forked from Mirrorlandia_minetest/mesecons
54efc64558
Duplicating that small piece of code seems like a better idea than putting the undo-forceloading code back into util.lua. This way, it is easier to remember to remove that unneccesary code after a couple of months / years, when people have transitioned. This also means we can make changes to the code in util.lua without breaking old code.
15 lines
558 B
Lua
15 lines
558 B
Lua
-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
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-- used forceloading instead of VoxelManipulators.
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local BLOCKSIZE = 16
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-- convert block hash --> node position
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local function unhash_blockpos(hash)
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return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
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end
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local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
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for hash, _ in pairs(old_forceloaded_blocks) do
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minetest.forceload_free_block(unhash_blockpos(hash))
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end
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os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")
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