mesecons/mesecons_mvps/init.lua
Carter Kolwey 912f17f335 Split wires into their own mod, introduce autoconnect hooks
The update_autoconnect function had to be abstracted away from the
default wires, any kind of wire can now register autoconnect hooks,
which should make having multiple different wire types much easier.

mesecons_mvps, mesecons_receiver and mesecons_random made use of
update_autoconnect, their code was also adapted. This also fixes a
receiver bug: If a receiver was placed with a onstate receptor next
to it (but not the wall lever / button that caused the receiver to
appear) the receiver didn't turn on in the past.

Also move documentation for mesecon wire into mesecons_wire.
2016-08-23 11:08:53 +02:00

249 lines
7.0 KiB
Lua

--register stoppers for movestones/pistons
mesecon.mvps_stoppers = {}
mesecon.on_mvps_move = {}
mesecon.mvps_unmov = {}
--- Objects (entities) that cannot be moved
function mesecon.register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
end
function mesecon.is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
-- Nodes that cannot be pushed / pulled by movestones, pistons
function mesecon.is_mvps_stopper(node, pushdir, stack, stackid)
-- unknown nodes are always stoppers
if not minetest.registered_nodes[node.name] then
return true
end
local get_stopper = mesecon.mvps_stoppers[node.name]
if type (get_stopper) == "function" then
get_stopper = get_stopper(node, pushdir, stack, stackid)
end
return get_stopper
end
function mesecon.register_mvps_stopper(nodename, get_stopper)
if get_stopper == nil then
get_stopper = true
end
mesecon.mvps_stoppers[nodename] = get_stopper
end
-- Functions to be called on mvps movement
function mesecon.register_on_mvps_move(callback)
mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback
end
local function on_mvps_move(moved_nodes)
for _, callback in ipairs(mesecon.on_mvps_move) do
callback(moved_nodes)
end
end
function mesecon.mvps_process_stack(stack)
-- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do
mesecon.on_placenode(n.pos, minetest.get_node(n.pos))
end
end
-- tests if the node can be pushed into, e.g. air, water, grass
local function node_replaceable(name)
if name == "ignore" then return true end
if minetest.registered_nodes[name] then
return minetest.registered_nodes[name].buildable_to or false
end
return false
end
function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky)
-- determine the number of nodes to be pushed
local nodes = {}
local frontiers = {pos}
while #frontiers > 0 do
local np = frontiers[1]
local nn = minetest.get_node(np)
if not node_replaceable(nn.name) then
table.insert(nodes, {node = nn, pos = np})
if #nodes > maximum then return nil end
-- add connected nodes to frontiers, connected is a vector list
-- the vectors must be absolute positions
local connected = {}
if minetest.registered_nodes[nn.name]
and minetest.registered_nodes[nn.name].mvps_sticky then
connected = minetest.registered_nodes[nn.name].mvps_sticky(np, nn)
end
table.insert(connected, vector.add(np, dir))
-- If adjacent node is sticky block and connects add that
-- position to the connected table
for _, r in ipairs(mesecon.rules.alldirs) do
local adjpos = vector.add(np, r)
local adjnode = minetest.get_node(adjpos)
if minetest.registered_nodes[adjnode.name]
and minetest.registered_nodes[adjnode.name].mvps_sticky then
local sticksto = minetest.registered_nodes[adjnode.name]
.mvps_sticky(adjpos, adjnode)
-- connects to this position?
for _, link in ipairs(sticksto) do
if vector.equals(link, np) then
table.insert(connected, adjpos)
end
end
end
end
if all_pull_sticky then
table.insert(connected, vector.subtract(np, dir))
end
-- Make sure there are no duplicates in frontiers / nodes before
-- adding nodes in "connected" to frontiers
for _, cp in ipairs(connected) do
local duplicate = false
for _, rp in ipairs(nodes) do
if vector.equals(cp, rp.pos) then
duplicate = true
end
end
for _, fp in ipairs(frontiers) do
if vector.equals(cp, fp) then
duplicate = true
end
end
if not duplicate then
table.insert(frontiers, cp)
end
end
end
table.remove(frontiers, 1)
end
return nodes
end
function mesecon.mvps_push(pos, dir, maximum)
return mesecon.mvps_push_or_pull(pos, dir, dir, maximum)
end
function mesecon.mvps_pull_all(pos, dir, maximum)
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, true)
end
function mesecon.mvps_pull_single(pos, dir, maximum)
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum)
end
-- pos: pos of mvps; stackdir: direction of building the stack
-- movedir: direction of actual movement
-- maximum: maximum nodes to be pushed
-- all_pull_sticky: All nodes are sticky in the direction that they are pulled from
function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sticky)
local nodes = mesecon.mvps_get_stack(pos, movedir, maximum, all_pull_sticky)
if not nodes then return end
-- determine if one of the nodes blocks the push / pull
for id, n in ipairs(nodes) do
if mesecon.is_mvps_stopper(n.node, movedir, nodes, id) then
return
end
end
-- remove all nodes
for _, n in ipairs(nodes) do
n.meta = minetest.get_meta(n.pos):to_table()
minetest.remove_node(n.pos)
end
-- update mesecons for removed nodes ( has to be done after all nodes have been removed )
for _, n in ipairs(nodes) do
mesecon.on_dignode(n.pos, n.node)
end
-- add nodes
for _, n in ipairs(nodes) do
local np = vector.add(n.pos, movedir)
minetest.set_node(np, n.node)
minetest.get_meta(np):from_table(n.meta)
end
local moved_nodes = {}
local oldstack = mesecon.tablecopy(nodes)
for i in ipairs(nodes) do
moved_nodes[i] = {}
moved_nodes[i].oldpos = nodes[i].pos
nodes[i].pos = vector.add(nodes[i].pos, movedir)
moved_nodes[i].pos = nodes[i].pos
moved_nodes[i].node = nodes[i].node
moved_nodes[i].meta = nodes[i].meta
end
on_mvps_move(moved_nodes)
return true, nodes, oldstack
end
mesecon.register_on_mvps_move(function(moved_nodes)
for _, n in ipairs(moved_nodes) do
mesecon.on_placenode(n.pos, n.node)
end
end)
function mesecon.mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
-- Move object at tip of stack, pushpos is position at tip of stack
local pushpos = vector.add(pos, vector.multiply(dir, #nodestack))
local objects = minetest.get_objects_inside_radius(pushpos, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
-- Move objects lying/standing on the stack (before it was pushed - oldstack)
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
-- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do
local p_above = vector.add(n.pos, {x=0, y=1, z=0})
local objects = minetest.get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
end
end
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon.is_mvps_unmov(entity.name) then
local np = vector.add(obj:getpos(), dir)
--move only if destination is not solid
local nn = minetest.get_node(np)
if not ((not minetest.registered_nodes[nn.name])
or minetest.registered_nodes[nn.name].walkable) then
obj:setpos(np)
end
end
end
end
mesecon.register_mvps_stopper("doors:door_steel_b_1")
mesecon.register_mvps_stopper("doors:door_steel_t_1")
mesecon.register_mvps_stopper("doors:door_steel_b_2")
mesecon.register_mvps_stopper("doors:door_steel_t_2")
mesecon.register_mvps_stopper("default:chest_locked")