forked from Mirrorlandia_minetest/mesecons
5612f84243
corrected misaligned verticies, removed doubles, made better UV maps that use multiple materials (allows to use multiple small textures)
62 lines
1.7 KiB
Lua
62 lines
1.7 KiB
Lua
-- WALL LEVER
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-- Basically a switch that can be attached to a wall
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-- Powers the block 2 nodes behind (using a receiver)
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mesecon.register_node("mesecons_walllever:wall_lever", {
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description="Lever",
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drawtype = "mesh",
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inventory_image = "jeija_wall_lever_inv.png",
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wield_image = "jeija_wall_lever_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
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},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function (pos, node)
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if(mesecon.flipstate(pos, node) == "on") then
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mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
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else
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mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
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end
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minetest.sound_play("mesecons_lever", {pos=pos})
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end
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},{
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tiles = {
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"jeija_wall_lever_lever_light_off.png",
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"jeija_wall_lever_front.png",
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"jeija_wall_lever_front_bump.png",
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"jeija_wall_lever_back_edges.png"
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},
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mesh="jeija_wall_lever_off.obj",
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mesecons = {receptor = {
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rules = mesecon.rules.buttonlike_get,
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state = mesecon.state.off
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}},
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groups = {dig_immediate = 2, mesecon_needs_receiver = 1}
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},{
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tiles = {
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"jeija_wall_lever_lever_light_on.png",
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"jeija_wall_lever_front.png",
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"jeija_wall_lever_front_bump.png",
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"jeija_wall_lever_back_edges.png"
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},
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mesh="jeija_wall_lever_on.obj",
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mesecons = {receptor = {
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rules = mesecon.rules.buttonlike_get,
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state = mesecon.state.on
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}},
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groups = {dig_immediate = 2, mesecon_needs_receiver = 1, not_in_creative_inventory = 1}
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})
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minetest.register_craft({
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output = "mesecons_walllever:wall_lever_off 2",
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recipe = {
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{"group:mesecon_conductor_craftable"},
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{"default:stone"},
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{"default:stick"},
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}
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})
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