Compare commits
1 Commits
master
...
zefram_doo
Author | SHA1 | Date | |
---|---|---|---|
|
77b8f6514a |
15
.github/workflows/check-release.yml
vendored
@ -1,15 +0,0 @@
|
||||
on: [push, pull_request]
|
||||
name: Check & Release
|
||||
|
||||
jobs:
|
||||
lint:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@main
|
||||
- name: apt
|
||||
run: sudo apt-get install -y luarocks
|
||||
- name: luacheck install
|
||||
run: luarocks install --local luacheck
|
||||
- name: luacheck run
|
||||
run: $HOME/.luarocks/bin/luacheck ./
|
2
.gitignore
vendored
@ -1,3 +1 @@
|
||||
*~
|
||||
*.patch
|
||||
*.diff
|
||||
|
36
.luacheckrc
@ -1,36 +0,0 @@
|
||||
std = "lua51c"
|
||||
|
||||
ignore = {
|
||||
"21/_+", -- Unused variable, except "_", "__", etc.
|
||||
"213", -- Unused loop variable
|
||||
"421", -- Shadowing a local variable
|
||||
"422", -- Shadowing an argument
|
||||
"423", -- Shadowing a loop variable
|
||||
"431", -- Shadowing an upvalue
|
||||
"432", -- Shadowing an upvalue argument
|
||||
"433", -- Shadowing an upvalue loop variable
|
||||
"542", -- Empty if branch
|
||||
}
|
||||
|
||||
max_line_length = 200
|
||||
|
||||
read_globals = {
|
||||
"default",
|
||||
"digiline",
|
||||
"doors",
|
||||
"dump",
|
||||
"jit",
|
||||
"minetest",
|
||||
"screwdriver",
|
||||
"string.split",
|
||||
"table.copy",
|
||||
"table.insert_all",
|
||||
"vector",
|
||||
"VoxelArea",
|
||||
}
|
||||
|
||||
globals = {"mesecon"}
|
||||
|
||||
files["mesecons/actionqueue.lua"] = {
|
||||
globals = {"minetest.registered_globalsteps"},
|
||||
}
|
30
COPYING.txt
@ -1,30 +0,0 @@
|
||||
The Mesecons Mod for Minetest is
|
||||
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
|
||||
|
||||
See the version control system log for information about other authors.
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
|
||||
|
||||
This program is free software; you can redistribute the Mesecons Mod and/or
|
||||
modify it under the terms of the GNU Lesser General Public License version 3
|
||||
published by the Free Software Foundation.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the
|
||||
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
Boston, MA 02110-1301, USA.
|
||||
|
||||
License of media (textures, sounds and documentation)
|
||||
-----------------------------------------------------
|
||||
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
|
||||
|
||||
All textures, sounds and documentation files are licensed under the
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
@ -1,12 +1,6 @@
|
||||
The LGPLv3 applies to all code in this project.
|
||||
The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code.
|
||||
|
||||
The file mesecons_detector/textures/mesecons_detector_side.png is an unmodified copy of
|
||||
"default_steel_block.png" by Jean-Patrick Guerrero <https://github.com/kilbith>, which can be found at
|
||||
<https://github.com/minetest/minetest_game/blob/9528c0f8b93d6934930e99c3c116df275fb0e4bc/mods/default/textures/default_steel_block.png>.
|
||||
"default_steel_block.png" is licensed under a CC BY-SA 3.0 license. This license can be found later in this document, and can also be found at
|
||||
<https://creativecommons.org/licenses/by-sa/3.0/>. The artwork is reportedly copyright (C) 2010-2018 kilbith.
|
||||
|
||||
=================================================================
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
|
21
README.md
@ -12,9 +12,9 @@ MESECONS by Jeija and contributors
|
||||
|
||||
Mezzee-what?
|
||||
------------
|
||||
[Mesecons](https://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
|
||||
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
|
||||
|
||||
Mesecons is a mod for [Minetest](https://www.minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
|
||||
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
|
||||
|
||||
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
|
||||
|
||||
@ -22,9 +22,9 @@ OK, I want in.
|
||||
--------------
|
||||
Go get it!
|
||||
|
||||
[DOWNLOAD IT NOW](https://github.com/minetest-mods/mesecons/archive/master.zip)
|
||||
[DOWNLOADS PAGE](http://mesecons.net/downloads.php)
|
||||
|
||||
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary:
|
||||
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
|
||||
|
||||
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
|
||||
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
|
||||
@ -39,15 +39,13 @@ How do I use this thing?
|
||||
------------------------
|
||||
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
|
||||
|
||||
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style?
|
||||
Or maybe a [comprehensive reference](http://mesecons.net/items.php) is your style?
|
||||
|
||||
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
|
||||
|
||||
There is also a [wiki page](https://wiki.minetest.net/Mods/Mesecons) dedicated to this mod.
|
||||
|
||||
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
|
||||
|
||||
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)!
|
||||
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
|
||||
|
||||
Who wrote it anyways?
|
||||
---------------------
|
||||
@ -55,7 +53,6 @@ These awesome people made Mesecons possible!
|
||||
|
||||
| Contributor | Contribution |
|
||||
| --------------- | -------------------------------- |
|
||||
| Hawk777 | Code for VoxelManip caching |
|
||||
| Jat15 | Various tweaks. |
|
||||
| Jeija | **Main developer! Everything.** |
|
||||
| Jordach | Noteblock sounds. |
|
||||
@ -74,10 +71,8 @@ There are also a whole bunch of other people helping with everything from code t
|
||||
|
||||
Alright, how can I use it?
|
||||
--------------------------
|
||||
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic).
|
||||
That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
|
||||
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
|
||||
|
||||
All code in this project is licensed under the LGPL version 3.
|
||||
That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
|
||||
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
|
||||
|
||||
No warranty is provided, express or implied, for any part of the project.
|
||||
|
12
bower.json
@ -1,12 +0,0 @@
|
||||
{
|
||||
"name": "mesecons",
|
||||
"description": "Mesecons is a mod for Minetest that implements items related to digital circuitry: wires, buttons, lights, and programmable controllers.",
|
||||
"homepage": "https://mesecons.net",
|
||||
"authors": ["Jeija"],
|
||||
"license": "LGPL-3.0",
|
||||
"keywords": [
|
||||
"mesecons",
|
||||
"minetest",
|
||||
"mod"
|
||||
]
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
{
|
||||
"Conductors" : {
|
||||
"Mesecon" : "mesecons_wires/doc/mesecon",
|
||||
"Insulated Wire" : "mesecons_insulated/doc/insulated",
|
||||
"T-Junction" : "mesecons_extrawires/doc/tjunction",
|
||||
"Crossing" : "mesecons_extrawires/doc/crossing",
|
||||
"Corner" : "mesecons_extrawires/doc/corner",
|
||||
"Vertical Wire" : "mesecons_extrawires/doc/vertical",
|
||||
"Mese" : "mesecons_extrawires/doc/mese"
|
||||
},
|
||||
"Receptors" : {
|
||||
"Power Plant" : "mesecons_powerplant/doc/powerplant",
|
||||
"Blinky Plant" : "mesecons_blinkyplant/doc/blinkyplant",
|
||||
"Switch" : "mesecons_switch/doc/switch",
|
||||
"Object Detector" : "mesecons_detector/doc/objectdetector",
|
||||
"Node Detector" : "mesecons_detector/doc/nodedetector",
|
||||
"Wall Lever" : "mesecons_walllever/doc/walllever",
|
||||
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_wood",
|
||||
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_stone",
|
||||
"Water Turbine" : "mesecons_hydroturbine/doc/waterturbine",
|
||||
"Solar Panel" : "mesecons_solarpanel/doc/solarpanel",
|
||||
"Wall Button" : "mesecons_button/doc/button"
|
||||
},
|
||||
"Effectors" : {
|
||||
"Noteblock" : "mesecons_noteblock/doc/noteblock",
|
||||
"Lamp" : "mesecons_lamp/doc/lamp",
|
||||
"Piston" : "mesecons_pistons/doc/piston",
|
||||
"Sticky Piston" : "mesecons_pistons/doc/piston_sticky",
|
||||
"Movestone" : "mesecons_movestones/doc/movestone",
|
||||
"Sticky Movestone" : "mesecons_movestones/doc/movestone_sticky",
|
||||
"Removestone" : "mesecons_random/doc/removestone",
|
||||
"Ghoststone" : "mesecons_random/doc/ghoststone",
|
||||
"Command Block" : "mesecons_commandblock/doc/commandblock",
|
||||
"Lightstones" : {
|
||||
"Dark Grey" : "mesecons_lightstone/doc/lightstone_darkgrey",
|
||||
"Light Grey" : "mesecons_lightstone/doc/lightstone_lightgrey",
|
||||
"Green" : "mesecons_lightstone/doc/lightstone_green",
|
||||
"Red" : "mesecons_lightstone/doc/lightstone_red",
|
||||
"Blue" : "mesecons_lightstone/doc/lightstone_blue",
|
||||
"Yellow" : "mesecons_lightstone/doc/lightstone_yellow"
|
||||
}
|
||||
},
|
||||
"Logic" : {
|
||||
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
|
||||
"FPGA" : "mesecons_fpga/doc/fpga",
|
||||
"FPGA Programmer" : "mesecons_fpga/doc/programmer",
|
||||
"Torch" : "mesecons_torch/doc/torch",
|
||||
"Delayer" : "mesecons_delayer/doc/delayer",
|
||||
"Gates" : {
|
||||
"Diode" : "mesecons_gates/doc/diode",
|
||||
"NOT Gate" : "mesecons_gates/doc/not",
|
||||
"AND Gate" : "mesecons_gates/doc/and",
|
||||
"NAND Gate" : "mesecons_gates/doc/nand",
|
||||
"OR Gate" : "mesecons_gates/doc/or",
|
||||
"NOR Gate" : "mesecons_gates/doc/nor",
|
||||
"XOR Gate" : "mesecons_gates/doc/xor"
|
||||
}
|
||||
},
|
||||
"Crafts" : {
|
||||
"Silicon" : "mesecons_materials/doc/silicon",
|
||||
"Glue" : "mesecons_materials/doc/glue",
|
||||
"Fiber" : "mesecons_materials/doc/fiber"
|
||||
}
|
||||
}
|
1
mesecons/VERSION
Normal file
@ -0,0 +1 @@
|
||||
0.41 DEV
|
@ -1,149 +1,114 @@
|
||||
--[[
|
||||
Mesecons uses something it calls an ActionQueue.
|
||||
mesecon.queue.actions={} -- contains all ActionQueue actions
|
||||
|
||||
The ActionQueue holds functions and actions.
|
||||
Functions are added on load time with a specified name.
|
||||
Actions are preserved over server restarts.
|
||||
|
||||
Each action consists of a position, the name of an added function to be called,
|
||||
the params that should be used in this function call (additionally to the pos),
|
||||
the time after which it should be executed, an optional overwritecheck and a
|
||||
priority.
|
||||
|
||||
If time = 0, the action will be executed in the next globalstep, otherwise the
|
||||
earliest globalstep when it will be executed is the after next globalstep.
|
||||
|
||||
It is guaranteed, that for two actions ac1, ac2 where ac1 ~= ac2,
|
||||
ac1.time == ac2.time, ac1.priority == ac2.priority and ac1 was added earlier
|
||||
than ac2, ac1 will be executed before ac2 (but in the same globalstep).
|
||||
|
||||
Note: Do not pass references in params, as they can not be preserved.
|
||||
|
||||
Also note: Some of the guarantees here might be dropped at some time.
|
||||
]]
|
||||
|
||||
|
||||
-- localize for speed
|
||||
local queue = mesecon.queue
|
||||
|
||||
queue.actions = {} -- contains all ActionQueue actions
|
||||
|
||||
function queue:add_function(name, func)
|
||||
self.funcs[name] = func
|
||||
function mesecon.queue:add_function(name, func)
|
||||
mesecon.queue.funcs[name] = func
|
||||
end
|
||||
|
||||
-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
|
||||
-- use overwritecheck nil to never overwrite, but just add the event to the queue
|
||||
-- priority specifies the order actions are executed within one globalstep, highest first
|
||||
-- should be between 0 and 1
|
||||
function queue:add_action(pos, func, params, time, overwritecheck, priority)
|
||||
function mesecon.queue:add_action(pos, func, params, time, overwritecheck, priority)
|
||||
-- Create Action Table:
|
||||
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
|
||||
priority = priority or 1
|
||||
local action = {
|
||||
pos = mesecon.tablecopy(pos),
|
||||
func = func,
|
||||
params = mesecon.tablecopy(params or {}),
|
||||
time = time,
|
||||
owcheck = (overwritecheck and mesecon.tablecopy(overwritecheck)) or nil,
|
||||
priority = priority
|
||||
}
|
||||
local action = { pos=mesecon:tablecopy(pos),
|
||||
func=func,
|
||||
params=mesecon:tablecopy(params),
|
||||
time=time,
|
||||
owcheck=(overwritecheck and mesecon:tablecopy(overwritecheck)) or nil,
|
||||
priority=priority}
|
||||
|
||||
-- check if old action has to be overwritten / removed:
|
||||
if overwritecheck then
|
||||
for i, ac in ipairs(self.actions) do
|
||||
if vector.equals(pos, ac.pos)
|
||||
and mesecon.cmpAny(overwritecheck, ac.owcheck) then
|
||||
-- remove the old action
|
||||
table.remove(self.actions, i)
|
||||
local toremove = nil
|
||||
-- Otherwise, add the action to the queue
|
||||
if overwritecheck then -- check if old action has to be overwritten / removed:
|
||||
for i, ac in ipairs(mesecon.queue.actions) do
|
||||
if(mesecon:cmpPos(pos, ac.pos)
|
||||
and mesecon:cmpAny(overwritecheck, ac.owcheck)) then
|
||||
toremove = i
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(self.actions, action)
|
||||
if (toremove ~= nil) then
|
||||
table.remove(mesecon.queue.actions, toremove)
|
||||
end
|
||||
|
||||
table.insert(mesecon.queue.actions, action)
|
||||
end
|
||||
|
||||
-- execute the stored functions on a globalstep
|
||||
-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
|
||||
-- this makes sure that resuming mesecons circuits when restarting minetest works fine (hm, where do we do this?)
|
||||
-- this makes sure that resuming mesecons circuits when restarting minetest works fine
|
||||
-- However, even that does not work in some cases, that's why we delay the time the globalsteps
|
||||
-- start to be execute by 4 seconds
|
||||
-- start to be execute by 5 seconds
|
||||
local get_highest_priority = function (actions)
|
||||
local highestp = -1, highesti
|
||||
for i, ac in ipairs(actions) do
|
||||
if ac.priority > highestp then
|
||||
highestp = ac.priority
|
||||
highesti = i
|
||||
end
|
||||
end
|
||||
|
||||
local function globalstep_func(dtime)
|
||||
local actions = queue.actions
|
||||
-- split into two categories:
|
||||
-- actions_now: actions to execute now
|
||||
-- queue.actions: actions to execute later
|
||||
local actions_now = {}
|
||||
queue.actions = {}
|
||||
return highesti
|
||||
end
|
||||
|
||||
for _, ac in ipairs(actions) do
|
||||
local m_time = 0
|
||||
minetest.register_globalstep(function (dtime)
|
||||
m_time = m_time + dtime
|
||||
if (m_time < MESECONS_RESUMETIME) then return end -- don't even try if server has not been running for XY seconds
|
||||
local actions = mesecon:tablecopy(mesecon.queue.actions)
|
||||
local actions_now={}
|
||||
|
||||
mesecon.queue.actions = {}
|
||||
|
||||
-- sort actions into two categories:
|
||||
-- those toexecute now (actions_now) and those to execute later (mesecon.queue.actions)
|
||||
for i, ac in ipairs(actions) do
|
||||
if ac.time > 0 then
|
||||
-- action ac is to be executed later
|
||||
-- ~> insert into queue.actions
|
||||
ac.time = ac.time - dtime
|
||||
table.insert(queue.actions, ac)
|
||||
ac.time = ac.time - dtime -- executed later
|
||||
table.insert(mesecon.queue.actions, ac)
|
||||
else
|
||||
-- action ac is to be executed now
|
||||
-- ~> insert into actions_now
|
||||
table.insert(actions_now, ac)
|
||||
end
|
||||
end
|
||||
|
||||
-- stable-sort the executed actions after their priority
|
||||
-- some constructions might depend on the execution order, hence we first
|
||||
-- execute the actions that had a lower index in actions_now
|
||||
local old_action_order = {}
|
||||
for i, ac in ipairs(actions_now) do
|
||||
old_action_order[ac] = i
|
||||
while(#actions_now > 0) do -- execute highest priorities first, until all are executed
|
||||
local hp = get_highest_priority(actions_now)
|
||||
mesecon.queue:execute(actions_now[hp])
|
||||
table.remove(actions_now, hp)
|
||||
end
|
||||
table.sort(actions_now, function(ac1, ac2)
|
||||
if ac1.priority ~= ac2.priority then
|
||||
return ac1.priority > ac2.priority
|
||||
else
|
||||
return old_action_order[ac1] < old_action_order[ac2]
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
-- execute highest priorities first, until all are executed
|
||||
for _, ac in ipairs(actions_now) do
|
||||
queue:execute(ac)
|
||||
end
|
||||
end
|
||||
|
||||
-- delay the time the globalsteps start to be execute by 4 seconds
|
||||
do
|
||||
local m_time = 0
|
||||
local resumetime = mesecon.setting("resumetime", 4)
|
||||
local globalstep_func_index = #minetest.registered_globalsteps + 1
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
m_time = m_time + dtime
|
||||
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
|
||||
-- after starting the server before processing the ActionQueue, don't set this too low
|
||||
if m_time < resumetime then
|
||||
return
|
||||
end
|
||||
-- replace this globalstep function
|
||||
minetest.registered_globalsteps[globalstep_func_index] = globalstep_func
|
||||
end)
|
||||
end
|
||||
|
||||
function queue:execute(action)
|
||||
-- ignore if action queue function name doesn't exist,
|
||||
-- (e.g. in case the action queue savegame was written by an old mesecons version)
|
||||
if self.funcs[action.func] then
|
||||
self.funcs[action.func](action.pos, unpack(action.params))
|
||||
end
|
||||
function mesecon.queue:execute(action)
|
||||
mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
|
||||
end
|
||||
|
||||
|
||||
-- Store and read the ActionQueue to / from a file
|
||||
-- so that upcoming actions are remembered when the game
|
||||
-- is restarted
|
||||
queue.actions = mesecon.file2table("mesecon_actionqueue")
|
||||
|
||||
local wpath = minetest.get_worldpath()
|
||||
local function file2table(filename)
|
||||
local f = io.open(filename, "r")
|
||||
if f==nil then return {} end
|
||||
local t = f:read("*all")
|
||||
f:close()
|
||||
if t=="" or t==nil then return {} end
|
||||
return minetest.deserialize(t)
|
||||
end
|
||||
|
||||
local function table2file(filename, table)
|
||||
local f = io.open(filename, "w")
|
||||
f:write(minetest.serialize(table))
|
||||
f:close()
|
||||
end
|
||||
|
||||
mesecon.queue.actions = file2table(wpath.."/mesecon_actionqueue")
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
mesecon.table2file("mesecon_actionqueue", queue.actions)
|
||||
mesecon.queue.actions = table2file(wpath.."/mesecon_actionqueue", mesecon.queue.actions)
|
||||
end)
|
||||
|
1
mesecons/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
@ -1,62 +0,0 @@
|
||||
|
||||
-- a simple first-in-first-out queue
|
||||
-- very similar to the one in https://github.com/minetest/minetest/pull/7683
|
||||
|
||||
local fifo_queue = {}
|
||||
|
||||
local metatable = {__index = fifo_queue}
|
||||
|
||||
-- creates a new empty queue
|
||||
function fifo_queue.new()
|
||||
local q = {n_in = 0, n_out = 0, i_out = 1, buf_in = {}, buf_out = {}}
|
||||
setmetatable(q, metatable)
|
||||
return q
|
||||
end
|
||||
|
||||
-- adds an element to the queue
|
||||
function fifo_queue.add(self, v)
|
||||
local n = self.n_in + 1
|
||||
self.n_in = n
|
||||
self.buf_in[n] = v
|
||||
end
|
||||
|
||||
-- removes and returns the next element, or nil of empty
|
||||
function fifo_queue.take(self)
|
||||
local i_out = self.i_out
|
||||
if i_out <= self.n_out then
|
||||
local v = self.buf_out[i_out]
|
||||
self.i_out = i_out + 1
|
||||
self.buf_out[i_out] = true
|
||||
return v
|
||||
end
|
||||
|
||||
-- buf_out is empty, try to swap
|
||||
self.i_out = 1
|
||||
self.n_out = 0
|
||||
if self.n_in == 0 then
|
||||
return nil -- empty
|
||||
end
|
||||
|
||||
-- swap
|
||||
self.n_out = self.n_in
|
||||
self.n_in = 0
|
||||
self.buf_out, self.buf_in = self.buf_in, self.buf_out
|
||||
|
||||
local v = self.buf_out[1]
|
||||
self.i_out = 2
|
||||
self.buf_out[1] = true
|
||||
return v
|
||||
end
|
||||
|
||||
-- returns whether the queue is empty
|
||||
function fifo_queue.is_empty(self)
|
||||
return self.n_out == self.i_out + 1 and self.n_in == 0
|
||||
end
|
||||
|
||||
-- returns stuff for iteration in a for loop, like pairs
|
||||
-- adding new elements while iterating is no problem
|
||||
function fifo_queue.iter(self)
|
||||
return fifo_queue.take, self, nil
|
||||
end
|
||||
|
||||
return fifo_queue
|
@ -3,7 +3,7 @@
|
||||
-- | \/ | |___ ____ |___ | | | | \ | |____
|
||||
-- | | | | | | | | | \ | |
|
||||
-- | | |___ ____| |___ |____ |____| | \| ____|
|
||||
-- by Jeija, Uberi (Temperest), sfan5, VanessaE, Hawk777 and contributors
|
||||
-- by Jeija, Uberi (Temperest), sfan5, VanessaE
|
||||
--
|
||||
--
|
||||
--
|
||||
@ -11,7 +11,7 @@
|
||||
-- See the documentation on the forum for additional information, especially about crafting
|
||||
--
|
||||
--
|
||||
-- For basic development resources, see http://mesecons.net/developers.html
|
||||
-- For developer documentation see the Developers' section on mesecons.TK
|
||||
--
|
||||
--
|
||||
--
|
||||
@ -30,7 +30,7 @@
|
||||
-- action_change = function
|
||||
-- rules = rules/get_rules
|
||||
-- },
|
||||
-- conductor =
|
||||
-- conductor =
|
||||
-- {
|
||||
-- state = mesecon.state.on/off
|
||||
-- offstate = opposite state (for state = on only)
|
||||
@ -47,14 +47,15 @@ mesecon.queue.funcs={} -- contains all ActionQueue functions
|
||||
-- Settings
|
||||
dofile(minetest.get_modpath("mesecons").."/settings.lua")
|
||||
|
||||
-- Presets (eg default rules)
|
||||
dofile(minetest.get_modpath("mesecons").."/presets.lua");
|
||||
|
||||
|
||||
-- Utilities like comparing positions,
|
||||
-- adding positions and rules,
|
||||
-- mostly things that make the source look cleaner
|
||||
dofile(minetest.get_modpath("mesecons").."/util.lua");
|
||||
|
||||
-- Presets (eg default rules)
|
||||
dofile(minetest.get_modpath("mesecons").."/presets.lua");
|
||||
|
||||
-- The ActionQueue
|
||||
-- Saves all the actions that have to be execute in the future
|
||||
dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
|
||||
@ -66,63 +67,75 @@ dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
|
||||
-- like calling action_on/off/change
|
||||
dofile(minetest.get_modpath("mesecons").."/internal.lua");
|
||||
|
||||
-- Deprecated stuff
|
||||
-- To be removed in future releases
|
||||
-- Currently there is nothing here
|
||||
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
|
||||
|
||||
-- API
|
||||
-- these are the only functions you need to remember
|
||||
|
||||
mesecon.queue:add_function("receptor_on", function (pos, rules)
|
||||
mesecon.vm_begin()
|
||||
|
||||
rules = rules or mesecon.rules.default
|
||||
|
||||
-- Call turnon on all linking positions
|
||||
for _, rule in ipairs(mesecon.flattenrules(rules)) do
|
||||
local np = vector.add(pos, rule)
|
||||
local rulenames = mesecon.rules_link_rule_all(pos, rule)
|
||||
for _, rulename in ipairs(rulenames) do
|
||||
mesecon.turnon(np, rulename)
|
||||
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
|
||||
for _, rule in ipairs(mesecon:flattenrules(rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
-- if area is not loaded, keep trying
|
||||
if minetest.get_node_or_nil(np) == nil then
|
||||
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
mesecon.vm_commit()
|
||||
-- execute action
|
||||
for _, rule in ipairs(mesecon:flattenrules(rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local rulenames = mesecon:rules_link_rule_all(pos, rule)
|
||||
for _, rulename in ipairs(rulenames) do
|
||||
mesecon:turnon(np, rulename)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function mesecon.receptor_on(pos, rules)
|
||||
function mesecon:receptor_on(pos, rules)
|
||||
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
|
||||
end
|
||||
|
||||
mesecon.queue:add_function("receptor_off", function (pos, rules)
|
||||
rules = rules or mesecon.rules.default
|
||||
|
||||
-- Call turnoff on all linking positions
|
||||
for _, rule in ipairs(mesecon.flattenrules(rules)) do
|
||||
local np = vector.add(pos, rule)
|
||||
local rulenames = mesecon.rules_link_rule_all(pos, rule)
|
||||
for _, rulename in ipairs(rulenames) do
|
||||
mesecon.vm_begin()
|
||||
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
|
||||
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
|
||||
for _, rule in ipairs(mesecon:flattenrules(rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
if minetest.get_node_or_nil(np) == nil then
|
||||
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Turnoff returns true if turnoff process was successful, no onstate receptor
|
||||
-- was found along the way. Commit changes that were made in voxelmanip. If turnoff
|
||||
-- returns true, an onstate receptor was found, abort voxelmanip transaction.
|
||||
if (mesecon.turnoff(np, rulename)) then
|
||||
mesecon.vm_commit()
|
||||
for _, rule in ipairs(mesecon:flattenrules(rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local rulenames = mesecon:rules_link_rule_all(pos, rule)
|
||||
for _, rulename in ipairs(rulenames) do
|
||||
if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then
|
||||
mesecon:turnoff(np, rulename)
|
||||
else
|
||||
mesecon.vm_abort()
|
||||
mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function mesecon.receptor_off(pos, rules)
|
||||
function mesecon:receptor_off(pos, rules)
|
||||
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
|
||||
end
|
||||
|
||||
|
||||
print("[OK] Mesecons")
|
||||
|
||||
-- Deprecated stuff
|
||||
-- To be removed in future releases
|
||||
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
|
||||
--The actual wires
|
||||
dofile(minetest.get_modpath("mesecons").."/wires.lua");
|
||||
|
||||
--Services like turnoff receptor on dignode and so on
|
||||
dofile(minetest.get_modpath("mesecons").."/services.lua");
|
||||
|
@ -1,14 +1,32 @@
|
||||
-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
|
||||
-- used forceloading instead of VoxelManipulators.
|
||||
local BLOCKSIZE = 16
|
||||
|
||||
-- convert block hash --> node position
|
||||
local function unhash_blockpos(hash)
|
||||
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
|
||||
end
|
||||
|
||||
local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
|
||||
for hash, _ in pairs(old_forceloaded_blocks) do
|
||||
minetest.forceload_free_block(unhash_blockpos(hash))
|
||||
end
|
||||
os.remove(minetest.get_worldpath().."/mesecon_forceloaded")
|
||||
minetest.swap_node = minetest.swap_node or function(pos, node)
|
||||
local data = minetest.get_meta(pos):to_table()
|
||||
minetest.add_node(pos, node)
|
||||
minetest.get_meta(pos):from_table(data)
|
||||
end
|
||||
|
||||
local rules = {}
|
||||
rules.a = {x = -1, y = 0, z = 0, name="A"}
|
||||
rules.b = {x = 0, y = 0, z = 1, name="B"}
|
||||
rules.c = {x = 1, y = 0, z = 0, name="C"}
|
||||
rules.d = {x = 0, y = 0, z = -1, name="D"}
|
||||
|
||||
function legacy_update_ports(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
L = {
|
||||
a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a),
|
||||
mesecon:invertRule(rules.a)) and
|
||||
mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos),
|
||||
b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b),
|
||||
mesecon:invertRule(rules.b)) and
|
||||
mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos),
|
||||
c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c),
|
||||
mesecon:invertRule(rules.c)) and
|
||||
mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos),
|
||||
d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d),
|
||||
mesecon:invertRule(rules.d)) and
|
||||
mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos),
|
||||
}
|
||||
local n = (L.a and 1 or 0) + (L.b and 2 or 0) + (L.c and 4 or 0) + (L.d and 8 or 0) + 1
|
||||
meta:set_int("real_portstates", n)
|
||||
return L
|
||||
end
|
||||
|
@ -1,3 +0,0 @@
|
||||
name = mesecons
|
||||
# default is an optional dependency as some mods may expect it as a transitory
|
||||
# dependency when they depend on mesecons.
|
@ -4,14 +4,14 @@ minetest.register_node("mesecons:mesecon_off", {
|
||||
inventory_image = "jeija_mesecon_off.png",
|
||||
wield_image = "jeija_mesecon_off.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
|
||||
},
|
||||
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
|
||||
description="Mesecons",
|
||||
description="Mesecons",
|
||||
mesecons = {conductor={
|
||||
state = mesecon.state.off,
|
||||
onstate = "mesecons:mesecon_on"
|
||||
@ -22,7 +22,7 @@ minetest.register_node("mesecons:mesecon_on", {
|
||||
drawtype = "raillike",
|
||||
tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
@ -30,7 +30,7 @@ minetest.register_node("mesecons:mesecon_on", {
|
||||
},
|
||||
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
|
||||
drop = "mesecons:mesecon_off 1",
|
||||
light_source = minetest.LIGHT_MAX-11,
|
||||
light_source = LIGHT_MAX-11,
|
||||
mesecons = {conductor={
|
||||
state = mesecon.state.on,
|
||||
offstate = "mesecons:mesecon_off"
|
||||
|
@ -1,85 +1,44 @@
|
||||
mesecon.rules = {}
|
||||
mesecon.state = {}
|
||||
|
||||
mesecon.rules.default = {
|
||||
{x = 0, y = 0, z = -1},
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 1, y = 1, z = 0},
|
||||
{x = 1, y = -1, z = 0},
|
||||
{x = -1, y = 1, z = 0},
|
||||
{x = -1, y = -1, z = 0},
|
||||
{x = 0, y = 1, z = 1},
|
||||
{x = 0, y = -1, z = 1},
|
||||
{x = 0, y = 1, z = -1},
|
||||
{x = 0, y = -1, z = -1},
|
||||
}
|
||||
mesecon.rules.default =
|
||||
{{x=0, y=0, z=-1},
|
||||
{x=1, y=0, z=0},
|
||||
{x=-1, y=0, z=0},
|
||||
{x=0, y=0, z=1},
|
||||
{x=1, y=1, z=0},
|
||||
{x=1, y=-1, z=0},
|
||||
{x=-1, y=1, z=0},
|
||||
{x=-1, y=-1, z=0},
|
||||
{x=0, y=1, z=1},
|
||||
{x=0, y=-1, z=1},
|
||||
{x=0, y=1, z=-1},
|
||||
{x=0, y=-1, z=-1}}
|
||||
|
||||
mesecon.rules.floor = mesecon.merge_rule_sets(mesecon.rules.default, {{x = 0, y = -1, z = 0}})
|
||||
|
||||
mesecon.rules.pplate = mesecon.merge_rule_sets(mesecon.rules.floor, {{x = 0, y = -2, z = 0}})
|
||||
|
||||
mesecon.rules.buttonlike = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
{x = 1, y = -1, z = 0},
|
||||
{x = 1, y = -1, z = 1},
|
||||
{x = 1, y = -1, z = -1},
|
||||
{x = 2, y = 0, z = 0},
|
||||
}
|
||||
|
||||
mesecon.rules.flat = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z = -1},
|
||||
}
|
||||
|
||||
mesecon.rules.alldirs = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 0, y = 1, z = 0},
|
||||
{x = 0, y = -1, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z = -1},
|
||||
}
|
||||
|
||||
local rules_wallmounted = {
|
||||
xp = mesecon.rotate_rules_down(mesecon.rules.floor),
|
||||
xn = mesecon.rotate_rules_up(mesecon.rules.floor),
|
||||
yp = mesecon.rotate_rules_up(mesecon.rotate_rules_up(mesecon.rules.floor)),
|
||||
yn = mesecon.rules.floor,
|
||||
zp = mesecon.rotate_rules_left(mesecon.rotate_rules_up(mesecon.rules.floor)),
|
||||
zn = mesecon.rotate_rules_right(mesecon.rotate_rules_up(mesecon.rules.floor)),
|
||||
}
|
||||
|
||||
local rules_buttonlike = {
|
||||
xp = mesecon.rules.buttonlike,
|
||||
xn = mesecon.rotate_rules_right(mesecon.rotate_rules_right(mesecon.rules.buttonlike)),
|
||||
yp = mesecon.rotate_rules_down(mesecon.rules.buttonlike),
|
||||
yn = mesecon.rotate_rules_up(mesecon.rules.buttonlike),
|
||||
zp = mesecon.rotate_rules_right(mesecon.rules.buttonlike),
|
||||
zn = mesecon.rotate_rules_left(mesecon.rules.buttonlike),
|
||||
}
|
||||
|
||||
local function rules_from_dir(ruleset, dir)
|
||||
if dir.x == 1 then return ruleset.xp end
|
||||
if dir.y == 1 then return ruleset.yp end
|
||||
if dir.z == 1 then return ruleset.zp end
|
||||
if dir.x == -1 then return ruleset.xn end
|
||||
if dir.y == -1 then return ruleset.yn end
|
||||
if dir.z == -1 then return ruleset.zn end
|
||||
end
|
||||
|
||||
mesecon.rules.wallmounted_get = function(node)
|
||||
local dir = minetest.wallmounted_to_dir(node.param2)
|
||||
return rules_from_dir(rules_wallmounted, dir)
|
||||
end
|
||||
mesecon.rules.buttonlike =
|
||||
{{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
{x = 1, y =-1, z = 0},
|
||||
{x = 1, y =-1, z = 1},
|
||||
{x = 1, y =-1, z =-1},
|
||||
{x = 2, y = 0, z = 0}}
|
||||
|
||||
mesecon.rules.flat =
|
||||
{{x = 1, y = 0, z = 0},
|
||||
{x =-1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 0, z =-1}}
|
||||
|
||||
mesecon.rules.buttonlike_get = function(node)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
return rules_from_dir(rules_buttonlike, dir)
|
||||
local rules = mesecon.rules.buttonlike
|
||||
if node.param2 == 2 then
|
||||
rules=mesecon:rotate_rules_left(rules)
|
||||
elseif node.param2 == 3 then
|
||||
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
|
||||
elseif node.param2 == 0 then
|
||||
rules=mesecon:rotate_rules_right(rules)
|
||||
end
|
||||
return rules
|
||||
end
|
||||
|
||||
mesecon.state.on = "on"
|
||||
|
@ -1,139 +1,76 @@
|
||||
-- Dig and place services
|
||||
|
||||
mesecon.on_placenode = function(pos, node)
|
||||
mesecon.execute_autoconnect_hooks_now(pos, node)
|
||||
node = minetest.get_node(pos) -- Update the node in case it was just changed.
|
||||
|
||||
mesecon.on_placenode = function (pos, node)
|
||||
-- Receptors: Send on signal when active
|
||||
if mesecon.is_receptor_on(node.name) then
|
||||
mesecon.receptor_on(pos, mesecon.receptor_get_rules(node))
|
||||
if mesecon:is_receptor_on(node.name) then
|
||||
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
|
||||
end
|
||||
|
||||
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
|
||||
-- if placed conductor is an onstate one
|
||||
if mesecon.is_conductor(node.name) then
|
||||
local conductor = mesecon.get_conductor(node.name)
|
||||
if conductor.state ~= mesecon.state.off then
|
||||
-- Turn the conductor off.
|
||||
node.name = conductor.offstate or conductor.states[1]
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
local sources = mesecon.is_powered(pos)
|
||||
if sources then
|
||||
mesecon.vm_begin()
|
||||
for _, s in ipairs(sources) do
|
||||
local rule = vector.subtract(s, pos)
|
||||
mesecon.turnon(pos, rule)
|
||||
end
|
||||
mesecon.vm_commit()
|
||||
if mesecon:is_conductor(node.name) then
|
||||
if mesecon:is_powered(pos) then
|
||||
-- also call receptor_on if itself is powered already, so that neighboring
|
||||
-- conductors will be activated (when pushing an on-conductor with a piston)
|
||||
mesecon:turnon (pos)
|
||||
mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
|
||||
elseif mesecon:is_conductor_off(node.name) then
|
||||
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node)})
|
||||
end
|
||||
end
|
||||
|
||||
-- Effectors: Send changesignal and activate or deactivate
|
||||
if mesecon.is_effector(node.name) then
|
||||
local powered_rules = {}
|
||||
local unpowered_rules = {}
|
||||
|
||||
-- for each input rule, check if powered
|
||||
for _, r in ipairs(mesecon.effector_get_rules(node)) do
|
||||
local powered = mesecon.is_powered(pos, r)
|
||||
if powered then table.insert(powered_rules, r)
|
||||
else table.insert(unpowered_rules, r) end
|
||||
|
||||
local state = powered and mesecon.state.on or mesecon.state.off
|
||||
mesecon.changesignal(pos, node, r, state, 1)
|
||||
end
|
||||
|
||||
if (#powered_rules > 0) then
|
||||
for _, r in ipairs(powered_rules) do
|
||||
mesecon.activate(pos, node, r, 1)
|
||||
end
|
||||
if mesecon:is_effector(node.name) then
|
||||
if mesecon:is_powered(pos) then
|
||||
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1)
|
||||
mesecon:activate(pos, node, nil, 1)
|
||||
else
|
||||
for _, r in ipairs(unpowered_rules) do
|
||||
mesecon.deactivate(pos, node, r, 1)
|
||||
end
|
||||
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "off", 1)
|
||||
mesecon:deactivate(pos, node, nil, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mesecon.on_dignode = function(pos, node)
|
||||
if mesecon.is_conductor_on(node) then
|
||||
mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
|
||||
elseif mesecon.is_receptor_on(node.name) then
|
||||
mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
|
||||
mesecon.on_dignode = function (pos, node)
|
||||
if mesecon:is_conductor_on(node) then
|
||||
mesecon:receptor_off(pos, mesecon:conductor_get_rules(node))
|
||||
elseif mesecon:is_receptor_on(node.name) then
|
||||
mesecon:receptor_off(pos, mesecon:receptor_get_rules(node))
|
||||
end
|
||||
|
||||
mesecon.execute_autoconnect_hooks_queue(pos, node)
|
||||
end
|
||||
|
||||
function mesecon.on_blastnode(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.remove_node(pos)
|
||||
mesecon.on_dignode(pos, node)
|
||||
return minetest.get_node_drops(node.name, "")
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(mesecon.on_placenode)
|
||||
minetest.register_on_dignode(mesecon.on_dignode)
|
||||
|
||||
-- Overheating service for fast circuits
|
||||
local OVERHEAT_MAX = mesecon.setting("overheat_max", 20)
|
||||
local COOLDOWN_TIME = mesecon.setting("cooldown_time", 2.0)
|
||||
local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5)
|
||||
local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME
|
||||
local cooldown_timer = 0.0
|
||||
local object_heat = {}
|
||||
|
||||
-- returns true if heat is too high
|
||||
function mesecon.do_overheat(pos)
|
||||
local id = minetest.hash_node_position(pos)
|
||||
local heat = (object_heat[id] or 0) + 1
|
||||
object_heat[id] = heat
|
||||
if heat >= OVERHEAT_MAX then
|
||||
minetest.log("action", "Node overheats at " .. minetest.pos_to_string(pos))
|
||||
object_heat[id] = nil
|
||||
mesecon.do_overheat = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local heat = meta:get_int("heat") or 0
|
||||
|
||||
heat = heat + 1
|
||||
meta:set_int("heat", heat)
|
||||
|
||||
if heat < OVERHEAT_MAX then
|
||||
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
|
||||
else
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon.do_cooldown(pos)
|
||||
local id = minetest.hash_node_position(pos)
|
||||
object_heat[id] = nil
|
||||
end
|
||||
|
||||
function mesecon.get_heat(pos)
|
||||
local id = minetest.hash_node_position(pos)
|
||||
return object_heat[id] or 0
|
||||
end
|
||||
mesecon.queue:add_function("cooldown", function (pos)
|
||||
if minetest.get_item_group(minetest.get_node(pos).name, "overheat") == 0 then
|
||||
return -- node has been moved, this one does not use overheating - ignore
|
||||
end
|
||||
|
||||
function mesecon.move_hot_nodes(moved_nodes)
|
||||
local new_heat = {}
|
||||
for _, n in ipairs(moved_nodes) do
|
||||
local old_id = minetest.hash_node_position(n.oldpos)
|
||||
local new_id = minetest.hash_node_position(n.pos)
|
||||
new_heat[new_id] = object_heat[old_id]
|
||||
object_heat[old_id] = nil
|
||||
end
|
||||
for id, heat in pairs(new_heat) do
|
||||
object_heat[id] = heat
|
||||
end
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local heat = meta:get_int("heat")
|
||||
|
||||
local function global_cooldown(dtime)
|
||||
cooldown_timer = cooldown_timer + dtime
|
||||
if cooldown_timer < COOLDOWN_STEP then
|
||||
return -- don't overload the CPU
|
||||
if (heat > 0) then
|
||||
meta:set_int("heat", heat - 1)
|
||||
end
|
||||
local cooldown = COOLDOWN_MULTIPLIER * cooldown_timer
|
||||
cooldown_timer = 0
|
||||
for id, heat in pairs(object_heat) do
|
||||
heat = heat - cooldown
|
||||
if heat <= 0 then
|
||||
object_heat[id] = nil -- free some RAM
|
||||
else
|
||||
object_heat[id] = heat
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.register_globalstep(global_cooldown)
|
||||
end)
|
||||
|
@ -1,15 +1,12 @@
|
||||
-- SETTINGS
|
||||
function mesecon.setting(setting, default)
|
||||
if type(default) == "boolean" then
|
||||
local read = minetest.settings:get_bool("mesecon."..setting)
|
||||
if read == nil then
|
||||
return default
|
||||
else
|
||||
return read
|
||||
end
|
||||
elseif type(default) == "string" then
|
||||
return minetest.settings:get("mesecon."..setting) or default
|
||||
elseif type(default) == "number" then
|
||||
return tonumber(minetest.settings:get("mesecon."..setting) or default)
|
||||
end
|
||||
end
|
||||
-- SETTINGS
|
||||
BLINKY_PLANT_INTERVAL = 3
|
||||
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
|
||||
PRESSURE_PLATE_INTERVAL = 0.1
|
||||
OBJECT_DETECTOR_RADIUS = 6
|
||||
PISTON_MAXIMUM_PUSH = 15
|
||||
MOVESTONE_MAXIMUM_PUSH = 100
|
||||
MESECONS_RESUMETIME = 4 -- time to wait when starting the server before
|
||||
-- processing the ActionQueue, don't set this too low
|
||||
OVERHEAT_MAX = 20 -- maximum heat of any component that directly sends an output
|
||||
-- signal when the input changes (e.g. luacontroller, gates)
|
||||
-- Unit: actions per second, checks are every 1 second
|
||||
|
Before Width: | Height: | Size: 191 B |
BIN
mesecons/textures/jeija_fiber.png
Normal file
After Width: | Height: | Size: 592 B |
BIN
mesecons/textures/jeija_glue.png
Normal file
After Width: | Height: | Size: 487 B |
BIN
mesecons/textures/jeija_mesecon_crossing_off.png
Normal file
After Width: | Height: | Size: 341 B |
BIN
mesecons/textures/jeija_mesecon_crossing_on.png
Normal file
After Width: | Height: | Size: 340 B |
BIN
mesecons/textures/jeija_mesecon_curved_off.png
Normal file
After Width: | Height: | Size: 307 B |
BIN
mesecons/textures/jeija_mesecon_curved_on.png
Normal file
After Width: | Height: | Size: 307 B |
BIN
mesecons/textures/jeija_mesecon_inverter_off.png
Normal file
After Width: | Height: | Size: 743 B |
BIN
mesecons/textures/jeija_mesecon_inverter_on.png
Normal file
After Width: | Height: | Size: 725 B |
BIN
mesecons/textures/jeija_mesecon_off.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
mesecons/textures/jeija_mesecon_on.png
Normal file
After Width: | Height: | Size: 196 B |
BIN
mesecons/textures/jeija_mesecon_plug.png
Normal file
After Width: | Height: | Size: 713 B |
BIN
mesecons/textures/jeija_mesecon_socket_off.png
Normal file
After Width: | Height: | Size: 751 B |
BIN
mesecons/textures/jeija_mesecon_socket_on.png
Normal file
After Width: | Height: | Size: 737 B |
BIN
mesecons/textures/jeija_mesecon_switch_off.png
Normal file
After Width: | Height: | Size: 598 B |
BIN
mesecons/textures/jeija_mesecon_switch_on.png
Normal file
After Width: | Height: | Size: 692 B |
BIN
mesecons/textures/jeija_mesecon_switch_side.png
Normal file
After Width: | Height: | Size: 553 B |
BIN
mesecons/textures/jeija_mesecon_t_junction_off.png
Normal file
After Width: | Height: | Size: 330 B |
BIN
mesecons/textures/jeija_mesecon_t_junction_on.png
Normal file
After Width: | Height: | Size: 319 B |
Before Width: | Height: | Size: 844 B |
Before Width: | Height: | Size: 838 B |
Before Width: | Height: | Size: 851 B |
Before Width: | Height: | Size: 846 B |
Before Width: | Height: | Size: 222 B |
Before Width: | Height: | Size: 504 B |
BIN
mesecons/textures/jeija_silicon.png
Normal file
After Width: | Height: | Size: 867 B |
Before Width: | Height: | Size: 144 B |
Before Width: | Height: | Size: 377 B |
Before Width: | Height: | Size: 362 B |
BIN
mesecons/textures/wires_bump_off.png
Normal file
After Width: | Height: | Size: 347 B |
BIN
mesecons/textures/wires_bump_on.png
Normal file
After Width: | Height: | Size: 386 B |
BIN
mesecons/textures/wires_full_off.png
Normal file
After Width: | Height: | Size: 465 B |
BIN
mesecons/textures/wires_full_on.png
Normal file
After Width: | Height: | Size: 464 B |
BIN
mesecons/textures/wires_inv.png
Normal file
After Width: | Height: | Size: 167 B |
BIN
mesecons/textures/wires_off.png
Normal file
After Width: | Height: | Size: 454 B |
BIN
mesecons/textures/wires_on.png
Normal file
After Width: | Height: | Size: 492 B |
BIN
mesecons/textures/wires_vertical_off.png
Normal file
After Width: | Height: | Size: 373 B |
BIN
mesecons/textures/wires_vertical_on.png
Normal file
After Width: | Height: | Size: 396 B |
@ -1,101 +1,24 @@
|
||||
function mesecon.move_node(pos, newpos)
|
||||
function mesecon:move_node(pos, newpos)
|
||||
local node = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos):to_table()
|
||||
minetest.remove_node(pos)
|
||||
minetest.set_node(newpos, node)
|
||||
minetest.add_node(newpos, node)
|
||||
minetest.get_meta(pos):from_table(meta)
|
||||
end
|
||||
|
||||
-- An on_rotate callback for mesecons components.
|
||||
function mesecon.on_rotate(pos, node, _, _, new_param2)
|
||||
local new_node = {name = node.name, param1 = node.param1, param2 = new_param2}
|
||||
minetest.swap_node(pos, new_node)
|
||||
mesecon.on_dignode(pos, node)
|
||||
mesecon.on_placenode(pos, new_node)
|
||||
minetest.check_for_falling(pos)
|
||||
return true
|
||||
end
|
||||
--[[ new functions:
|
||||
mesecon:flattenrules(allrules)
|
||||
mesecon:rule2bit(findrule, allrules)
|
||||
mesecon:rule2meta(findrule, allrules)
|
||||
dec2bin(n)
|
||||
mesecon:getstate(nodename, states)
|
||||
mesecon:getbinstate(nodename, states)
|
||||
mesecon:get_bit(binary, bit)
|
||||
mesecon:set_bit(binary, bit, value)
|
||||
mesecon:invertRule(r)
|
||||
--]]
|
||||
|
||||
-- An on_rotate callback for components which stay horizontal.
|
||||
function mesecon.on_rotate_horiz(pos, node, user, mode, new_param2)
|
||||
if not minetest.global_exists("screwdriver") or mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
return mesecon.on_rotate(pos, node, user, mode, new_param2)
|
||||
end
|
||||
|
||||
-- Rules rotation Functions:
|
||||
function mesecon.rotate_rules_right(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = -rule.z,
|
||||
y = rule.y,
|
||||
z = rule.x,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_left(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = rule.z,
|
||||
y = rule.y,
|
||||
z = -rule.x,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_down(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = -rule.y,
|
||||
y = rule.x,
|
||||
z = rule.z,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
function mesecon.rotate_rules_up(rules)
|
||||
local nr = {}
|
||||
for i, rule in ipairs(rules) do
|
||||
table.insert(nr, {
|
||||
x = rule.y,
|
||||
y = -rule.x,
|
||||
z = rule.z,
|
||||
name = rule.name})
|
||||
end
|
||||
return nr
|
||||
end
|
||||
|
||||
-- Returns a rules getter function that returns different rules depending on the node's horizontal rotation.
|
||||
-- If param2 % 4 == 0, then the rules returned by the getter are a copy of base_rules.
|
||||
function mesecon.horiz_rules_getter(base_rules)
|
||||
local rotations = {mesecon.tablecopy(base_rules)}
|
||||
for i = 2, 4 do
|
||||
local right_rules = rotations[i - 1]
|
||||
if not right_rules[1] or right_rules[1].x then
|
||||
-- flat rules
|
||||
rotations[i] = mesecon.rotate_rules_left(right_rules)
|
||||
else
|
||||
-- not flat
|
||||
rotations[i] = {}
|
||||
for j, rules in ipairs(right_rules) do
|
||||
rotations[i][j] = mesecon.rotate_rules_left(rules)
|
||||
end
|
||||
end
|
||||
end
|
||||
return function(node)
|
||||
return rotations[node.param2 % 4 + 1]
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.flattenrules(allrules)
|
||||
function mesecon:flattenrules(allrules)
|
||||
--[[
|
||||
{
|
||||
{
|
||||
@ -130,7 +53,7 @@ function mesecon.flattenrules(allrules)
|
||||
--]]
|
||||
end
|
||||
|
||||
function mesecon.rule2bit(findrule, allrules)
|
||||
function mesecon:rule2bit(findrule, allrules)
|
||||
--get the bit of the metarule the rule is in, or bit 1
|
||||
if (allrules[1] and
|
||||
allrules[1].x) or
|
||||
@ -139,36 +62,35 @@ function mesecon.rule2bit(findrule, allrules)
|
||||
end
|
||||
for m,metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
if vector.equals(findrule, rule) then
|
||||
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then
|
||||
return m
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.rule2metaindex(findrule, allrules)
|
||||
function mesecon:rule2metaindex(findrule, allrules)
|
||||
--get the metarule the rule is in, or allrules
|
||||
|
||||
if allrules[1].x then
|
||||
return nil
|
||||
end
|
||||
|
||||
if not(findrule) then
|
||||
return mesecon.flattenrules(allrules)
|
||||
return mesecon:flattenrules(allrules)
|
||||
end
|
||||
|
||||
for m, metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
if vector.equals(findrule, rule) then
|
||||
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then
|
||||
return m
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.rule2meta(findrule, allrules)
|
||||
if #allrules == 0 then return {} end
|
||||
|
||||
local index = mesecon.rule2metaindex(findrule, allrules)
|
||||
function mesecon:rule2meta(findrule, allrules)
|
||||
local index = mesecon:rule2metaindex(findrule, allrules)
|
||||
if index == nil then
|
||||
if allrules[1].x then
|
||||
return allrules
|
||||
@ -179,16 +101,25 @@ function mesecon.rule2meta(findrule, allrules)
|
||||
return allrules[index]
|
||||
end
|
||||
|
||||
function mesecon.dec2bin(n)
|
||||
local x, y = math.floor(n / 2), n % 2
|
||||
if (n > 1) then
|
||||
return mesecon.dec2bin(x)..y
|
||||
else
|
||||
return ""..y
|
||||
if convert_base then
|
||||
print(
|
||||
"base2dec is tonumber(num,base1)\n"..
|
||||
"commonlib needs dec2base(num,base2)\n"..
|
||||
"and it needs base2base(num,base1,base2),\n"..
|
||||
"which is dec2base(tonumber(num,base1),base2)"
|
||||
)
|
||||
else
|
||||
function dec2bin(n)
|
||||
local x, y = math.floor(n / 2), n % 2
|
||||
if (n > 1) then
|
||||
return dec2bin(x)..y
|
||||
else
|
||||
return ""..y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.getstate(nodename, states)
|
||||
function mesecon:getstate(nodename, states)
|
||||
for state, name in ipairs(states) do
|
||||
if name == nodename then
|
||||
return state
|
||||
@ -197,327 +128,68 @@ function mesecon.getstate(nodename, states)
|
||||
error(nodename.." doesn't mention itself in "..dump(states))
|
||||
end
|
||||
|
||||
function mesecon.getbinstate(nodename, states)
|
||||
return mesecon.dec2bin(mesecon.getstate(nodename, states)-1)
|
||||
function mesecon:getbinstate(nodename, states)
|
||||
return dec2bin(mesecon:getstate(nodename, states)-1)
|
||||
end
|
||||
|
||||
function mesecon.get_bit(binary,bit)
|
||||
function mesecon:get_bit(binary,bit)
|
||||
bit = bit or 1
|
||||
local len = binary:len()
|
||||
if bit > len then return false end
|
||||
local c = len-(bit-1)
|
||||
local c = binary:len()-(bit-1)
|
||||
return binary:sub(c,c) == "1"
|
||||
end
|
||||
|
||||
function mesecon.set_bit(binary,bit,value)
|
||||
function mesecon:set_bit(binary,bit,value)
|
||||
if value == "1" then
|
||||
if not mesecon.get_bit(binary,bit) then
|
||||
return mesecon.dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
|
||||
if not mesecon:get_bit(binary,bit) then
|
||||
return dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
|
||||
end
|
||||
elseif value == "0" then
|
||||
if mesecon.get_bit(binary,bit) then
|
||||
return mesecon.dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
|
||||
if mesecon:get_bit(binary,bit) then
|
||||
return dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
|
||||
end
|
||||
end
|
||||
return binary
|
||||
|
||||
|
||||
end
|
||||
|
||||
function mesecon.invertRule(r)
|
||||
return vector.multiply(r, -1)
|
||||
function mesecon:invertRule(r)
|
||||
return {x = -r.x, y = -r.y, z = -r.z, sx = r.sx, sy = r.sy, sz = r.sz}
|
||||
end
|
||||
|
||||
function mesecon.tablecopy(obj) -- deep copy
|
||||
if type(obj) == "table" then
|
||||
return table.copy(obj)
|
||||
function mesecon:addPosRule(p, r)
|
||||
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
|
||||
end
|
||||
|
||||
function mesecon:cmpPos(p1, p2)
|
||||
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
|
||||
end
|
||||
|
||||
function mesecon:cmpSpecial(r1, r2)
|
||||
return (r1.sx == r2.sx and r1.sy == r2.sy and r1.sz == r2.sz)
|
||||
end
|
||||
|
||||
function mesecon:tablecopy(table) -- deep table copy
|
||||
if type(table) ~= "table" then return table end -- no need to copy
|
||||
local newtable = {}
|
||||
|
||||
for idx, item in pairs(table) do
|
||||
if type(item) == "table" then
|
||||
newtable[idx] = mesecon:tablecopy(item)
|
||||
else
|
||||
newtable[idx] = item
|
||||
end
|
||||
end
|
||||
return obj
|
||||
|
||||
return newtable
|
||||
end
|
||||
|
||||
-- Returns whether two values are equal.
|
||||
-- In tables, keys are compared for identity but values are compared recursively.
|
||||
-- There is no protection from infinite recursion.
|
||||
function mesecon.cmpAny(t1, t2)
|
||||
function mesecon:cmpAny(t1, t2)
|
||||
if type(t1) ~= type(t2) then return false end
|
||||
if type(t1) ~= "table" then return t1 == t2 end
|
||||
if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
|
||||
|
||||
-- Check that for each key of `t1` both tables have the same value
|
||||
for i, e in pairs(t1) do
|
||||
if not mesecon.cmpAny(e, t2[i]) then return false end
|
||||
end
|
||||
|
||||
-- Check that all keys of `t2` are also keys of `t1` so were checked in the previous loop
|
||||
for i, _ in pairs(t2) do
|
||||
if t1[i] == nil then return false end
|
||||
if not mesecon:cmpAny(e, t2[i]) then return false end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Deprecated. Use `merge_tables` or `merge_rule_sets` as appropriate.
|
||||
function mesecon.mergetable(source, dest)
|
||||
minetest.log("warning", debug.traceback("Deprecated call to mesecon.mergetable"))
|
||||
local rval = mesecon.tablecopy(dest)
|
||||
|
||||
for k, v in pairs(source) do
|
||||
rval[k] = dest[k] or mesecon.tablecopy(v)
|
||||
end
|
||||
for i, v in ipairs(source) do
|
||||
table.insert(rval, mesecon.tablecopy(v))
|
||||
end
|
||||
|
||||
return rval
|
||||
end
|
||||
|
||||
-- Merges several rule sets in one. Order may not be preserved. Nil arguments
|
||||
-- are ignored.
|
||||
-- The rule sets must be of the same kind (either all single-level or all two-level).
|
||||
-- The function may be changed to normalize the resulting set in some way.
|
||||
function mesecon.merge_rule_sets(...)
|
||||
local rval = {}
|
||||
for _, t in pairs({...}) do -- ignores nils automatically
|
||||
table.insert_all(rval, mesecon.tablecopy(t))
|
||||
end
|
||||
return rval
|
||||
end
|
||||
|
||||
-- Merges two tables, with entries from `replacements` taking precedence over
|
||||
-- those from `base`. Returns the new table.
|
||||
-- Values are deep-copied from either table, keys are referenced.
|
||||
-- Numerical indices aren’t handled specially.
|
||||
function mesecon.merge_tables(base, replacements)
|
||||
local ret = mesecon.tablecopy(replacements) -- these are never overriden so have to be copied in any case
|
||||
for k, v in pairs(base) do
|
||||
if ret[k] == nil then -- it could be `false`
|
||||
ret[k] = mesecon.tablecopy(v)
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function mesecon.register_node(name, spec_common, spec_off, spec_on)
|
||||
spec_common.drop = spec_common.drop or name .. "_off"
|
||||
spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode
|
||||
spec_common.__mesecon_basename = name
|
||||
spec_on.__mesecon_state = "on"
|
||||
spec_off.__mesecon_state = "off"
|
||||
|
||||
spec_on = mesecon.merge_tables(spec_common, spec_on);
|
||||
spec_off = mesecon.merge_tables(spec_common, spec_off);
|
||||
|
||||
minetest.register_node(name .. "_on", spec_on)
|
||||
minetest.register_node(name .. "_off", spec_off)
|
||||
end
|
||||
|
||||
-- swap onstate and offstate nodes, returns new state
|
||||
function mesecon.flipstate(pos, node)
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
local newstate
|
||||
if (nodedef.__mesecon_state == "on") then newstate = "off" end
|
||||
if (nodedef.__mesecon_state == "off") then newstate = "on" end
|
||||
|
||||
minetest.swap_node(pos, {name = nodedef.__mesecon_basename .. "_" .. newstate,
|
||||
param2 = node.param2})
|
||||
|
||||
return newstate
|
||||
end
|
||||
|
||||
-- File writing / reading utilities
|
||||
local wpath = minetest.get_worldpath()
|
||||
function mesecon.file2table(filename)
|
||||
local f = io.open(wpath.."/"..filename, "r")
|
||||
if f == nil then return {} end
|
||||
local t = f:read("*all")
|
||||
f:close()
|
||||
if t == "" or t == nil then return {} end
|
||||
return minetest.deserialize(t)
|
||||
end
|
||||
|
||||
function mesecon.table2file(filename, table)
|
||||
local f = io.open(wpath.."/"..filename, "w")
|
||||
f:write(minetest.serialize(table))
|
||||
f:close()
|
||||
end
|
||||
|
||||
-- Block position "hashing" (convert to integer) functions for voxelmanip cache
|
||||
local BLOCKSIZE = 16
|
||||
|
||||
-- convert node position --> block hash
|
||||
local function hash_blockpos(pos)
|
||||
return minetest.hash_node_position({
|
||||
x = math.floor(pos.x/BLOCKSIZE),
|
||||
y = math.floor(pos.y/BLOCKSIZE),
|
||||
z = math.floor(pos.z/BLOCKSIZE)
|
||||
})
|
||||
end
|
||||
|
||||
-- Maps from a hashed mapblock position (as returned by hash_blockpos) to a
|
||||
-- table.
|
||||
--
|
||||
-- Contents of the table are:
|
||||
-- “vm” → the VoxelManipulator
|
||||
-- “dirty” → true if data has been modified
|
||||
--
|
||||
-- Nil if no VM-based transaction is in progress.
|
||||
local vm_cache = nil
|
||||
|
||||
-- Cache from node position hashes to nodes (represented as tables).
|
||||
local vm_node_cache = nil
|
||||
|
||||
-- Whether the current transaction will need a light update afterward.
|
||||
local vm_update_light = false
|
||||
|
||||
-- Starts a VoxelManipulator-based transaction.
|
||||
--
|
||||
-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a
|
||||
-- cached copy of the world loaded via VoxelManipulators. That cache can later
|
||||
-- be committed to the real map by means of vm_commit or discarded by means of
|
||||
-- vm_abort.
|
||||
function mesecon.vm_begin()
|
||||
vm_cache = {}
|
||||
vm_node_cache = {}
|
||||
vm_update_light = false
|
||||
end
|
||||
|
||||
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data
|
||||
-- and writing back any modified areas.
|
||||
function mesecon.vm_commit()
|
||||
for hash, tbl in pairs(vm_cache) do
|
||||
if tbl.dirty then
|
||||
local vm = tbl.vm
|
||||
vm:write_to_map(vm_update_light)
|
||||
vm:update_map()
|
||||
end
|
||||
end
|
||||
vm_cache = nil
|
||||
vm_node_cache = nil
|
||||
end
|
||||
|
||||
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing
|
||||
-- away any modified areas.
|
||||
function mesecon.vm_abort()
|
||||
vm_cache = nil
|
||||
vm_node_cache = nil
|
||||
end
|
||||
|
||||
-- Gets the cache entry covering a position, populating it if necessary.
|
||||
local function vm_get_or_create_entry(pos)
|
||||
local hash = hash_blockpos(pos)
|
||||
local tbl = vm_cache[hash]
|
||||
if not tbl then
|
||||
tbl = {vm = minetest.get_voxel_manip(pos, pos), dirty = false}
|
||||
vm_cache[hash] = tbl
|
||||
end
|
||||
return tbl
|
||||
end
|
||||
|
||||
-- Gets the node at a given position during a VoxelManipulator-based
|
||||
-- transaction.
|
||||
function mesecon.vm_get_node(pos)
|
||||
local hash = minetest.hash_node_position(pos)
|
||||
local node = vm_node_cache[hash]
|
||||
if not node then
|
||||
node = vm_get_or_create_entry(pos).vm:get_node_at(pos)
|
||||
vm_node_cache[hash] = node
|
||||
end
|
||||
return node.name ~= "ignore" and {name = node.name, param1 = node.param1, param2 = node.param2} or nil
|
||||
end
|
||||
|
||||
-- Sets a node’s name during a VoxelManipulator-based transaction.
|
||||
--
|
||||
-- Existing param1, param2, and metadata are left alone.
|
||||
--
|
||||
-- The swap will necessitate a light update unless update_light equals false.
|
||||
function mesecon.vm_swap_node(pos, name, update_light)
|
||||
-- If one node needs a light update, all VMs should use light updates to
|
||||
-- prevent newly calculated light from being overwritten by other VMs.
|
||||
vm_update_light = vm_update_light or update_light ~= false
|
||||
|
||||
local tbl = vm_get_or_create_entry(pos)
|
||||
local hash = minetest.hash_node_position(pos)
|
||||
local node = vm_node_cache[hash]
|
||||
if not node then
|
||||
node = tbl.vm:get_node_at(pos)
|
||||
vm_node_cache[hash] = node
|
||||
end
|
||||
node.name = name
|
||||
tbl.vm:set_node_at(pos, node)
|
||||
tbl.dirty = true
|
||||
end
|
||||
|
||||
-- Gets the node at a given position, regardless of whether it is loaded or
|
||||
-- not, respecting a transaction if one is in progress.
|
||||
--
|
||||
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
|
||||
-- the server’s main map data cache and then accessed from there.
|
||||
--
|
||||
-- Inside a VM transaction, the transaction’s VM cache is used.
|
||||
function mesecon.get_node_force(pos)
|
||||
if vm_cache then
|
||||
return mesecon.vm_get_node(pos)
|
||||
else
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node == nil then
|
||||
-- Node is not currently loaded; use a VoxelManipulator to prime
|
||||
-- the mapblock cache and try again.
|
||||
minetest.get_voxel_manip(pos, pos)
|
||||
node = minetest.get_node_or_nil(pos)
|
||||
end
|
||||
return node
|
||||
end
|
||||
end
|
||||
|
||||
-- Swaps the node at a given position, regardless of whether it is loaded or
|
||||
-- not, respecting a transaction if one is in progress.
|
||||
--
|
||||
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
|
||||
-- the server’s main map data cache and then accessed from there.
|
||||
--
|
||||
-- Inside a VM transaction, the transaction’s VM cache is used.
|
||||
--
|
||||
-- This function can only be used to change the node’s name, not its parameters
|
||||
-- or metadata.
|
||||
--
|
||||
-- The swap will necessitate a light update unless update_light equals false.
|
||||
function mesecon.swap_node_force(pos, name, update_light)
|
||||
if vm_cache then
|
||||
return mesecon.vm_swap_node(pos, name, update_light)
|
||||
else
|
||||
-- This serves to both ensure the mapblock is loaded and also hand us
|
||||
-- the old node table so we can preserve param2.
|
||||
local node = mesecon.get_node_force(pos)
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
-- Autoconnect Hooks
|
||||
-- Nodes like conductors may change their appearance and their connection rules
|
||||
-- right after being placed or after being dug, e.g. the default wires use this
|
||||
-- to automatically connect to linking nodes after placement.
|
||||
-- After placement, the update function will be executed immediately so that the
|
||||
-- possibly changed rules can be taken into account when recalculating the circuit.
|
||||
-- After digging, the update function will be queued and executed after
|
||||
-- recalculating the circuit. The update function must take care of updating the
|
||||
-- node at the given position itself, but also all of the other nodes the given
|
||||
-- position may have (had) a linking connection to.
|
||||
mesecon.autoconnect_hooks = {}
|
||||
|
||||
-- name: A unique name for the hook, e.g. "foowire". Used to name the actionqueue function.
|
||||
-- fct: The update function with parameters function(pos, node)
|
||||
function mesecon.register_autoconnect_hook(name, fct)
|
||||
mesecon.autoconnect_hooks[name] = fct
|
||||
mesecon.queue:add_function("autoconnect_hook_"..name, fct)
|
||||
end
|
||||
|
||||
function mesecon.execute_autoconnect_hooks_now(pos, node)
|
||||
for _, fct in pairs(mesecon.autoconnect_hooks) do
|
||||
fct(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon.execute_autoconnect_hooks_queue(pos, node)
|
||||
for name in pairs(mesecon.autoconnect_hooks) do
|
||||
mesecon.queue:add_action(pos, "autoconnect_hook_"..name, {node})
|
||||
end
|
||||
end
|
||||
|
280
mesecons/wires.lua
Normal file
@ -0,0 +1,280 @@
|
||||
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off
|
||||
-- The conditions in brackets define whether there is a mesecon at that place or not
|
||||
-- 1 = there is one; 0 = there is none
|
||||
-- y always means y+
|
||||
|
||||
box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
|
||||
box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 }
|
||||
|
||||
box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
|
||||
box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}
|
||||
box_xm = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}
|
||||
box_zm = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}
|
||||
|
||||
box_xpy = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}
|
||||
box_zpy = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}
|
||||
box_xmy = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}
|
||||
box_zmy = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16}
|
||||
|
||||
-- Registering the wires
|
||||
|
||||
for xp=0, 1 do
|
||||
for zp=0, 1 do
|
||||
for xm=0, 1 do
|
||||
for zm=0, 1 do
|
||||
for xpy=0, 1 do
|
||||
for zpy=0, 1 do
|
||||
for xmy=0, 1 do
|
||||
for zmy=0, 1 do
|
||||
if (xpy == 1 and xp == 0) or (zpy == 1 and zp == 0)
|
||||
or (xmy == 1 and xm == 0) or (zmy == 1 and zm == 0) then break end
|
||||
|
||||
local groups
|
||||
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
|
||||
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
|
||||
|
||||
if nodeid == "00000000" then
|
||||
groups = {dig_immediate = 3, mesecon_conductor_craftable=1}
|
||||
wiredesc = "Mesecon"
|
||||
else
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1}
|
||||
wiredesc = "Mesecons Wire (ID: "..nodeid..")"
|
||||
end
|
||||
|
||||
local nodebox = {}
|
||||
local adjx = false
|
||||
local adjz = false
|
||||
if xp == 1 then table.insert(nodebox, box_xp) adjx = true end
|
||||
if zp == 1 then table.insert(nodebox, box_zp) adjz = true end
|
||||
if xm == 1 then table.insert(nodebox, box_xm) adjx = true end
|
||||
if zm == 1 then table.insert(nodebox, box_zm) adjz = true end
|
||||
if xpy == 1 then table.insert(nodebox, box_xpy) end
|
||||
if zpy == 1 then table.insert(nodebox, box_zpy) end
|
||||
if xmy == 1 then table.insert(nodebox, box_xmy) end
|
||||
if zmy == 1 then table.insert(nodebox, box_zmy) end
|
||||
|
||||
if adjx and adjz and (xp + zp + xm + zm > 2) then
|
||||
table.insert(nodebox, box_bump1)
|
||||
tiles_off = {
|
||||
"wires_bump_off.png",
|
||||
"wires_bump_off.png",
|
||||
"wires_vertical_off.png",
|
||||
"wires_vertical_off.png",
|
||||
"wires_vertical_off.png",
|
||||
"wires_vertical_off.png"
|
||||
}
|
||||
tiles_on = {
|
||||
"wires_bump_on.png",
|
||||
"wires_bump_on.png",
|
||||
"wires_vertical_on.png",
|
||||
"wires_vertical_on.png",
|
||||
"wires_vertical_on.png",
|
||||
"wires_vertical_on.png"
|
||||
}
|
||||
else
|
||||
table.insert(nodebox, box_center)
|
||||
tiles_off = {
|
||||
"wires_off.png",
|
||||
"wires_off.png",
|
||||
"wires_vertical_off.png",
|
||||
"wires_vertical_off.png",
|
||||
"wires_vertical_off.png",
|
||||
"wires_vertical_off.png"
|
||||
}
|
||||
tiles_on = {
|
||||
"wires_on.png",
|
||||
"wires_on.png",
|
||||
"wires_vertical_on.png",
|
||||
"wires_vertical_on.png",
|
||||
"wires_vertical_on.png",
|
||||
"wires_vertical_on.png"
|
||||
}
|
||||
end
|
||||
|
||||
if nodeid == "00000000" then
|
||||
nodebox = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
|
||||
end
|
||||
|
||||
minetest.register_node("mesecons:wire_"..nodeid.."_off", {
|
||||
description = wiredesc,
|
||||
drawtype = "nodebox",
|
||||
tiles = tiles_off,
|
||||
-- inventory_image = "wires_inv.png",
|
||||
-- wield_image = "wires_inv.png",
|
||||
inventory_image = "jeija_mesecon_off.png",
|
||||
wield_image = "jeija_mesecon_off.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = nodebox
|
||||
},
|
||||
groups = groups,
|
||||
walkable = false,
|
||||
stack_max = 99,
|
||||
drop = "mesecons:wire_00000000_off",
|
||||
mesecons = {conductor={
|
||||
state = mesecon.state.off,
|
||||
onstate = "mesecons:wire_"..nodeid.."_on"
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons:wire_"..nodeid.."_on", {
|
||||
description = "Wire ID:"..nodeid,
|
||||
drawtype = "nodebox",
|
||||
tiles = tiles_on,
|
||||
-- inventory_image = "wires_inv.png",
|
||||
-- wield_image = "wires_inv.png",
|
||||
inventory_image = "jeija_mesecon_off.png",
|
||||
wield_image = "jeija_mesecon_off.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = nodebox
|
||||
},
|
||||
groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1},
|
||||
walkable = false,
|
||||
stack_max = 99,
|
||||
drop = "mesecons:wire_00000000_off",
|
||||
mesecons = {conductor={
|
||||
state = mesecon.state.on,
|
||||
offstate = "mesecons:wire_"..nodeid.."_off"
|
||||
}}
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Updating the wires:
|
||||
-- Place the right connection wire
|
||||
|
||||
local update_on_place_dig = function (pos, node)
|
||||
if minetest.registered_nodes[node.name]
|
||||
and minetest.registered_nodes[node.name].mesecons then
|
||||
mesecon:update_autoconnect(pos)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(update_on_place_dig)
|
||||
minetest.register_on_dignode(update_on_place_dig)
|
||||
|
||||
function mesecon:update_autoconnect(pos, secondcall, replace_old)
|
||||
local xppos = {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
local zppos = {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
local xmpos = {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
local zmpos = {x=pos.x, y=pos.y, z=pos.z-1}
|
||||
|
||||
local xpympos = {x=pos.x+1, y=pos.y-1, z=pos.z}
|
||||
local zpympos = {x=pos.x, y=pos.y-1, z=pos.z+1}
|
||||
local xmympos = {x=pos.x-1, y=pos.y-1, z=pos.z}
|
||||
local zmympos = {x=pos.x, y=pos.y-1, z=pos.z-1}
|
||||
|
||||
local xpypos = {x=pos.x+1, y=pos.y+1, z=pos.z}
|
||||
local zpypos = {x=pos.x, y=pos.y+1, z=pos.z+1}
|
||||
local xmypos = {x=pos.x-1, y=pos.y+1, z=pos.z}
|
||||
local zmypos = {x=pos.x, y=pos.y+1, z=pos.z-1}
|
||||
|
||||
if secondcall == nil then
|
||||
mesecon:update_autoconnect(xppos, true)
|
||||
mesecon:update_autoconnect(zppos, true)
|
||||
mesecon:update_autoconnect(xmpos, true)
|
||||
mesecon:update_autoconnect(zmpos, true)
|
||||
|
||||
mesecon:update_autoconnect(xpypos, true)
|
||||
mesecon:update_autoconnect(zpypos, true)
|
||||
mesecon:update_autoconnect(xmypos, true)
|
||||
mesecon:update_autoconnect(zmypos, true)
|
||||
|
||||
mesecon:update_autoconnect(xpympos, true)
|
||||
mesecon:update_autoconnect(zpympos, true)
|
||||
mesecon:update_autoconnect(xmympos, true)
|
||||
mesecon:update_autoconnect(zmympos, true)
|
||||
end
|
||||
|
||||
nodename = minetest.get_node(pos).name
|
||||
if string.find(nodename, "mesecons:wire_") == nil and not replace_old then return nil end
|
||||
|
||||
if mesecon:rules_link_anydir(pos, xppos) then xp = 1 else xp = 0 end
|
||||
if mesecon:rules_link_anydir(pos, xmpos) then xm = 1 else xm = 0 end
|
||||
if mesecon:rules_link_anydir(pos, zppos) then zp = 1 else zp = 0 end
|
||||
if mesecon:rules_link_anydir(pos, zmpos) then zm = 1 else zm = 0 end
|
||||
|
||||
if mesecon:rules_link_anydir(pos, xpympos) then xp = 1 end
|
||||
if mesecon:rules_link_anydir(pos, xmympos) then xm = 1 end
|
||||
if mesecon:rules_link_anydir(pos, zpympos) then zp = 1 end
|
||||
if mesecon:rules_link_anydir(pos, zmympos) then zm = 1 end
|
||||
|
||||
if mesecon:rules_link_anydir(pos, xpypos) then xpy = 1 else xpy = 0 end
|
||||
if mesecon:rules_link_anydir(pos, zpypos) then zpy = 1 else zpy = 0 end
|
||||
if mesecon:rules_link_anydir(pos, xmypos) then xmy = 1 else xmy = 0 end
|
||||
if mesecon:rules_link_anydir(pos, zmypos) then zmy = 1 else zmy = 0 end
|
||||
|
||||
if xpy == 1 then xp = 1 end
|
||||
if zpy == 1 then zp = 1 end
|
||||
if xmy == 1 then xm = 1 end
|
||||
if zmy == 1 then zm = 1 end
|
||||
|
||||
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
|
||||
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
|
||||
|
||||
|
||||
if string.find(nodename, "_off") ~= nil then
|
||||
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
|
||||
end
|
||||
end
|
||||
|
||||
if not minetest.registered_nodes["default:stone_with_mese"] then --before MESE update, use old recipes
|
||||
minetest.register_craft({
|
||||
output = "mesecons:wire_00000000_off 18",
|
||||
recipe = {
|
||||
{"default:mese"},
|
||||
}
|
||||
})
|
||||
else
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mesecons:wire_00000000_off 2",
|
||||
recipe = "default:mese_crystal_fragment",
|
||||
cooktime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mesecons:wire_00000000_off 18",
|
||||
recipe = "default:mese_crystal",
|
||||
cooktime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mesecons:wire_00000000_off 162",
|
||||
recipe = "default:mese",
|
||||
cooktime = 30,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mesecons:wire_00000000_off 16",
|
||||
recipe = "default:mese_crystal",
|
||||
})
|
1
mesecons_alias/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
mesecons
|
@ -1,2 +0,0 @@
|
||||
name = mesecons_alias
|
||||
depends = mesecons
|
1
mesecons_blinkyplant/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
mesecons
|
@ -1,2 +0,0 @@
|
||||
The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game.
|
||||
It stops blinking in an inactive block, then starts again when the block becomes active.
|
Before Width: | Height: | Size: 54 KiB |
Before Width: | Height: | Size: 1.7 KiB |
@ -1,51 +1,102 @@
|
||||
-- The BLINKY_PLANT
|
||||
|
||||
local toggle_timer = function (pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if timer:is_started() then
|
||||
timer:stop()
|
||||
else
|
||||
timer:start(mesecon.setting("blinky_plant_interval", 3))
|
||||
end
|
||||
end
|
||||
|
||||
local on_timer = function (pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if(mesecon.flipstate(pos, node) == "on") then
|
||||
mesecon.receptor_on(pos)
|
||||
else
|
||||
mesecon.receptor_off(pos)
|
||||
end
|
||||
toggle_timer(pos)
|
||||
end
|
||||
|
||||
mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
|
||||
description="Blinky Plant",
|
||||
minetest.register_node("mesecons_blinkyplant:blinky_plant", {
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1,
|
||||
tiles = {"jeija_blinky_plant_off.png"},
|
||||
inventory_image = "jeija_blinky_plant_off.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
sounds = mesecon.node_sound.leaves,
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1},
|
||||
drop="mesecons_blinkyplant:blinky_plant_off 1",
|
||||
description="Deactivated Blinky Plant",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
|
||||
},
|
||||
on_timer = on_timer,
|
||||
on_rightclick = function(pos, _, clicker)
|
||||
if minetest.is_protected(pos, clicker and clicker:get_player_name() or "") then
|
||||
return
|
||||
end
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.off
|
||||
}},
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
|
||||
end
|
||||
})
|
||||
|
||||
toggle_timer(pos)
|
||||
end,
|
||||
on_construct = toggle_timer
|
||||
},{
|
||||
minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1,
|
||||
tiles = {"jeija_blinky_plant_off.png"},
|
||||
groups = {dig_immediate=3},
|
||||
mesecons = {receptor = { state = mesecon.state.off }}
|
||||
},{
|
||||
inventory_image = "jeija_blinky_plant_off.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {dig_immediate=3, mesecon=2},
|
||||
description="Blinky Plant",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
|
||||
},
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.off
|
||||
}},
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant"})
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1,
|
||||
tiles = {"jeija_blinky_plant_on.png"},
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1},
|
||||
mesecons = {receptor = { state = mesecon.state.on }}
|
||||
})
|
||||
inventory_image = "jeija_blinky_plant_off.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon=2},
|
||||
drop="mesecons_blinkyplant:blinky_plant_off 1",
|
||||
light_source = LIGHT_MAX-7,
|
||||
description = "Blinky Plant",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
|
||||
},
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on
|
||||
}},
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
minetest.set_node(pos, {name = "mesecons_blinkyplant:blinky_plant"})
|
||||
mesecon:receptor_off(pos)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecons_blinkyplant:blinky_plant_off 1",
|
||||
recipe = {
|
||||
{"","group:mesecon_conductor_craftable",""},
|
||||
{"","group:mesecon_conductor_craftable",""},
|
||||
{"default:sapling","default:sapling","default:sapling"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm(
|
||||
{nodenames = {"mesecons_blinkyplant:blinky_plant_off"},
|
||||
interval = BLINKY_PLANT_INTERVAL,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
--minetest.remove_node(pos)
|
||||
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
|
||||
nodeupdate(pos)
|
||||
mesecon:receptor_on(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"mesecons_blinkyplant:blinky_plant_on"},
|
||||
interval = BLINKY_PLANT_INTERVAL,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
--minetest.remove_node(pos)
|
||||
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
|
||||
nodeupdate(pos)
|
||||
mesecon:receptor_off(pos)
|
||||
end,
|
||||
})
|
||||
|
@ -1,2 +0,0 @@
|
||||
name = mesecons_blinkyplant
|
||||
depends = mesecons, mesecons_gamecompat
|
Before Width: | Height: | Size: 367 B After Width: | Height: | Size: 454 B |
Before Width: | Height: | Size: 394 B After Width: | Height: | Size: 463 B |
2
mesecons_button/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
mesecons
|
||||
mesecons_receiver
|
@ -1 +0,0 @@
|
||||
This receptor can be attached to walls. It turns on for 1 second if it's punched.
|
Before Width: | Height: | Size: 68 KiB |
Before Width: | Height: | Size: 4.3 KiB |
@ -4,41 +4,35 @@
|
||||
|
||||
mesecon.button_turnoff = function (pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name ~= "mesecons_button:button_on" then -- has been dug
|
||||
return
|
||||
if node.name=="mesecons_button:button_on" then --has not been dug
|
||||
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
|
||||
minetest.sound_play("mesecons_button_pop", {pos=pos})
|
||||
local rules = mesecon.rules.buttonlike_get(node)
|
||||
mesecon:receptor_off(pos, rules)
|
||||
end
|
||||
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2 = node.param2})
|
||||
minetest.sound_play("mesecons_button_pop", { pos = pos }, true)
|
||||
local rules = mesecon.rules.buttonlike_get(node)
|
||||
mesecon.receptor_off(pos, rules)
|
||||
end
|
||||
|
||||
local use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil
|
||||
|
||||
minetest.register_node("mesecons_button:button_off", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_off.png"
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_off.png"
|
||||
},
|
||||
use_texture_alpha = use_texture_alpha,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
legacy_wallmounted = true,
|
||||
walkable = false,
|
||||
on_rotate = mesecon.buttonlike_onrotate,
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the thin plate behind the button
|
||||
{ -4/16, -2/16, 4/16, 4/16, 2/16, 6/16 } -- the button itself
|
||||
@ -46,18 +40,17 @@ minetest.register_node("mesecons_button:button_off", {
|
||||
},
|
||||
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
|
||||
description = "Button",
|
||||
on_rightclick = function (pos, node)
|
||||
on_punch = function (pos, node)
|
||||
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
|
||||
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
|
||||
minetest.sound_play("mesecons_button_push", { pos = pos }, true)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
|
||||
minetest.sound_play("mesecons_button_push", {pos=pos})
|
||||
minetest.after(1, mesecon.button_turnoff, pos)
|
||||
end,
|
||||
sounds = mesecon.node_sound.stone,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.off,
|
||||
rules = mesecon.rules.buttonlike_get
|
||||
}},
|
||||
on_blast = mesecon.on_blastnode,
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_button:button_on", {
|
||||
@ -69,15 +62,12 @@ minetest.register_node("mesecons_button:button_on", {
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_sides.png",
|
||||
"jeija_wall_button_on.png"
|
||||
},
|
||||
use_texture_alpha = use_texture_alpha,
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
legacy_wallmounted = true,
|
||||
walkable = false,
|
||||
on_rotate = false,
|
||||
light_source = minetest.LIGHT_MAX-7,
|
||||
light_source = LIGHT_MAX-7,
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
@ -93,11 +83,16 @@ minetest.register_node("mesecons_button:button_on", {
|
||||
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
|
||||
drop = 'mesecons_button:button_off',
|
||||
description = "Button",
|
||||
sounds = mesecon.node_sound.stone,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = mesecon.rules.buttonlike_get
|
||||
}},
|
||||
on_timer = mesecon.button_turnoff,
|
||||
on_blast = mesecon.on_blastnode,
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecons_button:button_off 2",
|
||||
recipe = {
|
||||
{"group:mesecon_conductor_craftable","default:stone"},
|
||||
}
|
||||
})
|
||||
|
@ -1,2 +0,0 @@
|
||||
name = mesecons_button
|
||||
depends = mesecons, mesecons_gamecompat, mesecons_receiver
|
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 411 B |
Before Width: | Height: | Size: 409 B After Width: | Height: | Size: 449 B |
Before Width: | Height: | Size: 220 B After Width: | Height: | Size: 434 B |
1
mesecons_commandblock/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
mesecons
|
@ -1,2 +0,0 @@
|
||||
There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands.
|
||||
It works in inactive blocks.
|
Before Width: | Height: | Size: 33 KiB |
@ -1,214 +1,195 @@
|
||||
minetest.register_chatcommand("say", {
|
||||
params = "<text>",
|
||||
description = "Say <text> as the server",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_all(name .. ": " .. param)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("tell", {
|
||||
params = "<name> <text>",
|
||||
description = "Say <text> to <name> privately",
|
||||
privs = {shout=true},
|
||||
func = function(name, param)
|
||||
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
|
||||
if found == nil then
|
||||
minetest.chat_send_player(name, "Invalid usage: " .. param)
|
||||
return
|
||||
end
|
||||
if not minetest.get_player_by_name(target) then
|
||||
minetest.chat_send_player(name, "Invalid target: " .. target)
|
||||
end
|
||||
minetest.chat_send_player(target, name .. " whispers: " .. message, false)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("hp", {
|
||||
params = "<name> <value>",
|
||||
description = "Set health of <name> to <value> hitpoints",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
|
||||
if found == nil then
|
||||
minetest.chat_send_player(name, "Invalid usage: " .. param)
|
||||
return
|
||||
end
|
||||
local player = minetest.get_player_by_name(target)
|
||||
if player then
|
||||
player:set_hp(value)
|
||||
else
|
||||
minetest.chat_send_player(name, "Invalid target: " .. target)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local function initialize_data(meta)
|
||||
local commands = minetest.formspec_escape(meta:get_string("commands"))
|
||||
meta:set_string("formspec",
|
||||
"invsize[9,5;]" ..
|
||||
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
|
||||
"label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
|
||||
"button_exit[3.3,4.5;2,1;submit;Submit]")
|
||||
local owner = meta:get_string("owner")
|
||||
if owner == "" then
|
||||
owner = "not owned"
|
||||
else
|
||||
owner = "owned by " .. owner
|
||||
end
|
||||
meta:set_string("infotext", "Command Block\n" ..
|
||||
"(" .. owner .. ")\n" ..
|
||||
"Commands: "..commands)
|
||||
end
|
||||
|
||||
local function construct(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("commands", "tell @nearest Commandblock unconfigured")
|
||||
|
||||
meta:set_string("owner", "")
|
||||
|
||||
initialize_data(meta)
|
||||
end
|
||||
|
||||
local function after_place(pos, placer)
|
||||
if placer then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name())
|
||||
initialize_data(meta)
|
||||
end
|
||||
end
|
||||
|
||||
local function receive_fields(pos, _, fields, sender)
|
||||
if not fields.submit then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
if owner ~= "" and sender:get_player_name() ~= owner then
|
||||
return
|
||||
end
|
||||
meta:set_string("commands", fields.commands)
|
||||
|
||||
initialize_data(meta)
|
||||
end
|
||||
|
||||
local function resolve_commands(commands, pos)
|
||||
local players = minetest.get_connected_players()
|
||||
|
||||
-- No players online: remove all commands containing
|
||||
-- @nearest, @farthest and @random
|
||||
if #players == 0 then
|
||||
commands = commands:gsub("[^\r\n]+", function (line)
|
||||
if line:find("@nearest") then return "" end
|
||||
if line:find("@farthest") then return "" end
|
||||
if line:find("@random") then return "" end
|
||||
return line
|
||||
end)
|
||||
return commands
|
||||
end
|
||||
|
||||
local nearest, farthest = nil, nil
|
||||
local min_distance, max_distance = math.huge, -1
|
||||
for index, player in pairs(players) do
|
||||
local distance = vector.distance(pos, player:get_pos())
|
||||
if distance < min_distance then
|
||||
min_distance = distance
|
||||
nearest = player:get_player_name()
|
||||
end
|
||||
if distance > max_distance then
|
||||
max_distance = distance
|
||||
farthest = player:get_player_name()
|
||||
end
|
||||
end
|
||||
local random = players[math.random(#players)]:get_player_name()
|
||||
commands = commands:gsub("@nearest", nearest)
|
||||
commands = commands:gsub("@farthest", farthest)
|
||||
commands = commands:gsub("@random", random)
|
||||
return commands
|
||||
end
|
||||
|
||||
local function commandblock_action_on(pos, node)
|
||||
if node.name ~= "mesecons_commandblock:commandblock_off" then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
if owner == "" then
|
||||
return
|
||||
end
|
||||
|
||||
local commands = resolve_commands(meta:get_string("commands"), pos)
|
||||
for _, command in pairs(commands:split("\n")) do
|
||||
local pos = command:find(" ")
|
||||
local cmd, param = command, ""
|
||||
if pos then
|
||||
cmd = command:sub(1, pos - 1)
|
||||
param = command:sub(pos + 1)
|
||||
end
|
||||
local cmddef = minetest.chatcommands[cmd]
|
||||
if not cmddef then
|
||||
minetest.chat_send_player(owner, "The command "..cmd.." does not exist")
|
||||
return
|
||||
end
|
||||
local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs)
|
||||
if not has_privs then
|
||||
minetest.chat_send_player(owner, "You don't have permission "
|
||||
.."to run "..cmd
|
||||
.." (missing privileges: "
|
||||
..table.concat(missing_privs, ", ")..")")
|
||||
return
|
||||
end
|
||||
cmddef.func(owner, param)
|
||||
end
|
||||
end
|
||||
|
||||
local function commandblock_action_off(pos, node)
|
||||
if node.name == "mesecons_commandblock:commandblock_on" then
|
||||
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
|
||||
end
|
||||
end
|
||||
|
||||
local function can_dig(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
return owner == "" or owner == player:get_player_name() or
|
||||
minetest.check_player_privs(player, "protection_bypass")
|
||||
end
|
||||
|
||||
minetest.register_node("mesecons_commandblock:commandblock_off", {
|
||||
description = "Command Block",
|
||||
tiles = {"jeija_commandblock_off.png"},
|
||||
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
|
||||
is_ground_content = false,
|
||||
groups = {cracky=2, mesecon_effector_off=1},
|
||||
on_construct = construct,
|
||||
after_place_node = after_place,
|
||||
on_receive_fields = receive_fields,
|
||||
can_dig = can_dig,
|
||||
sounds = mesecon.node_sound.stone,
|
||||
mesecons = {effector = {
|
||||
action_on = commandblock_action_on
|
||||
}},
|
||||
on_blast = mesecon.on_blastnode,
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_commandblock:commandblock_on", {
|
||||
tiles = {"jeija_commandblock_on.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
|
||||
light_source = 10,
|
||||
drop = "mesecons_commandblock:commandblock_off",
|
||||
on_construct = construct,
|
||||
after_place_node = after_place,
|
||||
on_receive_fields = receive_fields,
|
||||
can_dig = can_dig,
|
||||
sounds = mesecon.node_sound.stone,
|
||||
mesecons = {effector = {
|
||||
action_off = commandblock_action_off
|
||||
}},
|
||||
on_blast = mesecon.on_blastnode,
|
||||
})
|
||||
minetest.register_chatcommand("say", {
|
||||
params = "<text>",
|
||||
description = "Say <text> as the server",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_all(name .. ": " .. param)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("tell", {
|
||||
params = "<name> <text>",
|
||||
description = "Say <text> to <name> privately",
|
||||
func = function(name, param)
|
||||
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
|
||||
if found == nil then
|
||||
minetest.chat_send_player(name, "Invalid usage: " .. param)
|
||||
return
|
||||
end
|
||||
if not minetest.get_player_by_name(target) then
|
||||
minetest.chat_send_player(name, "Invalid target: " .. target)
|
||||
end
|
||||
minetest.chat_send_player(target, name .. " whispers: " .. message, false)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("hp", {
|
||||
params = "<name> <value>",
|
||||
description = "Set health of <name> to <value> hitpoints",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
|
||||
if found == nil then
|
||||
minetest.chat_send_player(name, "Invalid usage: " .. param)
|
||||
return
|
||||
end
|
||||
local player = minetest.get_player_by_name(target)
|
||||
if player then
|
||||
player:set_hp(value)
|
||||
else
|
||||
minetest.chat_send_player(name, "Invalid target: " .. target)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local function initialize_data(meta)
|
||||
local commands = meta:get_string("commands")
|
||||
meta:set_string("formspec",
|
||||
"invsize[9,5;]" ..
|
||||
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
|
||||
"label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
|
||||
"button_exit[3.3,4.5;2,1;submit;Submit]")
|
||||
local owner = meta:get_string("owner")
|
||||
if owner == "" then
|
||||
owner = "not owned"
|
||||
else
|
||||
owner = "owned by " .. owner
|
||||
end
|
||||
meta:set_string("infotext", "Command Block\n" ..
|
||||
"(" .. owner .. ")\n" ..
|
||||
"Commands: "..commands)
|
||||
end
|
||||
|
||||
local function construct(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("commands", "tell @nearest Commandblock unconfigured")
|
||||
|
||||
meta:set_string("owner", "")
|
||||
|
||||
initialize_data(meta)
|
||||
end
|
||||
|
||||
local function after_place(pos, placer)
|
||||
if placer then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name())
|
||||
initialize_data(meta)
|
||||
end
|
||||
end
|
||||
|
||||
local function receive_fields(pos, formname, fields, sender)
|
||||
if fields.quit then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
if owner ~= "" and sender:get_player_name() ~= owner then
|
||||
return
|
||||
end
|
||||
meta:set_string("commands", fields.commands)
|
||||
|
||||
initialize_data(meta)
|
||||
end
|
||||
|
||||
local function resolve_commands(commands, pos)
|
||||
local nearest, farthest = nil, nil
|
||||
local min_distance, max_distance = math.huge, -1
|
||||
local players = minetest.get_connected_players()
|
||||
for index, player in pairs(players) do
|
||||
local distance = vector.distance(pos, player:getpos())
|
||||
if distance < min_distance then
|
||||
min_distance = distance
|
||||
nearest = player:get_player_name()
|
||||
end
|
||||
if distance > max_distance then
|
||||
max_distance = distance
|
||||
farthest = player:get_player_name()
|
||||
end
|
||||
end
|
||||
local random = players[math.random(#players)]:get_player_name()
|
||||
commands = commands:gsub("@nearest", nearest)
|
||||
commands = commands:gsub("@farthest", farthest)
|
||||
commands = commands:gsub("@random", random)
|
||||
return commands
|
||||
end
|
||||
|
||||
local function commandblock_action_on(pos, node)
|
||||
if node.name ~= "mesecons_commandblock:commandblock_off" then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
if owner == "" then
|
||||
return
|
||||
end
|
||||
|
||||
local commands = resolve_commands(meta:get_string("commands"), pos)
|
||||
for _, command in pairs(commands:split("\n")) do
|
||||
local pos = command:find(" ")
|
||||
local cmd, param = command, ""
|
||||
if pos then
|
||||
cmd = command:sub(1, pos - 1)
|
||||
param = command:sub(pos + 1)
|
||||
end
|
||||
local cmddef = minetest.chatcommands[cmd]
|
||||
if not cmddef then
|
||||
minetest.chat_send_player(owner, "The command "..cmd.." does not exist")
|
||||
return
|
||||
end
|
||||
local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs)
|
||||
if not has_privs then
|
||||
minetest.chat_send_player(owner, "You don't have permission "
|
||||
.."to run "..cmd
|
||||
.." (missing privileges: "
|
||||
..table.concat(missing_privs, ", ")..")")
|
||||
return
|
||||
end
|
||||
cmddef.func(owner, param)
|
||||
end
|
||||
end
|
||||
|
||||
local function commandblock_action_off(pos, node)
|
||||
if node.name == "mesecons_commandblock:commandblock_on" then
|
||||
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
|
||||
end
|
||||
end
|
||||
|
||||
local function can_dig(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
return owner == "" or owner == player:get_player_name()
|
||||
end
|
||||
|
||||
minetest.register_node("mesecons_commandblock:commandblock_off", {
|
||||
description = "Command Block",
|
||||
tiles = {"jeija_commandblock_off.png"},
|
||||
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
|
||||
groups = {cracky=2, mesecon_effector_off=1},
|
||||
on_construct = construct,
|
||||
after_place_node = after_place,
|
||||
on_receive_fields = receive_fields,
|
||||
can_dig = can_dig,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {effector = {
|
||||
action_on = commandblock_action_on
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_commandblock:commandblock_on", {
|
||||
tiles = {"jeija_commandblock_on.png"},
|
||||
groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
|
||||
light_source = 10,
|
||||
drop = "mesecons_commandblock:commandblock_off",
|
||||
on_construct = construct,
|
||||
after_place_node = after_place,
|
||||
on_receive_fields = receive_fields,
|
||||
can_dig = can_dig,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {effector = {
|
||||
action_off = commandblock_action_off
|
||||
}}
|
||||
})
|
||||
|
@ -1,2 +0,0 @@
|
||||
name = mesecons_commandblock
|
||||
depends = mesecons, mesecons_gamecompat
|
BIN
mesecons_commandblock/textures/jeija_close_window.png
Normal file
After Width: | Height: | Size: 323 B |
Before Width: | Height: | Size: 183 B After Width: | Height: | Size: 282 B |
Before Width: | Height: | Size: 183 B After Width: | Height: | Size: 278 B |
1
mesecons_delayer/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
mesecons
|
@ -1 +0,0 @@
|
||||
The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock. It works in unloaded blocks.
|
Before Width: | Height: | Size: 50 KiB |
Before Width: | Height: | Size: 4.2 KiB |
@ -1,7 +1,19 @@
|
||||
-- Function that get the input/output rules of the delayer
|
||||
local delayer_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
|
||||
local delayer_get_output_rules = function(node)
|
||||
local rules = {{x = 0, y = 0, z = 1}}
|
||||
for i = 0, node.param2 do
|
||||
rules = mesecon:rotate_rules_left(rules)
|
||||
end
|
||||
return rules
|
||||
end
|
||||
|
||||
local delayer_get_input_rules = mesecon.horiz_rules_getter({{x = -1, y = 0, z = 0}})
|
||||
local delayer_get_input_rules = function(node)
|
||||
local rules = {{x = 0, y = 0, z = -1}}
|
||||
for i = 0, node.param2 do
|
||||
rules = mesecon:rotate_rules_left(rules)
|
||||
end
|
||||
return rules
|
||||
end
|
||||
|
||||
-- Functions that are called after the delay time
|
||||
|
||||
@ -21,12 +33,21 @@ end
|
||||
|
||||
-- Register the 2 (states) x 4 (delay times) delayers
|
||||
|
||||
local delaytime = { 0.1, 0.3, 0.5, 1.0 }
|
||||
|
||||
for i = 1, 4 do
|
||||
local groups = {}
|
||||
if i == 1 then
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2}
|
||||
else
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
|
||||
end
|
||||
|
||||
local boxes = {
|
||||
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
|
||||
local delaytime
|
||||
if i == 1 then delaytime = 0.1
|
||||
elseif i == 2 then delaytime = 0.3
|
||||
elseif i == 3 then delaytime = 0.5
|
||||
elseif i == 4 then delaytime = 1.0 end
|
||||
|
||||
boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
|
||||
|
||||
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
|
||||
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
|
||||
@ -36,13 +57,21 @@ local boxes = {
|
||||
|
||||
{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
|
||||
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
|
||||
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
|
||||
}
|
||||
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }}
|
||||
|
||||
-- Delayer definition defaults
|
||||
local def = {
|
||||
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
|
||||
description = "Delayer",
|
||||
drawtype = "nodebox",
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil,
|
||||
tiles = {
|
||||
"mesecons_delayer_off_"..tostring(i)..".png",
|
||||
"mesecons_delayer_bottom.png",
|
||||
"mesecons_delayer_ends_off.png",
|
||||
"mesecons_delayer_ends_off.png",
|
||||
"mesecons_delayer_sides_off.png",
|
||||
"mesecons_delayer_sides_off.png"
|
||||
},
|
||||
inventory_image = "mesecons_delayer_off_1.png",
|
||||
wield_image = "mesecons_delayer_off_1.png",
|
||||
walkable = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
@ -52,46 +81,26 @@ local def = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
groups = groups,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
delayer_time = delaytime[i],
|
||||
sounds = mesecon.node_sound.stone,
|
||||
on_blast = mesecon.on_blastnode,
|
||||
drop = "mesecons_delayer:delayer_off_1",
|
||||
}
|
||||
|
||||
-- Deactivated delayer definition defaults
|
||||
local off_groups = {bendy=2,snappy=1,dig_immediate=2}
|
||||
if i > 1 then
|
||||
off_groups.not_in_creative_inventory = 1
|
||||
end
|
||||
|
||||
local off_state = {
|
||||
description = "Delayer",
|
||||
tiles = {
|
||||
"mesecons_delayer_off_"..tostring(i)..".png",
|
||||
"mesecons_delayer_bottom.png",
|
||||
"mesecons_delayer_ends_off.png",
|
||||
"mesecons_delayer_ends_off.png",
|
||||
"mesecons_delayer_sides_off.png",
|
||||
"mesecons_delayer_sides_off.png"
|
||||
},
|
||||
inventory_image = "mesecons_delayer_off_1.png",
|
||||
wield_image = "mesecons_delayer_off_1.png",
|
||||
groups = off_groups,
|
||||
on_punch = function(pos, node, puncher)
|
||||
if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
|
||||
return
|
||||
is_ground_content = true,
|
||||
drop = 'mesecons_delayer:delayer_off_1',
|
||||
on_punch = function (pos, node)
|
||||
if node.name=="mesecons_delayer:delayer_off_1" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_2" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_3" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_4" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2})
|
||||
end
|
||||
|
||||
minetest.swap_node(pos, {
|
||||
name = "mesecons_delayer:delayer_off_"..tostring(i % 4 + 1),
|
||||
param2 = node.param2
|
||||
})
|
||||
end,
|
||||
delayer_time = delaytime,
|
||||
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {
|
||||
receptor =
|
||||
{
|
||||
@ -103,16 +112,13 @@ local off_state = {
|
||||
rules = delayer_get_input_rules,
|
||||
action_on = delayer_activate
|
||||
}
|
||||
},
|
||||
}
|
||||
for k, v in pairs(def) do
|
||||
off_state[k] = off_state[k] or v
|
||||
end
|
||||
minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
|
||||
}
|
||||
})
|
||||
|
||||
-- Activated delayer definition defaults
|
||||
local on_state = {
|
||||
|
||||
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
|
||||
description = "You hacker you",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mesecons_delayer_on_"..tostring(i)..".png",
|
||||
"mesecons_delayer_bottom.png",
|
||||
@ -120,18 +126,34 @@ local on_state = {
|
||||
"mesecons_delayer_ends_on.png",
|
||||
"mesecons_delayer_sides_on.png",
|
||||
"mesecons_delayer_sides_on.png"
|
||||
},
|
||||
walkable = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
|
||||
on_punch = function(pos, node, puncher)
|
||||
if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
|
||||
return
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
drop = 'mesecons_delayer:delayer_off_1',
|
||||
on_punch = function (pos, node)
|
||||
if node.name=="mesecons_delayer:delayer_on_1" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_2" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_3" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_4" then
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
|
||||
end
|
||||
|
||||
minetest.swap_node(pos, {
|
||||
name = "mesecons_delayer:delayer_on_"..tostring(i % 4 + 1),
|
||||
param2 = node.param2
|
||||
})
|
||||
end,
|
||||
delayer_time = delaytime,
|
||||
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
|
||||
mesecons = {
|
||||
receptor =
|
||||
@ -144,11 +166,14 @@ local on_state = {
|
||||
rules = delayer_get_input_rules,
|
||||
action_off = delayer_deactivate
|
||||
}
|
||||
},
|
||||
}
|
||||
for k, v in pairs(def) do
|
||||
on_state[k] = on_state[k] or v
|
||||
}
|
||||
})
|
||||
end
|
||||
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), on_state)
|
||||
|
||||
end
|
||||
minetest.register_craft({
|
||||
output = "mesecons_delayer:delayer_off_1",
|
||||
recipe = {
|
||||
{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
|
||||
{"default:cobble","default:cobble", "default:cobble"},
|
||||
}
|
||||
})
|
||||
|
@ -1,2 +0,0 @@
|
||||
name = mesecons_delayer
|
||||
depends = mesecons, mesecons_gamecompat
|
Before Width: | Height: | Size: 221 B After Width: | Height: | Size: 438 B |
Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 226 B |
Before Width: | Height: | Size: 187 B After Width: | Height: | Size: 228 B |
Before Width: | Height: | Size: 448 B After Width: | Height: | Size: 562 B |
Before Width: | Height: | Size: 449 B After Width: | Height: | Size: 558 B |
Before Width: | Height: | Size: 448 B After Width: | Height: | Size: 561 B |
Before Width: | Height: | Size: 446 B After Width: | Height: | Size: 556 B |