mesecons/mesecons_switch/init.lua
Vanessa Ezekowitz f46bc329de Use minetest.swap_node() instead of mesecons' version, Minor code changes
here and there to facilitate this.
2013-11-30 20:34:55 -05:00

42 lines
1.6 KiB
Lua

-- MESECON_SWITCH
minetest.register_node("mesecons_switch:mesecon_switch_off", {
tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
paramtype2="facedir",
groups = {dig_immediate=2},
description="Switch",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}},
on_punch = function(pos, node)
minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_on", param2 = node.param2})
mesecon:receptor_on(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end
})
minetest.register_node("mesecons_switch:mesecon_switch_on", {
tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
paramtype2="facedir",
groups = {dig_immediate=2,not_in_creative_inventory=1},
drop="mesecons_switch:mesecon_switch_off 1",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}},
on_punch = function(pos, node)
minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_off", param2 = node.param2})
mesecon:receptor_off(pos)
minetest.sound_play("mesecons_switch", {pos=pos})
end
})
minetest.register_craft({
output = "mesecons_switch:mesecon_switch_off 2",
recipe = {
{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
{"group:mesecon_conductor_craftable","", "group:mesecon_conductor_craftable"},
}
})