Louis Royer
f5c3f798be
Compatibility with mtg_craft_guide ( #555 )
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Use group instead of wire when possible
Fixes https://github.com/minetest/minetest_game/issues/2843 .
2021-04-01 18:56:08 +02:00
Wuzzy
6f1ff24474
Add sounds for wires and piston heads
2018-01-28 20:56:42 +01:00
DS
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
Wuzzy
967bde284a
Spell-check and clarify item names
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* Fix inconsistent insulated mesecon names
* Clarify lightstone names
* Rename meselamp to "Mesecon Lamp"
* Use capitalization "Luacontroller" consistently
* Cleanup / improvements for logic gate naming
2017-03-07 19:04:05 +01:00
Jeija
80f72b2621
Fix vertical wires not updating power when adding to / removing from a vertical line
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Call mesecon.on_dignode / mesecon.on_placenode to take care of that.
2016-02-15 22:52:56 +01:00
Jeija
7865d42834
Always use minetest.set_node instead of minetest.add_node for consistency
2016-02-14 21:00:37 +01:00
Jeija
809192f353
Use vector helper functions instead of old builtin cmpPos and addPosRule functions
2016-02-14 20:55:50 +01:00
Jeija
80d136125e
Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +
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switch
2014-11-22 20:49:54 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
b5cc933287
Pressure plates and the object detector will send power to vertical
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wires 2 nodes below them, allows to hide circuitry powered by them.
Fixes #179
Rewrite pressure plates + vertical wires using mesecon.register_node.
2014-11-22 12:30:39 +01:00
Jeija
194155fff8
Rewrite mesecon wires. This should increase the efficiency and speed of
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large machines.
It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.
This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
Uberi
d9cc1d5aa1
Vertical wire update.
2013-12-18 15:14:03 -05:00
Uberi
f479dd27d5
Fix vertical wire drops.
2013-11-30 20:44:33 -05:00
Anthony Zhang
96011bc718
Audit code for possible nil value indexing with unregistered nodes.
2013-06-22 15:43:58 -04:00
Vanessa Ezekowitz
b3fb406727
Minor tweak to allow vertical wires with caps to use the "vertical"
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texture for the sides (still uses the "full" for the top/bottom of the
caps).
2013-04-21 22:16:17 -04:00
Jeija
36263d481a
Add (shaped) craft recipe for vertical mesecons
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* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
Jeija
74eefc270a
Fix piston drops and craft recipe
2013-02-06 21:24:58 +01:00
Jeija
23bebfc054
Merge branch 'master' into nextgen
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Conflicts:
mesecons/internal.lua
mesecons/wires.lua
mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
Jeija
13befe3bba
Fix #62 (Hopefully this time)
2012-12-16 19:03:46 +01:00
Jeija
0aab812487
Fix addPosRule without mesecon: in vertical wires (issue #62 )
2012-12-16 13:02:05 +01:00
Jeija
44dc1a128c
Upload cleaned up mesecons to nextgen branch
2012-12-15 18:45:51 +01:00
Jeija
c0d3bd2abb
Include experimental vertical wires (needs textures)
2012-12-13 18:42:45 +01:00