forked from Mirrorlandia_minetest/mesecons
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zefram_doo
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doors = {}
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-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
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-- name: The name of the door
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-- def: a table with the folowing fields:
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-- description
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-- inventory_image
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-- groups
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-- tiles_bottom: the tiles of the bottom part of the door {front, side}
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-- tiles_top: the tiles of the bottom part of the door {front, side}
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-- If the following fields are not defined the default values are used
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-- node_box_bottom
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-- node_box_top
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-- selection_box_bottom
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name)
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if minetest.get_node(pos).name == name then
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minetest.remove_node(pos)
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
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local meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace_dir, param2=p2})
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minetest.get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
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meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace, param2=p2})
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minetest.get_meta(pos):from_table(meta)
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end
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local function on_mesecons_signal_open (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function on_mesecons_signal_close (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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minetest.register_node(":"..name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1")
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end,
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on_rightclick = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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mesecons = {effector = {
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action_on = on_mesecons_signal_open
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}},
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can_dig = check_player_priv,
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})
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minetest.register_node(":"..name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2")
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end,
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on_rightclick = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end,
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mesecons = {effector = {
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action_off = on_mesecons_signal_close
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}},
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can_dig = check_player_priv,
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})
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end
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doors:register_door("doors:door_wood", {
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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})
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doors:register_door("doors:door_steel", {
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description = "Steel Door",
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inventory_image = "door_steel.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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only_placer_can_open = true,
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sounds = default.node_sound_stone_defaults(),
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})
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@ -1,2 +1,2 @@
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mesecons
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doors
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doors
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mesecons
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130
mesecons_doors/init.lua
Normal file
130
mesecons_doors/init.lua
Normal file
@ -0,0 +1,130 @@
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local other_state_node = {}
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for _, material in ipairs({
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{ id = "wood", desc = "Wooden", color = "brown" },
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{ id = "steel", desc = "Steel", color = "grey" },
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}) do
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doors:register_door("mesecons_doors:op_door_"..material.id, {
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description = "Mesecon-operated "..material.desc.." Door",
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inventory_image = minetest.registered_items["doors:door_"..material.id].inventory_image,
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groups = minetest.registered_nodes["doors:door_"..material.id.."_b_1"].groups,
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tiles_bottom = {"door_"..material.id.."_b.png", "door_"..material.color..".png"},
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tiles_top = {"door_"..material.id.."_a.png", "door_"..material.color..".png"},
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})
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local groups_plus_mesecon = { mesecon = 2 }
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for k, v in pairs(minetest.registered_nodes["doors:door_"..material.id.."_b_1"].groups) do
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groups_plus_mesecon[k] = v
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end
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doors:register_door("mesecons_doors:sig_door_"..material.id, {
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description = "Mesecon-signalling "..material.desc.." Door",
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inventory_image = minetest.registered_items["doors:door_"..material.id].inventory_image,
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groups = groups_plus_mesecon,
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tiles_bottom = {"door_"..material.id.."_b.png", "door_"..material.color..".png"},
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tiles_top = {"door_"..material.id.."_a.png", "door_"..material.color..".png"},
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})
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for _, thishalf in ipairs({ "t", "b" }) do
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local otherhalf = thishalf == "t" and "b" or "t"
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local otherdir = thishalf == "t" and -1 or 1
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for orientation = 1, 2 do
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local thissuffix = material.id.."_"..thishalf.."_"..orientation
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local othersuffix = material.id.."_"..otherhalf.."_"..orientation
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local thisopname = "mesecons_doors:op_door_"..thissuffix
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local otheropname = "mesecons_doors:op_door_"..othersuffix
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local oponr = minetest.registered_nodes[thisopname].on_rightclick
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local function handle_mesecon_signal (thispos, thisnode, signal)
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local thismeta = minetest.get_meta(thispos)
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if signal == thismeta:get_int("sigstate") then return end
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thismeta:set_int("sigstate", signal)
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local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
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if minetest.get_node(otherpos).name ~= otheropname then return end
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local othermeta = minetest.get_meta(otherpos)
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local newdoorstate = math.max(thismeta:get_int("sigstate"), othermeta:get_int("sigstate"))
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if newdoorstate == thismeta:get_int("doorstate") then return end
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oponr(thispos, thisnode, nil)
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thismeta:set_int("doorstate", newdoorstate)
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othermeta:set_int("doorstate", newdoorstate)
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end
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minetest.override_item(thisopname, {
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on_construct = function (pos)
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if mesecon:is_powered(pos) then
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local node = minetest.get_node(pos)
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mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1)
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mesecon:activate(pos, node, nil, 1)
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end
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end,
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on_rightclick = function (pos, node, clicker) end,
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mesecons = {
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effector = {
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action_on = function (pos, node)
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handle_mesecon_signal(pos, node, 1)
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end,
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action_off = function (pos, node)
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handle_mesecon_signal(pos, node, 0)
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end,
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},
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},
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})
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local thissigname = "mesecons_doors:sig_door_"..thissuffix
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local othersigname = "mesecons_doors:sig_door_"..othersuffix
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local sigonr = minetest.registered_nodes[thissigname].on_rightclick
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minetest.override_item(thissigname, {
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on_rightclick = function (thispos, thisnode, clicker)
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local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
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print("open: otherpos.name="..minetest.get_node(otherpos).name..", othersigname="..othersigname)
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if minetest.get_node(otherpos).name ~= othersigname then return end
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sigonr(thispos, thisnode, clicker)
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for _, pos in ipairs({ thispos, otherpos }) do
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local node = minetest.get_node(pos)
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node.name = other_state_node[node.name]
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minetest.swap_node(pos, node)
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mesecon:receptor_on(pos)
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end
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end,
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mesecons = { receptor = { state = mesecon.state.off } },
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})
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other_state_node[thissigname] = thissigname.."_on"
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local ondef = {}
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for k, v in pairs(minetest.registered_nodes[thissigname]) do
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ondef[k] = v
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end
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ondef.on_rightclick = function (thispos, thisnode, clicker)
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local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
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print("close: otherpos.name="..minetest.get_node(otherpos).name..", othersigname="..othersigname)
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if minetest.get_node(otherpos).name ~= othersigname.."_on" then return end
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for _, pos in ipairs({ thispos, otherpos }) do
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local node = minetest.get_node(pos)
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node.name = other_state_node[node.name]
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minetest.swap_node(pos, node)
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mesecon:receptor_off(pos)
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end
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sigonr(thispos, thisnode, clicker)
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end
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ondef.mesecons = { receptor = { state = mesecon.state.on } }
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ondef.after_destruct = function (thispos, thisnode)
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local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
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if minetest.get_node(otherpos).name == othersigname.."_on" then
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minetest.remove_node(otherpos)
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mesecon:receptor_off(otherpos)
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end
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end
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other_state_node[thissigname.."_on"] = thissigname
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ondef.mesecon_other_state_node = thissigname
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minetest.register_node(thissigname.."_on", ondef)
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end
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end
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minetest.register_craft({
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output = "mesecons_doors:op_door_"..material.id,
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recipe = {
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{ "group:mesecon_conductor_craftable", "", "" },
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{ "", "doors:door_"..material.id, "group:mesecon_conductor_craftable" },
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{ "group:mesecon_conductor_craftable", "", "" },
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},
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})
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minetest.register_craft({
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output = "mesecons_doors:sig_door_"..material.id,
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recipe = {
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{ "", "", "group:mesecon_conductor_craftable" },
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{ "group:mesecon_conductor_craftable", "doors:door_"..material.id, "" },
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{ "", "", "group:mesecon_conductor_craftable" },
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},
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})
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end
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