mesecons/mesecons_pressureplates/init.lua
Jeija adb803ce17 **This commit changes functionality**, please read
Remove legacy code that enabled / disabled mesecon wires that were placed 2 blocks below a
pressure plate. From now on, please place a vertical wire at that place. That way, no false
signals will be triggered (the wire won't "flash" turned off if you enable it by a pressure
plate and turn off a switch connected to it).
If you depend on this functionality, please just revert this commit. That should be possible in
the near future as well, since no major rewrites are planned for mesecons_pressureplates. In the
long run, please update your mesecon strucutres to use vertical wires instead of relying on this
old hack.
2015-01-03 10:12:20 +01:00

95 lines
3.4 KiB
Lua

local pp_box_off = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
}
local pp_box_on = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
}
pp_on_timer = function (pos, elapsed)
local node = minetest.get_node(pos)
local basename = minetest.registered_nodes[node.name].pressureplate_basename
-- This is a workaround for a strange bug that occurs when the server is started
-- For some reason the first time on_timer is called, the pos is wrong
if not basename then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
local two_below = mesecon.addPosRule(pos, {x = 0, y = -2, z = 0})
if objs[1] == nil and node.name == basename .. "_on" then
minetest.add_node(pos, {name = basename .. "_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
else
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.add_node(pos, {name = basename .. "_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate )
end
end
end
return true
end
-- Register a Pressure Plate
-- offstate: name of the pressure plate when inactive
-- onstate: name of the pressure plate when active
-- description: description displayed in the player's inventory
-- tiles_off: textures of the pressure plate when inactive
-- tiles_on: textures of the pressure plate when active
-- image: inventory and wield image of the pressure plate
-- recipe: crafting recipe of the pressure plate
function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe)
mesecon.register_node(basename, {
drawtype = "nodebox",
inventory_image = image_i,
wield_image = image_w,
paramtype = "light",
description = description,
pressureplate_basename = basename,
on_timer = pp_on_timer,
on_construct = function(pos)
minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1))
end,
},{
mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
node_box = pp_box_off,
selection_box = pp_box_off,
groups = {snappy = 2, oddly_breakable_by_hand = 3},
tiles = textures_off
},{
mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
node_box = pp_box_on,
selection_box = pp_box_on,
groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1},
tiles = textures_on
})
minetest.register_craft({
output = basename .. "_off",
recipe = recipe,
})
end
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood",
"Wooden Pressure Plate",
{"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"},
{"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"},
"jeija_pressure_plate_wood_wield.png",
"jeija_pressure_plate_wood_inv.png",
{{"group:wood", "group:wood"}})
mesecon.register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone",
"Stone Pressure Plate",
{"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"},
{"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"},
"jeija_pressure_plate_stone_wield.png",
"jeija_pressure_plate_stone_inv.png",
{{"default:cobble", "default:cobble"}})