forked from Mirrorlandia_minetest/mesecons
194155fff8
large machines. It also makes the wires.lua code easier to understand and more maintainable. In case any other mod depends on mesecon:update_autoconnect, please update it to use mesecon.update_autoconnect. This should also fix some other minor bugs. Please report bugs if this commit creates new ones. This commit changes wire looks and removes some unneccesary textures.
236 lines
7.1 KiB
Lua
236 lines
7.1 KiB
Lua
--register stoppers for movestones/pistons
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mesecon.mvps_stoppers = {}
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mesecon.mvps_unmov = {}
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mesecon.on_mvps_move = {}
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function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
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local get_stopper = mesecon.mvps_stoppers[node.name]
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if type (get_stopper) == "function" then
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get_stopper = get_stopper(node, pushdir, stack, stackid)
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end
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return get_stopper
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end
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function mesecon:register_mvps_stopper(nodename, get_stopper)
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if get_stopper == nil then
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get_stopper = true
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end
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mesecon.mvps_stoppers[nodename] = get_stopper
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end
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-- Objects that cannot be moved (e.g. movestones)
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function mesecon:register_mvps_unmov(objectname)
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mesecon.mvps_unmov[objectname] = true;
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end
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function mesecon:is_mvps_unmov(objectname)
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return mesecon.mvps_unmov[objectname]
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end
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-- Functions to be called on mvps movement
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function mesecon:register_on_mvps_move(callback)
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mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback
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end
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local function on_mvps_move(moved_nodes)
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for _, callback in ipairs(mesecon.on_mvps_move) do
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callback(moved_nodes)
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end
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end
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function mesecon:mvps_process_stack(stack)
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-- update mesecons for placed nodes ( has to be done after all nodes have been added )
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for _, n in ipairs(stack) do
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mesecon.on_placenode(n.pos, minetest.get_node(n.pos))
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end
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end
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function mesecon:mvps_get_stack(pos, dir, maximum)
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-- determine the number of nodes to be pushed
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local np = {x = pos.x, y = pos.y, z = pos.z}
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local nodes = {}
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while true do
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local nn = minetest.get_node_or_nil(np)
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if not nn or #nodes > maximum then
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-- don't push at all, something is in the way (unloaded map or too many nodes)
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return nil
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end
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if nn.name == "air"
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or (minetest.registered_nodes[nn.name]
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and minetest.registered_nodes[nn.name].liquidtype ~= "none") then --is liquid
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break
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end
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table.insert (nodes, {node = nn, pos = np})
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np = mesecon:addPosRule(np, dir)
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end
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return nodes
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end
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function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
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local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
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if not nodes then return end
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-- determine if one of the nodes blocks the push
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for id, n in ipairs(nodes) do
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if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then
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return
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end
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end
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-- remove all nodes
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for _, n in ipairs(nodes) do
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n.meta = minetest.get_meta(n.pos):to_table()
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minetest.remove_node(n.pos)
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end
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-- update mesecons for removed nodes ( has to be done after all nodes have been removed )
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for _, n in ipairs(nodes) do
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mesecon.on_dignode(n.pos, n.node)
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end
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-- add nodes
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for _, n in ipairs(nodes) do
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np = mesecon:addPosRule(n.pos, dir)
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minetest.add_node(np, n.node)
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minetest.get_meta(np):from_table(n.meta)
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end
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local moved_nodes = {}
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local oldstack = mesecon:tablecopy(nodes)
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for i in ipairs(nodes) do
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moved_nodes[i] = {}
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moved_nodes[i].oldpos = nodes[i].pos
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nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
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moved_nodes[i].pos = nodes[i].pos
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moved_nodes[i].node = nodes[i].node
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moved_nodes[i].meta = nodes[i].meta
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end
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on_mvps_move(moved_nodes)
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return true, nodes, oldstack
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end
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mesecon:register_on_mvps_move(function(moved_nodes)
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for _, n in ipairs(moved_nodes) do
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mesecon.on_placenode(n.pos, n.node)
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mesecon.update_autoconnect(n.pos)
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end
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end)
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function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
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np = mesecon:addPosRule(pos, dir)
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nn = minetest.get_node(np)
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if ((not minetest.registered_nodes[nn.name]) --unregistered node
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or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node
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and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node
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local meta = minetest.get_meta(np):to_table()
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minetest.remove_node(np)
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minetest.add_node(pos, nn)
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minetest.get_meta(pos):from_table(meta)
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nodeupdate(np)
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nodeupdate(pos)
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mesecon.on_dignode(np, nn)
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mesecon.update_autoconnect(np)
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on_mvps_move({{pos = pos, oldpos = np, node = nn, meta = meta}})
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end
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return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
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end
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function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
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local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
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local lnode = minetest.get_node(lpos)
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local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
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local lnode2 = minetest.get_node(lpos2)
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--avoid pulling solid nodes
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if lnode.name ~= "ignore"
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and lnode.name ~= "air"
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and ((not minetest.registered_nodes[lnode.name])
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or minetest.registered_nodes[lnode.name].liquidtype == "none") then
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return
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end
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--avoid pulling empty or liquid nodes
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if lnode2.name == "ignore"
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or lnode2.name == "air"
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or (minetest.registered_nodes[lnode2.name]
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and minetest.registered_nodes[lnode2.name].liquidtype ~= "none") then
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return
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end
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local moved_nodes = {}
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local oldpos = {x=lpos2.x + direction.x, y=lpos2.y + direction.y, z=lpos2.z + direction.z}
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repeat
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lnode2 = minetest.get_node(lpos2)
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local meta = minetest.get_meta(lnode2):to_table()
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minetest.add_node(oldpos, lnode2)
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minetest.get_meta(oldpos):from_table(meta)
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moved_nodes[#moved_nodes+1] = {pos = oldpos, oldpos = lpos2, node = lnode2, meta = meta}
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nodeupdate(oldpos)
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oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
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lpos2.x = lpos2.x-direction.x
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lpos2.y = lpos2.y-direction.y
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lpos2.z = lpos2.z-direction.z
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lnode = minetest.get_node(lpos2)
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until lnode.name == "air"
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or lnode.name == "ignore"
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or (minetest.registered_nodes[lnode.name]
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and minetest.registered_nodes[lnode.name].liquidtype ~= "none")
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minetest.remove_node(oldpos)
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mesecon.on_dignode(oldpos, lnode2)
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mesecon.update_autoconnect(oldpos)
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on_mvps_move(moved_nodes)
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end
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function mesecon:mvps_move_objects(pos, dir, nodestack)
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local objects_to_move = {}
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-- Move object at tip of stack
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local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
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{x = dir.x * #nodestack,
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y = dir.y * #nodestack,
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z = dir.z * #nodestack})
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local objects = minetest.get_objects_inside_radius(pushpos, 1)
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for _, obj in ipairs(objects) do
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table.insert(objects_to_move, obj)
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end
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-- Move objects lying/standing on the stack (before it was pushed - oldstack)
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if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
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-- If gravity positive and dir horizontal, push players standing on the stack
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for _, n in ipairs(nodestack) do
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local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
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local objects = minetest.get_objects_inside_radius(p_above, 1)
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for _, obj in ipairs(objects) do
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table.insert(objects_to_move, obj)
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end
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end
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end
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for _, obj in ipairs(objects_to_move) do
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local entity = obj:get_luaentity()
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if not entity or not mesecon:is_mvps_unmov(entity.name) then
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local np = mesecon:addPosRule(obj:getpos(), dir)
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--move only if destination is not solid
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local nn = minetest.get_node(np)
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if not ((not minetest.registered_nodes[nn.name])
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or minetest.registered_nodes[nn.name].walkable) then
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obj:setpos(np)
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end
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end
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end
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end
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mesecon:register_mvps_stopper("default:chest_locked")
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mesecon:register_mvps_stopper("default:furnace")
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