mesecons/mesecons_walllever/init.lua
Vanessa Ezekowitz 775d250112 Add meshes for water turbine and and wall lever instead of nodeboxes
Adjust textures and inventory images to it
2015-02-05 15:40:08 +01:00

52 lines
1.5 KiB
Lua

-- WALL LEVER
-- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver)
mesecon.register_node("mesecons_walllever:wall_lever", {
description="Lever",
drawtype = "mesh",
inventory_image = "jeija_wall_lever_inv.png",
wield_image = "jeija_wall_lever_inv.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
},
sounds = default.node_sound_wood_defaults(),
on_punch = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
else
mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
end
minetest.sound_play("mesecons_lever", {pos=pos})
end
},{
tiles = { "jeija_wall_lever_off.png" },
mesh="jeija_wall_lever_off.obj",
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
}},
groups = {dig_immediate = 2, mesecon_needs_receiver = 1}
},{
tiles = { "jeija_wall_lever_on.png" },
mesh="jeija_wall_lever_on.obj",
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on
}},
groups = {dig_immediate = 2, mesecon_needs_receiver = 1, not_in_creative_inventory = 1}
})
minetest.register_craft({
output = "mesecons_walllever:wall_lever_off 2",
recipe = {
{"group:mesecon_conductor_craftable"},
{"default:stone"},
{"default:stick"},
}
})