forked from Mirrorlandia_minetest/mesecons
96 lines
2.6 KiB
Lua
96 lines
2.6 KiB
Lua
minetest.register_node("mesecons_noteblock:noteblock", {
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description = "Noteblock",
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tiles = {"mesecons_noteblock.png"},
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is_ground_content = false,
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
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on_punch = function(pos, node, puncher) -- change sound when punched
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if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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return
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end
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node.param2 = (node.param2+1)%12
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mesecon.noteblock_play(pos, node.param2)
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minetest.set_node(pos, node)
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end,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {effector = { -- play sound when activated
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action_on = function(pos, node)
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mesecon.noteblock_play(pos, node.param2)
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end
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}},
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on_blast = mesecon.on_blastnode,
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})
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minetest.register_craft({
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output = "mesecons_noteblock:noteblock 1",
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recipe = {
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{"group:wood", "group:wood", "group:wood"},
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{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
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{"group:wood", "group:wood", "group:wood"},
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}
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})
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local soundnames = {
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[0] = "mesecons_noteblock_csharp",
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"mesecons_noteblock_d",
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"mesecons_noteblock_dsharp",
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"mesecons_noteblock_e",
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"mesecons_noteblock_f",
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"mesecons_noteblock_fsharp",
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"mesecons_noteblock_g",
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"mesecons_noteblock_gsharp",
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"mesecons_noteblock_a",
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"mesecons_noteblock_asharp",
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"mesecons_noteblock_b",
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"mesecons_noteblock_c"
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}
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local node_sounds = {
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["default:lava_source"] = "fire_fire",
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["default:chest"] = "mesecons_noteblock_snare",
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["default:chest_locked"] = "mesecons_noteblock_snare",
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["default:coalblock"] = "tnt_explode",
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["default:glass"] = "mesecons_noteblock_hihat",
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["default:obsidian_glass"] = "mesecons_noteblock_hihat",
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}
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local node_sounds_group = {
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["stone"] = "mesecons_noteblock_kick",
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["tree"] = "mesecons_noteblock_crash",
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["wood"] = "mesecons_noteblock_litecrash",
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}
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mesecon.noteblock_play = function(pos, param2)
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pos.y = pos.y-1
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local nodeunder = minetest.get_node(pos).name
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local soundname = node_sounds[nodeunder]
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if not soundname then
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for k,v in pairs(node_sounds_group) do
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local g = minetest.get_item_group(nodeunder, k)
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if g ~= 0 then
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soundname = v
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break
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end
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end
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end
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if not soundname then
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soundname = soundnames[param2]
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if not soundname then
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minetest.log("error", "[mesecons_noteblock] No soundname found, test param2")
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return
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end
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if nodeunder == "default:steelblock" then
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soundname = soundname.. 2
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end
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end
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pos.y = pos.y+1
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if soundname == "fire_fire" then
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-- Smoothly fade out fire sound
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local handle = minetest.sound_play(soundname, {pos = pos, loop = true})
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minetest.after(3.0, minetest.sound_fade, handle, -1.5, 0.0)
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else
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minetest.sound_play(soundname, {pos = pos}, true)
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end
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end
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