forked from Mirrorlandia_minetest/mesecons
95 lines
3.4 KiB
Lua
95 lines
3.4 KiB
Lua
local pp_box_off = {
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type = "fixed",
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fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
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}
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local pp_box_on = {
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type = "fixed",
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fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
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}
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pp_on_timer = function (pos, elapsed)
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local node = minetest.get_node(pos)
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local basename = minetest.registered_nodes[node.name].pressureplate_basename
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-- This is a workaround for a strange bug that occurs when the server is started
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-- For some reason the first time on_timer is called, the pos is wrong
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if not basename then return end
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local objs = minetest.get_objects_inside_radius(pos, 1)
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local two_below = vector.add(pos, vector.new(0, -2, 0))
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if objs[1] == nil and node.name == basename .. "_on" then
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minetest.add_node(pos, {name = basename .. "_off"})
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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elseif node.name == basename .. "_off" then
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for k, obj in pairs(objs) do
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local objpos = obj:getpos()
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if objpos.y > pos.y-1 and objpos.y < pos.y then
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minetest.add_node(pos, {name = basename .. "_on"})
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mesecon.receptor_on(pos, mesecon.rules.pplate )
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end
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end
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end
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return true
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end
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-- Register a Pressure Plate
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-- offstate: name of the pressure plate when inactive
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-- onstate: name of the pressure plate when active
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-- description: description displayed in the player's inventory
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-- tiles_off: textures of the pressure plate when inactive
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-- tiles_on: textures of the pressure plate when active
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-- image: inventory and wield image of the pressure plate
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-- recipe: crafting recipe of the pressure plate
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function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe)
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mesecon.register_node(basename, {
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drawtype = "nodebox",
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inventory_image = image_i,
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wield_image = image_w,
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paramtype = "light",
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description = description,
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pressureplate_basename = basename,
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on_timer = pp_on_timer,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
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end,
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},{
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mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
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node_box = pp_box_off,
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selection_box = pp_box_off,
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groups = {snappy = 2, oddly_breakable_by_hand = 3},
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tiles = textures_off
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},{
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mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
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node_box = pp_box_on,
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selection_box = pp_box_on,
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groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
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tiles = textures_on
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})
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minetest.register_craft({
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output = basename .. "_off",
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recipe = recipe,
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})
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end
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mesecon.register_pressure_plate(
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"mesecons_pressureplates:pressure_plate_wood",
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"Wooden Pressure Plate",
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{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
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{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
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"jeija_pressure_plate_wood_wield.png",
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"jeija_pressure_plate_wood_inv.png",
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{{"group:wood", "group:wood"}})
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mesecon.register_pressure_plate(
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"mesecons_pressureplates:pressure_plate_stone",
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"Stone Pressure Plate",
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{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
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{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
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"jeija_pressure_plate_stone_wield.png",
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"jeija_pressure_plate_stone_inv.png",
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{{"default:cobble", "default:cobble"}})
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