forked from Mirrorlandia_minetest/mesecons
96 lines
3.1 KiB
Lua
96 lines
3.1 KiB
Lua
-- WALL LEVER
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-- Basically a switch that can be attached to a wall
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-- Powers the block 2 nodes behind (using a receiver)
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minetest.register_node("mesecons_walllever:wall_lever_off", {
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drawtype = "nodebox",
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tiles = {
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"jeija_wall_lever_tb.png",
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"jeija_wall_lever_bottom.png",
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"jeija_wall_lever_sides.png",
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"jeija_wall_lever_sides.png",
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"jeija_wall_lever_back.png",
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"jeija_wall_lever_off.png",
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},
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inventory_image = "jeija_wall_lever_off.png",
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wield_image = "jeija_wall_lever_off.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
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{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
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{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
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{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
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{ -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself.
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},
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groups = {dig_immediate=2, mesecon_needs_receiver = 1},
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description="Lever",
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on_punch = function (pos, node)
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
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end,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {receptor = {
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rules = mesecon.rules.buttonlike_get,
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state = mesecon.state.off
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}}
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})
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minetest.register_node("mesecons_walllever:wall_lever_on", {
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drawtype = "nodebox",
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tiles = {
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"jeija_wall_lever_top.png",
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"jeija_wall_lever_tb.png",
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"jeija_wall_lever_sides.png",
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"jeija_wall_lever_sides.png",
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"jeija_wall_lever_back.png",
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"jeija_wall_lever_on.png",
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},
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inventory_image = "jeija_wall_lever_on.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = LIGHT_MAX-7,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
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{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
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{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
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{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
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{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
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},
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groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
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drop = "mesecons_walllever:wall_lever_off 1",
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description="Lever",
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on_punch = function (pos, node)
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
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mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
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end,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {receptor = {
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rules = mesecon.rules.buttonlike_get,
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state = mesecon.state.on
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}}
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})
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minetest.register_craft({
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output = "mesecons_walllever:wall_lever_off 2",
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recipe = {
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{"group:mesecon_conductor_craftable"},
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{"default:stone"},
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{"default:stick"},
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}
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})
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