:49 +01:00
Vanessa Ezekowitz
5921f6d46c
made tweaks to the way mese is converted to mesecons. If old mese paradigm is
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in use, one default:mese crafts to 18 mesecons wires. If new paradigm is in
use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to
get 18, or cook one mese block to get 162. Avoids conflict with new default
recipe that crafts 9 crystals from one mese block.
2012-12-28 16:51:11 -05:00